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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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Capybara Gaming

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Considering the amount of characters (and for the lol factor), I submit Fire Emblem.

Color Me Red
I will paint my house with your blood - Geese the Howard
Fighters
  • Mario
  • Roy
  • Diddy Kong
  • Shulk
  • Ken
  • Incineroar
  • Joker (more becaue the color of the game than himself)
  • Terry Bogard
  • Pyra
  • Kazuya Mishima
  • Ashley
  • Reimu Hakurei
  • Dr. Eggman
  • Iori Yagami
  • Anna
  • Zagreus
  • Lloyd Irving
  • Sol Badguy
Assists
  • Rathalos
  • Knuckles
  • Sukapon (OG was more redish so...)
  • Spring Man
  • Prince of Sablé
  • Bokoblin
  • Euden
  • Jenna
  • Paper Mario
Pokémon
  • Vulpix
  • Electrode
  • Scizor
  • Deoxys
  • Appletun
  • Hawlucha
  • Yveltal
  • Zamazenta
Stages
  • Mushroom Kingdom
  • Nofair
  • 75M
  • Mementos (will only display Persona 5 music)
  • Bowser Castle
  • Crossfire
  • Transcontinental Railroad
  • The Underworld
If you're gonna consider Kazuya as repping Red you should have Sora there too lol. His main outfit has lots of red.
 

Infinity Sorcerer

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I selected Kazuya more for the same reasons has Joker, red is an iconic color in the games (especially in later installments), eithery way I added Sora too, I considered not doing it because other costumes has less red (like KH3!Sora) but yeah it works.
 

Venus of the Desert Bloom

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If it's not too much trouble, could we get a current timeline for the next several jobs? (If there's nothing planned out that far, then disregard this.)
Nothing is 100% planned out but here is the general idea....

Next: DLC Stage submission
Following that: SECRET
Following that: SECRET
Following that: Spirit Event
Following that: DLC #2
 

Venus of the Desert Bloom

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Submit a DLC Stage that is based on a New Third Party Japanese Franchise

Previous franchises that we included from third party franchises was Portal and Blazblue. We won't be accepting a stage based on a fighting-game IP. Please note that submitting a stage in this segment will cause that franchise to be ineligible. I know we did allow two stages from ArcSys in Season 2 but I want to avoid that in the future to allow more diversification in our dlc stage content. This stage MUST be from a new franchise to Smash that is not repped by a fighter or a stage. That being said, Assist Trophies, Spirits, Music, etc is perfectly fine. Now...here is the ctach...

This needs to be a traveling stage much in the same vein as Skyloft, Gran Mach Monastary, etc. Please indicate the following information:

1) Name
2) Series
3) Appearance and layout
4) Description of locations
5) Cameos
6) Stage Hazrads of gimmicks
7)Battlefiend and Omega forms
 
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GolisoPower

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I'll submit this thing I made from way long ago!

Stage Name:
Lordran

Origin:
Dark Souls

Gimmicks and Hazards:
Stage transitions, bonfires, stage-exclusive gimmicks.

Unlockable?:
Yes. Get KO’d as Link 100 times.

Music:
Dark Souls Medley
Lord Gwyn (Dark Souls)
Ornstein and Smough (Dark Souls)
Chaos Witch Quelaag (Dark Souls)
Gaping Dragon (Dark Souls)
Lordran (Original Composition by Chikayo Fukuda. Changes to accomodate the active stage.)

Description:
This is it, boys and girls. My final stage for this entire contest. I’ve journeyed through the past. I dabbled into the future. I’ve explored the familiar and the obscure. And now, with this stage, I’m pulling out all the stops. Ladies and gentlemen, a stage I’ve been researching for a while. Today, we journey to Lordran, the world setting of the famous (or infamous, depending who you ask) Dark Souls franchise.

This stage starts out at Firelink Shrine no matter how many times you pick Lordran. After 30 seconds of battle, fog will start to form and obscure the main platform while cutting off access to other platforms for 5 seconds before it clears and reveals another part of Lordran, the process taking 9 seconds overall. This can be either Blighttown, Anor Londo, the Royal Woods, the Undead Burg, Sen’s Fortress or the Painted World of Ariamis. Every 35 seconds, the stage will change.

Firelink Shrine is a simple layout platform with no exclusive gimmicks whatsoever. Just the tree of the Shrine serving as platforms for the layout, the brighter colors of the branches representing the platforms used. Despite it seeming so, the root does not block ground speed.



Anor Londo has a different layout in addition to an exclusive gimmick that each of the other stages departing from Firelink Shrine have their own of. This stage’s gimmick is that the stage is slowly rising like an elevator, with the four outer platforms changing position for the entire duration. After 10 seconds, the stage will stop rising and arrive at the room where Ornstein and Smough are residing as background characters similar to the monsters in Dracula’s Castle. Sometimes, the Chosen Undead will be fighting them in the background.



Blighttown has ladders similar to those of Wrecking Crew, but the real gimmick lies in the fact that all players in Blighttown will slow down similarly to Witch Time or the Stopwatch for a duration ranging from a quarter of a second to one second. This effect is quite random and unpredictable. Chaos Witch Quelaag will be seen in the background, sometimes battling the Chosen Undead.



The Painted World of Ariamis is the snowy level home to resident floofy lady Crossbreed Priscilla, who resides in the background. Sometimes, Priscilla would encounter the Chosen Undead, who would either leave her be or engage in battle with her. Occasionally, Priscilla will summon a blizzard that covers the platforms with snow over 4 seconds, slowing down all ground speed by .75x. The snow lasts for about 8 seconds before melting, but until then, you better hope your character is good in the air on this stage, otherwise you’re screwed. When fog starts forming, the snow on the main platform will melt instantly.



Royal Woods is where the fight against the one-armed Artorias takes place. Said knight is seen in the background fighting (who else?) the Chosen Undead, but this battle surprisingly interacts with the stage. Occasionally, Artorias will fling 1-3 globs of abyss which can hit the stage or any fighters, said abyss indicated by the midnight blue. If the globs hit the stage, they will remain there for 4 seconds before disappearing. If any players touch it, whether through puddles or globs, they will be inflicted with the poison effect Yuri Kozukata inflicts. This poison will deal 7.5% damage over 4 seconds, but the abyss’ effect does not stack.



Sen’s Fortress is the massive stronghold that serves as the gateway to Anor Londo. Sometimes, a giant guillotine pendulum will swing 3 times over 6 seconds, grazing the main platform as it does so. The guillotine blade has a hitbox as tall as Ivysaur and as long as three Ganondorfs, and deal 9% damage on hit with as much knockback as Corrin’s half-charged Dragon Fang Bite. The wooden rod that is attaching the guillotine blade does not have a hitbox. The guillotine process can happen from 1-3 times before the stage transitions. The Iron Golem boss appears in the background, sometimes fighting (take a wild guess!) the Chosen Undead.



And finally we have the Undead Burg, one of the first areas of the game and the most popular area for PvP in Dark Souls. In random locations across this stage, with no fixed position, a Soul Sign will appear every 3 seconds for 5 seconds. Anyone who walks on top of them will summon the soul of an inactive fighter to battle alongside you in jolly co-operation. This character has about 75 Stamina Points and has the A.I. of a Lvl. 5 CPU. Another summon sign will not appear until after the summoned fighter disappears and another 10 seconds have passed. They can also disappear as soon as the fog starts forming. In the background, the Taurus Demon is seen, sometimes fighting...you know who.



After leaving Firelink Shrine when you start the match, there is a chance that you’ll come back to said area. You’ll never know which stage you’ve arrived in until after the fog is gone. Now I’m sure by now that you’ve noticed something across all the stages: the bonfires. A big staple of the Dark Souls series, the bonfires serve as checkpoints throughout the land of Lordran, and act as respawn points in that game. Now it’s time to get to the good stuff. The shared gimmick across all stages used, the bonfires. A player can strike the sword composing of the bonfire to light it, giving it an outline of the player’s color. Now normally when a character is KO’d and still in the game, they usually respawn at the top of the stage, right? Well not this one! A player who owns the bonfire will keep respawning at that bonfire until the stage transitions, the match ends or the player is out. Invincibility frames from bonfire respawns are normal, but there’s a catch. When a player does respawn at the bonfire, they are surrounded by embers that reflect half the damage and knockback of all attacks they take, but at the cost of ending invincibility frames early. And because the next stage you go to is random, and the bonfires are under ownership of the player until the stage transitions, it discourages camping. Like say, you have a bonfire in Anor Londo. Then you transition to Royal Wood, then Painted World, then go back to Anor Londo. That bonfire will be open for anyone again. Hazard Toggle removes the stage-exclusive gimmicks like the abyss or the random slowdowns, as well as the ember frames of the bonfires.

Now my friends, I give you the chance to judge it...one last time. With this and many others, our Age of Fire ends...for now...
 

Wario Wario Wario

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Cave of Monsters (Bubble Bobble)

Ya' like Mario Bros? Try 100 Mario Broses! Every single layout from Bubble Bobble can appear - the stage is a bit scaled up to make certain platforming sections, particularly regarding stacked soft platforms, more managable - while walls too high for certain characters to jump over will permanently have bouncy, unpoppable bubbles to get up them with fixed to them, and some more gaps are added to the edges for KOs. There's 4 foes that spawn with each layout, you must attack them, chase their fleeing bubble, follow them as they pop, and eat the fruit they turn into to proceed to the next layout. The foes can deal damage, so be careful. If you spend 30 or more seconds on a single layout, Baron von Blubba will appear, 1HKOing anyone who touches him - Baron von Blubba's 1HKOs also make the round proceed. The layouts are put in random order, though they'll always start on the first stage. A bubble effect is put around figthers during stage transitions, but this has no gameplay effect. If you're enough of a masochist to play a battle long enough to see all layouts, you'll be put on the Omega form.

The Bubble background from the NES version's title can be seen in the background. Just like the arcade version, Bob will sometimes walk in with a sign saying "INSERT COIN TO JOIN"
 

Jomosensual

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Submit a DLC Stage that is based on a New Third Party Japanese Franchise

Previous franchises that we included from third party franchises was Portal and Blazblue. We won't be accepting a stage based on a fighting-game IP. Please note that submitting a stage in this segment will cause that franchise to be ineligible. I know we did allow two stages from ArcSys in Season 2 but I want to avoid that in the future to allow more diversification in our dlc stage content. This stage MUST be from a new franchise to Smash that is not repped by a fighter or a stage. That being said, Assist Trophies, Spirits, Music, etc is perfectly fine. Now...here is the ctach...

This needs to be a traveling stage much in the same vein as Skyloft, Gran Mach Monastary, etc. Please indicate the following information:

1) Name
2) Series
3) Appearance and layout
4) Description of locations
5) Cameos
6) Stage Hazrads of gimmicks
7)Battlefiend and Omega forms
Since we have a character from sony are we allowed to submit a stage from there too?
 
D

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df179fd-25d095f8-a0a3-4e12-8fd8-b174996e82b6.jpg

Kamura Village
From Monster Hunter Rise. Would start in the village and travel across it. Various characters can be spotted, with humans, Felyne and Palamute all in the back doing their thing. There are some bridges and buildings that can be used. Eventually the fighters will be transported to another setting.

The monsters in these segments don't attack, and are purely cameos. The stage will loop back to the village eventually.

MHRise-Sandy_Plains_Screenshot_001.jpg

Sandy Plains
A pretty basic stage with some rocks. More Esrh based monsters appeared here.

SunkenForest-Area4.jpg

Sunken Forest
A first full with greenery, mud and water. More forest and water based monsters appear here.

MHRise-Lava_Caverns_Screenshot_001.jpg

Lava Caverns
Full of rocks and loads with an oozing volcano in the back. Fire based monsters appear here.


Frost Island
Full of ice, with slippy parts. Ice themed monsters appear here.
 
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Venus of the Desert Bloom

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Since we have a character from sony are we allowed to submit a stage from there too?
I am loath to have a stage from Sony as I felt Ratchet and Clank should of been one a time thing. What's your thoughts on this? I know I didn't specigy about being "Nintendo only" but that rule generally stands unless stated otherwise.
 
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Venus of the Desert Bloom

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Ah, also one thing I ttoally forgot. To avoid having an overabundance of company related stages, I will be making ArcSys and Square Soft stages ineligible. This came about when I was considering adding a Chrono Trigger stage. It kills me to make this ruling as I would love to do a CT stage but.....I think this is fair to allow a more diversified representation. This is due to Airship and Kagatsuchi getting added as DLC stages.

Having R&C be a one time thing feels unfair to fans of other Sony IPs.
Ratchet and Clank is a one time thing for a Sony character. Other content, well, I haven't decided on but, that being said, I fall heavily on not allowing. It doesn't matter if Sony fans feels its unfair as we aren't largely catering to Sony fans. That being said, we have Cloud, Sephiroth, Sora, Kazuya, Crash, Sol, and Lara in the game and they are all, in one way or another, seen to be Sony characters based on legacy.
 
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Venus of the Desert Bloom

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So to encourage more submission,s I am removing the traveling requirement for submissions. This requirement will appear on a later job though. I didn't consider how limiting this would be hence why I decided to remove it for this particular job.
 
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Wario Wario Wario

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Not sure if this counts being an American take on a Japanese product, but...

Genesis Does What Nintendon't

This is a stage based on Sega's infamous "Genesis Does" marketing campaign.

2C6269CC-EB00-4A76-B284-BF1273B30803.jpeg

The layout is seen here, the stage itself is shaped like an NTSC Genesis and its controllers. The chords are more walls than floors, making this stage risk vs. reward - stay safe on the console, or jump up to the controllers for some real KOs? No platforms here are soft.

The background is a mix of elements from the Genesis Does adverts and the Sega CD bios - logos reading "Genesis Does" and "What Nintendon't" will slide; spin; scale; and multiply across the screen in an extremely flashy and bragodocious way as to rub it in your face just how much Nintendon't do what Genesis does. These aren't any more than a distraction - but boy are they distracting, and mean!

Occasionally, an edgy message will very briefly flash on the screen, obscuring the fight for a nanosecond as to give a "subliminal message" vibe typical of 90s commercials, these can read
  1. BLAST PROCESSING
  2. FASTER THAN A CYBER RAZOR CUT
  3. PIRATE TV
  4. STOP JUST WATCHING TV
  5. FOR THE 90'S
  6. THE CHALLENGE WILL ALWAYS BE THERE
  7. NOW THERE ARE NO LIMITS
  8. GET HOOKED IN
  9. TO BE THIS GOOD TAKES AGES
  10. WELCOME TO THE NEXT LEVEL
  11. IT'S THINKING
  12. SEGA SATURN, SHIRO!
  13. IT'S STRONGER THAN YOU
  14. THE OTHER GUYS JUST DON'T STACK UP
  15. THEATRE OF THE EYE
  16. IT THINKS IT'S A TOY
  17. 9/9/99
These are all references to retro Sega slogans, not all from the 90s, but all for hardware or the company as a whole and not specific games

I feel commercials are one of the biggest parts of gaming (at least within the sphere of things Smash fans aren't comically frightened of) not yet repped, so this would be a fun addition

It would come with music from assorted Sega IPs.
 
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Champion of Hyrule

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I feel like not allowing more content from sony is weird not really because it’s “unfair” but mostly just because the marketing of this game makes a big deal out of the fact that sony is finally coming to nintendo, so that being just a one-off would be really disappointing tbh

Anyways Wario Wario Wario Wario Wario Wario is it alright if I submit your cave of monsters stage then if you’re not using it?
 

Wario Wario Wario

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I feel like not allowing more content from sony is weird not really because it’s “unfair” but mostly just because the marketing of this game makes a big deal out of the fact that sony is finally coming to nintendo, so that being just a one-off would be really disappointing tbh

Anyways Wario Wario Wario Wario Wario Wario is it alright if I submit your cave of monsters stage then if you’re not using it?
Sure, go ahead
 

Venus of the Desert Bloom

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Not sure if this counts being an American take on a Japanese product, but...

Genesis Does What Nintendon't

This is a stage based on Sega's infamous "Genesis Does" marketing campaign.

View attachment 356833
The layout is seen here, the stage itself is shaped like an NTSC Genesis and its controllers. The chords are more walls than floors, making this stage risk vs. reward - stay safe on the console, or jump up to the controllers for some real KOs? No platforms here are soft.

The background is a mix of elements from the Genesis Does adverts and the Sega CD bios - logos reading "Genesis Does" and "What Nintendon't" will slide; spin; scale; and multiply across the screen in an extremely flashy and bragodocious way as to rub it in your face just how much Nintendon't do what Genesis does. These aren't any more than a distraction - but boy are they distracting, and mean!

Occasionally, an edgy message will very briefly flash on the screen, obscuring the fight for a nanosecond as to give a "subliminal message" vibe typical of 90s commercials, these can read
  1. BLAST PROCESSING
  2. FASTER THAN A CYBER RAZOR CUT
  3. PIRATE TV
  4. STOP JUST WATCHING TV
  5. FOR THE 90'S
  6. THE CHALLENGE WILL ALWAYS BE THERE
  7. NOW THERE ARE NO LIMITS
  8. GET HOOKED IN
  9. TO BE THIS GOOD TAKES AGES
  10. WELCOME TO THE NEXT LEVEL
  11. IT'S THINKING
  12. SEGA SATURN, SHIRO!
  13. IT'S STRONGER THAN YOU
  14. THE OTHER GUYS JUST DON'T STACK UP
  15. THEATRE OF THE EYE
  16. IT THINKS IT'S A TOY
  17. 9/9/99
These are all references to retro Sega slogans, not all from the 90s, but all for hardware or the company as a whole and not specific games

I feel commercials are one of the biggest parts of gaming (at least within the sphere of things Smash fans aren't comically frightened of) not yet repped, so this would be a fun addition

It would come with music from assorted Sega IPs.
What the **** is this even? How is this a video game?
 

Champion of Hyrule

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Cave of Monsters (Bubble Bobble)

Ya' like Mario Bros? Try 100 Mario Broses! Every single layout from Bubble Bobble can appear - the stage is a bit scaled up to make certain platforming sections, particularly regarding stacked soft platforms, more managable - while walls too high for certain characters to jump over will permanently have bouncy, unpoppable bubbles to get up them with fixed to them, and some more gaps are added to the edges for KOs. There's 4 foes that spawn with each layout, you must attack them, chase their fleeing bubble, follow them as they pop, and eat the fruit they turn into to proceed to the next layout. The foes can deal damage, so be careful. If you spend 30 or more seconds on a single layout, Baron von Blubba will appear, 1HKOing anyone who touches him - Baron von Blubba's 1HKOs also make the round proceed. The layouts are put in random order, though they'll always start on the first stage. A bubble effect is put around figthers during stage transitions, but this has no gameplay effect. If you're enough of a masochist to play a battle long enough to see all layouts, you'll be put on the Omega form.

The Bubble background from the NES version's title can be seen in the background. Just like the arcade version, Bob will sometimes walk in with a sign saying "INSERT COIN TO JOIN"
Okay I’ll submit this then
 

Wario Wario Wario

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What the **** is this even? How is this a video game?
It's an advert for a video game console. If we can have a stage based on a manual (Big Blue) and an entire fighter who is just a controller, why not a commercial? especially one with such a monumental impact on gaming history and Nintendo specifically?
 
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chocolatejr9

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It's an advert for a video game console. If we can have a stage based on a manual (Big Blue) and an entire fighter who is just a controller, why not a commercial? especially one with such a monumental impact on gaming history and Nintendo specifically?
Because the job specifically requested a VIDEO GAME stage?
 

Venus of the Desert Bloom

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Yes, but it's an advert for a VIDEO GAME CONSOLE

Anyway, if you're going by that nitpicky logic, adverts could never be repped in-game since all jobs ask for video games.
Yeah, no. Adverts for games are not allowed. It’s not being nit picky. It’s being sensical. Even then, if adverts were allowed, did this advert originate in Japan and then brought to the US? Not saying that if this was the case it would be allowed because it won’t be regardless
 
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Wario Wario Wario

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Yeah, no. Adverts for games are not allowed. It’s not being nit picky. It’s being sensical. Even then, if adverts were allowed, did this advert originate in Japan and then brought to the US? Not saying that if this was the case it would be allowed because it won’t be regardless
Wait... how do you not know that the Genesis Does campaign was only in the US? Sega was successful elsewhere beforehand and didn't need such an aggressive campaign, not to mention the use of the "Genesis" name. Not to be insulting but I feel that's gaming history 101.

Also, give me one good reason why adverts aren't elegible. You also haven't given me your reasons against Clippy like you promised either.
 
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Honestly my big issue with that stage idea isn't to do with Adverts. I'd be all for us having Segata as a mii costume for example. It just feels weird to do that when you could do a streets of Rage, Phantasy Star, Golden Axe, hell even the Bonanza Bros stage, if you wanted some classic sega representation.
 

Wario Wario Wario

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Honestly my big issue with that stage idea isn't to do with Adverts. I'd be all for us having Segata as a mii costume for example. It just feels weird to do that when you could do a streets of Rage, Phantasy Star, Golden Axe, hell even the Bonanza Bros stage, if you wanted some classic sega representation.
I did consider Bonanza Bros and even briefly SOR (as well as Alex Kidd), but I went with Genesis Does for its historical significance to Nintendo and gaming as a whole. Historical importance is more important to me in deciding Smash content than popularity or even, to an extent, my own emotional attachment. Yes, there is no devoted fandom for insulting 90s commercials, but that doesn't make them any less significant.
 
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Venus of the Desert Bloom

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Wait... how do you not know that the Genesis Does campaign was only in the US? Sega was successful elsewhere beforehand and didn't need such an aggressive campaign, not to mention the use of the "Genesis" name. Not to be insulting but I feel that's gaming history 101.

Also, give me one good reason why adverts aren't elegible. You also haven't given me your reasons against Clippy like you promised either.
Because I could really care less about a gaming advertisement from the 90’s. I run this thread, sure, but I have dozens of other things going on so knowing about an advertisement and how it’s important to gaming is rather insignificant. Seriously, I have 4 jobs, I teach three languages online, and I have 2 kids.

that being said, I looked up the Mega Drive and any commercials that includes Genesis Does and I couldn’t find any advertisement for in Japan.

So even if I was to allow the advertisements to be submitted, it would have to be an advertisement that is from Japan; not just from a company from Japan. Regardless, even if advertisements were allowed as content in the future, it would also be reserved only for first party since, well, this is a Nintendo game.

As for advertisements being submitted, I would be more open for them if, to say, they were in a Spirit Event or even submitted within our DLC music content. I can’t guaranteed they would be accepted but it would be more appropriate. Commercials and advertisements are not appropriate submittable material for all major content. I never thought I would have to mention this but…here I am.

Finally, as for Clippy, he can be submitted for a Spirit if we have a Microsoft spirit but he is not eligible for a Fighter, Assist, Stage, all major content inclusion because he and his series did not originate from a video game and it’s presence in gaming is lackluster to say the least.

I’m not going to argue or debate this further because I neither have the time, interest, or energy to.
 
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Wario Wario Wario

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I will agree on your choice to not allow Genesis Does What Nintendon't for this job simply because it is an American creation...

now that's aside, with all these arguments we get into, you stick to a rigid concept of a "video game" - I personally see a "video game" as "interactive digital element, primarily visual" - so a DVD menu is a video game, as is a McDonald's touchscreen, or an interactive Netflix movie, or even Netflix itself, even if it isn't meant to be played it is still an interactive audiovisual with the same design goals as a game on an abstract level and similar technolohy. Windows could even be seen as a game without my radical view since it was, in its prime years (the years that Clippy represents I should add), designed to be played with and fiddled around on when the internet is down, as it was filled with easter eggs; fun customisation; and minigames.

In terms of ads being represented in a major form, what makes them any different from a manual (like Big Blue being based on F-Zero's) or an accessory? (like ROB or the Super Scope) They're a major part of the gaming business and most successful IPs owe their popularity in part or whole to successful marketing campaigns, including Smash itself - hell, ads ARE Smash nowadays, trailers are a bigger part of modern Smash than the gameplay, and all trailers are is just rebranded ads, much like ads themselves are a rebrand of the word propaganda. They are not games, but they are a part of games for better or worse, just like manuals and accessories.

I also think only allowing ad/manual/console content to be Nintendo is unfair. With the direction Smash has been going these last two games, there's no valid reason for Nintendo to get any priority (other than quantity, which even then I can only justify because of seniority) outside of just being more marketable to a Nintendo audience. If we can add non-character content for third parties, getting quirky like Nintendo do with their own properties should also be on the table - especially Sega, since they're quirky with their consoles and campaigns as is
 
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Venus of the Desert Bloom

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I will agree on your choice to not allow Genesis Does What Nintendon't for this job simply because it is an American creation...

now that's aside, with all these arguments we get into, you stick to a rigid concept of a "video game" - I personally see a "video game" as "interactive audiovisual" - so a DVD menu is a video game, as is a McDonald's touchscreen, or an interactive Netflix movie, even if it isn't meant to be played it is still an interactive audiovisual with the same design goals as a game on an abstract level and similar technolohy. Windows could even be seen as a game without my radical view since it was, in its prime years (the years that Clippy represents I should add), designed to be played with and fiddled around on, as it was filled with easter eggs; fun customisation; and minigames.

In terms of ads being represented in a major form, what makes them any different from a manual (like Big Blue being based on F-Zero's) or an accessory? (like ROB or the Super Scope) They're a major part of the gaming business and most successful IPs owe their popularity in part or whole to successful marketing campaigns, including Smash itself - hell, ads ARE Smash nowadays, trailers are a bigger part of modern Smash than the gameplay, and all trailers are is just rebranded ads, much like ads themselves are a rebrand of the word propaganda. They are not games, but they are a part of games for better or worse.

I also think only allowing ad/manual/console content to be Nintendo is unfair. With the direction Smash has been going these last two games, there's no valid reason for Nintendo to get any priority (other than quantity, which even then I can only justify because of seniority) outside of just being more marketable to a Nintendo audience. If we can add non-character content for third parties, getting quirky like Nintendo do with their own properties should also be on the table - especially Sega, since they're quirky with their consoles and campaigns as is
I’ll be truthfully and brutally honest, I don’t really care about how perceptions would constitutes what a “video game” is. You can argue that “a McDonald’s touchscreen” is a video game but that doesn’t mean I have to accept a submission that includes it as, within the general population, this is not considered a video game. Even with that being said, Infinite will employs the “on a Nintendo” ruling save for very unique circumstances where the popularity and iconicness of the original content warrants such an inclusion. I don’t really care if people disagree at this point, this rule is more or less enforced unless stated otherwise

Your examples don’t hold up very well. You are basing an entire stage on an ad. Big Blue has a portion of the stage based on a manual; not the basis. Big Blue was a legit track.R.O.B is a peripheral. Same reason why I have allowed Safety Wiimote guy as it was included in gaming; not within ads or commercials. We are also talking first party content. You are discussing not only third party content but also content that seemingly gives preference to Sega over Nintendo.

Still, regardless, your submission is ineligible even if advertisements were allowed for content since this advertisement didn’t originate from Japan. I’ve looked and I’ve found nothing in Japan about this advertisement being aired for the Mega Drive.

This is all I’m saying on the matter.
 
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Infinity Sorcerer

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Sad thing that Chrono Trigger is ineligible since I was thinking on submit the Epoch, so that leads me to my second option
This is what I waiting for, sad thing that we can't submit an Assist Trophy in this round, but I have a question, the echo fighter can be for Terry himself?, since I'm all down for Rock Howard.

For ATs:
  1. Fulgore (apparently we can vote for our own idea first)
  2. Tron Bonne
  3. Marcus
Stage:
MISSION 1 - METAL SLUG
This is a no-brainer right here, just behind KOF the only most popular SNK franchise is Metal Slug itself. The stage will be the first level of the game, a side scroller where we are in a beach with ruins and plane wreckage in the background. Enemy soldiers appear sfrom the edges of the screen in droves, and breaking parts of the scenery could liberate P.O.W's who drop items, there will also be captured soldiers that would work similar to Wingman (or whatever his name is, from Magicant), you can liberate them and they will help you giving you an item but with the chance that you liberate Hyakutaro Icihimonji himself who would help you launching a blast of energy from his hands. Allen O'Neil will also appear wielding his iconic minigun alognside his laugh, being a stage boss. When Allen is defeated but the match hasn't ended yet the screen will fade to black for a moment and then everyone will reappear in the start.

Skins:
  • Batsu Ryu (Fighting)
  • Rathalos Ken (Fighting/Fire/America)
  • Valentines Roy (Fire)
A shame that I can't propose Garou Terry, hands down best Terry look
Im submitting Mission 1 from Metal Slug. Venus of the Desert Bloom Venus of the Desert Bloom
 

Venus of the Desert Bloom

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Sad thing that Chrono Trigger is ineligible since I was thinking on submit the Epoch, so that leads me to my second option

Im submitting Mission 1 from Metal Slug. Venus of the Desert Bloom Venus of the Desert Bloom
Cool, that being said is there a write up for it? Just so we know how it looks?

I plan on doing a write up but later tonight when I have time
 

Venus of the Desert Bloom

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I apologize for my rather rude demeanor earlier. Truth be told, I’m not the best mentally, emotionally, physically, financially, and professionally. I do say this thread is a space for me to enjoy and release stress. Working on this project brings me joy as does seeing all the submissions. I hardly game anymore or, more or less, have fun within my own terms. My time and energy is always tied to others. While I’ve been handling myself better as of late, botching up my schedule and basically shooting myself in the foot by taking too much work on myself led to basically be at work for 24 hours and then social obligations for 12 more of those hours so I’ve been awake roughly 30 hours with little to eat so I’m grumpy and tired to say the least. I will say that things that didn’t bother me earlier (both here and real life) causes me to snap. I’ve never been sensitive or high strung but, within the course of a year, I’ve been set off on things that are small and irrelevant in the grand scheme. At work though, I will take as much as I can - even to the breaking point because more work means more money. But outside of that, I have a hard time compartmentalizing which is sad as used to excel at it. I hate to point fingers but Wario Wario Wario Wario Wario Wario ’s submissions has been the catalyst for some of these snaps. It’s not his fault as it’s my own for not approaching them in a manner that isn’t coated in exasperation. It’s hard for me to explain why I feel this way. Whenever I see them, I see my space that I draw enjoyment and fullfillment from within a life that, as of late, I have little control over, being affronted and assaulted. I wish I could change and I’ve tried to change but this recent episode is further testament in my inability to prevent issues within my personal life from ebbing into this thread and affecting those around it.

I am not closing the thread nor am I going to try to institute a change in myself or the thread. So perhaps giving a reason for my madness. It may increase in the coming months or I may get a handle on it. Who knows.
 
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