Fortress | Sveet
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And what if he decides to just attack your expo/main with roaches infestors and a few hydras? You literally can't defend, mutas are too costly
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So you are ok with lose 3-4 mutas everytime you get hit with fungal growth? and harrass their army...? Why would I want to attack their army with mutas if they have hydra. It just takes a couple fungal growths and their hydra will be there in no time with creep spread.Infestors should only shut down your mutas if you are using them wrong.
when infestors are in their base, harrass their army, and control the map (no overlords, zerglings ect) when infestors are with their army, harrass the base. always magic box them so they have to use 2-4 fungals to get the group in the first place.
and banelings should be burrowed and used in drop form once infestors are out. really they spent the time/money getting infestors and (if they are any good) glands, so you should get drop/speed for a similar time and money investment to keep your banes useful, also if you get air and harrass enough they need hydras then banes as a flanking unit dominate. every single unit has a purpose in ZvZ, even broodlords, except broodlords is pretty much a dead end tech if you can't keep your muta/corruptor alive.
Because roach and hydra are relatively cheap on gas...?I thought you said he had infestors. How the hell is he affording roach hydra infestor. Anyways your making it sound like mutas are supposed to be a strong army composition. They are meant to be a very strong surprise/timing unit, not a bread and butter unit like the roach or speedling baneling
And Nate, its cool, you can just show me on friday. But I am down for MVC3!!
Well the point of mutalisks isn't damage it's control. for instance, when you have mutalisks you have more vision than your opponent, unless their army is in the map, in which case you can strike in the base ect, sacrificing 300/300 to pull an army back to get spines/defense/a base up is worth it repeatedly especially since the player going mutalisks should be expanding more to take advantage of the excess minerals and much better map sight. it also allows for a broodlord transition in case of things going too long and allows continued protection.So you are ok with lose 3-4 mutas everytime you get hit with fungal growth? and harrass their army...? Why would I want to attack their army with mutas if they have hydra. It just takes a couple fungal growths and their hydra will be there in no time with creep spread.
again... overlords flying at me.. I fungal grwoth them, good luck flying CLOSER to me while my hydras eat them, not to mention I get to fungal any ground units stacked underneath them in battle. I'll admit burrowed banelings will work but, it should only work like once. After that I would always have a overseer with my army. They aren't as expensive as ravens.
As I said, If you are really good at making it so fungal can only nail like 1-2 mutas. I'd be inclined to agree. But a "magic box" will still get 3-4 fungal'd and if the army is coming you gotta sacrifice those 4. Also burrowed infestors make it hard to know their location. So they could have a infestor with their army, and you said "harrass the army when the infestors are in base" well can you say DOOMED when you see infestors unburrow at their army and nail you.
I DO magic box, I DO know how to avoid fungal growth (I just don't have the apm to have them more spread out than a normal magic box), But i'm not a 200apm pro. I'm a diamond level 90APM average gamer. IMO as far as i've seen MUTAS SUCK @ diamond level(In ZvZ.)
It's so much easier to just play Roach/Hydra/Infestor/Few banes vs Muta/ling/banes
Than it is the other way around. So why work extra hard and increase your chances of failure by a lot just to play different? when you can just clash roach/hydra/infestor vs roach/hydra/infestor
(Mid game) There isn't much for a "counter" against roach/hydra/infestor in ZvZ. there is just "this will work alright" pretty much just comes down to composition of the right amount of the 3-5 units (a few banes and lings can be swapped to if indeed necessary.) Mutas and infestors are both gas heavy... but you only need like 2-3 infestors to shut out like 10 mutas imo. losing 2-4 mutas anytime they can hold you still as their army comes to kill a few muta. Also what's to stop the ZErg going Roach/hydra/infestor to burrow hydras at say his mineral line. Who brings overseers with their mutas anyways, and you fly in thinking they have nothing at his base for you to harrass except 1 infestor so you think "I'lll kill that with a magic box real fast...." BAM unburrow hydra.
IMO the only thing Mutalisks give you in ZvZ if you just "show" that you have them. and have them on standby for when their army leaves you run in and keep them in their base for map control. That's it. if they leave behind some infestors it wont' be enough w/o something to help kill the mutas.
Because roach and hydra are relatively cheap on gas...?
we aren't talking about MASS infestor vs MASS mutalisks. Ok if you use them JUST for timing and try to hit before their lair is just done or finishing so they have little anti air, and stop making them. I could be inclined to agree that could be a good idea. But if that gets shut down by just like him having 2-3 queens and a spore or something. (Alot of ZvZ's will sometimes still be on 1 base even with lair tech because of how hard it is to expand, when the zergs are playing mass aggression against eachother. So most of the time I go muta for that timing they don't have anything else I can harrass to make his queens chase me around lol they can just stay put near their base and I can just try to squeeze in a few drone kills here and there or some overlords and hope i make enough damage to cover making that spire and then swap to something else.
yeah thats a scouting error or mechanical deficiency. the only reason to lose before lair is you didn't scout well, or you didn't produce well, since numbers is almost all that matters at that stage (though going +1 armor in a bane vs bane war is the ideal situation).I see a whole lot of ZvZs end on the Roach/Bane/Ling stage (or earlier), barely touching on Lair tech.
well you sorta do... but it depends how often you're willing to possibly sac an overlord. Or if you can manage to pull their mini wall army of few roaches or lings at the ramp to see his main if there is a hidden army brewing or if there is just drones.Thats not true. You have to guess quite often, especially in that matchup. You have no way of knowing if the opponent is droning or not.
Most annoying thing to deal with in 2v2 for me is... the double Zerg 5 minute time push. Roaches + speedlings at a very awkward timing, probably with banes if need be for the guy going speedlings.Idk whats more annoying about 2s... the fact that more than half the players play random or that those random players have no idea how to play their races.
Why are you playing 2's with randoms anyway?Idk whats more annoying about 2s... the fact that more than half the players play random or that those random players have no idea how to play their races.
I enjoy teams a lot, and my usual partners arent always on when i am. Im diamond 2v2 rtWhy are you playing 2's with randoms anyway?
Yeah like I said, I never get far enough in ZvZ to expand past my natural often at all before the game is over. If I'm not, all Zerg players want to cheese me in zvz and I don't blame them. It's a frustrating matchup. Even top pro level Zerg dittos tend to end at mid game latest.Zone well theoretically the zerg with mutas is expanding much faster so they have more lease.
Well the issue with even top level play is there is such a difference in player skill even at the top levels, and thats kind of the reason you see short games in ZvZ, if i cloned you and made you play yourself, you'd get to late game. All I'm in this thread to do is to give advice and explain stuff that you guys may or may not have known.Yeah like I said, I never get far enough in ZvZ to expand past my natural often at all before the game is over. If I'm not, all Zerg players want to cheese me in zvz and I don't blame them. It's a frustrating matchup. Even top pro level Zerg dittos tend to end at mid game latest.
And I realize you are more or less talking about stuff just before late game.
Well i'm a zerg player and pretty much knowledge is more than half of the game for them.I disagree that a clone would make it to the late game - if one is weak to early game pressure in the ZvZ matchup, doubling that wouldn't make him any better at defending it.
Also, knowledge and execution are quite different.
I find that zerg is the least intensive APM-wise with respect to macro.Given the amount of APM dedicated to macro alone on Zerg, I find that slightly hard to believe. You have to have a good sense of timings and know how to react on limited information, yes, but because of that it also takes a lot of work to respond in a timely manner.
They would only be fighting with similar armies if they both attacked early...
zerg production is never constant though, since you aren't making a unit every larva pop, sicne you have to pool and spend to avoid losing. while terran is a constant APM drain, yeah it's not stressful but it's a required amount of apm constantly, which eats into your other actions.Terran macro always felt pretty natural to me, since it's pretty automatic and doesn't require you to look at your base to keep everything going.
Doesn't Zerg macro involve
- production
- creep spread
- larva injects
of which possibly only production doesn't have as big of a drawback for falling behind on?
While Terran's just got
- production
- MULEs
MULEs are probably the most forgiving macro mechanic of the three races, and production should come naturally to anyone familiar with Brood War or most other RTS games.
I'll admit that Protoss' combination of Warp Gates, Chrono Boost, and buildings that make units normally is a bit tricky to get the hang of.
it's much easier mentally for sustained actions, but it does require more actions per minute.I guess I'm better at sustained action than bursts, then.
Oy. This is idiocy.Thats not true. You have to guess quite often, especially in that matchup. You have no way of knowing if the opponent is droning or not.
Thats top ranked whose been in the swf chat channelOS, I didn't know you were the top ranked Smashboards SC2 player.
Train me!