Up Tilt: B Copter
Sami takes out her LMG and spins it above her twice for an attack similar to Pit’s Up Air, although it connects slighty less and deals more damage per hit, considering a LMG is not exactly the same as a bow-blade.
Back Air: Missile
Sami takes out her Rocket Launcher and fires, causing two missiles to be shot, one angled upwards and one angled downwards (though still mostly horizontally). The two missiles take an arcing flight path, dealing 7% damage to any opponent hitting them, before converging after having completed their 180 degrees trajectory. This causes a bigger explosion that deals 13% damage. This is a strong hitbox, but obviously takes a bit more time to land. The total duration of the move isn’t that much worse than some of the lingering or just slow back airs.
Up Air: Rockets
Sami takes her Rocket Launcher from the box-art and shoots it upwards twice, causing four orange missiles to erupt. Two of these missiles explode immediately, whereas the other two fly up a distance half of the range of Mii Gunner’s Up Air before exploding. The lower blasts deal 7% damage, and the sweetspot lies on the upper two blasts, which deal 13% and make up the part of the move that can kill. This sweetspot is finicky to land up close, but has a decent blast radius when spaced.
EDIT: I know we said no summons, and I think we generally succeeded, but I was wondering if the thread would be okay with a Toad-like grab in which a (possibly pixelated) Infantry or Tank (group) would join Sami in her grabs and throws?