PlateProp
Smash Master
Because you're supposed to hydrograb uthrow aqua jet.Yeah, just tested Uthrow jab reset against spacies.
It's actually a really, really mediocre option, lol.
Much more stylish
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Because you're supposed to hydrograb uthrow aqua jet.Yeah, just tested Uthrow jab reset against spacies.
It's actually a really, really mediocre option, lol.
The move used to go through Bowser's crouch armor though, it doesn't in this patch. It makes the MU so much harder nowBecause bubble doesn't do enough knockback. Its strength lies in its low angle and trip property - the move has never had high knockback.
Yo man, you in Perth? Should come down to some of our local events, we've got a thriving PM scene here and the position of local Squirtle main is vacantHey guys, new to the PM universe. Just introducing myself as I've chosen to main Squirtle.
I am Western Australian
What's going on
nah people are having too much fun doing squirtle and weegi ditto's on the iceberg.Welcome!
Seems kinda quiet here now that everyone's got a handle on the 3.5 changes.
Hello TravisYo man, you in Perth? Should come down to some of our local events, we've got a thriving PM scene here and the position of local Squirtle main is vacant
Once my Mayflash comes in I'm going to look into how viable dair-grab really is framewise.What are some of Squirtle's better options for shield pressure?
@ Jobes it's nothing legit, you just gotta mix up when you hit your opponent in an effort to catch them as they drop their shield and before their OoS option hits you/escapes from you. Squirtle is more zone focused, but it's not impossible with conditioning and mind gamerinos
Thanks guys! I was just wondering after seeing reddit user daddytissues Squirtle guide. He says that you want your opponent in their shield since Squirtle excels at shield pressure, but he doesn't elaborate too much. The guide can be found here: http://www.reddit.com/r/SSBPM/comments/2cxeu3/squirtle_guide/Once my Mayflash comes in I'm going to look into how viable dair-grab really is framewise.
Jab is pretty good if you're like landing in front of a shield with an aerial or something.
Beyond that, the other local Squirtle here did dtilt dtilt crawl attack on my shield once, crawl attack certainly caught me off guard because I completely forget about it!
Mostly Squirtle doesn't do a lot of Fox-style shield pressure where he overwhelms the enemy shield with hitboxes--instead he uses his mobility to lure someone out of their shield (or shellshift grab if they're intent on sitting there) and deals with them on those terms.
no way this was legit, there's a ton of delay between each hitbox that you'd get hit by jc usmash or up-b oos or nair or somethingThe SH jump height reduction reduced his double aerial shield pressure options that no one utilized
Wish I had more in-match use recorded. He lost many things, If you slangshat at someone they don't expect double aerials.no way this was legit, there's a ton of delay between each hitbox that you'd get hit by jc usmash or up-b oos or nair or something
squirtle is faster moving forward and slower moving backwards in the air i thought..--Air mobility A 0.04 -> 0.08
--Air mobility b 0.04 -> 0.02
what does this mean?
Most of the time your aerial acceleration is the sum of those two. ("Most of the time" including weaving with or without aerials in both directions.) I haven't been able to pinpoint any difference between them for now. BB says aerial mobility a is how fast you can maneuver and mobility b how fast you can stop in the air, but I couldn't replicate whatever difference this means.--Air mobility A 0.04 -> 0.08
--Air mobility b 0.04 -> 0.02
what does this mean?
That still doesn't explain why it doesn't trip him through the crouch armor at high percent.Because bubble doesn't do enough knockback. Its strength lies in its low angle and trip property - the move has never had high knockback.
You don't get a normal jump out of wall cling anymore. Just a (bad) wall jump.What was the wall cling change to Squirtle? Is it referring to getting walljump out of wallclinh? If so, how does that affect Squirtle?
Actually it does. As soon as it breaks his crouch armor (around 120) it trips him. It's just really weak so it takes forever to break crouch armor.That still doesn't explain why it doesn't trip him through the crouch armor at high percent.
Specifically you don't regain your DJ by jumping during wallcling. Before you could DJ->wallcling->DJ, now you can't. For example here Burnsy uses his DJ for a ledgehop and gets hit off with a FAir, but then DJs again at the wall.Tap jump ftw. Or let go of wall for 1 frame then jump.
I knew it! I can't seem to hit withdraw starting next to someone on the ground... perhaps changes to the beginning hit detection for aquajet are working dastardly deeds upon squirtman.Actually it does. As soon as it breaks his crouch armor (around 120) it trips him. It's just really weak so it takes forever to break crouch armor.
As far as the withdraw issue, that does look like a glitch or at least unintended behavior. I'll see if I can track down why that's happening.
Speed is the same no matter what. But withdraw slows down like half way through the move if it's on the ground.So it says "Homogenized Smash and tilt speeds" for Withdraw. But it doesn't feel like they're the same now, am I crazy? @ cmart
Is there only one speed now? No Strong or tilt, just the same for whatever? If not, what are the differences in all their stats?