Why don't we simply MAKE it connect? We can alter BKB and KBG guys (though I'm actually fine with leaving uair alone completely)
On the topic of things linking together...why are you guys all thinking of speedups? Upsmash would link better if the hitboxes didn't have such high BKB (and the first hitbox has a suprising amount of KBG as well). Fair would link better if the center hitbox was translated backwards a little and then extended 5-10% (it could also link better if you made a few of the other hits send the opponent slightly more forward).
For homing attack- guys, buffing damage is such a mediocre buff. The best buff (that we can do) would be to make it's hitbox bigger so that he doesn't skim over his opponent's head without hitting them as often (fixes the whole "he aims at their back and misses" thing).That or eliminating all the ending lag (the reward is still small, but now the risk is small too
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
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Infinite spring-in it's current form, the spring from the up B serves no purpose whatsoever. It doesn't even last long enough to be considered a gimik. The same would happen with a 10 second spring, or even a 20 second spring, because the spring itself is not IMMEDIATELY useful after putting it out. A permanent spring would allow Sonic to have the spring there when the situation to use it actually arises (which isn't often), as he wouldn't have to waste time setting it up again. It would also make for an interesting stage control game. Placing a spring under a platform prevents them from being able to drop through said platform. Placing it between the two platforms on PS2 or battlefield makes it harder for the opponent to reach flat ground. It has many more useful applications than you give credit for, and is a completely unexplored area of Sonic's game.
I don't expect all of these changes to get in of course, but