First off, the Ruleset prime:
-Everything in the game should remain as it is, unless it is proven to impede any confrontation. In this case, they are either limited or banned, depending on the severity or potential abuse of the action itself.
-Characters are priority. If something can be done with certain character to another, it shall be allowed. In the same fashion, as long as it cannot be used to stall out the timer, any character technique is allowed. If any of these can become a problem, they are limited or banned.
Now, the ruleset:
Game Settings
Stocks: 3
Timer: 09:00 minutes
Items are set on OFF and NONE
Pause: OFF
Team Attack: ON
Before Game One
1. One player is chosen at random, via a Coin toss, a Rock-Paper-Scissors game, or whatever method they agree. Winner chooses if either chooses Ports first or makes the First Stage Strike*. The non-chosen option is given to the other part.
2. If needed, any Controller adjustments or settings are made.
3. Players select their characters.
3.1. If this selection isn't made quickly, a Double Blind Pick (telling their choice to a judge, both MUST choose the character they told him/her they would) may be called.
3.2. In the case that a part choses Lucario, Pokemon Trainer or Sonic, they can call for use a specific color. If both bands uses any of them, the one that selected ports first has preference on color selection as well.
4. Stage Striking procedure begins.*
4.1. If both parts agree, they can choose any stage to play in, instead of the Strike proccess.
5. Game starts in the stage chosen in 4.
The Game
- The one who loses their 3 stocks first Loses de Game.
- Stalling (the act of deliberately avoiding any and all conflict for long periods) is banned.**
- Any Glitch/Bug/Exploit that can be used to stall out the timer excessively, or that causes any game malfunction, interruption or freeze, is forbidden.**
- Any Lock/Infinite must end as soon as possible after reaching 300%. Otherwise, it might be considered as stalling.
- If the timer runs out, the one with more Stocks left is declared the winner. If both are the same, the one with less damage is the winner. If still even, a Rematch Game*** is played.
- If a Sudden Death is forced because of both players finishing their stocks at the same time, a Rematch Game*** is played.
- [Doubles] Sharing Stock is allowed.
- In the event of a Timeout involving a Metaknight occurs, a player may call the revision of the “Ledge Grabs” statistic at the results screen. If the Meta Knight player exceeded 40, the victory is given to their opponent. If both are Meta Knight and both exceeded it, the one with less Ledge Grabs is considered the winner. If neither did, the stock-damage rule is followed. If the suspicious player doesn't allow this statistic to be revised, the win may be assigned to their opponent. If both are still the same, winner is chosen at random.
[*]Any non-compliance on these points can (and should) be reported to a judge/TO. The penalty of those is entirely their decision and players involved must abide them.
After Game One
- Loser may ask for rearrange controller ports, choosing his/hers first.
- Winner might announce up to 3 stage bans from the Stagelist, OR 2 stage bans and 1 character ban -except the already chosen one- for the next match.
2.1. If winner decieded to ban any character, loser may announce one character to ban as well -except the already chosen one-
- Winner choses character, except the one named in 2.
- Loser choses character, except the one named in 2.
- Loser choses any Stage from the Stagelist, except any of the ones mentioned in 2.
- Next game starts.
- Repeat as many times as necessary until the Best-of-3 or Best-of-5 is decided.
*** "Infinite Dimensional Cape" is an example of these.
** A Rematch Game is made in order to get a winner for the previous match by starting a 1-stock, 3-minutes game, with the same characters, on the same stage it was.
If a player loses his/her stock, loses the game.
If rematch ends with the timer, the one with less damage is declared as the winner.
If rematch ends with the timer, both players are subject of the "Meta Knight Ledge Grabs Limit" rules already stated before, changing this limit to 15,
regardless their characters
* For Stage Striking, is the usage of the Random Stage Screen is recommended, by turning every stage on the Legal list as “on”, and then change them to "off" as they are stroke. The goal of this is remove, one by one, all stages until only one is left. From the given 21 stage list, the first player strikes 4, then, from the 17 stages left the second player strikes 4; then the first player strikes 3, the second one 3, the first 2, the second 2, the first 1, and finally, the second strikes 1. If done correctly, there should be only 1 stage left.
StageList:
01- Battlefield
02- Final Destination
03- Delfino Plaza
04- Pirate Ship
05- Norfair
06- Frigate Orpheon
07- Yoshi's Island (Brawl)
08- Battleship Halberd
09- Lylat Cruise
10- Pokémon Stadium 2
11- Port Town Aero Drive
12- Castle Siege
13- Distant Planet
14- Smashville
15- Pictochat
16- Yoshi's Island (Melee)
17- Jungle Japes
18- Green Greens
19- Rainbow Cruise
20- Brinstar
21- Pokémon Stadium (Melee)
Stage Ban Criteria:
If a stage contains any of the following elements, it will be considered banned from the stagelist:
[Permanent Wall] Allows inescapable setups in most cases and helps to rack up high amounts of damage, even if skill is not involved.
[Permanent Flat Walk-off] Creates a high risk-high reward situation, and/or an easy way to take stocks via Chain-Throwing; any of them is unsuitable for competitive play. However, if there's a slope that leads to the walkoff, these situations can be avoided in most cases, so they're allowed.
[Ceilings] When a non-passable platform is above the lowest one allows characters to live up to very high damages, even if there's no DI/Tech Skill involved. This doesn’t fit in competitive play.
[Permanent Circle] “Camping” is avoiding battle by staying in a certain spot. "Circle Camping" is defined as the action of avoid direct confrontation by moving through the stage layout while staying away from their opponents. This is banned since it might be considered stalling.
[Randomness] Whenever a stage contains any random/hazardous element that cannot be avoided in any way (it affects/hits 100% of the time it is activated), it shall be banned. Other than that,
any random/hazardous element is ignored as for ban criteria. Only features with “unavoidable” characteristic are Wario Ware’s Judgments (bonuses after each mini-game) and Rumble Falls' Speed Ups.
Banned Stages:
Luigi’s Mansion [Ceiling]
Mushroomy Kingdom [Walkoff]
Mario Circuit [Walkoff]
Rumble Falls [Randomness]
Bridge of Eldin [Walkoff]
Spear Pillar [Ceiling/Circle]
Wario Ware [Randomness]
New Pork Town [Ceiling/Circle]
Skyworld [Ceiling]
Summit [Ceiling/Circle]
75m. [Circle]
Mario Bros. [Ceiling/Walkoff]
Flat Zone 2 [Walkoff]
Hanenbow [Circle]
Shadow Mosses Island [Wall/Walkoff]
Green Hills Zone [Walkoff]
Temple [Wall/Ceiling/Circle]
Onett [Walkoff]
Corneria [Wall]
Big Blue [Circle]