foggywho
Smash Apprentice
- Joined
- Feb 8, 2015
- Messages
- 75
- NNID
- Foggywho
I'd love to get in on this group. foggywho@gmail.com
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I use it to set up for grabs (thinking of expanding it into a mix up with water gun cancel into drive-by bubble) but don't have a name for it.Hey- Does anybody use reverse aerial rush into b reversal water gun, and do you have a better name for it than the 360 no scope?
You can cancel your water gun into bubble? This is sorcery, and how does it work?I use it to set up for grabs (thinking of expanding it into a mix up with water gun cancel into drive-by bubble) but don't have a name for it.
Ah, you just mean that. I think i'll stick with b reversal bubble, but i can see the cancel water gun being a cool tomahawk-esque option.Water gun cancel, as in pressing R while charging.
Lucario players do this all the time since they can cancel stuff into Aura Sphere and then cancel that.
(I don't know if I'm actually technical enough to pull it off LOL--I mean you could just b-reverse bubble, but considering the spacing you'd want for b-reverse water gun, you'd probably whiff and then hurtle at your opponent in lag)
Online is great for getting your mental game down (as they said when Brawl was new, "wi-fi makes you psychic") but I'd abstain from it for a couple days before the tourney and just practice movement/comboing low-level CPUs for a little bit. Online play really makes it harder to move around. (Learned that the hard way at a Melee tournament a couple weekends ago. Don't EVER practice movement on Dolphin LOL).Thanks, and yeah it sounds like experience is a key part of the equation. I'm going to my first local tournament Saturday and I'm hoping to meet people to practice with in person. Online, though, is helpful but laggy.
I can't find the group, I've never used google plus before. Are you sure you added me?
I fully expect to get stomped, I'm not worried about it. It'll be a learning experience.Online is great for getting your mental game down (as they said when Brawl was new, "wi-fi makes you psychic") but I'd abstain from it for a couple days before the tourney and just practice movement/comboing low-level CPUs for a little bit. Online play really makes it harder to move around. (Learned that the hard way at a Melee tournament a couple weekends ago. Don't EVER practice movement on Dolphin LOL).
(And, of course, accept that you aren't going to do well at your first tournament anyway, since you'll be facing people with much more experience. Don't worry too much, just have fun!)
First off, you can cancel watergun after 15 frames of startup animation, so on frame 16. This frame has a visual cue which is the charging smoke effect from charging, it's actually the first frame of charging and also the first frame where if you were no longer holding B you would go into the firing animation which lasts 4 frames.Water gun cancel sucks, there's so many frames before you can actually cancel it, and then even more before you can act. SH water gun cancel >move isn't really a thing, I spent a while exploring it. Full hop probably has uses, but they are more telegraphed
If I understand correctly, b-reverse bubble out of shell sling has Squirtle moving backwards whilst bubbling forwards, which is a pretty strong defensive fakeout. (Unless you meant b-turnaround bubble which is much more similar to Daftatt's sequence. Yeah, I think that's what you meant. Don't mind me.) Shellsling into water gun cancel into bubble would have Squirtle bubble forwards and move forwards to follow it up offensively. Addtionally, one of the boons of the difficulty of this sequence is that it takes so long that you get the lowest possible aerial bubble, which is convenient for reasons Daftatt already mentioned.
This is so much work and is super cool but what does it actually accomplish? I just feel there are a lot of better, less technically demanding options that cover more scenarios or cover the same ones better.First off, you can cancel watergun after 15 frames of startup animation, so on frame 16. This frame has a visual cue which is the charging smoke effect from charging, it's actually the first frame of charging and also the first frame where if you were no longer holding B you would go into the firing animation which lasts 4 frames.
Slingjump: 1 Frame of Shellshift, 4 frames of jumpsquat
Watergun: 15 frames startup, 8 frames of cancel endlag
On a shorthop this leaves you a 9 frame window of being able to execute aerial inputs. Which if done within near FRAME PERFECTLY (with room for error of only 1 frame) lets you cancel a shorthop watergun into the lowest possible aerial bubble, which is a really good aerial bubble to get because you will land and be able to act very soon after the last hitbox ends (about 13 frames). I've practiced this some and IT'S really hard (20SS level stuff), but is another trick in his bag.
That input sequence looks like this.
(Out of dash left)
(frame 1)
(frame 2,3) //assume 2
(frame 3-6) //hold softly the direction you want to face for the B-turaround
(frame 7. hold 15 frames)
(frame 22 or 23) //assume 22
(frame 31)
GROUND ACTION (frame 45)
Thats some nutty tech skill.
Also you can cancel watergun charge with (Z) which I think in preferable to (R).
I actually have a couple uses for watergun cancel. To pull these off you need to do a slingjump b-turnaround watergun charge, so squirtle will be flying through the air facing forwards.
Full hop slingjump watergun cancel is best used as a threat when a spacie is offstage but high enough to recover onto stage (a good setup for this situation is mid-high percent D-throw), they will see that you're charging watergun for the edgeguard and will try to side-b instead of up-B for fear of getting soaked. Cancel while in the air and waveland backwards to hold stage control and to punish the side-B, usually with d-smash.
Short hop slingjump watergun cancel is a simple tomahawk fake. you slingjump at them from across the stage and act like you're going to soak them to create an opening. They shield, you watergun cancel then land and grab. You can also set this up with
You can always waveland out of shorthop watergun as well.
Every bag of tricks has its more favored toolsThis is so much work and is super cool but what does it actually accomplish? I just feel there are a lot of better, less technically demanding options that cover more scenarios or cover the same ones better.
This guy acting like more than possibly 10 people can even play Squirtle decentlyExcept you'll practically never be able to execute that extremely situational, frame-perfect maneuver, especially against opponents who have any idea what they're doing. This character sub fetishizes naming obscure, useless tech instead of compiling frame data and talking about actual, practical things Squirtle can do (the fact that he has the second longest wavedash in the game is completely ignored in favor of coming up with more overly complex nonsense).
Practical Squirtle discussion happens more in the Google Hangouts chat than in hereExcept you'll practically never be able to execute that extremely situational, frame-perfect maneuver, especially against opponents who have any idea what they're doing. This character sub fetishizes naming obscure, useless tech instead of compiling frame data and talking about actual, practical things Squirtle can do (the fact that he has the second longest wavedash in the game is completely ignored in favor of coming up with more overly complex nonsense).
Zwarm dont lie to themPractical Squirtle discussion happens more in the Google Hangouts chat than in here
Which is kind of silly because it means you need to join the secret club and learn the secret handshake to get that info rather than having it readily available in a forum thread, but meh.Practical Squirtle discussion happens more in the Google Hangouts chat than in here
Just go teach yourself squirtle like everyone elseWhich is kind of silly because it means you need to join the secret club and learn the secret handshake to get that info rather than having it readily available in a forum thread, but meh.
It's not a secret club, it's just easier to talk to people about stuff in real time instead of discussing it slowly on the forums.Which is kind of silly because it means you need to join the secret club and learn the secret handshake to get that info rather than having it readily available in a forum thread, but meh.
If it's not a secret club, then can I get added, please?It's not a secret club, it's just easier to talk to people about stuff in real time instead of discussing it slowly on the forums.
I dunno how to/if I'm able to add people. @ D Daftatt does that usuallyIf it's not a secret club, then can I get added, please?
slugmax.boes@gmail.com
Looks more like the "Wave Dan Landon Highlight Reel Feat. Some Others"Got featured a bunch in the hilight reel from my last weekly tournament.
I look pretty good, so I hope you guys check it out.
Scrub the kitchen Cinderelli Clean the attic Cinderelli
Your squirtle is dope manGot featured a bunch in the hilight reel from my last weekly tournament.
I look pretty good, so I hope you guys check it out.
I find it funny that you say this after you spent a week complaining that he made your fundamentals worse on facebook.Hey guys,
I'm pretty new to smashboards, but I've been maining the Squirtman for a very long time. I feel that 3.5 Squirtle made me a much better player fundamentally.