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Have Nasty_Nate/TheKiest and vrud/Trail played yet?
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haha we both were, only mine failedWho was the cheeser? lol
sorry, no good for me unless you're gunna be on for a few more hours...You good today? 5pm. Cst.
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yeah its risky. if i don't kill drones i have a long way to go. if you look at the econ graph you had about double my income before my attack came. best way to fight it is like, mass ling+queen i think. you may have been able to prepare since you saw it with overseer. make the queens target the prism and lings can handle everything else. just dont get caught with a sneaky forcefield on your ramp.gg I lost 0-2
immortal drop was neat, I think I could of handled it if I didn't sit back though![]()
no way dude, 4gate is so much weaker now because you actually have options other than 4gate to beat it.i still dont like pvp even after 4gate nerf its still broken =[
tvt is the most fun mirror imo
the funnest matchups are tvz and pvz imo, i dont really like tvp
O_o Terran says supIve been playing random, and P is my favorite race to play with because of the strong tech options
if they 4gate you have to 3gate and chrono units instead of warpgate. you'll be able to hold with sentry/zealot and have a gas/worker advantage. if its a later 4gate you can go pure sentry/stalker and just pick offr the zealots they warp up.In my experience 4gating is like 70%+ of the time the way to go in PvP. Whenever I try to forcefield the ramp and tech they pylon it, and I cant kill it. It seems like theres a really strict position to keep from warping behind it and from letting zealots scout the high ground
O_o Terran says sup
And ZvZ isnt that bad. You can literally use every unit in that matchup (though broodlords are pretty rare). Same with TvT, but thats more than I can say for PvP
? How if theres no small ramp?I think I can hold a 4gate on taldarim with 1gate robo.
I disagree unless your micro is so good that all your banelings and mutas have a mind of their own and are NEVER clustered and always spread out infestors shut those down so hard. And your lucky if the match even lasts that long, not to mention the way Zerg is played just because you scout your opponent and see no units it NEVER means your safe, it's extra hard to know when your opponent is going to start making units to attack without constantly having 24/7 intel. And we all know how well Zerg can explode with units out of no whereAnd ZvZ isnt that bad. You can literally use every unit in that matchup (though broodlords are pretty rare). Same with TvT, but thats more than I can say for PvP
No sentries, 1gate robo, by then you should know if he's doing a fast 4gate. if he is, stop probe production at like 20 and put up 2 more gates, dont spend any chrono on probes. chrono out first immortal, no stalkers except for your first one. by the time 4gate hits you should hve your immortal, 3-5 zealots, 1 stalker, and 3 warpgates when he comes with like 4 zealot 4 stalker or something. if its a slow 4gate then you dont have to cut probes as hard but you still gotta make dudes and chrono the immortal.? How if theres no small ramp?
Infestors should only shut down your mutas if you are using them wrong.I disagree unless your micro is so good that all your banelings and mutas have a mind of their own and are NEVER clustered and always spread out infestors shut those down so hard. And your lucky if the match even lasts that long, not to mention the way Zerg is played just because you scout your opponent and see no units it NEVER means your safe, it's extra hard to know when your opponent is going to start making units to attack without constantly having 24/7 intel. And we all know how well Zerg can explode with units out of no where
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if they are spread out then you can still control the map and harrass if you spread the mutas, 1 infestor cannot kill mutalisks, they need multiple infestors meaning they have to commit to a specific area, since the nerf to fungal time they can't use a queen + infestor to ward away mutalisks you actually need more than one, and if you are harrassing correctly (multiple areas, distractions, expanding, preventing scouting ect) then the majority of your actions net you in the positive.what if they have infestors spread out? whats your plan then?
I agree with zone, infestors shut down a lot of options in ZvZ.