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Stage Information Database and Q&A

Panta

Smash Cadet
Joined
Jun 5, 2011
Messages
25
You don't even need to buy a ton of SD cards, just have one SD card, and go around to each Wii, copying it onto the Wii console itself.
I really don't know why this idea hasn't been pursued more wildy unless I am missingly a glaring problem with the suggestion.
 

ぱみゅ

❤ ~
Joined
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Switch FC
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IMO, is mostly because is hard to enforce, so people just do not bother.
 

Panta

Smash Cadet
Joined
Jun 5, 2011
Messages
25
IMO, is mostly because is hard to enforce, so people just do not bother.
I am a little slow, so please bear with me, lol.

Wouldn't only the TO need to have the maps for the Tournament? Don't see how it is that hard to enforce.
 

ぱみゅ

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I am a little slow, so please bear with me, lol.
lol

Wouldn't only the TO need to have the maps for the Tournament? Don't see how it is that hard to enforce.
Problem is that most players do not want to play on custom stages.
They do not have a reason for that, they just do not want to, and wouldn't participate in a main even where they are the standard.
 

Panta

Smash Cadet
Joined
Jun 5, 2011
Messages
25
lol


Problem is that most players do not want to play on custom stages.
They do not have a reason for that, they just do not want to, and wouldn't participate in a main even where they are the standard.

Wow.. That's pretty lame. Hopefully that isn't the case for the next smash. Stage Builder gives the people what they want. Ya it does look a little weird and you are limited in the way of transformations, but there is a lot of potential in my eyes. :(
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
Messages
4,665
Location
Australia
There aren't very many good layouts that you can make with the stage builder, and the stages we have in the game already have a good amount of depth, so there's little point in it.
 
Joined
Mar 15, 2008
Messages
10,050
All tournaments in Puerto Rico from now until APEX are gonna be using the Apex ruleset.

That means that I'm going to be auto-losing to every Snake in this Snake-infested island because of the lack of starter stages + RC/Brinstar. =/
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
All tournaments in Puerto Rico from now until APEX are gonna be using the Apex ruleset.

That means that I'm going to be auto-losing to every Snake in this Snake-infested island because of the lack of starter stages + RC/Brinstar. =/
You know, this is technically true here too. We just have exactly one tournament in that time span. <3 my freegion.
 
Joined
Oct 9, 2008
Messages
8,905
Location
Vinyl Scratch's Party Bungalo
NNID
Budget_Player
Excuse me for pulling a BPC here, but HEY STRIFE!
http://www.smashboards.com/showthread.php?t=308407
It's not just Apex-goers that are affected by your ruleset. This tournament would have been MK-banned (it is in dubz tho) with a more-liberal (probably Unity) stagelist were it not so close to your tournament. I hope you're happy...
"Excuse me for pulling a BPC"? Let's get this straight-if you think that Alex Strife's actions are not positive for the Brawl community, then I urge you to call him out on it. Lord knows I have already called "bull****" on his claiming the moral high ground for "experimenting with something new" by removing elements a lot of people didn't like from the game (you want a real experiment, Alex? 9 starters, Japes, Norfair, and Green Greens legal, or banning MK. THAT'LL let you play the "I wanted to test something" card. Not banning Brinstar and RC). After some of what he's done (did you see his justification for banning PS2?), getting called out should be the least of his worries.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
All tournaments in Puerto Rico from now until APEX are gonna be using the Apex ruleset.

That means that I'm going to be auto-losing to every Snake in this Snake-infested island because of the lack of starter stages + RC/Brinstar. =/
you can always just beat them with skill.
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
BPC: I meant that first bit in the "raging at a sudden restrictivist turn in my local stagelist" sense. <.< Anyway, you're probably right. Need to state it in a more convincing manner, I think. AS doesn't check this thread anymore does he?
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
The best players will always adapt. If they have to rely on certain stages to win, are they really any good?
 

Life

Smash Hero
Joined
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Messages
5,264
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Grieving No Longer


(I kid because I love.)

Jebus, the short version is that there is no such thing as relying on the stage to win, provided that everyone playing knows the stage.

Hypothetical Me relies on FD's lack of platforms and hiding places to get IC grabs, or to make my Falco lasers good enough to keep out an opponent that's better than me anywhere else.

The problem is that you're assuming something is "standard" when there is no such thing as a "standard" stage. If anything, the most standard stage in Brawl is something like Delfino or Norfair, because they test nearly every skill available. Heck, I could argue the most competitive stage in Brawl is RAINBOW CRUISE because it takes the most skill to play on out of every non-random stage in the game (which is still like four out of 41 stages [inb4mushroomykingdom]). And that's assuming that randomness only detracts skill, that reacting to well-foreshadowed random effects is not skillful.
 

ぱみゅ

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They are not removed because of DDD, that thread just says is the reason some people gives when discussing their ban criteria.
They are banned because of chaingrabs leading to "easy kills", or because of "Walkoff Camping".
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
They are not removed because of DDD, that thread just says is the reason some people gives when discussing their ban criteria.
They are banned because of chaingrabs leading to "easy kills", or because of "Walkoff Camping".
DDD is pretty much the only character that has the grab range, Grab speed and a chain grab that works at pretty much any percent and can be used to chain grab a character from one blast zone to the other. The only characters that DDD can get easy kills on are on characters he can chain grab.

MK can plank on the worst part of the stage, fight or stall on the best part of the stage and still not go over the ledge grab limit. Maybe stages with walk offs wouldn't be a problem without DDD, but as long as he's around, those stages will remain banned
 

Player-1

Smash Legend
Joined
Apr 27, 2008
Messages
12,186
Location
Rainbow Cruise
too bad you're ****ing ******** and deserved to be walk off chain grabbed if you actually get grabbed in one of the few places that you can actually get walk offed chaingrabbed.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
too bad you're ****ing ******** and deserved to be walk off chain grabbed if you actually get grabbed in one of the few places that you can actually get walk offed chaingrabbed.
Do you even know what we are talking about? We are talking about stages with permanent walk offs.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Majority rules. Clearly Incom, BPC and I are in the minority. We don't even fully agree with each other around this sub forum either. Ever consider compromising? Thats pretty much essential for a competition to even have more than 1 player. 2 or more people first have to compromise and agree on what skills will be tested.

InCom, if the majority of the people in your region wanted a more liberal ruleset, they would speak up and your TO would have to change his ruleset or lose attendance.

The same goes for you BPC, if anyone in your region agreed with you, you would get your way.


I know it comes down more to tolerance for most, but there is still a majority leaning towards the current standards/ideals. Its foolish to think there is a "right" and "wrong" for this kind of thing. Its a competition built around a game. It comes down to preference and enjoyment for most of the players.

tl;dr, umad super smash bro?
 
Joined
Mar 15, 2008
Messages
10,050
you can always just beat them with skill.
This isn't an even playing field, Jebus, lol.

Yes, I can beat him with just skill, but to what degree?

Coming from a region that once had 9 starters, TL-Snake was already hard enough as it is, but selecting a subset of stages that only benefit Snake to be played in the 1st match throws things so off balance for my side of the MU that I might as well just drop the controller during my games because the results screen will still tell me that I lost regardless if I push buttons during the match or not. Might as well go for that intentional underperformance and save up on that mental stamina that TL needs so much, amiright??????


BUT DON'T WORRY JEBUS! NOT EVERYTHING IS AT A LOSS! I like that argument you just used right now. It's true what you say, that you can "just beat them with skill". I'll be using this more often, thanks for giving me the idea. :cool:
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
InCom, if the majority of the people in your region wanted a more liberal ruleset, they would speak up and your TO would have to change his ruleset or lose attendance.
It's actually not M@V I'm angry at. He's doing this _specifically_ because the tournament is so close to Apex (for reference, /hope2 was MLG's stagelist minus GG. /hope3 was, and /hope5 will be, Unity's list), and he wants us to be prepared. In essence, doing the wrong thing, in this one case, is actually the best option for the good of the region. What I'm angry at is that AS decided that he knows better than not only the Stage boards, but also the BRC, and now if we want to be prepared for Apex we have to go along with it.

Also, pretty sure most of the Brawlers in my region don't really care about what stages are legal, they're just happy to have three tournaments a year (two /hopes and Smash Nation).

tl;dr even though I'm not going to Apex I'm still affected by its ruleset and I'm salty
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
11,841
Location
Edmonton, AB, Canada
I think that's legit... as a TO, if much of my region were considering going to Apex, I would strongly consider having all events use Apex ruleset up until then.
 

theunabletable

Smash Lord
Joined
Feb 18, 2009
Messages
1,796
Location
SoCal
Jebus, the short version is that there is no such thing as relying on the stage to win, provided that everyone playing knows the stage.
as an MK main, this really doesn't feel like it's the case lol
 

chaosmaster1991

Smash Apprentice
Joined
Jan 28, 2010
Messages
140
Location
Germany
I dunno, posting this probably isn't the greatest idea I ever had, but w/e... some random ruleset I threw together that's filled with a bunch of stuff that no one likes:

[collapse=:/]General Rules

1. 1 Stock
2. 3 Minute Time Limit
3. Items set to "Food", "Sandbag", "Smash Ball" and "Mid"
4. All infinites and chain grabs are legal
5.1. Meta Knight's Infinite Cape Glitch is banned
5.2. Meta Knight's Extended Cape Glitch may be used once per Game for 5 seconds or less. Further use is prohibited.
6. There is a Ledge Grab Limit of 10 for Meta Knight. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
8. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations.


Modified Rules for Doubles

1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.


Match Procedure

1. Each Match consists of 3 Sets.
2. A Player wins a Match when he has won 2 Sets.
3. If a Player chooses Meta Knight in a Set, Meta Knight is banned in all other Sets of the Match for that player.


Set Procedure

1. Each Set consists of 3 Games.
2. A Player wins a Set when he has won 2 Games.
3. Player Priority is determined if it can not be agreed on. (See below for details)
4. Each Team selects on controller port to use for each Player.
5. Each Team selects one character for each Player. A double blind pick may be called by any Player.
6.1. In the first Set of a Match, Player 2 may announce one "Stage Ban".
6.2. In the second Set of a Match, Player 1 may announce one "Stage Ban".
7.1. In the first Set of a Match, Player 1 announces the Stage for the current Set. Any Stage named as a "Stage Ban" by either Team may not be selected.
7.2. In the second Set of a Match, Player 2 announces the Stage for the current Set. Any Stage named as a "Stage Ban" by either Team may not be selected.
8. The third Set of a Match is played on a Stage, selected either by mutual consent or the Stage Striking Method. The order of Stage Striking will be 1-2-2...-1 (Team 1 strikes on Stage, followed by Team 2 striking two Stages, followed by Team 1 striking two Stage etc., with Team 1 striking one of the remaining two Stages). Neither Player's Stage Ban is applied here.
9. After each Game, the Team that lost that Game chooses one character for each Player.
10. The Team that won the previous match is character locked.


Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).


Stage List

Battle Field
Battleship Halberd
Brinstar
Castle Siege
Delfino Plaza
*Distant Planet
Final Destination
Frigate Orpheon
Jungle Japes
*Luigi's Mansion
Lyat Cruise
*Mario Bros
*Norfair
*Onett
Pirate Ship
Pokemon Stadium
Pokemon Stadium 2
Rainbow Cruise
Smashville
Yoshi's Island: Brawl
Yoshi's Island: Melee

*either add one or all of these (needed to ensure the striking system works)


Conduct Rules
copy-paste Unity

(If I forgot anything, it probably wasn't important enough anyway.)[/collapse]

Don't ask me how, but this is the result of me watching random Soul Calibur videos.
 
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