I just wanted to point out that by simply attempting the earlier "habits" the last is a given.
I would prefer a change to simply "Emotional Control."
Nice way of seeing it, but a strong mindset does fit into emotional control, for your post, I might put Strong Mindset / Emotional Control...
Hey since this has been brought into light, I was going to say that since the "Mindset" aspect is just as objective, and just as subject to variability from person to person like the other aspects, you should change "Strong Mindset" to just "Mindset". After all, you didn't specify a sort of "goal" like that for the other aspects (by the title). As for including "Emotional Control", mindset includes mental/emotional control, so that might be kind of redundant if you breakdown 'mindsets' even more. Though if not I still don't think it matters if it's titled "Mindset / Emotional Control" rather than just "Mindset", either way would work. Since even though emotional control is a subcategory of mindset, it's one of the larger ones, and is pretty impotant. But again, if it's broken down more later, it'd probably be unnecessary.
Hey btw Lunin, I saw you at the NCB, and I watched some of your fights. I had also already read this thread before the biweekly... It would've been great to talk to you about strategy, but I guess that wasn't as much a time to talk about plans and styles as it was to
use them since it was a tournament (you don't usually tell the enemy general your strategies
during a battle!) lol! Eh, but maybe next time anyways, I think me and Nintendoking will probably both be bringing extra cubes, so it'll be easier to get in more freindlies & extra time.
i think raserucort is pretty entertaining. i also think this may have been touched on before, but all the stuff that Lunin has explained comes second-nature to "good" people. the good/experienced smashers have been doing this ish for so long, that they can do it without focusing as hard on it, making it more consistent and more effective. just like everything, it must be practiced and experienced, for mastery.
... thinking is a major part of playing competitively, that thing i don't agree with is eliminating possibilities that the opponent will do... so trying to say "ok, he's gona do one of X ammount of things" isn't practical... and will most likely get you killed..
im gonna have to agree thats so much thought for some very self thought muscle memory things its a great post for more non experienced people but i think alot of the things you talk about are already known by with out even thinking about it (if that makes sense) anyways i love that Signature Dance Bobby Dance
No offense to the people I quoted (they're just a few examples), but there are of course a lot of people out there who don't seem to understand what this is exactly... It's not meant to be a theory, or substitute for experience & instinct. And it's not really supposed to try to tell you how your brain
should be working, or give you knowledge on how to make it work to smash better (there's a better explanation in the next paragraph,
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). Rather, it's a breakdown & classifying of the thoughts(both the concious and subconcious) that go on in your head for a fight. It serves as a model/template (sort of a layout) to the knowledge in question here (the habits/aspects of these thoughts.) (and also, this shows all the parts involved). It's more about the fact that there's a model for it all, rather than the info itself.
Try to understand, that list of aspects(the 1-7 list of aspects on the first page) collectively, and Mindgames are ONE IN THE SAME (which LunIn even already said in the initial post!). These are things your brain deals with during a fight subconsciously, and sometimes consciously also if you're more into the strategy side of fights. But for the most part, these things are dealing with a subconcious level of thought processes, and LunIn is not saying that smashers think about these things on an aware level, and he's not talking about trying to bring these things into the concious realm. It's a breakdown and examination of mindgames.. So you can study it
outside (for the most part) of fighting.
Appearently some people out there think there is "too much thought" in this or it's "overanalytical". That seems rediculous to me. Nothing is "overanalytical" unless the new information gained of it does not help to sate some need, want, or curiousity. In other words, just because
some ppl (like in this case: smashers who don't -or don't want to- have an understanding of mindgames or a deep understanding in general) aren't interested in some kind of information or don't need/want to think about applying it, that doesn't mean others don't want it or aren't interesed in it.
First off, this is an excellent addition to the smash community, because otherwise I haven't seen much in the community about analysis of mindgames. Which is kind of crazy since it's one of the largest determining factors in competitive smash. Now with this archetype, there is something tangible to work off of, to expand upon, to improve on, and basically just add to the analysis/knowledge of competitive smash. And secondly, this is great because it of course helps to improve your game as you think about these things when you DO have the time, like
before/after a match or at
pauses during a match.
This is also great because, in general, being able to reflect on a comprehensive model of your mindgames allows you think "ok, now exactly WHERE
within my mindgames needs attention?". Also, evaluating where your focuses or strenths lie throughout these aspects can even pinpoint and show just what style you use.
Having
defined aspects to the feild of mindgames makes it much easier to conceptualize and recognize/understand the field. Allowing you to concentrate on precise points, without having you mind bogged down by the task of visualizing everything at once or from trying to keep everything in perspective. I beleive this refined focus allows for even greater potential than if this had not been the case. You can
much more
accurately and concisely recognize and understand what your habits are, figure out better practices or techniques, and then AUGMENT & IMPROVE, AND/OR CREATE/DROP subconciuos methods & processes -HABITS- for smash.