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yeah but we all agree that his weight is slightly too much lol. but still, yeah, he's sheiks ***** on stage, just like he's falcons ***** onstage tooToo bad his increased weight makes him Shiek's ***** on the ground.
5ive's marth loses thoMarth != Falcon last time i checked. :V
but w/e. I will be testing out this Marth asap.
More like...5? But it doesn't matter. Feedback is feedback.lol onnly like 2 people have said that hes feeling more grav
yeah he just doesnt feel right somehow. only asking for a slight reduction on gravity, or maybe his shorthop etc needs to be changed, im not sure.no
@Leafgreen
Learning to adapt is not the issue. If you've seen my videos, both my Marth's are at a considerably high level.
I'm just personally not feeling heavy Marth at all in terms of gameplay. But like I said, that's just me.
So w/e
Agreed on everything. The shorthop idea actually sounds really good.yeah he just doesnt feel right somehow. only asking for a slight reduction on gravity, or maybe his shorthop etc needs to be changed, im not sure.
Again, sorry if I sound a bit rude. I didn't mean to be.jalued said:its more about him feeling fluid in his combos and actions. he just feels clumsy when comboing with him due to his gravity. It should be slightly less so that he can really commit. Also feel that his dash attack is more than useless now, and should really be changed so as to accomodate his more "OFFENSIVE AGGRO ACTION FIGHTING" playstyle
wait you are considered really really good O.O xDMore like...5? But it doesn't matter. Feedback is feedback.
@Leafgreen
Learning to adapt is not the issue. If you've seen my videos, both my Marth's are pretty much considered really good.
I'm just personally not feeling heavy Marth at all in terms of gameplay. But like I said, that's just me. That said, please do what you can to find a compromise.
Thank you. This is exactly what I was looking for. Think we can work on getting the numbers sorted out over the irc tonight?simply put leaf, I think their major concern is that he's lost some flexibility in when he can perform his aerials. You kept his SHDF, and SHFU, but he now spends much less time in the air overall and thus cannot simply delay his attacks as much as before. It's a little hard to explain, but half of playing Marth is simply limiting your opponents options by simply floating there with the POSSIBILITY of attacking. It's more of an elaborate frame trap than any set shield pressure method. Spending more time in the air helps with this.
Rather than raising his gravity so much to make him spend less time in the air, you could instead nerf his weaving ability by lowering his AIR SPEED ACCELERATION, which means that any forward momentum will take longer to cancel out, and gaining any retreating momentum will take even longer.
Not sure if I was really clear in my explination, but it's kind of a hard concept to just explain. It's what brings that "elegance" that 5ive is talking about and gives Marth his appeal. Faster shffls can be done by giving him a higher shorthop and higher fullgrav (allowing him to reach the peak of his jump faster), and then just FAST FALLING. Marth is supposed to feel fairly floaty as part of the stereotypical "light on his feet" feel.
I don't see why eliminating weaving and giving his playstyle a complete overhaul (from offensively defensive to straight offensive) is the whole point of the changes, when many, and in some ways/aspects MOST, Marth mains don't want it. Speaking for myself, I play him because I enjoy him, so why would I want him to change? <.>I just don't get it. What is it you don't like about the higher grav on marth? So far, the only thing I've heard on the issue is not being able to weave as well, which is the whole point of the new physics. If I knew what you were looking for him to be able to do I could try to find a compromise, but if I don't know what to aim for, it's tough to do anything at all. I'm looking for something specific that these physics hurt that we want to keep in his game. As long as you're not trying to play him defensively, I just don't see what there is to complain about, besides getting combo'd harder and having a worse recovery... which are perfectly acceptable nerfs. It's not like he needs more air time in order to perform staple tactics... he can still do everything he could before, only faster (except weaving, which as I mentioned earlier... was actually a target of this).
His playstyle was given an overhaul when players complained about his playstyle and said they wanted it revamped. And now they're complaining again after he's been rebuilt >_>I don't see why eliminating weaving and giving his playstyle a complete overhaul (from offensively defensive to straight offensive) is the whole point of the changes, when many, and in some ways/aspects MOST, Marth mains don't want it. Speaking for myself, I play him because I enjoy him, so why would I want him to change? <.>
But meh. I've given up on Marth+. Liking Marth the character is the only reason I play him in + at all, 'cause to me, he doesn't play like the same character at all. XD But many people switch mains between vB and B+, or drop some characters or w/e. So ah well! At least Zamus doesn't feel too different~
Unfortunately, no. Only some changes have had the reasons associated with them released alongside them. The majority just end up getting explained when asked about it.Oh also, I have a question: are the reasons behind the changes listed anywhere? For all of B+ and individual characters, I mean; not just Marth. There are some things that make perfect sense, but then there are some things that leave me going, "What?! Why?!" I've been wondering for a while, so I figure since it's semi-related to this convo I'll finally ask. XD
Because everyone gets it right the first time. :VHis playstyle was given an overhaul when players complained about his playstyle and said they wanted it revamped. And now they're complaining again after he's been rebuilt >_>
Well, when I played marth yesterday, I was looking out for the things DS mentioned, and I can't help but say... you guys are right. He is a little bit too ff'er-ish. Definitely gonna try to work on getting that fixed soon.Because everyone gets it right the first time. :V
Until he meets a campy MK.lmao.
Campy Marth is probably one of the safest characters in Brawl+ man.
You people need to yell at me more in the irc to get marth's physics fixed. I keep putting it off =/
=p
You bunch of lazy bums. You should work til you're blind! >: (I've been busy with my dreamcast.
Grandia II is really ****ing good.
And I just got 3rd Strike and CvS2 for Dreamcast. <_>
...Though I do <3 Marth and I DO have my console back so I can actually TEST **** rather than ask other people to do it.
e____e
Dreamcast
Marth
Dreamcast...
Marth....
DREEAAAAMMCASSTTTT....
MARRFFFFF....
;___;
Get at me tomorrow leaf. <_<