Angelglory
Smash Ace
Hey, what usually causes a custom stage to freeze at the end of a match? A stage I'm making is doing that to me right now and I'm not sure what's the cause. :/
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thats so sexy, I love your stages
I'll assume you mean a HACKED stage.Hey, what usually causes a custom stage to freeze at the end of a match? A stage I'm making is doing that to me right now and I'm not sure what's the cause. :/
Well the first one has Naruto and TvC models, the other 2 are remixes Lol, I plan on adding a cool touch to all my released ToS stages with my newly aquired stage knowledgeLiking some of the remixes with the textures and models on the original ToS2 models (oh, and what I believe is a Naruto model, right?), FairKnight.
Something's wrong with the collisions.Hey, what usually causes a custom stage to freeze at the end of a match? A stage I'm making is doing that to me right now and I'm not sure what's the cause. :/
I always wondered how that system works (platforms flying around the stage and landing) I'm not that experienced with stgpositions so how do you have a platform move about and have collisions on certain parts of the stage, and what model is the warning system from? O_o (I know, allot of questions, just trying to expand my knowledge Lol)Something's wrong with the collisions.
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A new picture from my Mario Kart stage
http://img257.imageshack.us/img257/5402/al1010161658binout.jpg
There's a flying platform which flies all over the circuit, and there's a warning system to help you not to die when the platform's going to start the flight.
...that looks SO sexy you have no idea how much i want it
I don't think anybody's said anything yet.I probably missed the official word, but is Yoshi's Story (Melee) going to be released? Or is it a Project M thing?
The castlevania stage was actually done by someone from KittyCorp.PMBR is working with GW to perfect it, but I don't think they would really hold out until a public beta to actually release the stage.
But I haven't seen anything of the Castlevania stage either so I'm not sure.
Posted to KC:MM Facebook groupI guess you would need to discover what some of the values in miscdata[10] do in order to do that.
BTW, Alternative Mario Circuit is out: http://kc-mm.com/?p=5185
I did show him one of the recent videos featuring it. He liked what you did with the platforms and from what I remember he was happy to see it included in PM as long as he'd recieve credit for the base stage.Castlevania moving platforms were my doing. Stage wasn't actually supposed to be shown off yet - I've not talked to Robzdahero.
Oh, you're right, I played with my friends the other day and we noticed the lag xDOh cool. I was worried he'd be one of those people who got irritated if people were editing his work. Of course he'll get credit.
The stage lags in 4 player though - which is kind of a pain. I think Mewtwo_2000 may have an idea about why/how to fix it (He's magic!), but I'm not really sure.
"...and respawns every 1337 frames. ".................................
No activity Eh?
I'll change that.
I updated my Big Shell stage.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8218
This one goes over SMI and has the ! and Codecs intact.
OOOO yes do that. It sounds awesome.The latter.
SMI's File size limit also prevented me from re-inserting the Metal Gears.
BUT, I can make a platform out of the OTHER destructive part that was part of the other stage.
Thank you, kind sage.Start of by looking at this.
Old, but It should give you an idea at how the basic concept works.
http://www.youtube.com/watch?v=TRAw-u8IazQ
I was planning on using the SSE item that turns stuff into Trophies, and vertexing it to be larger.Is there a TRUE cylindric model?
The Trophy Stand? Good idea.I was planning on using the SSE item that turns stuff into Trophies, and vertexing it to be larger.
Maybe filesize?I'm having a problem replacing Lylat Cruise with other stages.
If I edit an FD .rel file and name it st_starfox.rel, and put my Wario train stage as STGSTARFOX_GDIFF.PAC, it works just fine. But if I use Mewtwo2000's Venom stage, it freezes. Any idea why?
Both stages work over Flat Zone 2 (and presumably any other stage) with an edited FD .rel, by the way.