br3compactor
Smash Ace
Mewtwo makes stages work on many stages. But you're probably doing something wrong for the others.
Tell us what you do. We can help ya.
Tell us what you do. We can help ya.
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Maybe you're not using the proper rel files, or the proper folder to place them O.ofor the others i just download the stage and save it to one of the stages that it works on. Like venom for example i saved to corneria because it worked on FD/wifi room/corneria. loaded just fine. but i saved that kongo jungle made by oni to summit like he said to but it didnt load. i also saved the zebes and saved that one to brinstar like they said but it didnt work either. i did the exact same thing which is why i am so confused.
:DHi. New Temple of Time picture O.o
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Spiritual stones added ^^U
beat me to it xD. Someone needs to make a "best of" stage pack with this.Posting this for everyone to see: http://www.smashboards.com/showthread.php?t=290659
Huh?1 moar thing.
How fix music mushroom kingdom?
can someone please teach me how to use this.Hi everyone!!
I was feeling abnormally productive the other day - in a nostalgic sort of way - so I decided to perfect the Stage Roster Expansion code.
So without further ado. (and rest assured, there wasn't any to begin with.)
The code now allows up to 255 (untested mind you) custom stages. The only difference is that the number for the .pacs and .rels must be padded to two digits (1 becomes 01, 9 becomes 09 and whatnot) and that the numbers must be in hex.Code:Stage Roster Exp, System v2.0: [Phantom Wings] E0000000 80008000 04043B20 380000FF 04043B40 1C060018 04043B58 38840018 04949C8C 3884B460 04949D10 3884B460 04949E20 3884B460 04949EFC 3884B460 C294A588 00000003 A063001A 2C030040 41800008 38600000 60000000 00000000 C294A1D0 00000003 7C7D1B78 2C03FFFF 40820008 3FA0003F 60000000 00000000 04015564 48000010 2042AEB0 00000041 0442AEB0 00000000 80000000 8042AEB0 80000001 8042AEB0 60000030 00000000 8A001801 00000000 86000000 00000024 86000001 00000018 62000000 00000000 0042B348 024B0000 0442B348 00000040 0642B34C 00000010 73745F63 7573746F 6D00002E 72656C00 80000000 8042BC18 80000001 8042B460 8A010001 00000000 0442B560 8042BC14 0042BC18 010F0000 0642BC14 00000008 43757374 6F6D0000 E0000000 80008000 04043B34 483E783C 0642B370 00000050 2C060031 4080000C 80040000 48000040 3806000F 7C030000 40820030 3866FFD0 38C4000F 38860001 3CA08042 60A5B450 38E00000 7E6802A6 4BFCB811 7E6803A6 38C00031 4BC1878C 3884FFE8 4BC1877C 04949C88 4BAE1749 04949D0C 4BAE16C5 04949E1C 4BAE15B5 04949F08 4BAE14C9 0642B3D0 00000060 9421FF80 BC610010 7C6802A6 9061000C 2C000040 41800030 7C030378 3863FFC1 3CC08042 60C6BC1C 38860001 3CA08042 60A5B450 38E00000 39200000 4BFCB7AD 38000040 540013BA 8061000C 7C6803A6 B8610010 80210000 4E800020 00000000 0042B455 00000078 0442B45C 00000002
Here's a new Stage Select Screen with 15 custom stages just so you can see where it's all going.
And finally - I know there's a lot of people out there who want this - the Tracklist Modifier. This code allows you to set the tracklist that a stage will use.Code:[Custom SSS] 046B8F5C 7C802378 046B8F64 7C6300AE 040AF618 5460083C 040AF68C 38840002 040AF6AC 5463083C 040AF6C0 88030001 040AF6E8 3860FFFF 040AF59C 3860000C 060B91C8 00000018 BFA10014 7CDF3378 7CBE2B78 7C7D1B78 2D05FFFF 418A0014 006B929C 0000001F 066B99D8 0000001F 00010203 04050709 080A0B0C 0D0E0F10 11141516 1A191217 0618131D 1E1B1C00 006B92A4 00000019 066B9A58 00000019 1F202122 25242326 27282A2B 2C2D2E2F 30313233 34353637 38000000 00000000 06407AAC 00000078 01010202 03030404 05050606 07070808 0909330A 0B0B0C0C 0D0D0E0E 130F1410 15111612 17131814 19151C16 1D171E18 1F19201A 211B221C 231D241E 251F2932 2A332B34 2C352D36 2F373038 3139323A 2E3BFFFF 40024101 42024301 44024501 46024701 48024901 4A024B01 4C024D01 4E020000 00000000
Now, before any of you ask, yes it is possible to create new tracklists, but the total number of songs you have between all the tracklists is constant. (unless you really want to mess with your save file.) And while it is possible to create additional tracklists by taking songs from other tracklists, that has the unfortunate repercussion of making some of your game's music unusable when you're not using codes. So as a result, I didn't build a code for adjusting the tracklists. (although you still have the MyMusic Modifier.)Code:[Tracklist Modifier v1.0] 0610F9BC 00000014 60000000 60000000 3C80811A 7C601B78 608447E7 00000000 4A000000 81000000 301A46F8 6D755072 1417DF44 7CE03B78 1417DF4C 7C0400AE 161A47E8 000000[COLOR="Purple"]LL << Bytes of data[/COLOR] [COLOR="Lime"]00000102 03040607 << Default Stages 08090A0B 0C0D0E0E 0E0E0E0F 10111213 14151515 16171819 1A1B1C1D 1E1F2D2D 2D202122 23242526 2728290A 2D2D2D2D 2D2D2D2D 2D2D2D2D[/COLOR] [COLOR="DarkRed"]X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists -------- --------[/COLOR] E0000000 80008000 Tracklists: 00 Battlefield 01 Final Destination 02 Delphino 03 Luigi's Mansion 04 Mushroomy Kingdom (1-1) 05 Mushroomy Kingdom (1-2) 06 Mario Circuit 07 75m 08 Rumble Falls 09 Pirate Ship 0A Eldin Bridge 0B Norfair 0C Frigate Orpheon 0D Yoshi's Island 0E Halberd 0F Lylat Cruise 10 Pokemon Stadium 2 11 Spear Pillar 12 Port Town Aero Dive 13 Summit 14 Flat Zone 15 Castle Siege 16 WarioWare, inc. 17 Distant Planet 18 Skyworld 19 Mario Bros. 1A Newpork City 1B Smashville 1C Shadow Moses Island 1D Green Hill Zone 1E Pictochat 1F Hanenbow 20 Temple 21 Yoshi's Island 22 Jungle Japes 23 Onett 24 Green Greens 25 Pokemon Stadium 26 Rainbow Cruise 27 Corneria 28 Big Blue 29 Brinstar 2A Menu 2B Empty 2C Empty 2D Empty
Finally, (I guess I lied, the Stage Roster Expansion system hasn't quite perfected yet.) I have a personal request to the Brawl Lib Development team.
This would be it:
Provide Brawlbox with support for the PAT0 files and you'll be able to add new stage icons in addition to the default ones using the Custom Stage Select Screen code.Code:[B]PAT0[/B] [B]Header: [/B]char[4] PAT0 int Runtime Copy Range int unk int unk int Pattern Table offset int Texture File Table offset int Palette File Table offset int Runtime Texture Ptr Table offset int Runtime Palette Ptr Table offset int File Name Table offset int pad short unk //0x006F short unk //0x0001 short Runtime Texture Ptr Table Count short Runtime Palette Ptr Table Count int pad *Runtime Copy Range is the length of the Header, Entry Table, both String Offset Tables and the Runtime Ptr Tables. This is usually the address of the String Table, but sometimes there's a bit discarded before it as well... **The amount of available space in the Runtime Tables MUST reflect their Counts (in entries of 32-bit integers). [B]Pattern Table:[/B] int Total Length int Entry Index Count int unk int unk int unk Entry Indices [B]Pattern Index:[/B] int unk int unk int Name Offset (base=this) int Entry Offset (base=Entry Table) [B]Pattern:[/B] int Name Offset (base=this) bit[8][4] Flagsets int Texture Table Offset(base=this) [B]Flags:[/B] 0x1 Use Flagset 0x2 Inline Texture 0x4 Has Texture 0x8 Has Palette *There are 8 Flagsets (one 32-bit int) that will each be attempted if their first bit is set - usually the first one is only used. **When InlineTexture is set, Texture Table Offset becomes: short Texture Name Index short Palette Name Index [B]Texture Table:[/B] short Texture Count short pad int unk Textures [B]Texture:[/B] float Key short Texture File Index short Palette File Index [B]Texture File Table Entry: [/B]int File Name offset(base=Texture File Table) [B]Palette File Table Entry:[/B] int File Name offset(base=Palette File Table)
And that's everything. The Stage Roster Expansion System is complete. I'll be here to answer questions or take bug reports for the weekend, but after that - poof! I'm gone.
Nice to see you back Kryal. Dant, good work as always. I'm going grocery shopping now.
Where is the music fix code for Mushroomy kingdom?Huh?
Can you rephrase that?
Where is the music fix code for Mushroomy kingdom?
Mushroomy Kingdom (Above and Below) My Music Reset
4A000000 9017EC6C
14000000 00002714
14000004 00000432
14000008 00002723
1400000C 00000432
14000010 0000271D
14000014 00000432
14000018 00002715
1400001C 00000532
14000020 00002716
14000024 00240532
14000028 00002717
1400002C FFFF0532
E0000000 80008000
The code now allows up to 255 (untested mind you) custom stages.Man, you guys are coming up with some pretty epic stages! I wish the Stage Expansion code had more than just 10 custom slots. :/
Holy Chuck! XD Do I have to fill any values in?The code now allows up to 255 (untested mind you) custom stages.
Well f*** that then. :/A f-cking lot.
you have right...You should probably test things like that before assuming that it works.
how would you even die on that level? there is walls on both sides and a ceiling.Hi. New Temple of Time picture O.o
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Spiritual stones added ^^U
Ooh.. Poké Floats.
Crap! I knew I should've made the picture smaller.:O It is pokefloats, i cant wait for that to be released.
Mewtwo, you really like moonside, huh? xD
You.Sooo many people have already tried remaking Pokefloats. Most of them have given up when they found out that the required models weren't in Pokepark Wii. The rest stopped when they didn't feel like choosing new Pokemon to re-imagine the stage. There has yet to be any actual progress coming from anybody's attempts. Will you be the first person to really make the stage?
Reverse psychology, maybe.You.
I wasn't really too excited about doing this stage, I just thought, eh it'd be cool.
But after reading your comment I was motivated to 150%
You have a serious future in motivational speaking, think about it.
Thank you.