ShadowLink84
Smash Hero
Nothing to discuss, I agree completely.Also, to bring it up again and stay remotely on topic: Frigate Orpheon should replace Delphino as the 9th starter. Less janky.
Discuss.
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Nothing to discuss, I agree completely.Also, to bring it up again and stay remotely on topic: Frigate Orpheon should replace Delphino as the 9th starter. Less janky.
Discuss.
Well that's no fun, someone should disagree so I can destroy them for it.Nothing to discuss, I agree completely.
i hope this is jokes*twitch*
Hurk---gahhah
*dies*
I really wish there was a way to revoke posting rights upon proof of the poster's idiocy.
T-BLOCK, GET ON THIS.
Also, to bring it up again and stay remotely on topic: Frigate Orpheon should replace Delphino as the 9th starter. Less janky.
Discuss.
I don't believe you're allowed to bring your own TV to the venue.What's the opposition to people bringing in as many CRTs as possible to be used in the tournaments? Eg: If there are 8 CRTs, they will be used in Round of 16 and up.
Why not?I don't believe you're allowed to bring your own TV to the venue.
I don't see how you can be a Marth main and advocate one of his worst stages as a starter.*twitch*
Hurk---gahhah
*dies*
I really wish there was a way to revoke posting rights upon proof of the poster's idiocy.
T-BLOCK, GET ON THIS.
Also, to bring it up again and stay remotely on topic: Frigate Orpheon should replace Delphino as the 9th starter. Less janky.
Discuss.
The main reason to use 9 over 7 is because the extra two options mean two extra strikes.i agree as well.
I also guess I agree with 9 stage starter over 7 (either's fine IMO) but I still want to know what specifically makes it better. If it's making match-ups start on a more "neutral" stage for the match-up, I get that, but some people have said it makes some characters in mid-low tier better starting out and I don't see how that's the case. If it is, someone please name specific characters. And if that's not even the argument then whatever lol.
I honestly don't remember the reason for it.Why not?
10 Why nots.
Easy, I am not biased towards my characterI don't see how you can be a Marth main and advocate one of his worst stages as a starter.
Please don't, your arguments just devolve to you crying.@ SL I'd respond but I don't want to get into.
But if you have trouble finding the gspot I feel bad for you son.
I advocate it because I'm NOT BIASED TOWARDS MY CHARACTER.I don't see how you can be a Marth main and advocate one of his worst stages as a starter.
@ SL I'd respond but I don't want to get into. But if you have trouble finding the gspot I feel bad for you son.
When compared to Frigate Orpheon, it becomes clear that the water, multiple walk-offs, constantly changing blastzones, walls, and other stage hazards are FAR more intrusive than the flip and the ledge.Raziek said:Frigate Orpheon
This stage is one that gets an unusually bad rap, considering how neutral it is in the long run.
First issue: FD Lip Syndrome. Won't explain it again.
The second, and largest issue is the lack of a recoverable platform on the right side of the first transition. This is an interesting element of strategy that is what I feel makes this stage shine as a starter with definitive counter-pick elements.
This type of mechanic is one we have tradtionally dealt with in the past, in this case, from melee. Mute City was a legal counterpick, and it had an edge that displayed the same characteristics. The obvious solution, is to play on the left side of the stage if you wish to avoid the hazard, on the right if you try to use it.
Characters with tether recoveries, like Ivy and ZSS, can strike the stage. This is the whole point of having more strikes. Because they do, they can strike it and still be able to defend themselves from other counterpicks.
Then comes the flip. This one is really a no-brainer. The stage sets off a loud siren, and gives you a few seconds warning to deal with the flip. If you jump towards the center of the stage, you will never die to this. Much like the halberd hazards, you can play either offensively or defensively, to take advantage of the transitions.
The second transition of the stage is incredibly neutral. No flaws whatsoever in the general structure, and the pop-in platforms are much like the platform on Yoshi's Island. You can't always count on it, but it will occasionally save you. In addition, fighting on the platform is yet another offense/defense option. Not a reason to ban it.
This considered, I don't really understand why Frigate has the reputation it does, and it should be accepted in both the 7 and 9 starter sets.
Edit: hah, I forgot you mained Marth as well SL. *highfive for not bias*Raziek said:Characters with tether recoveries, like Ivy and ZSS, can strike the stage. This is the whole point of having more strikes. Because they do, they can strike it and still be able to defend themselves from other counterpicks.
What if people bring in the CRTs if they sign waiver forms or something saying that they take full responsibility for it?@ Puu They'd most likely need to be safety tagged, plus there's insurance issues (if it gets stolen/damaged/someone electrocutes themselves with it somehow)
It's a lot easier to say 'Just use ours'
You'll have to take it up with them. I'm just saying the likely reason to say no.What if people bring in the CRTs if they sign waiver forms or something saying that they take full responsibility for it?
I think the extra price of having to get safety tags or something would definitely be far less than the price of HD TVs.
I honestly don't remember the reason for it.
MLG doesn't allow you to bring in your own TV.
Edit: Marc knew apparently.
Easy, I am not biased towards my character
Please don't, your arguments just devolve to you crying.
*rolls up sleeves*
The G spot is actually in the front wall of the ******. It is spongy in feeling and varies in size and location for women.
Now the thin g is, the G spot is not some magic button. The clitoris is actually the magic button because of its sensitivity. The G-spot can either invoke a powerful orgasm in women, or it may just make them feel like peeing.
Furthermore, knowledge in regards to the G-spot isn't all too common, so dont try to be smart gigolo. ~_^
I advocate it because I'm NOT BIASED TOWARDS MY CHARACTER.
Holy crap, imagine that.
Anyway, here's my brief outline on Orpheon's issues, copypastad from my topic in stage discussion.
When compared to Frigate Orpheon, it becomes clear that the water, multiple walk-offs, constantly changing blastzones, walls, and other stage hazards are FAR more intrusive than the flip and the ledge.
inb4ZSS/PT/Tethercharacters
Edit: hah, I forgot you mained Marth as well SL. *highfive for not bias*
are you telling me to form my opinion solely on what glen beck says then look at all other opinions after with a biased view?Glenn Beck doesn't tell me how to think. I just like listening to him because a lot of the things he says are true. Not to say I take his word as law however, I think he's a good source to listen to about politics. Watch him them form your opinion then read a book.
So now universal health care isn't a socialist practice....I see thanks for clearing that up.
I don't even understand what you're asking here. I recommend the stage because it is better than the alternatives, and does not heavily polarize the starter list in any way, since it isn't adding yet another flat/plat stage.Where is the fair play at? If it's a starter and the stage adversely effect my character then why should it even be a starter?
Well if the starter are supposed to promote fair play how does a stage like Frigate promote fair player where the lack of a ledge on the right side cripples a lot of character.I don't even understand what you're asking here. I recommend the stage because it is better than the alternatives, and does not heavily polarize the starter list in any way, since it isn't adding yet another flat/plat stage.
How could you possibly not understand that we recommend it based on the stage list, not our own character bias?
That would be an issue if there were no stage strikes available.Well if the starter are supposed to promote fair play how does a stage like Frigate promote fair player where the lack of a ledge on the right side cripples a lot of character.
Now that I've seen the light, I can understand why this point is wrong.Well if the starter are supposed to promote fair play how does a stage like Frigate promote fair player where the lack of a ledge on the right side cripples a lot of character.
yes but those characters can strike that stage, with DI you should never really be recovering into it from under the platform you should be landing on it.That's debatable. I think I like Delfino better than Frigate.
Lack of edge hurts a lot of characters.
Apparently you didn't read my post closely enough, so I'll repost the relevant information.Well if the starter are supposed to promote fair play how does a stage like Frigate promote fair player where the lack of a ledge on the right side cripples a lot of character.
Furthermore, crippling tether recoveries (which isn't even that true) is no worse than crippling anyone who isn't Dedede or MK (In Delfino's case), right?Raziek said:The second, and largest issue is the lack of a recoverable platform on the right side of the first transition. This is an interesting element of strategy that is what I feel makes this stage shine as a starter with definitive counter-pick elements.
This type of mechanic is one we have tradtionally dealt with in the past, in this case, from melee. Mute City was a legal counterpick, and it had an edge that displayed the same characteristics. The obvious solution, is to play on the left side of the stage if you wish to avoid the hazard, on the right if you try to use it.
Characters with tether recoveries, like Ivy and ZSS, can strike the stage. This is the whole point of having more strikes. Because they do, they can strike it and still be able to defend themselves from other counterpicks.
I think I've only ever claimed that it makes the first game fairer. My earlier post contains pretty much every reason I have for more starters.i agree as well.
I also guess I agree with 9 stage starter over 7 (either's fine IMO) but I still want to know what specifically makes it better. If it's making match-ups start on a more "neutral" stage for the match-up, I get that, but some people have said it makes some characters in mid-low tier better starting out and I don't see how that's the case. If it is, someone please name specific characters. And if that's not even the argument then whatever lol.
It becomes clear? How so? I thought it wasn't about intrusiveness, but about fairness? I think you're underestimating how much the ledge actually affects some characters.When compared to Frigate Orpheon, it becomes clear that the water, multiple walk-offs, constantly changing blastzones, walls, and other stage hazards are FAR more intrusive than the flip and the ledge.
inb4ZSS/PT/Tethercharacters
As I've said at least twice before, you have to look at these stages within the context of stage striking. Please reply to this sentence so I know you actually read it -_-Where is the fair play at? If it's a starter and the stage adversely effect my character then why should it even be a starter?
Are you saying that there exist stages that no character will ever want to strike anytime?If I'm forced to strike this stage it can still put me on a stage that I would not want to be on. So what's the point of adding more stages when it doesn't promote fair play.
I'm suggesting that there are stages I would like to avoid depending on the MU and adding a terrible stages messes up my striking capabilities.Are you saying that there exist stages that no character will ever want to strike anytime?
If so, I think ALL matches should be played on those stages. Screw the strike system.
The same can be said about any stage, with tons of characters.I'm suggesting that there are stages I would like to avoid depending on the MU and adding a terrible stages messes up my striking capabilities.
The stage isn't just disadvantage to Marth though. There's a difference between my opponent have a stage that is good for him and a stage that blantly puts my character to a disadvantage. I only used Marth as a precursor because I saw the Marth Icon at the bottom of the dudes name.You look at the act of adding a specific stage, Frigate Orpheon, and it's effect on a specific character, Marth, and claim that it invalidates the entire concept?
What if with five stages you were in a matchup where your opponent had three favourable stages and you only had one, with the last one being neutral? You'd be forced to a stage that favours your opponent.
What if you add two stages that are favourable to you? Then you end up on the neutral stage.
fairPlay++;
How is battle field for peach ?The same can be said about any stage, with tons of characters.
Just becuase you in particular don't want the stage there, doesn't mean that it should be gone from the stagelist. The stagelist can't be catered to the ones which you want to avoid.
What if a (oh, I don't know) Ganondorf main came in here and said that certain stages in this list are bad for him and he wants to have FD removed because it sucks for him (I don't know if it is, but that's not the point). Should we just cater to that?
I suppose I phrased it slightly incorrectly. When I constructed my stage listed, I considered both intrusiveness and fairness when I made my choices.It becomes clear? How so? I thought it wasn't about intrusiveness, but about fairness? I think you're underestimating how much the ledge actually affects some characters.
As I've said at least twice before, you have to look at these stages within the context of stage striking. Please reply to this sentence so I know you actually read it -_-
I have no idea. Why?How is battle field for peach ?
What about fighting ICs on FD? That's a pretty blatant disadvantage.The stage isn't just disadvantage to Marth though. There's a difference between my opponent have a stage that is good for him and a stage that blantly puts my character to a disadvantage. I only used Marth as a precursor because I saw the Marth Icon at the bottom of the dudes name.
Except you are ignoring the context of the argument entirely.The stage isn't just disadvantage to Marth though. There's a difference between my opponent have a stage that is good for him and a stage that blantly puts my character to a disadvantage. I only used Marth as a precursor because I saw the Marth Icon at the bottom of the dudes name.
Your argument goes both ways.How is battle field for peach ?
FD is GW's worst stage. YI is one of Lucas' worst stages.The stage isn't just disadvantage to Marth though. There's a difference between my opponent have a stage that is good for him and a stage that blantly puts my character to a disadvantage. I only used Marth as a precursor because I saw the Marth Icon at the bottom of the dudes name.
Understandably so, but I'd like to once again point out that striking Frigate is a strike that removes a stage you are bad on, but striking Delfino is used because your opponent is too GOOD on it.FD is GW's worst stage. YI is one of Lucas' worst stages.
Raziek, I wasn't just talking about tether characters. Marth, CF, Link, and more are really hurt by the lack of ledge too. Since it disadvantages more characters than Delfino gives heavy advantage too, it's harder to use the just-strike-it argument. But you may be right about Frigate being a better starter... I'm not all that against it; just trying to represent the other side.
Thanks for the support, obvious ZSS main.Most tether recoveries do fine on Frigate and snicker to themselves when it is CP'd. Recovering low on Frigate is difficult for almost anyone, tethers aren't especially bad there.
Frigate is one of the game's more reasonably neutral stages.