Matteron
Smash Ace
So...You have codeAt least Club Nintendo is actually GOOD in your country![]()
![Chuckle :chuckle: :chuckle:](/styles/default/xenforo/smilies/chuckle.gif)
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So...You have codeAt least Club Nintendo is actually GOOD in your country![]()
Haha, no. And I think they're region-locked.So...You have code![]()
I might be of service...I need Mewtwo2000 and BigSharkZ's help ;-;
Each for a different thing
And what type of help would you need? o.OI need Mewtwo2000 and BigSharkZ's help ;-;
Each for a different thing
I think you might be confusing this thread with the Competitive Stage Hacking ThreadHey, what happened to all of the Brawl+ versions of stages that were in the OP?
Haha cheers!And what type of help would you need? o.O
I think you might be confusing this thread with the Competitive Stage Hacking Thread
do you mean attach?can anyone tell me how to attack collision to a model?
lol typodo you mean attach?
http://www.youtube.com/watch?v=NkXx98W9k5o
...What. x_x I don't belong in this thread.Not really. It takes exactly 20 seconds for randall to jog a lap around his set path, and he exits & enters the stage at intervals of exactly 5 seconds.
First step to learning proper counterpicking is memorizing all aspects of stages.
Wow very nice idea for the stage!!!I've been working on making Lake Hylia from OoT so I went to test it in Brawl, but when it started only the main platforms and sky showed up, while everything else wasn't there including the characters.
This is how it looks in BrawlBox:
![]()
I'd appreciate any help, here's the stage: http://www.mediafire.com/?rmuz1gyjtwkmjhg
1.) Thanks!Wow very nice idea for the stage!!!
Anyway, keep in mind that you can't create new modeldatas, you need to insert all your models to the second Modeldata, if they're not gonna have animations.
I think I'll check it out, just wait a bit.
But... how did you make THIS? .Obj importing or standard Stage Builder things?
yeah >.>Mit, are you aware we can actually use any music on any stage, aren't you?
Also, where is your Melee FD, GWatching? =/
Why, haven't you ever played Melee? There's a cloud on Yoshi's Story that moves in a rectangular pattern. He was just saying that it takes 20 seconds for it to make 1 rotation....What. x_x I don't belong in this thread.
Edit your own. It's supposedly not too hard.Hey does can anybody think of a dark scene data?
I kinda need it
![]()
credits :
-ds22
-RandomTBush
It's Brinstar Depths... sort of.What is that?
you can try...Hey does can anybody think of a dark scene data?
I kinda need it
Edit your own. It's supposedly not too hard.
It's Brinstar Depths... sort of.
He could add two collisions in the same spot(1 floor and 1 ceiling) and attach them both to the same bone.for the rotating collisions to work right i'm a little worried that you may need to hex them as changing from floor to wall is not a ready option in bbox.