@Afro - ...it DOES matter how the game was tested because that is what the developers take into account when they decide what stays in a game, what goes out, what modifications need to be made, etc. that's part of the reason some of the characters are horribly mediocre or awful in competitive smash. the characters were tested and balanced with item use in mind, like Mewtwo. Mewtwo fights very well when equipped with items, but is hard pressed to defend himself in competitive play. the fact that the game has to be put under a highly significant change (i.e. stages, items removed, glitches allowed/banned) speaks volumes. not to mention that the stage on which you play actually affects the outcome of the fight. some stage/character combinations turn into virtually guaranteed victories.
also, and maybe this isn't just with Smash players, but what is it with equating speed to how good a fighting game is? VF5 is a great fighting game, and it is slower paced. just because a game is fast does not make it a great game. plus, i don't really have a whole lot of hate for smash, but i can actually take a step back and look at things objectively.
@Doodah - being competitive in a game is not being blindly devoted. blind devotion would be what you are doing, which would be confronting me simply because i said something bad, albeit true, about Smash, the game which you hold so dear. your defense for what i've been talking about is that Jigglypuff has won tournaments recently. Jigglypuff is in the high echelon of characters that is equipped with what is essentially a 1-hit kill that it can combo into. that is a ridiculously powerful tool, regardless of ease/difficulty of use.
@Chops - some of the things i was going to use to further explain my point to you has been posted by XIF. i'll just leave it to his post, and hopefully you will choose to view the information this time instead of just choosing to ignore it simply because you think melee is more fun. on a side note, i have never read anything inui has posted, or really even talked to him, so i don't think i can knowingly make an "inui point". i don't even know what one is, haha.
XIF - thanks for trying, man, but no one on here, outside of a select few, are gonna even try to understand. just let it be. on these SWF grounds, Smash can do no wrong, and it is Judge, Jury, and Executioner.
for the record, i'm not trying to say that Smash is not competitive, as it is due to a large following. i'm trying to say that it is not well-suited for competition due to the reasons i have expressed previously. i had wanted to end this because in the eyes of you all(and this my fault i suppose, for bringing this discussion onto a Smash forum) Smash really can do no wrong. as much as i love other games, i can easily admit when things are good and when things are bad about them just by thinking about them objectively. and now, back on topic...
@Hawks - yeah, Rose is tough to win with, but she has some tools. if facing projectile throwers, she can get meter faster than anyone in the game. plus, she has pretty good pokes. S.RH beats low moves, and S.FP has a good amount of range. she gets a very slight frame advantage off of 3.FK when she hits. C.MP is a good poke that is fast and has decent priority. It also can be canceled into QCF + K. Then, that can be SC'd into Aura Soul Spark. Her biggest weaknesses, and they are huge, are lack of a good anti-air, and lack of a good B&B. Rose's damage output is a joke in most situations, and her best AA option is C.FP, which AT BEST trades with aerials, but normally gets stuffed. It's a shame, because i think she is one of the coolest character designs in SF.