KirbyKaze
Smash Legend
Sheik is so good it's stupid.
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omgI know Sheik's weakness
Admit defeat now.
Because Wobbling isn't broken... ?Why don't ICs beat everyone if Wobbling isn't banned?
Tekk's answer made much more sense. Wobbling is completely broken.Because Wobbling isn't broken... ?
Which is why ICs beat everyone, right?Tekk's answer made much more sense. Wobbling is completely broken.
IMO, if something equates to a free stock once it's pulled off, then it's broken. Same for Jigg's rest on a bunch of chars.It really isn't. It is, however, very annoying.
Hey, I was just asking a Q and that Q was answered. All I said was that wobbling was broken. I did not say that this broken tech made ICs beat everyone. As Tekk said, some chars do well at not getting grabbed.Which is why ICs beat everyone, right?
Same here! I prefer Samus over Sheik vs the ICs.I don't think Sheik vs. Jigglypuff is that bad.
Screw Ice Climbers though. I'm always going Samus against them.
Beat's answer is better.IMO, if something equates to a free stock once it's pulled off, then it's broken. Same for Jigg's rest on a bunch of chars.
Hey, I was just asking a Q and that Q was answered. All I said was that wobbling was broken. I did not say that this broken tech made ICs beat everyone. As Tekk said, some chars do well at not getting grabbed.
Same here! I prefer Samus over Sheik vs the ICs.
the problem with that is that it's out of a grab. They happen a little too often...I remember hearing somewhere - I think somewhere in commentary - that wobbling shouldn't be looked at as a broken strategy but rather a gimp. Similar to resting resting and shine spikes, it's just a tool that helps ICs game significantly.
Uthrow rest is out of a grab. Jman's bthrow shine gimp crap is out of a grab. Most of the high tiers have some ridiculous chain/combo/gimp they can easily abuse from a grab, or other reoccurring moves. I understand most of these tactics don't go as far as taking a whole individual stock, and despite them often not being guaranteed, they still have their major effect in any match and occur far more frequently than wobbling.the problem with that is that it's out of a grab. They happen a little too often...
which are subject to DI and reaction, not just I grab you and you die. Also it's at any percentage, while every other gimp is to my knowledge.Uthrow rest is out of a grab. Jman's bthrow shine gimp crap is out of a grab. Most of the high tiers have some ridiculous chain/combo/gimp they can easily abuse from a grab, or other reoccurring moves. I understand most of these tactics don't go as far as taking a whole individual stock, and despite them often not being guaranteed, they still have their major effect in any match and occur far more frequently than wobbling.
wobbling is pretty opportunistic and isn't as easy as simply landing a grab - which is already very hard to do as ICs considering your opponent is usually trying their best not to get grabbed. I just don't think wobbling should be looked at as something terribly broken as people consider it - I'm not saying it should be classified as a gimp, that's just a different perspective of it that I thought was interesting. ICs have proven to be very viable in top level play without their wobble, it just greatly helps them be almost on par with the top tiers.
These are, of course, opinions. And this discussion should probably resume in the ICs boards.
Rest has more conditional requirements and runs a big risk for missing. Jigglypuff also sucks at tech chasing relative to ICs. I used to feel similarly about the rest-wobble comparison; then I realized Puff has more limitations than that. You can't fish for Rests constantly with Puff unless you're fighting Peach or Sheik.Its not much different from a rest though
Up throw rest works on 2 characters, can be DIed, can't be done if you're on last stock at KO percent (and often isn't worth it even if it's not your last stock), requires precise jump timings at higher percents, can be interfered with by platforms, etc.Uthrow rest is out of a grab. Jman's bthrow shine gimp crap is out of a grab. Most of the high tiers have some ridiculous chain/combo/gimp they can easily abuse from a grab, or other reoccurring moves. I understand most of these tactics don't go as far as taking a whole individual stock, and despite them often not being guaranteed, they still have their major effect in any match and occur far more frequently than wobbling.
Rest has more conditional requirements and runs a big risk for missing. Jigglypuff also sucks at tech chasing relative to ICs. I used to feel similarly about the rest-wobble comparison; then I realized Puff has more limitations than that. You can't fish for Rests constantly with Puff unless you're fighting Peach or Sheik.
There's more stuff, but that should be enough.
Up throw rest works on 2 characters, can be DIed, can't be done if you're on last stock at KO percent (and often isn't worth it even if it's not your last stock), requires precise jump timings at higher percents, can be interfered with by platforms, etc.
B-throw shine only works at the edge. And requires a guess or very precise reaction to work. And so forth.
CGs, combos, and whatever else you're talking about that occurs predominantly onstage are affected by platforms, DI, and various situational factors that occur on the stage (shy guys, wispy sometimes, etc). There's a lot of little things to consider; these can affect outcomes very heavily. Wobbling skips all of this. Gimps run into the same issues that I already outlined.
I don't really like the argument, "It doesn't happen that much in practice." Mostly because there are barely any tournaments that have Wobbles at it and wobbling legal simultaneously (since Fly doesn't wobble because he's bad at it and Chu refuses to do it unless he's losing). There are also extremely few ICs players anyway. In a similar vein, I don't think b-throw shines or up throw rests really happen all that much either at top level play. Largely because of the limitations I outlined.
Whether you find wobbling ultimately broken or not is your own discretion. However, I want you to realize that it removes all the options the defending player has during a combo (and there are many) and similar situations. It can occur virtually anywhere on the stage and will result in a stock guaranteed. There are no drawbacks for going for a wobble once you have a grab and it's much, much safer to whiff grab than the closest alternative in terms of on-hit simplicity and power (Puff's rest).
For all these reasons, no, you really can't compare it to anything else in the game (without it seeming much better, anyway). It's very unique for a lot of reasons.
It's a standard tool with the power of a gimp and none of the work once you get the setup.My point only went as far as saying that characters have tactics they abuse throughout matches and wobbling is one of those tactics - but it's to such a degree that it may be considered a gimp rather than a standard tool because of how guaranteed it is when set up, but just like gimps are situational. But I'm not trying to classify wobbling either, it's just a perspective I thought was interesting. Sorry, I didn't do a good job wording my thoughts clearly. :|