LunInSpectra
Smash Lord
Here are the rules I've followed:
->Play everyone better than myself as much as possible
->Create the best reactions
->Analyze as much situations beforehand and Determine the best options (know what to do all the time)
->Keep an open mind
->Do not think. Feel. (An acknowledgment to mind games)
->Be in complete control of my character
I had much more, but these are the most important to me.
->Play everyone better than myself as much as possible
->Create the best reactions
->Analyze as much situations beforehand and Determine the best options (know what to do all the time)
->Keep an open mind
->Do not think. Feel. (An acknowledgment to mind games)
->Be in complete control of my character
I had much more, but these are the most important to me.
7 Habits Of A Professional Smasher
By Luninspectra
All Top Playing Smashers Possess A Strong And Varied Collection Of Habits Which Give Them The Upper Advantage Against High-placing Competitors. Now I Am Not Talking About Physical Habits Such As L-cancelling Or Accuracy, I Am Talking About Mental Habits. Mental Habits Have A Strong Effect On High-competition And A tremendous Effect On Middle-level-competition (the Effects Are Emphasized More As Competition-levels Are Decreased). A Lot Of Us Wonder What The Mental Habits Are As A Minority Of Us Keep It A Secret Or Doesn’t Even Acknowledge It. I Have Derived 7 Major Mental Habits And Mindsets You Should Focus On:
1) Prediction
2) Case Constructions
3) Spontaneity
4) Dynamic Reactions
5) Patience
6) Unpredictability / Conditioning
7) Strong Mindset / Emotional Control
Now You Might Be Thinking, "what About Mindgames?". Ultimately, A Mental Construction Of What-to-do-next Is A Mindgame. These Are All Mental Habits, Or Mind Games.
note:
These Are Habits! Habits! Habits!
When You Take A Piss Do You Think About Washing Your Hands After Or Do You Just Do It?
what Is A Professional Smasher
did You Ever Ask Yourself, "what Is A Rich Man"? How About, "what Is A Smart Girl"? They All Seem To Be Based On A Matter Of Opinion. Now When It Comes To The Top Levels, You May See "bill Gates" As The Richest Man In The World, But What If You Didn't Know Bill Gates? What If You Only Knew Your Rich Uncle?
Due To "professional" Being Based On Opinion, A Professional Player Can Be Someone Who Resides Only In Your Imagination Instead Of It Just Being Ken Or Isai. If You Can Imagine Someone Having $100 Billion (more Than Bill Gates), Then You Can Make That Your Image Of A Rich Person.
A Professional Smasher Is In Your Imagination; The Best You Can Ever Be Relies On Your Imagination.
so What Good Can It Do Me?
Personally, I Find The Mental Game Unquestionably The Major Factor Of Your Level-of-play. My Technical Skill Has Brought Me Only So Far Compared To Those Who Took Their Time Unraveling The Mysteries Of Strategic Playing. If You Are Located In Norcal, And You Played Aznspikes, You Will Understand. Aznspikes Is A Very Unflashy Player, But He Always Manages To Get The Win As Opposed To My Drillshine & Repeat Which Isn't Nearly As Effective As Him.
Technical Skill Does Get You Quite Far, But If You Have A Strong Desire Or Undying Obsession To Increase Your Odds Of Winning, You Must Pursue The Road Of Mental-awareness. If You Do Not Believe Me Just Download Anyone Of The Lunin Vs Irish/silentspectre/isai/nick Matches.
your Mental Habits Can Either Make You Or Break You. Fortunately, We Are Not Robots; All Of Us Possess Some Form Of A Mental-plan. But The Level And Sophistication Of Which You Focus On Your Mental-game, Is The Sole Factor Of How It Can Do You Any Good.
Note:
rey Will Always Be Fox
jeff Will Always Be Falcon
prediction
Throughout The Game You Must Be On A Constant Test & Apply Basis, Or Prediction & Action. I Call It Tests, To See Which Action The Opponent Will Take, And Action, So You Can Exploit It. Lets Take A Look At A Simple Prediction:
rey Runs Up To jeff After jeff Comes Down With A Missed Nair
When jeff Is On The Floor, rey Waits In Front Of Him
jeff Dodges
rey Grabs
--at This Point, jeff Will Know That rey Is Waiting For A Grab—
rey Runs Up To jeff Again After A Missed Nair
jeff Grabs As rey Waits
It Takes Some Memory To Handle Predictions. There Will Be A Lot Of Aspects To Predict Too. To Test, You Will Need To Work On Your Case Constructions.
case Constructions
The Amount Of Case Constructions You Have Determines The Ability You Have To Play Against New Players Comfortably. You Construct Cases To Mentally Minimize The Possible Actions Your Opponent Can Take. Here’s An Example:
rey Double-jumps As jeff Is Standing There
jeff Knows That rey Can Only:
1) Come Down With An Aerial
2) Firefox Or Illusion To Another Part Of The Stage
3) Waveland
4) Land
5) Airdodge
jeff Will Now Be A Statistician And Remember What rey Did When He Double-jumped. (you Don’t Actually Have To Use A Log Or Count…but If You Can That Will Be Amazing). Mostly At This Point, You Should Remember The Primary Action rey Will Take (coming Down With An Aerial), And The Secondary Action (wavelanding). You Can Then Minimize It Even More, Because rey Will Either Come Down With An Aerial Or Waveland. What Move Counters Both Of Them? Possibly The Raptor (falcon’s Forward+b).
Apply The Best Move For The Situation Or Use It By Chance/prediction. I Minimized The Actions To 2, Which Means The Lowest Chance You Have To Get Him Is 50% (assuming You Do The Right Moves). It Would Just Be A Little Hard, If rey Did An Airdodge To Avoid The Raptor Or Knee, Because He Never Did That At All In The Match Until Then.
spontaneity
Everything Has To Seem As If It Were Out Of Nowhere. Being Spontaneous Is Actually A Subcategory Of Being Unpredictable. You Have To Feel When Your Opponent Will Least Expect A Move, Then Do It. Not All Of The Time It Has To Go By Statistics, For If You Feel It Is Correct To Do Something, Do It. Right When You Expect Your Opponent To Catch On, You Change. In Yet Another Example:
rey Always Dodges When jeff Runs Up With A Grab
jeff After Getting Usmashed 5 Times After Falling For The Dodge, He Backs Up And Waits A Bit, Or Changes His Style. (any Change In Movement, Pauses, Or Style Usually Indicates An Acknowledgement)
rey Notices The Change
jeff Runs Up And Expects A Dodge
rey Grabs
Be Spontaneous, Look For Changes In Your Opponent. Although Looking For Changes Doesn’t Always Work (top-level Pros Like Ken). You Can Use It Quite A Bit On Medium & High Level Players (noobs Seem To Be Spontaneous A Lot…and They Get A Little Farther Than You Expect Quite A Bit For Their Low-skill Level If You Didn’t Notice Or Experience It). To Be Spontaneous, You Need A Case Construction Of Your Own Possible Actions, Or Dynamic Reactions.
dynamic Reactions & Movement
You Can’t Always Do The Same Thing Every Time. So You Can Switch It Up By Knowing Your Options. Changing Your Style From Offensive To Defensive Is Dynamic. Fsmashing Instead Of Dsmashing Is Dynamic. When You Are Dynamic, Your Opponent Has To Worry About More Cases (nice Word). If You Overload Your Opponent Just Enough, You Can Have The Upper Advantage By A…landslide. You Can Only Think About So Much During A Match, And If You’re Fighting A Mid-level Competition Guy And He Has To Worry About His L-cancels, It Will Be Worse Than A Murder.
patience
Every High Player Has Patience. Being Patient Isn’t Being Defensive; Being Defensive Is A Style And Not An Aspect. You Can Be Offensive And Patient, For Example:
jeff Knows rey Will Double Jump Soon In The Match So jeff Can Finish It Off With A Knee
jeff Pressures rey With Nairs & Grabs
rey Double Jumps
jeff Knees
Pick One Of Your Opponents Vulnerabilities (double Jumping), And Exploit It. Not Everything Has To Be A Rush. Nothing Should Be A Rush Unless You Play The Stupid-offensive Style.
unpredictability / Conditioning
Unpredictability Is The Combination Of Spontaneity And Dynamic Reactions & Movement. It Is The Mystery Of "what Is Coming". Anything That You Do That Works In Your Favor And Is Unexpected By The Opponent Adds To The Overall Unpredictability.
I Found That Trusting Your Intuition Is A Risky Move, But It Also Has A High Potential Outcome. If You Believe Something Will Be Unpredictable, Do It.
If You Want To Be Unpredictable, Focus On What The Opponent Is Expecting, And Exploit It. It's Simple As It Is, But It's Not Easily Applied Unless Consciously Done (for Me Personally, And I'm Sure There Are A Lot Of People Like Me).
I Believe Conditioning Another Player Is The Greatest Skill One Can Attain Throughout Competitive Game Play. Have You Ever Watched Ken Manipulate Someone? The Subtle Conditioning He Does To Many Players Bewilders Even Some Of The High Level Competitors How He Can Own Someone By A Large Margin Compared To Other Players That Own The Same Person.
Did You Ever Play The Game Rocks/paper/scissors? If I Play You In 4 Games Total, I Believe I Can Condition You At Least Once. This Will Be Done As If I’m Playing Someone Who Is Competitive & Knowledge. Here Is An Example:
I Pick Rock, You Pick Scissors <-- Random, Just For Test
I Pick Rock, You Pick Rock <-- You Believe I Am Guessing, But Have A Feeling I’m Going To Do Rock Again
I Pick Rock, You Pick Paper <-- You Predicted Me And Now You Believe I’m Going To Change Up
I Pick Rock, You Pick Scissors <-- Even After Failure I Use It
strong Mindset / Emotional Control
"all You Have To Do Is Not Get Hit"
--isai
I Dwelled Upon His Advice Long Enough To Come To The Conclusion:
"the Best You Can Ever Do Is Choose The Best Path. Pick Something To Do With The Greatest Turnout And The Lowest Risk."
Before I Got Isai's Advice, I Adopted The Frustrate & Intimidate Mindset. I Would Often Chaingrab --> Reverse Blaster With Fox Against Fox. I'd Run Away As Often As Possible, Taking Advantage Of The Blaster. The More You 'play-up' On Your Opponents Emotions And Limits, The More Of An Advantage You Have. A Frustrated Player Doesn't Play As Well As A Calm Player (a Majority Of The Time).
chunking
Everybody Has To Chunk What They Are Doing. A Lot Of People Responding To This Thread Are Basically Saying:
"we Don't Have Time To Consciously Think Lunin! I Mean, I Have To Move My Thumb Approximately 2 Centimeters Up My Controller, Left One Centimeter According To My Index Finger, Send A Signal To My Finger To Press Down, Send A Signal To Lift Up, Move Back Down 2 Centi--"
If You Read What I Say At The End Of My Article, It Will Say You Must Not Worry About Your Technical Skill. Crystallize It, Have The Ability To Not Second Guess The Ability Of Your Technical Skill.
Once That Has Been Achieved, You Can Chunk. Chunk Information! How Do You Do This? Well Lets See:
My Opponent Is Always Coming In At Me With C. Falcon's Nair (shorthopped).
I'm A Fox At Fd. What I Can Do Is Full Hop --> Drill Because His Nair Has No Vertical Attack.
That's Chunking. Assessing What He Does, Looking For A Weakness, Determining The Best Thing To Do, And Having It Practically Automated By Your Fingers To Do It. Everybody Already Has The Ability To Chunk.....but At What Level No One Knows But Themself.
---my Own Thoughts---
.:a Lot Of The Professional Players Have Extremely Accurate Spacing. For Example, Ken Would Fair You From A Distance So That Even If He Jacked Up You Wouldn't Be Able To Shield Grab Him.
.ros Mastered Movement Before Mindgames.
.:when Playing Smash, Think Of And Do The Best Thing You Can Within Your Own Capacity.
.:extremitize (haha) Any Aspect You Play Up. Be The Most Patient Player, The Most Defensive/aggressive. But Make Sure It Is Done To Your Advantage!
.:before You Can Reach Optimal Strategic Playing, You Must Not Worry About Your Technical Skill At All. Tech Skill Must Be Crystallized So That It Is Almost Perfect. (to Avoid Arguments, I'll Say, "within Your Own Capacity").
.:if You Want The Best, You Must Give The Best.