GameWatching
Smash Ace
starting adding side's stuffz and moved trees as Frozen sez :
![](http://img214.imageshack.us/img214/6167/leftf.png)
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Not as they are there... They look like a single model for each row of blocks... (I could be wrong though)The blocks won't be breakable though, won't they?
Yea, I know he can. I mean, come on, he made the N64 MK's pipes transport.He's freaking Mewtwo2000. He'll find a way to do it!!
Arranging the bricks to be breakable isnt hard. The position of the bricks are in an animation, so besides making the stage itself stop, this must be changed. Should'nt be hard.If the stage is over MK and he finds a way to stop the movement of the stage via animations and STDT.......
Exactly why I asked.He's freaking Mewtwo2000. He'll find a way to do it!!
I still want it to be some-what original as well, but I'll look into what they look like..I reckon it could use a Mario 3 or even a Yoshi's Island-like background.
I'll try to fix it later today ^^U*ç*
why i didn't noticed that ?!!!!
Mewtwo this is so EPIC !!!
also really need boundries fixing for my yoshi![]()
STDT?The blocks respawn after 1 lap so the only way to make it respawn is to find a way to change the requirement to do so.
If only we could decipher the Stage scripts....
I thought you could copy over Camera types though using Brawlbox... couldn't you?The bad part is that the camera is fixed when this module is used. I mean, it's static, doesn't move. Just like the fixed camera mode. So, this could be a problem.
Maybe the vertex I used in Hyrule Castle?I'm having an odd bug where the first model in the Brres isn't responding to the animation.
I guess I have to Make the first model a dummy model then. :/
Oh look. Inserting it in Brres 101 makes it work correctly. Good.
An in game pic is coming soon.
For the meantime, anyone know of a model that I can use for the Pyramid roof?
Mind getting some other camera angles? I can't understand where any of the platforms/ground is.... It's all just iceHere's an in game pic:
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