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We can cross that bridge when it comes. Alts, Mythra/Pyra option, Pokemon Trainer option, something else.You mean as alts for each other?
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We can cross that bridge when it comes. Alts, Mythra/Pyra option, Pokemon Trainer option, something else.You mean as alts for each other?
You're trying to provoke me now, right?Both but Andy is Sami’s Side B to represent Infantry units.
I’m trying to provoke everyone (in a discussion/thought-provoking way), but it’d be a Side B on a full set. Not exactly a high-concept summoner.You're trying to provoke me now, right?
Good one, we really need more FPS reps in Smash, even if it's Advance Wars!You know if we're adding a fps character with an advance wars character in the roster, wouldn't it make sense for them to maybe summon soldiers, tanks, or spawn healing containers. while the fps shooter uses something else based on their moveset.
Say Doomslayer gets added, he would play with his different variety of guns alongside his sword, he would be all about guns while andy/sami would work like soldiers using different weapons in their own fashion or call supporting allies in battle.
This isn't something i'm sure of, but wanted to bring out my idea.
You aren't solving any problems here, summoners are what we're trying to avoid regardless of character.Say Doomslayer gets added, he would play with his different variety of guns alongside his sword, he would be all about guns while andy/sami would work like soldiers using different weapons in their own fashion or call supporting allies in battle.
Man, I don't wanna be rude, but the only one really striving to avoid a "summoner" is you.You aren't solving any problems here, summoners are what we're trying to avoid regardless of character.
Speak for yourself mate.You aren't solving any problems here, summoners are what we're trying to avoid regardless of character.
OK, maybe "we're" was too general, but I'm certainly not the only one opposing summons here.Speak for yourself mate.
Two of our more recent characters (Eggman and Crazy Dave) had summoning-focused movesets that had them take an element from their games and have it be a part of their moveset that acted independently of them. Some people are saying that's what we should do for Sami/Andy, while others think we shouldn't as we just had two summoner characters in a row.What's all this talk about gimmicks and summoning?
I mean I'd rather we not do a summoner eitherMan, I don't wanna be rude, but the only one really striving to avoid a "summoner" is you.
Those.... weren't our last two characters.Our last two characters (Eggman and Crazy Dave) had summoning-focused movesets that had them take an element from their games and have it be a part of their moveset that acted independently of them.
Those.... weren't our last two characters.
Well, we can just composite that in. Almost everything Fox does in Smash is original, same goes for a majority of Smash 64 and quite a few from Melee. Hell, Ness mostly uses moves from Paula and Poo so there is prescedent.The problem with the argument against making an AW rep a summoner is Advance Wars’ gameplay. You aren’t a Rambo character you’re a General Patton. If we were talking Battalion Wars instead then sure we can make a run and gun soldier like character. But AW is turn based strategy where you fight through your military units. I don’t think any CO fires a weapon themselves
Now that is a better argument than - “we already have other summoners” - and is something we can build upon.Well, we can just composite that in. Almost everything Fox does in Smash is original, same goes for a majority of Smash 64 and quite a few from Melee. Hell, Ness mostly uses moves from Paula and Poo so there is prescedent.
I don't think CO's not firing weapons doesn't really matter, though. Because there are plenty of things in Smash like that, that just don't make sense-listen to any Earthbound/Mother fan for a few minutes and they'll let you know how Ness' moveset is far from 100% canon. Plus, Sami fires a weapon on one of the most popular Advance Wars cover arts, so there's precedent for her taking initiative on the front lines of the battlefield.The problem with the argument against making an AW rep a summoner is Advance Wars’ gameplay. You aren’t a Rambo character you’re a General Patton. If we were talking Battalion Wars instead then sure we can make a run and gun soldier like character. But AW is turn based strategy where you fight through your military units. I don’t think any CO fires a weapon themselves
Ps - if I’m allowed to be a Nintendo snob - Advance Wars outranks all 3rd party characters, so saying eggman and Dave(?!) are summoners really doesn’t do much to sway my opinion. Sorry
I'm open to this. If summoning is just an aesthetic thing it's cool.Then why don’t we combine these? Standard attacks and special moves can be run and gun weapon attacks. And charged smash attacks result in a quick appearance of a tank shins the fighter firing left/right, mortars launching up, and bombs dropping down. It “summons” the war machines for a second tops and doesn’t require any crazy mechanics to employ. That way Andy/Sami still call in their units but are also a combatant themselves
I’ve looked them up, but it seems like they are explicitly tied to any “units” summoned on the field. Not sure how to incorporate them if there’s a mandate against the units that effects them in the first place.I do want to ask, and I feel like I’m beating a dead horse, but is there any interest or value of adding CO Skills to the moveset? Again, I don’t even play the games, but even I know it’s an integral part of the character. Leaving them out is like not including Copy Ability, Monado Arts, Mining, Switching Arms, etc. They are core mechanics to the character’s source and CO Skills are core mechanics to AW. I feel leaving those out for the sake of a more simplistic moveset is Highway robbery. Especially given what it could bring to the character.
Agreed! Maybe if a certain button is held during/after the smash attack, the tank would stick around and deal damage, but not for very long at all. Like Bayonetta's thing where you can hold the button to fire guns. In this case though, it summons tanks for a short amount of time and only applies to smashes, maybe a few other moves as well.Then why don’t we combine these? Standard attacks and special moves can be run and gun weapon attacks. And charged smash attacks result in a quick appearance of a tank shins the fighter firing left/right, mortars launching up, and bombs dropping down. It “summons” the war machines for a second tops and doesn’t require any crazy mechanics to employ. That way Andy/Sami still call in their units but are also a combatant themselves
I feel another military fighter is unique enough on it's own. (yes, even with Snake around)I do want to ask, and I feel like I’m beating a dead horse, but is there any interest or value of adding CO Skills to the moveset? Again, I don’t even play the games, but even I know it’s an integral part of the character. Leaving them out is like not including Copy Ability, Monado Arts, Mining, Switching Arms, etc. They are core mechanics to the character’s source and CO Skills are core mechanics to AW. I feel leaving those out for the sake of a more simplistic moveset is Highway robbery. Especially given what it could bring to the character.
Lest we go down the rabbit hole of giving Sami all sorts of buffs, I could definitely see a special where Sami speeds up in a horizontal line while firing her current weapon in a faster and stronger manner. Such a burst movement option would be dangerous if overextended (don’t go beyond enemy lines), but at the right time the better/faster/stronger/harder firepower could come in handy. No fuss, just strategy without going into sparkly Hero oomph territoryMy feeling is that while it would traditionally be applied to an unit, perhaps it could work if applied to Sami herself. Even more compelling, what if she could access multiple CO Powers from other ones…like she herself was an Unit. It’s not SUPER interesting but at least we are giving a core game mechanic justice by adding that in.
Under other circumstances I wouldn’t mind this one, but Stylist has a gimmick very similar to this already.My feeling is that while it would traditionally be applied to an unit, perhaps it could work if applied to Sami herself. Even more compelling, what if she could access multiple CO Powers from other ones…like she herself was an Unit. It’s not SUPER interesting but at least we are giving a core game mechanic justice by adding that in.
Speed increase via herself
Healing Power from Andy
Damage Output from Max
Chance of a Critical Hit Increase from Nell
Jump And Air Speed Increase from Eagle
Agreed. There’s much to risk in war so that could be one way to look at it. That is one possible way we could look into putting forth submissions is going from a “Smash is war”. How would a character, a seasoned veteran, act behind enemy lines in the heat of battle? In my opinion, she is different in Snake. Snake fights from the shadows and works in the areas of espionage historically. Sami only knows full out scorched earth war. Why wouldn’t someone with just military expertise and assists use them; even subtly.Lest we go down the rabbit hole of giving Sami all sorts of buffs, I could definitely see a special where Sami speeds up in a horizontal line while firing her current weapon in a faster and stronger manner. Such a burst movement option would be dangerous if overextended (don’t go beyond enemy lines), but at the right time the better/faster/stronger/harder firepower could come in handy. No fuss, just strategy without going into sparkly Hero oomph territory
Stage control would play a big role. Pushing the front-line, mobility in enemy territory vs a full-frontal assault etc.I like the challenge of that aspect of stage control being conveyed in simpler and subtler ways than “yeah heres ten tanks have fun”.Agreed. There’s much to risk in war so that could be one way to look at it. That is one possible way we could look into putting forth submissions is going from a “Smash is war”. How would a character, a seasoned veteran, act behind enemy lines in the heat of battle? In my opinion, she is different in Snake. Snake fights from the shadows and works in the areas of espionage historically. Sami only knows full out scorched earth war. Why wouldn’t someone with just military expertise and assists use them; even subtly.
I like the idea of the stage control aspect.Stage control would play a big role. Pushing the front-line, mobility in enemy territory vs a full-frontal assault etc.I like the challenge of that aspect of stage control being conveyed in simpler and subtler ways than “yeah heres ten tanks have fun”.
Thank you! I wish I participated here sooner, it’s a lot of fun and I love critically thinking about how movesets work and how they can convey a character and Infinite definitely allows me to do so.I like the idea of the stage control aspect.
Ultimately though, I go by the will of the thread. My opinion doesn’t matter much in matters regarding to this. What interests me is what path the thread takes to reach it and the end result. If I was to go by my wants and desires for this thread, the roster would look and play very differently but that goes against the nature of this thread - a joint community project. I’ve always maintained the position that this is the community’s game and I hope I never strayed from that goal. I’m here to provide direction, meaning, and value in order to create a product we are all proud and happy with to some extent. All the work that goes into this game is by everyone in the thread - discussion, submission, and voting. I’ll be honest, I did not have a game plan down when I started it and largely had no idea what I was getting myself into. It was actually on a whim as I was bored and wanted an outlet for creativity instead of writing articles on possible newcomers. This was that outlet and something I was half-invested in became into a project this big that branched out to other threads. For that, I’m beyond grateful to make such an impact. That wouldn’t of happened without the work and support of everyone here. I value everyone’s input just as much as the other and I, while I don’t often do it, I feel very lucky to have had a hand in working with everyone.
I didn’t mean to take my post to where it went but it did. Thank you everyone from the bottom of my heart for making Infinite what it is today
Dude, I may not have been here for as long as anybody else on this thread, but goddamn, if being able to contribute ain't fun to do! The fact that so many minds can contribute in a sort of "creativity trade" and then make something concrete out of it puts a damn smile on my face, to be honest.I like the idea of the stage control aspect.
Ultimately though, I go by the will of the thread. My opinion doesn’t matter much in matters regarding to this. What interests me is what path the thread takes to reach it and the end result. If I was to go by my wants and desires for this thread, the roster would look and play very differently but that goes against the nature of this thread - a joint community project. I’ve always maintained the position that this is the community’s game and I hope I never strayed from that goal. I’m here to provide direction, meaning, and value in order to create a product we are all proud and happy with to some extent. All the work that goes into this game is by everyone in the thread - discussion, submission, and voting. I’ll be honest, I did not have a game plan down when I started it and largely had no idea what I was getting myself into. It was actually on a whim as I was bored and wanted an outlet for creativity instead of writing articles on possible newcomers. This was that outlet and something I was half-invested in became into a project this big that branched out to other threads. For that, I’m beyond grateful to make such an impact. That wouldn’t of happened without the work and support of everyone here. I value everyone’s input just as much as the other and I, while I don’t often do it, I feel very lucky to have had a hand in working with everyone.
I didn’t mean to take my post to where it went but it did. Thank you everyone from the bottom of my heart for making Infinite what it is today