dirtboy345
Smash Ace
- Joined
- Jan 18, 2010
- Messages
- 715
trolls be trolling
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what happened?ok nothing happened back on topic......
the one most commonly used for night is snakes stage, but its fogs and lighting can be a pain...you can try...
brinstar
mushroomy kingdom 1-2
luigi's mansion
jungle japes
spear pillar
...thats all i can think of right now.
Do all the models have the correct animations?I'm having serious trouble with a stage. The models show up correctly in Brawlbox, but not in-game.
Some models are wrong sized, models are lacking and some models are in the wrong position
I think I'll just move them all to the same modeldata. That might do it.
Check the animations for ALL of the modelsWhat do you mean?
If you mean change the model position/scale/etc in it's animation, having the exact same data in it's non-animation state I'm pretty sure I made it. It shows alright in the collision viewer.
It's different in-game, though.
Delete misc data 20 and see if that worksdoes anybody know how to make CPU's not ******** in stage hacks? I put a model over water in Pirates stage and now the CPU refuses to move when its under it and eventually drowns, which is ridiculously funny, but annoying.... This is happening in another stage of mine too
It reminds me of a place in Banjo-Tooie.Teaser:
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I'm having this issue too. In the clock tower stage from KCMM, the CPU will often not fight and run in the center of the cogwheel then resume fighting a few seconds later.does anybody know how to make CPU's not ******** in stage hacks? I put a model over water in Pirates stage and now the CPU refuses to move when its under it and eventually drowns, which is ridiculously funny, but annoying.... This is happening in another stage of mine too
Did you manage to fix those model problems?I'm having serious trouble with a stage. The models show up correctly in Brawlbox, but not in-game.
Some models are wrong sized, models are lacking and some models are in the wrong position
I think I'll just move them all to the same modeldata. That might do it.
im working on the bumper at this momentThat Peach's Castle is looking Mewtwo2000 quality right there. Good work on that.
Pleeeease tell me you've got something in mind to get a bumper in the sky![]()
I don't think it's possible without an ocarina code. I mean, I guess the module file is the one that controls how the stage is about rain and bombs, and that means that the bomb-shooting-pillar appears randomly. Even managing to make it not move, I guess it wouldn't be appearing forever. I could take a look to it to be sure if it can be done or not, but I have no time to make a thing this summer u_u@Mewtwo 2000: Do you know how to make the pirate ship stage frozen? and only have "the bomb-shooting-pillar" on screen all the time? if you do, can you help me? xD
want to make "bombs away" minigames from mario party 2 as a stage xD
oh D:I don't think it's possible without an ocarina code. I mean, I guess the module file is the one that controls how the stage is about rain and bombs, and that means that the bomb-shooting-pillar appears randomly. Even managing to make it not move, I guess it wouldn't be appearing forever. I could take a look to it to be sure if it can be done or not, but I have no time to make a thing this summer u_u
maybeIt might be possible through MiscData[20] editing.
Where did you hear that? O.ooh D:
you dont have do to it but I wonder if you can freeze brinstar/norfair lava in the middle? heard that's possibly xD
they won't have any hitboxes, no, but they can still spawn.That won't be possible until we can edit the MiscData for stages.
It is currently very possible, sure you need a .rel to go with the stage but I myself have done it.That won't be possible until we can edit the MiscData for stages.