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i know im a slow typer <(>.<")> wasnt there when i startedHe just said the arrows part...
:3
lolllllllll you've fallen into the trapSonic approaching: I'm assuming Sonics usually approach with stuff like Spin dash and Side B (whatever its called >_>). And I've been hearing this stuff about how Sonic's weakness is Dtilt? For when Sonic approaches right? =/ Thats sorta dumb.
This would be rather akward, since Sonic is forced to approach, Toon Link shouldn't have to approach. However, I think Toon Link actually might be better off approaching than projectile spamming if his weak spot is indeed 45 degrees (see below), because Sonic will get hit by one arrow or so and continue the approach for a decent 20%. Sonics offensive feels much more natural and better than his defense, which kind of sucks. Don't go throwing out punishable move, Sonic is the king of punishment.Yess! I didn't miss it!
Sorry for taking so long with this, I forgot that I was going to post in this thread. >_<;
TL Approaching: As said before, TL's Zair is really good. Personally, I don't care about the other characters height. I Zair the same way almost every time (o it cancels when the chain is out at its maximum length). I've never had problems with short characters at all. Zair leads to stuff like grab, Nair (maybe a quick draw after), bomb throw (Toon Link can Zair with a bomb if he air dodges first. Thats why you see a lot of air dodging before Zair) and pretty much other stuff like that. It MIGHT lead to Usmash, but that usually doesn't work on better players. Other approaches TL has are: Short hop Nair-> retreat during the Nair-> quickdraw (If a TL does this, I'm pretty sure you should be able to get up to him while hes quick drawing because Sonics so fast). Run straight past you, Short Hop, Bair (this pretty much means don't drop your shield if he runs past you). Thats all that comes to mind right now.
*bad Michael Jackson impression*Sonic approaching: I'm assuming Sonics usually approach with stuff like Spin dash and Side B (whatever its called >_>). And I've been hearing this stuff about how Sonic's weakness is Dtilt? For when Sonic approaches right? =/ Thats sorta dumb. Well, most Toon Links (excluding me ^_^) don't use Dtilt much. So thats not much to worry about I guess? I'm pretty sure you can do a jump during the spin dash, so that might be a good approach? Hitting Toon Link's shield diagonally from the top is pretty much TL's weakness, so do moves that do that. Theres not much he can do about it.
I agree, QD seems awfully useless here, because of the lag you have. I'd only use it when you hit Sonic with N-air/F-air and then QD, or B-air and turnaround QD.Projectiles: Yeah, well... yeah. Three of them. Whole bunch of stuff can be done with all 3, and they can be used in combination sometimes.
Arrows: Mostly used for arrow cancels. Ex: Nair- > quick draw, Fair, Bair. bomb pull, w/e -> quickdraw. The good news is that Sonics fast enough to get close enough to punish Toon Link for these! The bad news is that you'll get hit by an arrow and take a little damage. But whats that compared to a free grab, tilt or w/e you have the time to use?
Boomerang is my most dreaded projectile. I'd just wait for it to return to TL when he has just thrown one, or just walk/run behind it. If I'd grab you and Boomerang is returning, I'll use B-throw on you :OBoomerangs: Useful for jsut having something out that can damage whoever hes up against. Doesn't really lead to anything when thrown forward (maaaaaaybe Fair if TLs lucky), but on the way back its like a little "flinch" move. Lets say TL throws a boomerang. You sidestep and run up to him and grab. The boomerang on the way back will hit you, release TL from the grab, and probably give him a free grab or move. Think of the boomerang as a Falco shooting a laser coming towards TL while they're on the same team. The boomerang takes a lot of time to throw and catch, so thats always something to punish.
Oh, and boomerangs go through like everything on the way back, including the stage.
I don't see bombs as much trouble, since Sonic will almost always be in your face. That's the problem when fighting Sonic and people discussing his matchup, they think they can always keep camping and use projectiles, but once Sonic gets one attack in, his barrage continues, and he keeps pressuring, one attack after another. He won't give you the time to pull out a bomb, or if you have one, throw it safely. You'll take the hit up in the face.Bombs: Probably the most versatile projectile, as they can be held and thrown and stuff. They have some stun and lead to some stuff blah blah blah. They can be dropped on platforms/ the stage/ and the edge pretty easily if the TL has practice with it.
I am happy to say I feel like both characters suck equally at killing. As TL kills vertical, I'd stay away from Green Greens this one or Corneria, instead go to Jungle Japes. TL's recovery isn't that cool on that stage. Sonic usually kills with F-smash yea. Don't think it's that hard to land, because you'll get quite a few of them, sometimes as punishers, sometimes just Sonic screech stops behind you, F-smash your back.Killing: TL sucks at killing. Sonic is sorta bad too. Toon Link can Bomb -> Fair or Uair if the set up is right, because bombs actually have some stun. Usmash after Zair works sometimes I suppose, although I don't do it much. Toon Link has this new thing called "invinci-bombing" When he air dodges and drops a bomb at he same time. Since the bomb has stun and Toon Link's invulnerable at the time due to the air dodge, He can use an aerial or maybe Usmash after he approaches you with one of these. This is relatively new, so I don't have much info on it.
TL kills much better vertically then he does horizontally. Keep that in mind
For Sonics killing: idk. Do what you usually do?? Maybe go to stages where its easier to kill horizontally. Sonic's Fsmash and Bair will be essential if you do so.
Yesz, we have a good post!Random stuff: TL's Dsmash gimps at slanted platforms,
What stage that Sonic would choose has slanted platforms? Actually, which stage does, other than Yoshi's Story?
DI-ing out of Sonic's Usmash usually leads to aerials from TL 9probably Dair...).
DI-ing out of U-smash usually results in being smacked to the ground, so I don't see a D-air happening O_o
Teching Sonic's Dthrow = TL Dsmash (at least thats what I do).
****, someone took Boxob seriously and knows you can teach our D-throw
This is pretty much all, since I have to go out.
I'll be glad to answer any questions and explain anything when I get back.
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That sounds....... very correct. Like that's a very good way to describe the way TLinks play (from vids I've seen at least)... I like it.Gf2tw
Sonic yes is a pressure character.
Yes he will be in your face.
But that doesn't mean Toon Link cant get you out of his face.
When Toon Link camps unless hes spamming you, hes camping "on the move" thus being called highspeed camping by me.
Okay. Thank you.lolllllllll you've fallen into the trapthose are like, the two worst misconceptions about Sonic that we Sonics have learned to hate/mock the most
But because we make fun of them so much, ppl start to think we're serious
Spindashes are quite lousy approaches, but great punishers. They're also just a need way to move around the stage and apply pressure or just to be unpredictable in general. They're the main approach you'll see by n00b Sonics, but good Sonics will just train you not to expect them (there's lots of different ways to cancel the spindash approaches, lolz), then maybe hit you with them when you don't expect them and react early.
Sonics like to run in quick + shieldgrab... or bait and punish (often with a grab). IMO.
Hope this helps.
Edit: Oh, side-B is called spin dash (SD); and we call down-B spin charge (SC).
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I'm not really sure how to respond to your post other then "ok". ^_^;;SONIC BOARDS CAN HAS SMARTNESS PILL
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lolz, not particularly. Just that we're fast enough to run in and grab ppl when they do lotsa stuff. And our grabs often set up for other stuff, which I guess is good, but nothing's guaranteed.*now knows the secret of Sonic's approach* >_>
MUHAHAHA!
Sawnik's grab must be gud den huh??
Thiiis.And again Sonic is tall enough.
[3] Vids of DIing out of Sonic's U-smash plz.[1] Sonic approaching: I'm assuming Sonics usually approach with stuff like Spin dash and Side B (whatever its called >_>). And I've been hearing this stuff about how Sonic's weakness is Dtilt? For when Sonic approaches right? =/ Thats sorta dumb. Well, most Toon Links (excluding me ^_^) don't use Dtilt much. So thats not much to worry about I guess? I'm pretty sure you can do a jump during the spin dash, so that might be a good approach? Hitting Toon Link's shield diagonally from the top is pretty much TL's weakness, so do moves that do that. Theres not much he can do about it.
...
[2] For Sonics killing: idk. Do what you usually do?? Maybe go to stages where its easier to kill horizontally. Sonic's Fsmash and Bair will be essential if you do so.
[3] DI-ing out of Sonic's Usmash usually leads to aerials from TL 9probably Dair...).
Teching Sonic's Dthrow = TL Dsmash (at least thats what I do).
I beat Anther's Sonic, after being down a stock, because OS was standing right there and said "dastrn: don't move and hit down tilt."
It worked. Sonic is garbage.
----------------OS: "No disjointed hitboxes of any kind, spam works. And there's nothing that Sonic can do, because the only things that go around it are so telegraphed that the other person can just move out of the way. Like, I literally walked up to DastrnMarco and said
'hey, you're playing Anther's Sonic and you're down a couple stocks; Hold down and just hit A alot. He's gonna jump and do a neutral B. Shield and roll. Then down-tilt again. He then beat Anther's Sonic.'"
Qftno He Doesn't. Os Is Very Knowledgeable When It Comes Down To Sonic. He Has Studied Him For Over 3 Minutes, Which Is Enough To Be Able To Generalize Sonics Whole Gameplay.
Oh yeah does anyone here have photoshop? I'm too lazy to find a pirated version but I want to change a pokemon to an A! steak sauce bottle and I need Photoshop.awesome...
(my) sonic will do a lot of standing still and walking against a tink, to try and get in between the projectilesand once he does, he has to keep up the pressure, and we will cancel a lot of approaches to attempt to make you do some thing that makes you vulnerable, we have a crap ton of follow ups off of grabs.
Hmm does Sonic have any answers for anything Toon Link can do?awesome...
(my) sonic will do a lot of standing still and walking against a tink, to try and get in between the projectilesand once he does, he has to keep up the pressure, and we will cancel a lot of approaches to attempt to make you do some thing that makes you vulnerable, we have a crap ton of follow ups off of grabs.
DairIf Toon Link is doing arrow> boomering> bomb wanting us to approach. Sonic can just run and shield the arrows. Stop or walk and power shield the boomerang, and then depending on how close Sonic has gotten: If the TL goes for it again, repeat. If he runs away, chase but be ready to shield. Either way, Sonic will quickly get in TL's face and start his pressuring.
I'm pretty sure Sonic can shield or dash away from zair before getting hit. Dair is a bad option for TL as Sonic can bair, dair and I think even upair if he's carefull as the hit box for dair only goes up to around TL's hands.
How quickly can you guys get out of dair once you hit the button? Say, if there's no bottom? Me and the TL were both just off stage last stock for us both. I'm under him too far to do anything but spring as I don't have my second jump. He dairs and I spring through it. He continues to go down and hits the spring with the dair he initiated and then continues to dair,though the speed of it is slower (like it is after TL hits as you guys know) and doesn't stop until the bottom blastline. The stage was Smashville. Also,he was just above stage level when he initiated the dair.
General idea for a situation:Sonic cant dash away before zair hits.
He can just shield it...
If we expect that though you'll be grabbed.
Not gonna happen, TL is too far away and if you stay on the ground to dash towards him you'll get grabbed.General idea for a situation:
[Toon link Z-air] > [Sonic shield]> [Sonic F-air OoS]?
hmmm that seems like a good idea.General idea for a situation:
[Toon link Z-air] > [Sonic shield]> [Sonic F-air OoS]?
Spring has invinci frames while Sonic is rising up. The example I pointed out was from a recorded friendly between me and Espy. It should be the newest vid in the Steak Cinamas thread vs Toon Link. So you can see for yourself.Dair
If we are off stage it wont end.
We will die.
If we hit your spring we will pogo thus ending the move after a few more frames begining able to recover before getting close to the bottom really.
And if you spring under Toon Links dair start up you'll be spiked.
:\
You might still survive though.
Sonic cant dash away before zair hits.
He can just shield it...
If we expect that though you'll be grabbed.
Dashing or walking through Toon Links Projectile Spam isn't an easy powershield here and powershield there.
By the time you begin to breech the barrier a smart Toon Link would a) have reset the senario or b) not do something so risky and try to spam a sonic.
But its still possible to shield through it.
Nah, I'll just pretend grab is all there is.But just keep in mind he has other choices from a Z-air landing .. lol
Hmmm I understand.Spring has invinci frames while Sonic is rising up. The example I pointed out was from a recorded friendly between me and Espy. It should be the newest vid in the Steak Cinamas thread vs Toon Link. So you can see for yourself.It happens at the very end of it.
I wasn't sure if Sonic could run away from zair or not. But I'm fairly certain he can he can shield the zair and still avoid the grab.