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Super Smash Bros. Infinite Beyond

Which option should we go with? I can't operate both the wikia and front page anymore.


  • Total voters
    5
  • Poll closed .

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,383
Ninja Hideaway




The stage takes place on top of the big buidling on the track.

The bottom platform is right above the track where you can see Ninji Driving karts around the stage and above is an opening where more ninji driving karts will fly through.

above that is 3 giant roof pieces that you can stand on and destroy to reveal the interior of the track.

If you run into a driving or Flying Ninji you will take damage
 

Venus of the Desert Bloom

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Here are the results of stage submissions....

Street Fighter Stage: Metro City
The main stage consist on the central area of Metro City, with a mobile platform moving the fighters to different corners of the city much like other stages like Luminiere City. It would sound basic but it has a special hazard: Challengers.
Random NPCs that jumps to the quarrel to fight you, probably instead of the SF6 NPCs it can be Mii's so we can get a more variable fights apart that they work very similar with the SF6 NPCs using moves of other preexistent character to fight. Thought there is a special surprise.

YOU MUST DEFEAT SHEN LONG TO STAND A CHANCE
There is a chance that between the challengers, Shen Long himself comes to fight. Unlike the rather easy to defeat challengers, Shen Long has full strength and moves like a high level AI, even in the lowest difficulties he would be a very hard fighter. If my Mii submition gets in tho he can still just use Mishima's gi or something.
View attachment 379288
THE HALIDOM
The base of operations for the now-defunct mobile game Dragalia Lost, the Halidom is home to all the Adventurers and Dragons that you can recruit for the game, including the main heroes. In Smash, this is a traveling stage that cycles through six main platforms ascending to the main castle at the top starting from the bottom-most area. Each of these six stage layouts has two Elemental Towers affiliated with one of the five elements found in the game, arranged at random. Furthermore, up to five cameos of either Adventurers or Dragons can be active in each stage as long as one Element is active on that stage. Cameos from collabs can appear on this stage as well, but only if those have appeared in Smash. So no Princess Connect characters.
  • Flame: Flame Element towers present in the background flash red and set certain parts of the stage on fire, dealing 7% damage and low-medium knockback. Think of the fire patches that the Rathalos can create.​
  • Water: Water Element towers present in the background flash blue and create waves of water that push foes either left or right as powerful windboxes.​
  • Wind: Wind Element towers present in the background flash green and create an updraft that extends airtime for all fighters.​
  • Light: Light Element towers present in the background flash yellow and will release a delayed burst of light in a large radius that temporarily stuns fighters.​
  • Shadow: Shadow Element towers present in the background flash purple and will temporarily cover the stage in darkness.​
  • Main Story Cameos: Alberius, Alex, Audric, Chelle, Cleo, Elisanne, Emile, Euden, Gatov, Harle, Ilia, Jupiter, Laxi, Leif, Leonidas, Luca, Mascula, Mercury, Midgardsormr, Mym, Nedrick, Notte, Ranzal, Sarisse, Zena, Zethia, Zodiark​
Sparkle Theatre (Mario)

View attachment 379292

View attachment 379293

This stage will take place in the Sparkle Theatre, with the entrance lobby of the theatre in the screenshots above as the starting area. The gimmick of the stage will involve scene changes, as you would see in a theater show. After a certain amount of time fighting in the center lobby, one of the doors will start glowing, indicating the stage is about to change to that scene. When the stage changes to the scene, the backgrounds and stage layout will change to reflect that scene, which will last for around a minute, before being pulled back to the lobby, and the cycle will repeat again. There are four different scenes, as will be explained below.

Medieval: The scene based on Swordfighter Peach, this will have a castle background with giant purple thorns hovering around, damaging players that touch it.

View attachment 379294

Museum: The scene based on Detective Peach, this will take place in the art museum with various artifacts in the background. Occasionally a painting or sculpture will fall from the wall or exhibit and land onto the ground, damaging players that it hits.

View attachment 379295

Bakery: The scene based on Patisserie Peach, this will take place in a large bakery, specifically on a giant cake. Large droplets of frosting will fall from the sky onto the fighters.

View attachment 379296

Martial Arts School: The scene based on Kung Fu Peach, will take place in a martial arts school, with a large platform in the middle and martial arts poles protruding up on the sides. Occasionally parts of the main platform will break away, leaving limited amounts of platform available.

View attachment 379297
View attachment 379299

The Final Destination and Battlefield forms of the stage will take place in the entrance lobby.
Drive Thru Danger (Crash Team Racing: Nitro-Fueled)

This stage has a whopping 8 layouts, all relatively simple with a super basic layout hazard, based on a Gaxmoxian fast food chain. The base layout is basically just Smashville, but each form has some extra layout element

  1. Toxic Burger - Has a bun-shaped ceiling at the top. Features a cameo from Von Clutch
  2. Nuclear Pizza - Has two base platforms (pizza slices) instead of one, they move into and away from one another. Features a cameo from Megamix
  3. Malevolent Chicken - Has a bone wall in the middle of the base platform, that goes in between the floating platform. Features a cameo from King Chicken
  4. Repugnant Taco - has taco shell walls on the left and right side that make upwards the only viable KO angle. Features a cameo from Rilla Roos
  5. Magma Coffee - The soft platform uses a teabag as an anchor and stops in place. Featues a cameo from the Norms
  6. Desolate Pancake - The base platform becomes a walkoff pancake. Features a cameo from Hasty
  7. Vegan Gruel - The base platform becomes a circular cabbage. Features a cameo from Zem and Zam.
  8. Gooey Sushi - Two extra sushi platforms are added above the moving platform, to the left and the right. Features a cameo from Nash

The catch is that each player can choose a chain at the start of the match! You start with 8 platforms, one for each potential stage, and each player is asked to jump on one while invincible, everyone must find a chain within 5 seconds, if they don't they'll be automatically assigned one. Players can't share chains - each successful KO will switch the stage to the player who performed the KO's chain of choice through a TV static effect. In 8-player matches, this is one of the most chaotic stages in spite of its simple layouts due to how frequently it changes. This gimmick also exists for Omega/Battlefield forms, but is purely cosmetic. The Velo moon from Inferno Island can be seen in the sky. There's also drive thru speakers in the stage that say funny things. Perhaps we could do a job for those funny lines?
Flower Kingdom (Super Mario Bros Wonder)

View attachment 379309


This is a traveling stage that explores the multiple areas of the Flower Kingdom. The Battlefield and FD variants take place solely at the Petal Isles.

The following sections of the stage are as follows:

Petal Isles: Just a bunch of different platforms for the islands and with water able to KO fighters

Pipe-Rock Plateau: A very rocky landscape with a lot of Piranha Plants and Bulrushes.

Fluff-Puff Peaks: Clouds act as platforms but they dissapear after a while...but they reform.

Shining Falls: An area with walk-offs and lots of metallic platforms

Sunbaked Desert: An area that's so hot...the temperature will affect the stats of fighters with their fighting. Expect some stat nerfs!

Fungi Mines: Fight on the tops of the mushrooms here as some vanish over time.

Deep Magma Bog: Like other fire based stages, the fire can burn you and the molten rock can sink.

You can choose what world you want to start on. However, if you play with the default order, you will start with Petal Isles. Also, in every section, a Wonder Flower will appear causing a Wonder Effect to occur if a fighter touches it. The Wonder Effects that can happen include the stage's gravity altering, platforms moving, etc. There's tons of possibilities that can shake up the fight!
Hope this & Drive-thru danger dont take too many votes away from each other (although i think the Mario stages will turn into the favorites anyway)

Quantum Rifts (Crash 4)

Will cycle between 4 layout (each with a gimmick based on a Quantum Mask) through Dimensional Rifts.

Hazardous Wastes

Desert/factory based area. Lani-Loli will shift 2 sets of platforms in & out of existence.

Tranquility Falls

Based on 15th century japan. Akano will appear, spin & send dark matter orbs around the stage doing damage to player caught in between & destroying some platforms. Gravity around Akano will also be lighter regardless of whether he is active or not.

The 11th Dimension

Snow themed area. A traveling section that will be slowed down occasionally by Kupuna-Wa.

Sn@xx Dimension

Future themed area that will have Ika-Ika flip the stage occasionally.
Heros hideaway (Pikmin)

View attachment 379317

The main part of the stage will take part in the massive table you see in Pikmin 4.

The table would be completely flat but after some time the platforms that rotate around the desk will appear on the sides and you will be able to jump on them but they will leave and rotate again just to come back to the same spot (around 5 seconds of waiting for them to appear again)

Sometimes Moss even shows up to ruin the fun by charging through the floor of the stage in a straight line and hitting opponents (he would be able to be turned off with the option of no stage hazards)

The background would be filled with the 6 rescued castaways from this level and the camera would be directed fowards the chair in which you could see the stairs of the house and the other parts of the background!
Mute City 99



This stage resembles Mute City SNES from Smash 3DS, but it's way more chaotic. A ton of vehicles are on the stage, and they can all hurt you if you fall off the platforms. The road hurts you too. However, any time any of the cars bump into each other or any of the fighters hit each other, Super Sparks will be released. Collect enough Super Sparks and the Skyway will open for a limited time, which is a platform to fight on that is undisturbed by the gimmicks of the rest of the stage. The Battlefield and Final Destination versions of this stage would take place solely on the Skyway, with the race taking place in the background.
Ninja Hideaway




The stage takes place on top of the big buidling on the track.

The bottom platform is right above the track where you can see Ninji Driving karts around the stage and above is an opening where more ninji driving karts will fly through.

above that is 3 giant roof pieces that you can stand on and destroy to reveal the interior of the track.

If you run into a driving or Flying Ninji you will take damage
Here they are in listed form:
  • Metro City (Street Fighter)
  • Halidom (Dragalia Lost)
  • Sparkle Theatre (Super Mario Bros.)
  • Drive Thru Danger (Crash Bandicoot)
  • Flower Kingdom (Super Mario Bros.)
  • Mute City 99 (F-Zero)
  • Quantum Rifts (Crash Bandicoot)
  • Heroes Hideaway (Pikmin)
  • Ninja Hideaway )Mario Kart)
HERE IS THE VOTING LINK
 

Venus of the Desert Bloom

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Game Mode Crafting: Smash Hub

Smash Hub is the area where players can congregate to participate in online battles, purchase items, showcase Mii outfits, and more. Our Smash Ub area is based on GolisoPower GolisoPower 's description of it...

Game Hub Name:
The Great Fray

Game Hub Appearance:
The Great Fray is a massive temple on a floating island, much like some of the background elements of Smash Wii U and Smash Ultimate's floating islands. Whenever you arrive to this hub after booting up the game, an airship from any universe in Smash (Bowser's Airship from Mario, a Titan from Xenoblade 2, the Myouren Temple's boat form from Touhou, Crazy Dave's Time Machine from PvZ, etc.) will drop your Mii off and the temple's interior will be revealed. The layout is as follows:
  • A large arena at the center where other Miis can challenge each other to Smash battles. This is the Online Battle section in the traditional menu.
  • A fashion shop where Miis can change both their appearance and their outfits. This is the Mii Section of the menu.
  • A small arena housing the game's Local Modes, such as Free-For-All, Story Mode, Smash Trials, etc.
  • A large library where you can gather information about Spirits.
  • An evil-looking portal leading to the game's Boss Raids.
  • A square trapdoor leading into the Smash Dungeon mode.
We need to add vendors to the space to help facilitate this area. We will be drawing from Smash's vast library of universes to act as vendors. These need to be characters that are not playable yet are fairly recognizable to gamers. We need vendors for the following locations:

  • Online Battle Vendor
    • Includes Versus, Tournament, and other online options.
  • Fashion Shop Vendor
    • Includes Mii Outfits as well as a place to change your Mii's appearance
  • Regular Shop Vendor
    • Costume variations that are locked, stage variations, music, etc
  • Local Mode Vendor
    • Single Player content including Training and Episodes
  • Spirits Vendor
    • Spirit Board and Spirit Battles
  • Boss Raid Vendor
    • Boss Raid Battles
  • Smash Dungeon Vendor
    1. Smash Dungeon-related content
These characters obviously need to be connected to the concept behind each vendor to better connect them to it. They should also incorporate the personality of that character in their conversations with players.

Furthermore...

Submit Collectables

This is where our new collection aspect comes into play where we can further customize Mii's in a variety of ways. This job and tomorrow's job will facilitate that. Here is the list of collectibles that can be utilized on Smash Hub:
  1. Airship
    1. Players fly into islands at the start of the game as well as after each match. People are able to skip past the flying animation but the airship will remain stationed for some time. Certain ships are rarer.
  2. Speeder
    1. Given the size of the area, players can either fast-travel to areas or use Speeders to move from point A to point B. Speeders can be a number of things but the default is a hoverbike.
  3. Emojis
    1. Players can access Emojis to give an Eomji face which hovers as a thought balloon over the player.
  4. Poses
    1. Harness your inner Fortnite and break out dance moves.
  5. Tags
    1. Tag the place up with tags and stickers ranging from simple words to symbols, logos, to gaming images.
For now, we will be submitting Airships and Speeders.

Airships
Airships come in a default variety with a sci-fi-like spaceship (think Cowboy Bebop/Destiny) which can be painted in a variety of colors as well as patterns such as camouflage, flames, zebra, and more.

For an Airshop, you can submit the following content:
  • Submit a Type of Pattern Paint (like the aforementioned zebra, camouflage, etc)
  • Submit a Specific Airship (Samus' Gunship is a good example)
    • When submitting for either, a Rarity class must be put to it to indicate if it is Common, Uncommon, Rare, or Master
The Airships are purely cosmetic and do not function beyond it.

Speeders
Speeders allow players to move from point A to point B using a Speeder if they don't want to fast travel. Remember Gold and other items can be found in the Hub World so travel is key.

Much like the Airship, Speeders have a default appearance that comes in a variety of colors and shades but also patterns.

We will be submitting both patterns for the hoverbikes as well as Speeders based on various "transportation"-type items. These include things such as Epona, Wario's Bike, etc.



As for the basis of these two items, obviously specific Airships and Speeders need to be based on pre-existing constructs from established universes. Ideally, I want to prioritize franchises that are repped by a character or a stage. If you have any questions, feel free to as me something would be ok.

We will do the rest later on in the week.
 
Last edited:

GolisoPower

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Airships:
1697499502681.png

Palanquin Ship (Touhou Project, Master)

The ship form of the Myouren Temple housing the characters debuting in Unidentified Fantastic Object. When booting up the game with the Palanquin Ship, Byakuren Hijiri, Nazrin, Ichirin Kumoi, Minamitsu Murasa, Nue Houjou, and Shou Toramaru will send off your Mii character as they disembark from the Temple and onto the floating island.

1697510874190.png

YoRHa Flight Unit (NieR: Automata, Rare)
A unit used by YoRHa units for aerial combat. In Smash, the Flight Unit swoops in before landing on its feet and ejecting your Mii.

1697511116885.png

Penny (Plants VS Zombies, Uncommon)
A time-traveling RV making her debut in Plants VS Zombies 2, used to travel back in time so Crazy Dave could eat a taco before things went awry. (Yes, that's literally the plot) In Smash, a blue sphere in space forms before Penny hops out and drifts to a halt, your Mii stumbling out from a bumpy landing as Crazy Dave waves you goodbye.

1697510976802.png

Transport Helicopter (Advance Wars, Common)
An aerial unit meant for transporting ground units across water and mountains. When arriving with this vehicle, the Transport Helicopter will land on the island and two lines of Red Star/Blue Moon/Green Earth/Yellow Comet/Black Hole infantry will stand in front of the door as it opens, the Mii disembarking as each infantry salutes the Mii.

Speeder:
1697499799068.png

Recon Jeep (Advance Wars, Common)

An easy-to-produce Unit meant for scouting, the Recon has very little in the way of combat but has a far radius of sight.
 
Last edited:

nirvanafan

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2,755
Airships

Highwind (Master, FF 7)


Cortex Blimp (Common, Crash)


Might edit more in later, these were 2 that stood out in my head.
 
Last edited:

Wario Wario Wario

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Sep 3, 2017
Messages
11,987
Location
Cheese Wheels of Doom
Airship:
Diddy Plane - Common


Fat Flicky - Uncommon


Staraptor - Common


Parachute Helicopter - Rare


Gyaraga - Master


Kraken (it can fly now I guess) - Master


Stork - Master


Speeder:
Yoshi - Uncommon


Yoshi Car - Common


Bad Piggies Car - Common


Shark Car
- Uncommon


Color TV Game 112 - Master


Team Cortex
- Uncommon


Gold Mantis
- Uncommon


DK's Banana Slider - Common

Pose:
Dab - Master
1697550342001.jpeg


SA1 Pose - Master


Huh?
- Common
 
Last edited:

darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,427

Odyssey (Rare)


Mp2gunship.jpg

Samus's Gunship (Uncommon)

Great_Fox_Star_Fox_Zero.png

Great Fox (Master)

Dragoon.JPG.jpg

Dragoon (Common)

db8t6gw-3f51c498-5066-4aa8-b7a2-19bded2386fd.png

S.S Dolphin (Rare)

624cce806a17a.jpg

Tornado (Common)

bdcb4d2b721fbd33d92390a670d2b40e.png.013d46d64c557886d600daa1e30d1d89.png

Gummi Ship (Common)

maxresdefault (9).jpg

Razewing Ratha (Rare)

maxresdefault (11).jpg

Skell (Rare)

Mk8v1.png

Standard Kart (Common)
0ac1a5dc5b7c495c8cbecb4cfa3b75c8.jpeg

Blue Falcon (Master)
BotW_Link_Riding_Master_Cycle_Zero_Artwork.png

Master Cycle (Master)
warioside.jpg

Wario Bike (Common)
Rambi-the-Rhino-from-Donkey-Kong-Country-in-the-GA-HQ-Video-Game-Character-DB.jpg

Rambi (Uncommon)
maxresdefault (10).jpg

Morgana Bus (Rare)
1000x800.png

Minecart (Common)
1.jpg

Kobu (Rare)
bed.png.jpg

Bedman's Bed (Uncommon)
5f5af88bd4dd1b83cfaaca679fcc420282be93b6.png

Sv-001 (Rare)
 

Attachments

Last edited:

Venus of the Desert Bloom

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While I greatly appreciate the submissions, please remember to add a Rarity class to them. That is going to be: Common, Uncommon, Rare, Master

We will also begin opening Poses, Emojis, and Tags. Here is an explanation of both:

Emojis are speech bubbles that show someone's mood. These would be also listed as Common, Uncommon, Rare, and Master. Emojis utilize stock icons in Smash each one selectable based on preference along with things such as happy, sad, sick, and so on. Poses are poses or dances that players can perform as a Mii and draw from both real-life poses and dances but also those found in universes present in Smash. Finally, Tags are spray paint art that can be applied on surfaces that use slogans, phrases words, as well as pictures and logos found in the universes found in Smash.
 

GolisoPower

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Joined
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Messages
4,396
Emojis:
1697574383337.png

WHAAAT?! (Mario Party, Common)
A randomized gesture from Mario Party: Superstars, swapping between the playable cast of Mario Party, including Birdo. Meant to show surprise or shock over something.

Poses:
1697574252175.png

Messatsu Pose (Street Fighter, Master)
Your Mii winds up and performs a pose identical to the one Akuma makes, a red aura forming the "Heaven" kanji for a bit.

1697574490742.png

Resting At The Bonfire (Dark Souls, Uncommon)
The Mii will stab a sword into the earth, creating a patch of fire as they sit on the ground and rest, a burst of fog erupting from their location.

Tags:
1697574216502.png

Bowser Symbol (Super Mario, Rare)
 
Last edited:

Venus of the Desert Bloom

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Here are the results of voting. Thank you to everyone who took the time to submit wonderful stage ideas and then to vote:

Name5 Points4 Points3 Points2 Points1 PointTotal
Metro City5 (25)1 (4)3 (9)1 (2)040
Halidom1 (5)2 (8)1 (3)3 (6)124
Sparkle Theater2 (10)1 (4)1 (3)2 (4)122
Drive Thru Danger1 (5)001 (2)29
Flower Kingdom1 (5)2 (8)2 (6)3 (6)126
Mute City 991 (5)1 (4)2 (9)0116
Quantum Rifts2 (10)3 (12)01 (2)024
Heroes Hideaway02 (8)3 (9)2 (4)223
Ninja Hideaway01 (4)1 (3)0310

With 40 astounding votes, Metro City from Street Fighter/Final Fight is selected as our second to last stage to be added to Infinite Beyond!
 

darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,427
Emoji:
download (1).jpeg

Wanted Poster Lloyd (Master)

0vhy7y6mnih71.jpg

Angry Isabelle (Rare)

fb670c54a2c3be21686194330534330641d4622a_hq.jpg

Shocked Donkey Kong (Common)
Poses:
sonic-sonic-the-hedgehog.gif

Finger Wag (Sonic, Common)

tumblr_m3hivrzAPS1qafp5yo1_500.gif

Plank (Mario, Common)

UpWcpu.gif

Let's Dance (Bayonetta, Rare)

Tags:
The_Eggman_Enterprises_Logo.png

Eggman Empire (Uncommon)

FETspZhX_400x400.jpg

Splatoon Squid (Common)

TLoZ_Series_Crest_of_the_Sheikah_Symbol.png

Crest of the Sheikah (Rare)
 
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Mushroomguy12

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Messages
9,784
Location
Nintendo Land Theme Parks, Incorporated
Tags

Luigi Symbol (Mario) (Common)


Luigi


Peach Symbol (Mario) (Common)

Peach


Daisy Symbol (Mario) (Common)

Daisy


Yoshi Symbol (Yoshi) (Common)

Yoshi


Rosalina Symbol (Mario) (Common)

Mario Tennis: Ultra Smash


Triforce (Zelda) (Uncommon)

File:ALBW Triforce Artwork.png


Airships

Comet Observatory (Mario) (Rare)


SMG Comet Observatory Front Overview.png


Hocotate Ship (Pikmin) (Uncommon)

Artwork of the Hocotate ship.


Spirit Train (Zelda) (Uncommon)

File:ST Spirit Train Artwork.png


Magnet Train (Pokemon) (Uncommon)

File:Magnet Train HGSS.png


Arwing (Star Fox) (Common)

File:Arwing Starlink.png


Speeders

Standard Bike (Mario) (Common)


Standard Bike


Standard ATV (Mario) (Uncommon)

Standard ATV


Bike (Pokemon) (Uncommon)


File:Red on bike.png


Mine Cart (Kirby) (Common)

File:KSS Mine Cart screenshot.png
 
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Wario Wario Wario

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Location
Cheese Wheels of Doom
Pose:
Murder of Sonic death pose - Rare


Osohe Dance - Uncommon


Yoshi Hammer - Uncommon (Surely you can make an exception to the "no commercials" rule for something as iconic and beloved as this, right?)


DHD Laugh - Common

Tags:
Gen 1 Golbat - Uncommon


Super Famicom - Common


Super Nintendo Entertainment System - Common


Who Are You Running From? - Rare


Diskun - Uncommon


Monkey Magic - Common


Melee Battlefield Symbol - Master


WarioWare Baby - Master
1697652339834.jpeg


Nintendo Seal of Quality - Master
1697652501045.png


Sega Seal of Quality - Master


Wario Bomb - Uncommon


Vehicle
Donkey Kong - Master
1697652613667.jpeg


Snapjaw - Common


Pipe Frame - Common


Airship
Flying Krock - Rare


Bowser's Airship - Common


Wedding Airship - Uncommon


Eggmobile - Rare


Ender Dragon - Master
 
Last edited:

Wario Wario Wario

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Location
Cheese Wheels of Doom
Just remembered that we have Ratchet

Tag:
PlayStation - Master


Xbox - Master


I dunno how branding stuff applies to the whole "avoid series without fighters or stages" thing, especially for 3P, but still.
 
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Mushroomguy12

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Messages
9,784
Location
Nintendo Land Theme Parks, Incorporated
Emotes

Greetings (Animal Crossing) (Common)


Emotion Greetings NH Icon.png

Joy (Animal Crossing) (Common)

Emotion Joy NH Icon.png


Laughter (Animal Crossing) (Common)

Emotion Laughter NH Icon.png


Sadness (Animal Crossing) (Common)

Emotion Sorrow NH Icon.png

Poses

Wave 'Em off (Splatoon) (Uncommon)

File:S3 Emote Wave 'Em Off.png


Robo Stepping (Splatoon) (Uncommon)


File:S3 Emote Robo Steppin'.png


Your Move (Splatoon) (Common)

File:S3 Emote Your Move.png


MVPleased (Splatoon) (Rare)

File:S3 Emote MVPleased.png


Landed It (Splatoon) (Rare)

File:S3 Emote Landed It.png


Roundhouse Ballerina (Splatoon) (Common)

File:S3 Emote Roundhouse Ballerina.png


Ready Stance (Splatoon) (Common)

File:S3 Emote Ready Stance.png
 
Last edited:

Venus of the Desert Bloom

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Thank you everyone for your submissions! I truly appreciate it!

We will now be submitting the following content to include....

Original Item
We will be submitting an original item for Smash Bros. We do not have many transformative items such as the Super Leaf or Superspicy Curry yet that is coming as a new item. This item will change the character in a way that adds a condition to that character.

Louie & Shadow Trailer

Louie and Shadow will be appearing in a Nintendo Direct which showcases about 5 minutes worth of content with Louie and Shadow having a two-minute video that incorporates both of them. They need to appear together. The trailer has a starting cinematic portion to it while the rest of it is a montage of gameplay videos.​
 

Mushroomguy12

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Original Item

Raindrop


Covers the player in a thin layer of water. The water will make the player more slippery on surfaces, similar to Luigi's physics in Mario 2 and other games. It will also provide a slight layer of defense, especially against fire based attacks, in which the water will protect against. Wears off after 20 seconds.

undefined
 
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GolisoPower

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Teleporting Bracelet:
1697668864436.png

A transformative item, the Teleporting Belt allows a fighter to teleport out of a dodge in any direction as a "second dodge" with its own staling. Once the Teleporting Bracelet is used 10 times or is on the fighter for 16 seconds, it vanishes.
 
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Venus of the Desert Bloom

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Back-Roller:
View attachment 379471
A transformative item, the Back-Roller grants the user an...interesting effect. To explain it, we need to explain what rollback netcode, the system that Smash Infinite and Smash Infinite Beyond use.

Simply put, rollback netcode predicts that you will continue to do a certain action within the next 15 frames of input. If the game predicts wrong, it'll "roll back" and skip to show you what you actually did. This is a standard netcode in modern fighters today and is generally a good technique for reducing input lag.

So with this in mind, this is what it does: if you're in the middle of moving or using a laggy move or charging, you can input Shield+B to prime the Back-Roller and enter a stance where you're continuing your next 15 frames of whatever action you're doing. During those 15 frames, you can input an alternate action and your character will snap back to them performing that same action...just like what would happen in an online match with rollback. Once this is done, the Back-Roller will go into cooldown for the next 5 seconds. You can use this 3 times before it vanishes.
This seems overly confusing and largely unwarranted.
 

GolisoPower

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This seems overly confusing and largely unwarranted.
Alrighty, just gimme a sec to make something more simple.

EDIT: Alrighty, here's a better one.
Teleporting Bracelet:
View attachment 379474
A transformative item, the Teleporting Belt allows a fighter to teleport out of a dodge in any direction as a "second dodge" with its own staling. Once the Teleporting Bracelet is used 10 times or is on the fighter for 16 seconds, it vanishes.
 
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Wario Wario Wario

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Louie and Shadow trailer:

the GameCube logo plays, but at the end, the G turns into an E.

the Dreamcast logo plays, but at the end, the swirl turns into an E.

It cuts to a half-black half-white scene - two cubes emerge, the one on the white side has this symbol:


and the one on the black side has this symbol
Screenshot 2023-10-19 193936.png


Louie and Shadow emerge from their respective games' cubes, it cuts to a Smash logo, and the trailer ends.
 
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Venus of the Desert Bloom

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1697744329419.png


Zombie Pill

Ingest this pill and momentarily become a zombie! This cuases players to become green in color or, in the case of green characters like Yoshi or Zombie, have a paler shade of green. It also causes green sickly bubbles to float up from the player as well as the characters eyes to become entirely white. When under this status, they have super armor on many weak to midrange attacks, have damage reduction, and can become healed as they attack. Getting healed by a healing item or doing a healing attack though will erase the status and turn them back to human.
 

Venus of the Desert Bloom

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Here are the results of our submissions! Thank you again to everyone for taking the time to think of original items and submitting them.

Original Item

Raindrop


Covers the player in a thin layer of water. The water will make the player more slippery on surfaces, similar to Luigi's physics in Mario 2 and other games. It will also provide a slight layer of defense, especially against fire based attacks, in which the water will protect against. Wears off after 20 seconds.

undefined
Teleporting Bracelet:
View attachment 379474
A transformative item, the Teleporting Belt allows a fighter to teleport out of a dodge in any direction as a "second dodge" with its own staling. Once the Teleporting Bracelet is used 10 times or is on the fighter for 16 seconds, it vanishes.
Resbmitting Bear Trap
Transforming item:
Bullet Proof Vest

Makes you immune to projectiles without reflecting them.
View attachment 379502

Zombie Pill

Ingest this pill and momentarily become a zombie! This causes players to become green in color or, in the case of green characters like Yoshi or Zombie, have a paler shade of green. It also causes green sickly bubbles to float up from the player as well as the character's eyes to become entirely white. When under this status, they have super armor on many weak to midrange attacks, have damage reduction, and can become healed as they attack. Getting healed by a healing item or doing a healing attack though will erase the status and turn them back to human.
Here are the submissions in listed form:
  • Raindrop
  • Teleporting Bracelet
  • Bear Trap
  • Bullet-proof Vest
  • Zombie Pill
PLEASE GO HERE TO VOTE!
 

Venus of the Desert Bloom

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Alright everyone, we are nearing the end of Infinite Beyond.

We included a lot of content into this game despite it being a deluxe port. That being said, we will be finally adding our final character to the game. This character is a 3rd party character and the only one in this lineup except for Shadow.

Third-Party Character Discussion

Now, before we start submitting, I want us to have a discussion on which third-party characters make the most sense to include. I have yet to fully decide on submission parameters and I intend to. That being said, we will need to make the difficult decision on which character to include. This character obviously needs to be noteworthy enough to gain a spot on a very small roster but even more so as a character who is the sole unique third-party character on this roster. Again, we will only be doing discussion and any submissions made will not be considered unless re-submitted.
 

GolisoPower

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I think if we're going to submit a third-party character it should be the following:
  • New franchise: Most of the newcomers we have are from already-existing franchises save for Saki, and even then he's appeared in Smash before as an Assist Trophy.
  • Swordfighter: Honestly, adding a new swordfighter is just tradition at this rate, and we don't exactly have a swordfighter in our Beyond wave of newcomers. Technically Saki has a sword, but his weapon is mainly a gun.
  • Another female: Most of the newcomers are undeniably male: Shadow, Saki, Louie, and Master Hand. The only other non-male fighters are Gholdengo by virtue of not having an actual gender, and Krystal, our sole female at the moment. In all honesty, I think we need another.
  • New genre: Now Smash Infinite, and by extension, Infinite Beyond, has a lot of genres covered...but I think we should submit one from a new genre.
  • New company: This kinda builds on the "new franchise" thing, but I feel like the newcomers all come from companies that have already thrown their hats into Smash, and as such we should get some new blood in the mix.
If we're going to announce a final third party it should be someone who covers most, if not all, those five conditions.
 
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Venus of the Desert Bloom

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It’s not dlc. It’s a third party character for the launch roster.
 

Venus of the Desert Bloom

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I want to remind everyone that prior assist trophies and mii costumes, while returning, are eligible for submissions. They will just be promoted.
 

Infinity Sorcerer

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I wouldn't try to hide honestly I just want Dante lol. Thought if anything something like Saber would be a fun choice that reps a HUGE franchise and doubles as a technically brand new genre considering how unorthodox Ace Attorney is in relation to other VN games. Extending a little more I think the amount of content Fate can provide isn't something that just a DLC can handle and at the same time our other newcomers are rather tame or don't have enough new content for display either because their franchise is already repped before or the original content isnt that much. While the music can be considered the only problem (thought honestly you just need to open the boundaries to all things outside Stay Night and you are good) the rest of the things works well, and Samurai Remnant was released not too long ago and it was quite a hit.
 
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