Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
does that make steak n shake heaven... or is it uncle bill's... or IHOP... maybe they are all different manifestations of Kyle's benevolent will.Kyle will always be watching over us, intervening when he sees fit. He's like God, if God were from Kentucky and loved fried shrimp.
MeeeeeeeeeSo who all is going to No Koast? We need to know for housing purposesssssz.
Unenforceable.MLG's ruleset should be out soon. I REALLY hope there is a solid and strict anti-stalling rule in place. Something along the lines of "If it becomes clear that you are attempting to use timing out the opponent as your primary form of winning, GTFO."
There's a difference between timing out a 1 minute match vs. an 8 minute match from the spectator's view.I love watching Brawl. Just because you don't like watching campy stuff doesn't mean others don't SF4 is campy and I love watching that.
Personally I hope that they don't put a bunch of stupid plank rules in that make us look like the scrubby community we are, lol.
Timing out is a legit strat in any game, if you're whining about it, you are probably bad.
Lolwut? You must be pretty good if you can always maintain the lead against anyone you play.Besides, generally if someone specifically tries to time people out for 8 minutes, it shouldn't be hard to get a lead on them and then maintain it so that they can't time you out.
It is? So when all a person is trying to do is run away and only hit you when you make a mistake it's EASIER to hit them and maintain the lead? And that's not what I said you were saying... what I said was you ARE apparently better than everyone if you can usually maintain the lead whenever anyone planks you. LOLOLLO GET RALWAWLALAALPeD.I think it was pretty obvious that I was saying that when someone plays in a fashion meant to time you out, it's easier to get and maintain a lead. Because they're trying NOT to do anything. I wasn't saying that you just need to "be better than everyone who tries to time you out".
I don't know about that. I'm pretty sure it wouldn't make it any easier fighting someone whose main objective is to time you out. Sure they may play campy but I wouldn't say they're "trying NOT to do anything " They obviously have the same goal as you do, gain the lead before they stall.I think it was pretty obvious that I was saying that when someone plays in a fashion meant to time you out, it's easier to get and maintain a lead. Because they're trying NOT to do anything.
trolling or QFT? you be the judge. im for the latter of course.My take: Smash Bros is a shallow franchise made for multiplayer silliness. By a number of happy accidents, Melee includes some interesting game mechanics that introduce a moderate learning curve. It's a bit frustrating at first, but once you get comfortable with the basics you can string some really cool stuff together. The back-and-forth that develops, in which the aggressor tries to anticipate his opponent's next move and the victim desperately tries to escape, is my favorite part of the game and the only reason I keep playing. I don't think N64 or Brawl have any of this tension and they are quite boring as a result. N64 feels really one-sided to me and Brawl lacks all of the speed and precision of SSBM. I really wish Brawl was a good game so we could all play together, but I just can't see why anyone would choose that sloppy mess of a game over Melee.
Done trolling.
I aaaammm.So who all is going to No Koast? We need to know for housing purposesssssz.
Ken vs. KoreanDJ, MLG Vegas 2006, game 5 (Yoshi's Story)All I know is that MLG Melee had some of the most amazing sets of all time (Ken vs. PC, PC vs. KoreanDJ, Ken vs. Azen, etc.) I just hope MLG Brawl matches can live up to the hype instead of being plank/scroogefests.
:\ multi-quoting was an awful idea, but what I was trying to get at was: it's not entirely unenforceable... (a. : there's a clear line between trying to ledge camp all day & using the ledge to burn their invincibility frames from a spawn or re-position/look for an opening for a short period, even intermittently; b. : continue readin' ) ...because if you're willing to put your tournament placing on the line for a judgment call from a ref, it's your choice to do so at some point during the match. Even if you get the better end of the deal many times, if you're willing to go 50-50 for a game's result, that means you're willing to risk potentially being DQ'd (worst case), while delaying the tournament.Unenforceable.MLG's ruleset should be out soon. I REALLY hope there is a solid and strict anti-stalling rule in place. Something along the lines of "If it becomes clear that you are attempting to use timing out the opponent as your primary form of winning, GTFO."
Watching brawl is even worse than playing brawl (which is pretty impressive).