Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
LOLand Peach's fair sucks >.>
LMAOI'm just saying that getting to fairs in one short hop is impossible.
So which side is CK on?Hey losers
- I mean winners.
Ness mains are CHALLENGING YOU PUNKS.
Gogogo.
This should be good now.
umm..learn to sweetspot better?? mix up recovery? mindgames?He's going to have big trouble recovering. What will we do when that happens?
I know how to sweetspot, but that's beside the point. I often see lots of desperate recoveries that require the ledge auto sweetspot because of his gravity change. Don't try playing smart ***.Umm..Learn to sweetspot better?? Mix up recovery? Mindgames?
Need I go on??
Yeah but really, Marth's upB end hitbox is enough (mostly) to put off poorly spaced edgeguarding. Even with weak recovery Marth will always be high tier- his character design is perfectly suited to smash, just like MK (though to a lesser extent).I know how to sweetspot, but that's beside the point. I often see lots of desperate recoveries that require the ledge auto sweetspot because of his gravity change. Don't try playing smart ***.
Then again, his actual recovery might not require the auto sweetspot as much... If anybody would mind checking it often in games against players. That'd be great.
Oh and, mindgames have nothing to do with it.
I'd love to tell you to learn capitalizing your letters. But that's beside the point.
Still, his survival percentages will drop. Which is exactly why I'm asking if anybody's thought of something. Tweaking him a bit to re-increase survivability rate ain't technically a buff.Yeah but really, Marth's upB end hitbox is enough (mostly) to put off poorly spaced edgeguarding. Even with weak recovery Marth will always be high tier- his character design is perfectly suited to smash, just like MK (though to a lesser extent).
You are forgetting that with reduced edge reach, all characters will be affected. So it will balance out; dtilt and fsmash will be much easier to land on a recovering opponent.Still, his survival percentages will drop. Which is exactly why I'm asking if anybody's thought of something. Tweaking him a bit to re-increase survivability rate ain't technically a buff.
I'm not even talking about edgeguarding to begin with. I was talking about his edge reach. Edge's size shrinking = smaller window for edge grab, obviously.
Anyway, disregard my posts. I think that nobody really cares other than me lol.
1) Good point. But thing is, most of the time, they can still reach the ledge. Whereas Marth cannot.You are forgetting that with reduced edge reach, all characters will be affected. So it will balance out; dtilt and fsmash will be much easier to land on a recovering opponent.
oh and his upB hitbox will be much more important that the melee version, as brawl+ does not have crouch cancelling (which offtopic: i see reasoning behind and would not mind if it returned)
If we buffed Marth's recovery due to decreased sweetspot range, then we would technically have to buff all characters recoveries, which would make no sense![]()
And there I thought you liked itMeh. I dont like Marth's new SH height. I cant get used to it.
He is my main. I play him as much as I do Mario. And I cant find myself growing on the SH height.And there I thought you liked it.
Did you play him a lot? I really love his combo abilities. They're great.
I hate his Dash attack though, still sucks.
You dont have to hit them, you just need to swing. durp.@ :V--so i've heard. but not even cpus are dumb enough to get hit by that while ike's recovering. so imo it's pretty useless like that. >.>
And i see, 'bout the SH. Huh.
No ****. Ive been playing this release since before you even got it and I still cant get used to it. I even upped my buffer back to 70 for marth and it still feels too low. <_<well your not getting it get used to it
Too low for what? It's high enough to do double aerials (even delaying the aerials a bit), but still low enough to hit most characters with SH nairs when he wants to. Why do you want it to be higher?No ****. Ive been playing this release since before you even got it and I still cant get used to it. I even upped my buffer back to 70 for marth and it still feels too low. <_<
You said "if he hits". -_-; But is there a way to "swing" without hitting something? I've never heard of that, and I've been secondarying him since I got the game. O.o I just wanna side-b > up-b. ;A; it'd still be predictable and unreliable, but it'd at least make that huge "blind spot" from which he cannot recover manageable. >.<You dont have to hit them, you just need to swing. durp.
It's still really easy, you're crazy.You have to have really good buffering skillz (excluding having 10 buffer on) to SH double aerial. I liked vBrawl's short hop where you could EZ mode double fair.
but that's just me >.>
It takes no practice; I could do it first try, and I almost never play Marth...You have to have really good buffering skillz (excluding having 10 buffer on) to SH double aerial. I liked vBrawl's short hop where you could EZ mode double fair.
but that's just me >.>