Newcomer submission -
Koopa kid (Mario)
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Koopa kid would be the semi echo of bowser jr.
Koopa kid was bowser jr. before bowser jr. ever appeared but has fallen out of relevancy nowadays but with this simple addition into infinite beyonds roster it would both be a fun addition and also an easier one to implement
Koopa kid would be slightly faster in the ground but slower in the air and in addition would lose some ability to survive by being lighter this is for the fact that he would actually stand with his legs instead of being on the clown car
moves that would stay the same with some slight animation changes-
neutral air - koopa kid would also spin around in this animation using the gloves present in bowser jrs. nair aswell
up air - koopa kid would do the same action as bowser jr. using the hammer that he uses
down air - the move would function the same except koopa kid would pull the drill out instead of the drill coming out of the clown car
jab - instead of being the clown car using the boxing gloves koopa kid would just put them on and start trowing punches
side b - koopa kid would go foward but instead of being on the clown car he would use this bug car (the legs on the car would be replaced with wheels)
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down b - down b would function the same as the original but he would instead throw a bob-omb instead of a mecha koopa
neutral b - koopa kid would use the cannon blaster roy uses in nsmb wii to shoot the cannonball
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different moves -
up smash - instead of using the clown car koopa kid would jump upwards and use his horns to hit players above him
foward air - koopa kid would also be slightly inpired by bowsers moveset so he would do bowsers foward air where he swings his claws fowards
back air - koopa kid would use his shell and do bowsers back air from melle and brawl where he attacks opponents with his shell using the spikes on it
foward smash - koopa kid would summon a chain chomp to chomp fowards once hitting opponents in range
down smash - koopa kid would use his shell to spin around in place being a multi hit
dash attack - koopa kid would throw himself fowards headbutting the opponent in the process
foward, up and down tilt - these are all grouped together because they would be bowsers tilts
up b - koopa kid would have a teleport that goes medium height inspired by the gimmick of the board eternal star in the first mario party
Final smash -
Bowsers parade
this would be a cinematic final smash where the opponents caught by koopa kid in the use of it would be put in a cutscene where the bowser parade is starting from the iconic mario party 2 board bowser land
the parade would start and the characters would start running but the parade catches up to them hitting them at big speed sending them far while you can see koopa kid in the end of the cutscene laughing at the unfortunate victims of the parade