...Because that's not what they're known for. No, bosses are known for being visible in the castles. Honestly, I don't think you're reading what I actually mean here whatsoever.
If this isn't a prime example of a pot calling the kettle black, then I don't know what is. Okay, so keep in mind, this is what you said: "it didn't make sense for Dragon Quest monsters to appear on stages because of what the series is known for".
So again: The Castlevania Smash bros. stage has monsters, or bosses in this case, randomly appearing as harmless cameos. Now with a stage like this existing for bosses, why wouldn't it work for DQ enemies on a DQ stage? Especially when DQ is well known for random enemy encounters?
No, that's not what I mean. Are they known for showing up on the battlefield in Bayonetta as well? Because that's what I was confused by. I don't get the example because you didn't explain how it applies similarly in representing how the demons show up in Bayonetta itself.
Again, you could easily look this up on Youtube, but yes.
I didn't realize that a FF game, which did not set up things to come, is the same as DQ, which did. No, doesn't work that way. You can't use examples and say they apply when they blatantly don't. FF isn't being represented that way nor has random enemies show up just for the sake of it. That's not what Midgar is. What happens is monster that are Summons only get Summoned. Just like the actual series. It's only an example if you're talking about being hard faithful.
You say this isn't a proper example unless we're talking about this stage being "hard faithful", and yet you were the person saying that random enemy appearances wouldn't make sense unless there was an RNG mechanic added to it. This isn't hard. The example makes sense given the context that you think that random enemy encounters will only make sense if an RNG mechanic is included. Which means that you are arguing for this to be "hard faithful" and thus, makes this a very accurate example! FF doesn't need to be the first turn-based RPG for this to make sense! It's was faithfully a turn-based RPG using RNG before and long after the release of FF7, that's what the series was known for. The fact that none of that was ever represented shows how little it mattered when making the shift to a fighting game and that means a lot since FF is a far more popular series than DQ. Just dismissing that just because it wasn't the first is completely ridiculous.
Yeah, at this point you aren't even trying to understand the argument in any way.
Those dungeons in Dragon Quest specifically only have the Bosses visible. I feel, due to the fact that Bosses are always visible, they should be the stage hazards because they actually work that way. While saving Monsters for stuff like Spirits and AT's. The reason why is this is something very specific that the Dragon Quest series created as a design. Also, the reason your FF doesn't work is that they aren't even representing any random FF stage or game. They're explicitly representing FFVII and only one stage, Midgar, that only has monsters appear in a very specific fashion. That's exactly how I think it should be, an accurate depiction of the first few Dragon Quest games for the stage. There's not actually a lot of easy Monster choices. But if you only use the bosses, you have a very strong selection of excellent stage hazards that you would see in these kind of castles visually in your typical DQ game. The later games just aren't as well known, so it makes sense for the stage to be based upon the older more iconic games that have had a huge gaming impact.
DQ enemies are only visible during combat. So in a hypothetical DQ stage where combat is constantly happening, it would still properly represent the series if enemies to randomly appeared! Enemies still randomly appear in dungeons, as opposed to the bosses, so it would still properly represent the series if monsters randomly appeared in stages. Whether or not it's as harmless cameos! Midgar still has enemies and is easily the most iconic area in FF7. RNG mechanics are still heavily incorporated in that area (during story-related missions, of course). But the fact that it isn't featured shows that it doesn't matter here. Enemies do not need RNG mechanics to in order for random enemy appearances to represent the DQ series well. I don't think I'm the one having a hard time understanding the point here.
I never once suggested it was the most likely to happen. Which is why that's not even remotely related to my argument. You can keep comparing them to other 3rd party stages, but that's an extreme generalization that ignores the actual argument being made and frankly doesn't explain why they chose them that way. Thus? I don't see the argument as valid because it doesn't do anything to invalidate why Bosses from DQ, who are important to the series respectively, don't make good stage hazards. You haven't given an actual reasoning why it wouldn't work at all. "It doesn't because other 3rd party stages don't do it" isn't real reasoning. Following patterns for the sake of it isn't a great idea. Besides that, all those stages work differently. Some strictly use bosses. Some strictly don't use either enemies or bosses. Some don't use either. They don't share the same narrative for the 3rd party stages. The cameos they have all vary because tons of thought was put into it.
And I put tons of thoughts into why I believe bosses are a good way to represent a Dragon Quest stage for hazards. Agree to disagree, but you're still trying to dismiss the entire thing while using really poor examples of why things aren't as simple as you make it.
1. I never said you thought it was most likely to happen. "What you want vs. what's most likely to happen" meant that you're reasoning is solely based on your preference and nothing more!
2. My comparisons to other third party stages are literally to support the fact that random enemy cameos for the sake of cameos are a thing! Just like the Castlevania and Bayonetta stages! Both of which don't have cameos that attack you, despite whatever you say about how you think a cameo is done!
3. Out of the both of us, it was only ever you who said that an idea would never fit for a DQ stage. If this wasn't clear before then I will say this in a manner that can easily be understood:
I DON'T CARE ABOUT YOUR DRAGON QUEST STAGE! Remember, my first response to you was to show you that: "Yes, enemy cameos can happen for the sake of having a cameo. It IS a thing". And ever since you dragged me into this argument, my point has always been "Enemy cameo appearances can easily and properly represent the DQ series. Whether as harmless cameos or stage hazards! Other stages are representing their franchise just fine with doing that, and there is literally nothing that legitimately proves that it doesn't!"
4. As far as I'm concerned, the only thing you've actually said to me was "No, enemy cameos are stupid! That's not what DQ is about". As far as I'm concerned you said that the summons in the Midgar stage is how cameos should be done, despite the fact that you contradicted yourself before that by saying that
The Castlevania Cameos, who are just there for the sake of having cameos, properly represents the action-adventure Castlevania series to you! The same cameos that you fight as bosses in their original games! You may have put thought into why you want stage boss stage hazards, but you have not put anywhere near as much thought or consideration towards our argument.
All in all, I think I've made my point clear here. Random enemy appearances make total sense for a DQ stage. With or without an RNG mechanic, Hazard or harmless cameo, it would still properly represents the franchise.