GolisoPower
Smash Master
- Joined
- Sep 17, 2017
- Messages
- 4,397
Well congrats to Sakura for making it in! I was surprised!
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"The sakura flower blooms, then fades away. So go the sakura wars... Come! A dramatic adventure awaits!"So, as someone who knows to nothing about Sakura Wars and how it's played, I am a bit in the dark in this regard. I tried unearthing examples of how Sakura could play as but Youtube showed me a guy with printed pictures talking in his living room (I need flashing animations and game footage) or DeviantArt/Reddit write ups which help but showed no clear or concise direction for such a moveset. That's why I want to call upon Capybara Gaming , Speed Weed and anyone who has knowledge of this series to give some input. I still want to make the creation of this character a community-based endeavor as we done before but past character jobs showed me that certain character submissions were dominated by the people who submitted that character...which makes sense to a degree but takes away the community aspect of the project.
So before we start submitting gameplay and moves, I want to discuss the following
1) Discuss how Sakura would play at her basics. Her stats, how she moves, her attributes, and any sort of gimmicks that could arise from her playstyle. I need to visualize her before we start mapping those moves onto her. I ran into this with Zagreus which left be bewildered. I want to know the character before I start opening up moves.
2) What sort of moves could be incorporated? How does she attack? What are her techniques? Are there details online where we can see this? Are there any videos that might move people in the right direction? Is there a detailed list we could have people draw from for inspiration which explains, clearly, what these attacks do?
And we need the Segata theme song, if it's not already in the music section.Segata needs to be a mii costume
I like this. Throw in Hyakka Ryoran as an escape tool for side special, Ouka Hoshin as her neutral special, and Makiwara-giri as Collateral said, with Koubu Strike: Cherry Blossom Blade as I suggested for Final Smash and we have a good set of specials.Looking at some of the attack animations in Project X Zone, Sakura looks like she heavily uses iaijutsu, a quick-draw sword style. Iaijutsu is inherently counter-based and though I get that impression from Takamaru's moveset, it seems a lot more evident here with Sakura. I think this fact alone means Sakura could have a very defensive playstyle that's all about sending damage back at the opponent.
What if her Koubu would be her down B, making her as transformation Fighter similar to D,VA in Overwatch.I like this. Throw in Hyakka Ryoran as an escape tool for side special, Ouka Hoshin as her neutral special, and Makiwara-giri as Collateral said, with Koubu Strike: Cherry Blossom Blade as I suggested for Final Smash and we have a good set of specials.
Aren't we trying to avoid a super gimmicky character here?What if her Koubu would be her down B, making her as transformation Fighter similar to D,VA in Overwatch.
Whoops, I really forgot.Aren't we trying to avoid a super gimmicky character here?
You can’t disrespect sakura, she is segata sanshiro’s girlfriend and he will beat you up if you do
The one on the left looks really fun. I'd go with that.Hello may I ask for an opinion
Which does everyone prefer as a logo? Visually and lorewise, which one would be better.
Left: Based on the Sakura's clothes
Right: Based on Sakura Wars 2's logo
I actually think the second one looks better now that I've seen em put together.Hello may I ask for an opinion
Which does everyone prefer as a logo? Visually and lorewise, which one would be better.
Left: Based on the Sakura's clothes
Right: Based on Sakura Wars 2's logo
I prefer the one on the right because it’s more clear that it’s a flowerHello may I ask for an opinion
Which does everyone prefer as a logo? Visually and lorewise, which one would be better.
Left: Based on the Sakura's clothes
Right: Based on Sakura Wars 2's logo
You fool! You doomed us all!Oh... oops.
View attachment 344557
I grabbed it from Star Ocean Anmenamsnsisingsoisis but no it is notYou fool! You doomed us all!
Also, no offense, but that pink is WAY too bright. Is it that bright in the Sakura Wars games?
In unrelated news, I think I know why Star Ocean never took off...Anmenamsnsisingsoisis
Yeah, that's a bit better. Sorry if I came off as rude.View attachment 344558
A bit sloppy but hopefully your retinas aren't on fire this time C chocolatejr9
Nah you're fineYeah, that's a bit better. Sorry if I came off as rude.
That absolutely could not work. You can't just get in and out so quick and easy, it's not baked into her DNA like the Devil Gene.So if we're going to include her mech, then I think the best I can think of is have it included in her kit much like how Kazuya's Devil Form works: it only shows up if using Smashes or Specials. The rest could be able to use her sword attacks. Though I dunno if it's faithful to canon whether Sakura can control the mech outside of the cockpit.
She could be a middleweight to balance the humanoid combat from her crossover appearances like Project X Zone and the heavy mech-based combat of her home series, I feel.
While that is a very thorough write up, I do want to get our community involved on this so it's not just one user is calling the shots and making decisions in regards to the character hence why I want to not get into the specials unless one is tied to a gimmick. This also includes additional misc content. I would like to see what others submit as well.Sorry for a double post, but this is the way I've personally always seen her as a fighter.
Sakura's playstyle should be extremely defense oriented, with an emphasis on position herself an opponents, with a weight of 94, same as Ness, Lucas, and Inkling, and a falling speed of 1.68, same as Cloud and Lucario. Her walk speed is 1.302, same as Pikachu and Pichu, and her initial dash speed is 1.87, run speed is 1.672, equal to Shulk and Pac-Man. Her air speed is 1.208, matching with Mario, Little Mac, and fellow SEGA mascot Sonic. She can wall jump, but cannot wall cling or crawl, and she only has one additional aerial jump (2 jumps total).
Her moves, despite her being somewhat slow, are lightning fast - she's known for being extremely skilled and fast, capable of cutting a raindrop in half. In addition, as a visual effect, her sword strikes glow with a pink aura/afterimage representing her great spiritual power. Her horizontal knockback is greatly increased in comparison to her rapid strikes, making her not great for long combo strings, having a very "Get-off-me" style that forces approaches and allows her to decide when to engage. Her damage output is fairly weak to compensate for the good horizontal knockback, and her smashes are relatively weak. In addition, whereas Takamaru is more about utilizing his sword in a dual grip, Sakura wields her blade primarily with one hand, and sheathes her blade after each strike or combo string is finished.
Her neutral special, Ouka Hoshin, is a chaser-style projectile that travels along the ground and applies a light damage debuff of 0.8 on impact for 5 seconds, with a rather large, but slow moving hitbox. Hyakka Ryoran, her side special, goes through shields and cancels projectiles but deals minimal shield damage, and makes her whole body a hitbox continuing for multiple hits, though opponents are launched after being hit with just one. It does not leave her in freefall though, and is designed to assist with her weak movement speed. Her down special, Makiwara-giri, acts both as a counter and as a weak hitbox on the straws, which deal a slight flinching damage to assist with connecting, and it deals great vertical knockback. Her up special shouldn't be anything too crazy, and go almost straight up, though not leaving her in freefall.
Finally, Sakura has two "gimmicks", though neither define her playstyle or change up her game plan in any meaningful way:
Rising Star - Whenever the crowd chants Sakura's name, she's given a light 1.15% attack and knockback buff for twelve seconds.
Shinguji Sword Training - Perfect shielding melee attacks have increased stun similar to Sora's Counter move, allowing Sakura essentially a free tilt or shorthop aerial attack to send the opponent away. Sakura is a master of counter-striking and knocking her opponents off balance.
Sakura's victory animations also all feature her canon love interest and player character, Ichiro Ogami, celebrating her victory with her.
All in all, Sakura is a surprisingly mobile fighter (despite her middling walk and run) with a focus on keeping opponents at range and forcing them to play into her strengths by approaching carelessly. Her lackluster damage and speed is made up for with incredible knockback and an unpredictable air game, though long combo strings are a foreign concept for her. She prefers to trap players with single digit strings that force them out of range, though she also has trouble closing the distance herself, and her inability to put shield pressure makes her struggle if an opponent is good at proper shielding, though like Marth in Melee, she has a deceptively long grab range. Her attacks are lightning fast, but deal pitiful damage and rarely combo into each other, though with proper spacing with a teammate, she'd be able to ping-pong enemies between herself and her ally like they were toys.
We will wait thenWhile that is a very thorough write up, I do want to get our community involved on this so it's not just one user is calling the shots and making decisions in regards to the character hence why I want to not get into the specials unless one is tied to a gimmick. This also includes additional misc content. I would like to see what others submit as well.
Red Default | Green Thracia776 | Purple Caeda | Grey Celicia | Orange Brigid | Pink Aimee |
Light Purple Deidre | Brown Lillina | Blue Lyn | Yellow Erika | Magenta Michaiah | White Azure |