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I'd prefer NOT to have seventeen minute matches.you'll die eventually, and your opponent will bounce off walls as well.
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I'd prefer NOT to have seventeen minute matches.you'll die eventually, and your opponent will bounce off walls as well.
True, but Fox is more agile, and can just shoot a laser at the start of the match and run. Falcon can't change directions as fast, or use projectiles.Falcon is actually faster.
This is very nice, I will correct my stages slightly, what AZ said impressed me greatly.Just wanted to let you know, I recently did an interview with AlphaZealot about this very topic, but for Brawl.
Check it out here: http://brawled.blogspot.com/2007/11/smashes-my-bros-feature-stages-and.html
I edited some stuff in accordance to AZ's interview and what Jammer said.Come on, let's get back on Topic:
Since we're supposed to be discussing Brawl stages, I'll give my take:
Battlefield: Random, same as in melee, the glitchy edges might be gone.
Lylat Cruise: Random, Seems a lot like Battlefield.
Yoshi's Story: I hope the clouds are on a timer. Random or CP, though I think Random
Delfino Plaza: Like Mute city, but without cars. The walk off sides aren't bad since there's no waveshining. Counterpick
Change: After reading AlphaZealot's interview, this might very well be random. Yes, it looks like a very neutral stage.
Skyworld: counterpick, because of hyrule teching and hyrule camping.
Smashville: Very Balanced, Random
Eldin: Counterpick/Banned The hazards seem like a big deal (King Bulbo, Moblins, and the bridge disappearing/reappearing) but I would keep this at first, and if the hazards are on a timer, this could very well remain counterpick.
Norfair: Counterpick. If you think about it, if one person gets the hangar, the other person can jump over the wave uninterfered, and although you'll end up in a worse position, I think it will be pretty hard to punish.
WarioWare: The whole stage is about randomness and randomness = bad. Not only random transitions to random minigames, but I think the minigames also give a huge dent to gameplay.
PS 2: From what I hear, there are some hazards, so maybe counterpick. Although I don't know much about it, correct me please!
Halberd: From Gimpyfish's report, the hazards aren't that big of a deal and it could be counterpick.
Shadow Moses Island: I have no Idea, but I would go for banned because of the walls, and hazards- with those big machines that come up.
New Pork City: Banned, Camping squared.
Picto Chat: Banned, seems like a lot of hazards
The Summit: Looks like a counterpick stage to me, as it moves in cycles and not randomly. Looks sorta like Dream Cruise or whatever it's called in melee.
Change: Same as Delfino Plaza- this may very well be neutral.
Fire Emblem: Counterpick or Banned. If it changes as much as it did in the demo, I think that this will be banned, but otherwise probably counterpick.
Switch that to counterpick and neutral.
Note: I don't think we should really ban any stages at first, except maybe New Pork City, but this is just how I think it will play out in the long run.
Great article, Sir Penguin.Just wanted to let you know, I recently did an interview with AlphaZealot about this very topic, but for Brawl.
Check it out here: http://brawled.blogspot.com/2007/11/smashes-my-bros-feature-stages-and.html
Exactly. That's why stages where that's extremely likely to happen are turned off. It almost never comes up on the legal tournament stages. I've had it happen to me personally only twice that I can remember, and both matches were Peach vs Samus on Dreamland 64.Tournaments based upon percentage wins are pretty dumb. Percentage is almost meaningless in Smash. It's just a matter of the likelihood of being KO'ed.
Having the entire match be about have a slightly lower percentage than the opponent is pretty lame if you ask me...
It is a lot less lame than super sudden death mode.Tournaments based upon percentage wins are pretty dumb. Percentage is almost meaningless in Smash. It's just a matter of the likelihood of being KO'ed.
Having the entire match be about have a slightly lower percentage than the opponent is pretty lame if you ask me...
Except that tournaments are played via STOCK matches.Tournaments should not be based on percentage leads, but by KO leads, just like in a time match.
You can miss the edges on BF by getting too close to them. There was a post around not too long ago that explained that all characters have two boxes attached to them. One in front and one behind. These I'll label as "grab" and "don't grab" (since this is the default assignment for the latter, in all but a few upB cases). When characters pass by ledges, they grab the ledge when their "grab" box lines up with the ledge. But they will fail to grab the ledge, even if the "grab" box lines up, if the "don't grab" box lines up with the ledge (again, except for some upBs), presumably to prevent characters from grabbing ledges from behind during free fall. Battlefield suffers from a lack of any sort of constraining wall below the edge that allows many characters to accidentally overlap the edge with both their "grab" and "don't grab" boxes, causing a failure. This will evidently be rectified in Brawl with the ability to grab ledges from either direction at any time.zOMG! Hyrule is in Brawl!!! IT MIGHT BE TOURNY LEGAL! WE DON'T KNOW FOR SURE!
And now that i got that out of the way, you guys don't need to spam saying it
Hyrule is not tourney legal, regardless. The small changes he was talking about is in considering to the physics/collision system. Just like DK 64 level in Melee. The ledges are slightly and a little harder to grab on to. It also states "for those who like pursuit" which we don't in tournaments.
And unrelated. I always understood Battlefield in melee as slowly rising up for some reason, which is why you miss the edges sometimes.
Quoted for agreement.Stupid Marth.
Stupid Peach.
Stupid Fox.
Stupid Marth.
Stupid Peach.
Stupid Peach.
Yes, having to KO the other person for the lead is what makes it exciting. Just trying to get a little bit more percent, and then delaying defeats the purpose of the game. I know most people don't do this, but this is the kind of thing that turns a fun game into a lame elitist bore-fest.I do believe that SinisterLizard has a point. Tournaments should not be based on percentage leads, but by KO leads, just like in a time match (if you killed him more than he killed you, you win) I believe that also in time mode, it doesn't make a difference if P2 had 3% whilst P4 had 596%. it'd still say: SUDDEN DEATH!! GO!
How do you figure? It's the same thing...first hit wins. Just like in percentage. At least in this way, we know both players were close enough to have the same number of kills...It is a lot less lame than super sudden death mode.
Sudden Death. Pretty obvious...then (see above).What happens when both players have 1 stock when the timer runs out? What then?
That is way too random. One hit kills which heavily favor the faster character and makes everyone go to 300% no matter what the difference in percent both players had. Not to mention that bo-ombs start falling randomly in the general area around the players.Sudden Death. Pretty obvious...then (see above).
You do know this is a tournament match, right? Fun isn't the issue, it's the fairness of it that matters. If you are in the lead, then you should be awarded the victory. Keep in mind though, these kinds of matches don't occur in friendlies and very very rarely occur in actual tournament matches as well. I will even agree that it's lame and that it's boring, but that is the only true fair way to deal with it.I know most people don't do this, but this is the kind of thing that turns a fun game into a lame elitist bore-fest.
Where is the Sheik, IC, and Falco in that statement. Fox isn't gay. It takes a lot of skill to actually be good with him. And Peach is not that gay, srsly. D-smash is not the only thing Peach's do (and definetely isn't as broken as Sheik's).Stupid Marth.
Stupid Peach.
Stupid Fox.
Stupid Marth.
Stupid Peach.
Stupid Peach.
Wow, IHSB just *****.Alright, so let's pretend that Sudden Death decides the match when both players have the same stock and time runs out. So now the person who has 90-100% damage on his last stock will run from the person who has 0% on his last stock, so that the match will turn even at 300% each as soon as the timer runs out. How is that any different?
Really? I have not once notice this happen to me. I guess a lot of the time I've gotten stuck underneath Battlefield, but I was sure that was my fault (and I still think it is).You can miss the edges on BF by getting too close to them. There was a post around not too long ago that explained that all characters have two boxes attached to them. One in front and one behind. These I'll label as "grab" and "don't grab" (since this is the default assignment for the latter, in all but a few upB cases). When characters...
No, it's not banned, it's one of the six stages on random. Also, most casual players don't notice it very often because they don't try to sweetspot the edge very often.Really? I have not once notice this happen to me. I guess a lot of the time I've gotten stuck underneath Battlefield, but I was sure that was my fault (and I still think it is).
Is Battlefield banned because of this? If so, then I am very surprised. I play on Battlefield all the time, and I've never had that problem.
Where is the Sheik, IC, and Falco in that statement. Fox isn't gay. It takes a lot of skill to actually be good with him. And Peach is not that gay, srsly. D-smash is not the only thing Peach's do (and definetely isn't as broken as Sheik's).
Well, it is quick lesson for those wondering how Brawl stages will be banned in tournaments. It is not meant for the Melee community necessarily.Shouldn't this be in the Super smash bros melee discussion?
This has already been answered at least a few times. Summary:Hey, I'm new here, and I read through that list...
I'm a bit confused, all of the reasons you gave for stages being broken involved Fox. Wouldn't it be much less hassle just to ban Fox? Then you'd be able to play on just about any stage.
That is false.Hrm. Tournaments are silly.
These stages were created for basically the same reason people are banning them for! Smash Bros is never about all skill in normal play...ever. There is always the luck factor. That's what makes it Smash Bros!
This is funny, considering that you were acting all high and mighty when you claimed to know what exactly made up smash bros. Read some Mookie, yo.:/
Okay God.
When thousands of dollars are on the line the last thing I want defining my victory is luck. Competition is all about determining who has more skill. Those levels weren't designed to see who is better, they are designed to be fun and crazy. Some are more crazy and less fun though, and all in all fun is relative in the first place. Every competitive player I know has more fun with the game with tournament rules than any casual player I have ever known.These stages were created for basically the same reason people are banning them for! Smash Bros is never about all skill in normal play...ever. There is always the luck factor. That's what makes it Smash Bros!
I suppose you're right.Agh! I'm a casual player and even I hate listening to most casual players speak. I don't think a single one of them has had a relevent or poignant comment yet. This discussion is for tournaments, not playing at home on your own. If you like playing on Hyrule then PLAY ON HYRULE! Who cares if someone you'll never meet doesn't like to play on Hyrule. Casual players please think before you speak. (remember please that I have never been to a tournament, and I play Hyrule with my friends all the time.)
And to be at all on topic, I think most of the speculation on the banned stages so far is about as accurate as it can be. Though I think I agree with whoever said that walk-off edges aren't automatic bans anymore.