• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

SSBM: Stage Banishment and Reasoning

Status
Not open for further replies.

Witchking_of_Angmar

Smash Lord
Joined
Jun 5, 2007
Messages
1,846
Location
Slowly starting to enjoy my mothertongue again. :)
Come on, let's get back on Topic:

Since we're supposed to be discussing Brawl stages, I'll give my take:

Battlefield: Random, same as in melee, the glitchy edges might be gone.

Lylat Cruise: Random, Seems a lot like Battlefield.

Yoshi's Story: I hope the clouds are on a timer. Random or CP, though I think Random

Delfino Plaza: Like Mute city, but without cars. The walk off sides aren't bad since there's no waveshining. Counterpick

Change: After reading AlphaZealot's interview, this might very well be random. Yes, it looks like a very neutral stage.

Skyworld: counterpick, because of hyrule teching and hyrule camping.

Smashville: Very Balanced, Random

Eldin: Counterpick/Banned The hazards seem like a big deal (King Bulbo, Moblins, and the bridge disappearing/reappearing) but I would keep this at first, and if the hazards are on a timer, this could very well remain counterpick.

Norfair: Counterpick. If you think about it, if one person gets the hangar, the other person can jump over the wave uninterfered, and although you'll end up in a worse position, I think it will be pretty hard to punish.

WarioWare: The whole stage is about randomness and randomness = bad. Not only random transitions to random minigames, but I think the minigames also give a huge dent to gameplay.

PS 2: From what I hear, there are some hazards, so maybe counterpick. Although I don't know much about it, correct me please!

Halberd: From Gimpyfish's report, the hazards aren't that big of a deal and it could be counterpick.

Shadow Moses Island: I have no Idea, but I would go for banned because of the walls, and hazards- with those big machines that come up.

New Pork City: Banned, Camping squared.

Picto Chat: Banned, seems like a lot of hazards

The Summit: Looks like a counterpick stage to me, as it moves in cycles and not randomly. Looks sorta like Dream Cruise or whatever it's called in melee.

Change: Same as Delfino Plaza- this may very well be neutral.

Fire Emblem: Counterpick or Banned. If it changes as much as it did in the demo, I think that this will be banned, but otherwise probably counterpick.

Switch that to counterpick and neutral.

Note: I don't think we should really ban any stages at first, except maybe New Pork City, but this is just how I think it will play out in the long run.
I edited some stuff in accordance to AZ's interview and what Jammer said.

****, I'm so sorry about the double post, I though I was editing my other post. :(
 

ShortFuse

Smash Lord
Joined
May 23, 2007
Messages
1,523
Location
NJ/NYC
zOMG! Hyrule is in Brawl!!! IT MIGHT BE TOURNY LEGAL! WE DON'T KNOW FOR SURE!

And now that i got that out of the way, you guys don't need to spam saying it
Hyrule is not tourney legal, regardless. The small changes he was talking about is in considering to the physics/collision system. Just like DK 64 level in Melee. The ledges are slightly and a little harder to grab on to. It also states "for those who like pursuit" which we don't in tournaments.

And unrelated. I always understood Battlefield in melee as slowly rising up for some reason, which is why you miss the edges sometimes.
 

SinisterLizard

Smash Ace
Joined
Nov 21, 2007
Messages
805
Tournaments based upon percentage wins are pretty dumb. Percentage is almost meaningless in Smash. It's just a matter of the likelihood of being KO'ed.

Having the entire match be about have a slightly lower percentage than the opponent is pretty lame if you ask me...
 

ihavespaceblondes

Smash Master
Joined
Nov 29, 2005
Messages
4,229
Location
Memphis, TN
Tournaments based upon percentage wins are pretty dumb. Percentage is almost meaningless in Smash. It's just a matter of the likelihood of being KO'ed.

Having the entire match be about have a slightly lower percentage than the opponent is pretty lame if you ask me...
Exactly. That's why stages where that's extremely likely to happen are turned off. It almost never comes up on the legal tournament stages. I've had it happen to me personally only twice that I can remember, and both matches were Peach vs Samus on Dreamland 64.
 

2007

Smash Ace
Joined
Aug 13, 2007
Messages
752
Location
84604
Stupid Marth.
Stupid Peach.
Stupid Fox.
Stupid Marth.
Stupid Peach.
Stupid Peach.
seeing as I hate Marth and peach in favor of more manly characters anyway, (and Falco is conveniently not listed)that can be disregarded.
I do believe that SinisterLizard has a point. Tournaments should not be based on percentage leads, but by KO leads, just like in a time match (if you killed him more than he killed you, you win) I believe that also in time mode, it doesn't make a difference if P2 had 3% whilst P4 had 596%. it'd still say: SUDDEN DEATH!! GO!

Anwyays, I'm glad Hyrule's back, and there are some stages I'm glad are banned.
is Gay-nbow Cruise banned? I hate that level.

=2007=
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
Tournaments based upon percentage wins are pretty dumb. Percentage is almost meaningless in Smash. It's just a matter of the likelihood of being KO'ed.

Having the entire match be about have a slightly lower percentage than the opponent is pretty lame if you ask me...
It is a lot less lame than super sudden death mode.

Tournaments should not be based on percentage leads, but by KO leads, just like in a time match.
Except that tournaments are played via STOCK matches.

What happens when both players have 1 stock when the timer runs out? What then?
 

Yeroc

Theory Coder
BRoomer
Joined
Feb 28, 2004
Messages
3,273
Location
In a world of my own devising
zOMG! Hyrule is in Brawl!!! IT MIGHT BE TOURNY LEGAL! WE DON'T KNOW FOR SURE!

And now that i got that out of the way, you guys don't need to spam saying it
Hyrule is not tourney legal, regardless. The small changes he was talking about is in considering to the physics/collision system. Just like DK 64 level in Melee. The ledges are slightly and a little harder to grab on to. It also states "for those who like pursuit" which we don't in tournaments.

And unrelated. I always understood Battlefield in melee as slowly rising up for some reason, which is why you miss the edges sometimes.
You can miss the edges on BF by getting too close to them. There was a post around not too long ago that explained that all characters have two boxes attached to them. One in front and one behind. These I'll label as "grab" and "don't grab" (since this is the default assignment for the latter, in all but a few upB cases). When characters pass by ledges, they grab the ledge when their "grab" box lines up with the ledge. But they will fail to grab the ledge, even if the "grab" box lines up, if the "don't grab" box lines up with the ledge (again, except for some upBs), presumably to prevent characters from grabbing ledges from behind during free fall. Battlefield suffers from a lack of any sort of constraining wall below the edge that allows many characters to accidentally overlap the edge with both their "grab" and "don't grab" boxes, causing a failure. This will evidently be rectified in Brawl with the ability to grab ledges from either direction at any time.
 

SinisterLizard

Smash Ace
Joined
Nov 21, 2007
Messages
805
Stupid Marth.
Stupid Peach.
Stupid Fox.
Stupid Marth.
Stupid Peach.
Stupid Peach.
Quoted for agreement. ;)

I do believe that SinisterLizard has a point. Tournaments should not be based on percentage leads, but by KO leads, just like in a time match (if you killed him more than he killed you, you win) I believe that also in time mode, it doesn't make a difference if P2 had 3% whilst P4 had 596%. it'd still say: SUDDEN DEATH!! GO!
Yes, having to KO the other person for the lead is what makes it exciting. Just trying to get a little bit more percent, and then delaying defeats the purpose of the game. I know most people don't do this, but this is the kind of thing that turns a fun game into a lame elitist bore-fest.

It is a lot less lame than super sudden death mode.
How do you figure? It's the same thing...first hit wins. Just like in percentage. At least in this way, we know both players were close enough to have the same number of kills...

What happens when both players have 1 stock when the timer runs out? What then?
Sudden Death. Pretty obvious...then (see above).
 

ihavespaceblondes

Smash Master
Joined
Nov 29, 2005
Messages
4,229
Location
Memphis, TN
Alright, so let's pretend that Sudden Death decides the match when both players have the same stock and time runs out. So now the person who has 90-100% damage on his last stock will run from the person who has 0% on his last stock, so that the match will turn even at 300% each as soon as the timer runs out. How is that any different?
 

NES n00b

Smash Master
Joined
May 19, 2007
Messages
4,272
Location
Oxford, Mississippi. . . . permanent n00b
Sudden Death. Pretty obvious...then (see above).
That is way too random. One hit kills which heavily favor the faster character and makes everyone go to 300% no matter what the difference in percent both players had. Not to mention that bo-ombs start falling randomly in the general area around the players.

Plus, that also leads to delay type stuff once you think about it. I am at 200% because my opponent did not use a finishing move after comboing me and now has a hard time edgeguarding me or hitting me with a good kill move. With ten seconds left on the clock and my opponent at 10%, I decide to stall the match by making it so my opponent cannot catch me through whatever means. Now, we are at supper sudden death and I have a much better chance at winning now.
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
I know most people don't do this, but this is the kind of thing that turns a fun game into a lame elitist bore-fest.
You do know this is a tournament match, right? Fun isn't the issue, it's the fairness of it that matters. If you are in the lead, then you should be awarded the victory. Keep in mind though, these kinds of matches don't occur in friendlies and very very rarely occur in actual tournament matches as well. I will even agree that it's lame and that it's boring, but that is the only true fair way to deal with it.
 

thesage

Smash Hero
Joined
Dec 26, 2005
Messages
6,774
Location
Arlington, Va
3DS FC
4957-3743-1481
Stupid Marth.
Stupid Peach.
Stupid Fox.
Stupid Marth.
Stupid Peach.
Stupid Peach.
Where is the Sheik, IC, and Falco in that statement. Fox isn't gay. It takes a lot of skill to actually be good with him. And Peach is not that gay, srsly. D-smash is not the only thing Peach's do (and definetely isn't as broken as Sheik's).
 

Sliq

Smash Master
Joined
Jan 13, 2006
Messages
4,871
Alright, so let's pretend that Sudden Death decides the match when both players have the same stock and time runs out. So now the person who has 90-100% damage on his last stock will run from the person who has 0% on his last stock, so that the match will turn even at 300% each as soon as the timer runs out. How is that any different?
Wow, IHSB just *****.
 

Red Exodus

Smash Master
Joined
Dec 7, 2006
Messages
4,494
Location
Hell
I like the current way it is, by percentage, not by KO or whatever else.

If you took that long you must be doing something wrong anyway.
 

Jammer

Smash Lord
Joined
Oct 9, 2007
Messages
1,568
Location
Blarg.
You can miss the edges on BF by getting too close to them. There was a post around not too long ago that explained that all characters have two boxes attached to them. One in front and one behind. These I'll label as "grab" and "don't grab" (since this is the default assignment for the latter, in all but a few upB cases). When characters...
Really? I have not once notice this happen to me. I guess a lot of the time I've gotten stuck underneath Battlefield, but I was sure that was my fault (and I still think it is).

Is Battlefield banned because of this? If so, then I am very surprised. I play on Battlefield all the time, and I've never had that problem.
 

ihavespaceblondes

Smash Master
Joined
Nov 29, 2005
Messages
4,229
Location
Memphis, TN
Really? I have not once notice this happen to me. I guess a lot of the time I've gotten stuck underneath Battlefield, but I was sure that was my fault (and I still think it is).

Is Battlefield banned because of this? If so, then I am very surprised. I play on Battlefield all the time, and I've never had that problem.
No, it's not banned, it's one of the six stages on random. Also, most casual players don't notice it very often because they don't try to sweetspot the edge very often.
 

Witchking_of_Angmar

Smash Lord
Joined
Jun 5, 2007
Messages
1,846
Location
Slowly starting to enjoy my mothertongue again. :)
Where is the Sheik, IC, and Falco in that statement. Fox isn't gay. It takes a lot of skill to actually be good with him. And Peach is not that gay, srsly. D-smash is not the only thing Peach's do (and definetely isn't as broken as Sheik's).

Rofl, Peach's Dsmash owns Shiek's by a mile.

Fox is easy once you get his basic techskill down. Same goes for falco. IC's are hard to control, not gay.
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
Shouldn't this be in the Super smash bros melee discussion?
Well, it is quick lesson for those wondering how Brawl stages will be banned in tournaments. It is not meant for the Melee community necessarily.
 

Philosophize

Smash Apprentice
Joined
Sep 5, 2006
Messages
148
Alpha, could you be more specific when you say that characters like Marth and Peach can camp better than other characters on stages with divisions?

Also, I don't agree with some of your reasons for stages that stop campers. Like Onett...a fox doesn't have to jump or completely vacate his camping spot when a car comes along, he can just roll, shield, or sidestep without moving. Same with the claptrap in Kongo jungle.
 

extremejon

Smash Rookie
Joined
Dec 11, 2007
Messages
3
Hey, I'm new here, and I read through that list...

I'm a bit confused, all of the reasons you gave for stages being broken involved Fox. Wouldn't it be much less hassle just to ban Fox? Then you'd be able to play on just about any stage.
 

ihavespaceblondes

Smash Master
Joined
Nov 29, 2005
Messages
4,229
Location
Memphis, TN
Hey, I'm new here, and I read through that list...

I'm a bit confused, all of the reasons you gave for stages being broken involved Fox. Wouldn't it be much less hassle just to ban Fox? Then you'd be able to play on just about any stage.
This has already been answered at least a few times. Summary:
1. On Hyrule Temple, banning Fox just means that the next fastest character becomes unbeatable. And most of the other stages just list him because he's the easiest example of why the stage is broken.
2. Most people would rather ban 10 stages than 1 character.
 

Pantsmann

Smash Lord
Joined
Aug 9, 2007
Messages
1,288
Location
Brisbane - northside
ok. i was going to go through and comment on almost every post complaining about tourney rules. but then i realised that there are important things that have been left out which i should comment on first. fox is just the easiest example. these stages are not just banned cause of one character. all walk off stages are also broken for people with good throws, DK, kirby. there are just too many cheap stupid tactics that you can use on those stages to win. sure you may say "oh but pros know how to get around those things" but the fact is, that they're still cheap and stupid and easy kills against pros. ganon can get a LOT of one hit kills on walk off stages. so a noob can just make 4 flukes, and he's won. it never happens, but we want to eliminate that possibility.

secondly, banning techniques happens. that's done with stalling. also, i think that running around hyrule over and over would be classed as stalling and would in a real match cost you the game. Hyrule is a huge map, and kills are hard to get on it. so matches are also more likely to run out of time. this simple fact means that you just need a slight lead and you've pretty much got the match. especially if you hide down the bottom, it can take minutes to kill you, therefore giving whoever in lead an even greater advantage.

Tournament goers all want the rules to suit them best. They don't want the possibility of losing because of random stage movement. they would feel cheated out of their victory. all my casual friends have the same thing. before going into competitive play, we all banned stages like hyrule and brinstar depths because they were obviously broken and gave people advantages which shouldnt' be there. even casual players want to win.

people generally don't ban stages because of one single character. in any matchup, hyrule is dominated by the faster of the two characters. if that is kirby and bowser, then kirby has a huge advantage. also hyrule gives players a large amount of time to position themselves, this gives another unfair advantage to the faster of the two characters no matter what the characters are.

pros are good with all chars. but this goes back to the thing about people wanting to win. everybody wants to win, so everybody wants to be able to use their best character. if everybody had to use random, the current pros would still be dominating. but like i said, everybody wants to be able to use their best character. so the rules want all the characters to be able to be used, and for them not to have unfair advantages. this way, people can use their best characters without the risk of getting unfair stages like hyrule which ruin their chances of winning.

you can't throw somebody out of a tourny cause you dont' like how they play. unless they break a rule, they stay in the tourny. so if you make a specific rule about a character, then people will find a way around it. so it's just much easier to ban the stage. one rule, instead of six, to fix the one problem.

tourny goers are more likely to complain about cheap than casuals. this is because tourny goers want to win more. we care about if the game becomes slightly unfair. we care about if it becomes random. because it affects how much we enjoy the game. we also don't force casuals to participate in tournies where this fun happens.

pros like to have fun. chu knew how to wobble for years, but you hardly ever saw him use it to kill in a real match. pros have sportsmanship. they're not necessarily the ones that would use the "cheap" tactics to win. it's everybody. even casuals do that sort of thing. i know all the casuals i played with tried every single cheap tactic they could to win a match. banning these things means that you have to be more skilled to win. which is what we want.

using damage to figure out who wins is just the easiest way to do it and still keep fairest matches. going into sudden death is just as fair as determining it by percentage. we have a limit on the amount of time a tourny can run for, so the rules need to fit it.

we don't care if you just play to have fun. these are tourny rules. what you say means nothing to this discussion if you aren't going to talk about tourny setting.
 

omiz144

Smash Apprentice
Joined
Sep 21, 2007
Messages
199
Hrm. Tournaments are silly.

These stages were created for basically the same reason people are banning them for! Smash Bros is never about all skill in normal play...ever. There is always the luck factor. That's what makes it Smash Bros!
 

MookieRah

Kinda Sorta OK at Smash
Joined
Mar 7, 2004
Messages
5,384
Location
Umeå, Sweden
These stages were created for basically the same reason people are banning them for! Smash Bros is never about all skill in normal play...ever. There is always the luck factor. That's what makes it Smash Bros!
When thousands of dollars are on the line the last thing I want defining my victory is luck. Competition is all about determining who has more skill. Those levels weren't designed to see who is better, they are designed to be fun and crazy. Some are more crazy and less fun though, and all in all fun is relative in the first place. Every competitive player I know has more fun with the game with tournament rules than any casual player I have ever known.
 

Jarrs

Smash Rookie
Joined
Nov 27, 2007
Messages
11
Agh! I'm a casual player and even I hate listening to most casual players speak. I don't think a single one of them has had a relevent or poignant comment yet. This discussion is for tournaments, not playing at home on your own. If you like playing on Hyrule then PLAY ON HYRULE! Who cares if someone you'll never meet doesn't like to play on Hyrule. Casual players please think before you speak. (remember please that I have never been to a tournament, and I play Hyrule with my friends all the time.)

And to be at all on topic, I think most of the speculation on the banned stages so far is about as accurate as it can be. Though I think I agree with whoever said that walk-off edges aren't automatic bans anymore.
 

omiz144

Smash Apprentice
Joined
Sep 21, 2007
Messages
199
Agh! I'm a casual player and even I hate listening to most casual players speak. I don't think a single one of them has had a relevent or poignant comment yet. This discussion is for tournaments, not playing at home on your own. If you like playing on Hyrule then PLAY ON HYRULE! Who cares if someone you'll never meet doesn't like to play on Hyrule. Casual players please think before you speak. (remember please that I have never been to a tournament, and I play Hyrule with my friends all the time.)

And to be at all on topic, I think most of the speculation on the banned stages so far is about as accurate as it can be. Though I think I agree with whoever said that walk-off edges aren't automatic bans anymore.
I suppose you're right.

My bad Witchking -_-...
 

TheBuzzSaw

Young Link Extraordinaire
Moderator
BRoomer
Joined
Jul 21, 2005
Messages
10,479
Fun is not an element of tournament play. I cannot think of a single rule (correct me if I am wrong) in place to promote fun. "Taking fun out of the game" is a pathetically weak argument against any tournament rule. As Jarrs pointed out, casual players mock tournament rulings all while forgetting that they have no bearing on casual smashfests. Play the game how you want. If you decide you want to enter the competitive smash arena, start playing by the rules.
 
Status
Not open for further replies.
Top Bottom