AlMoStLeGeNdArY
Smash Hero
Double amount of stages to add worse stages and make me fight on a stage that is crapp? Thanks I appreciate that. As for fighting IC on FD i've never done that before so I really wouldn't know I'd strike the stage then ban. I've seen IC's lose on FD though it's by no way an auto win for them.What about fighting ICs on FD? That's a pretty blatant disadvantage.
Guess what? In the 9-starter system, we have DOUBLE the amount of strikes. USE THEM!
Depending on the MU I can not start on a stage that will be fair for me and not influence the MU. Since a lot of MU's are stage dependent increasing the likely hood of me not going to a stage that would least influence the MU is silly.Except you are ignoring the context of the argument entirely.
This is in regards to stage striking.
You remove stages you're bad on.
He removes stages he is bad on.
You eventually reach a stage that is as close to "neutral" as you can get.
Where neither character gets boosted or suffers a disadvantage.
Now of course it is impossible to be completely neutral, but the attempt is to adhere to it as closely as possible.
Not start off on a stage you like.
Your argument goes both ways.
How is Frigate bad for Peach?
Or Delfino for Sonic?
I don't see how peach can recover on that right side. Her Up B lags and there's no ledge. A simply error can lead to her death like air dodging past the plat form.
I don't know if Frigate is good or bad for sonic. He's one of the few characters that I know very little about I just know that sonic is bad and sonic mains should feel bad for playing him.