fide
Smash Rookie
yupieeeeeeeeeee
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It's difficult, but it's possible... It's possible to outcamp anyone in brawl, the one with the most nerve to camp more wins xPtheres no such thing as outcamping olimar with snake, its a myth
Cook grenades well, and utilt/ftilt > most everythingWhat do i need to watch out for on good peach players? Also what moves are best to use against her? I went to a tournament yesterday and i had never played a good peach before, so i got beat.
Rainbow Cruise.how would i beat an olimar that throws pikmin all the time and if u get close he'll pivot grab or dsmash?
i tried spacing with ftilt and camping with nades but it wasnt enough and the matchup was just too hard.
he banned frigate from me....wat was a stage that i couldve used agaisnt him?
Yes, if you are a certain height off the ground before you plant, it will cancel, click, then no C4... (hard to reproduce, but it does happen occasionally)is there a way to cancel snake's c4?
sometimes ill hear a clicking sound when i go to plant one, but one wont appear
Thunder brought up something to me on AIM earlier.
Grenade grabbing - Holding B and pressing Z (yah, most of us know about this... if not all)
BUT did you know (according to him, and its what it looks like in the video example he provided to me)
1. You can walk back and forward and grab, giving a slight boost to the grab range - or a nice setup for a grab > boom (grenade blowing up)
2. You can grab MK out of his dash grab. Something our dash grab cannot easily do, same with our STANDING grab.
3. It's "whiffed" frames is the SAME as a standing grab - so it has LESS LAG then a dash grab, but MORE RANGE.
4. If you do whiff it, you are harder to punish because you have a grenade near you!
5. I never knew about this <_< did any of you?
If you really want to win against an olimar that spams pikmin play with falco. Falco's spin and reflector pwn olimars. The spin won't let the thrown pikmin attack you and reflector will send them back. And EDGEHOG at right time so you won't get hit by the power one.how would i beat an olimar that throws pikmin all the time and if u get close he'll pivot grab or dsmash?
i tried spacing with ftilt and camping with nades but it wasnt enough and the matchup was just too hard.
he banned frigate from me....wat was a stage that i couldve used agaisnt him?
Yeah...duh holmes....Negatives also include people just hitting you when they see you do it. D3s here in MI will grab me if they see me moving with a nade. MKs will just dsmash me if they see me moving in as well.
Nade to grab works, but once the opponent sees it or knows how to counter it, it becomes a situational mixup to use here and there. IMO of course.
I would like to know this too. I read how to do it once but never understood... sometimes i do it on accidentnoob question:
How do you b reverse grenades? I never took the time to learn and now I wanna >:/
noob question:
How do you b reverse grenades? I never took the time to learn and now I wanna >:/
Okay. I think this has been answered several times in this topic, but I'll explain it again. Pretty much, whenever you jump/double jump in a direction or fall in a direction, you want to press B and then tap the opposite direction on the C-stick immediately after pressing B. You can do this for any B move, with their respective button inputs. It isn't hard to master. Just go into training mode and mess around with it.I would like to know this too. I read how to do it once but never understood... sometimes i do it on accident
What is buffering exactly?Sometimes when Pikachu Fthrow CGs me to the end of the stage at a low percent, I'm able to pull nades between throws, but sometimes the nades just don't come out. Am I mistiming them when they don't come out, or can Pikachu buffer a running grab to prevent Snake from pulling a nade?
If I'm correct QCDI is only used while being hit (not mid-flight)I posted this on the Allisbrawl sister site, but it's just too inactive to get a response.
NOTE: I have read the DI thread and multiple DI thread for Snake and in General. I just need some clarification please.
So in terms of QCDI, we are supposed to move the analogue stick in a QC motion perpendicular to our trajectory ONLY during the hitstun or moment of smash? To clarify, if Fox Fsmashes snake to the right dead zone, during that initial moment we move the stick in a 789 movement (street fighter terms ; regular terms would be northwest to northeast)? This would add 3 vertical vectors to the trajectory to hopefully change the path to the northeast blast zone?
That would at the moment we are smashed. Afterwards, we would DI towards the northeast corner blast zone and momentum cancel with either an airdodge and jump or bair and jump?
Also, another thing I was confused about was SDI. I get that it's similar to QCDI (right?), but I just have a small question about the actual mechanism. So taking the example above, if you hit left on the c-stick, you'd slightly "teleport" to the left a LITTLE bit? That's the impression I got from the link.
http://www.smashboards.com/showthread.php?t=221969
I'm getting better at momentum cancelling, I just need to implement the fancy DIs now.
Any answers to my questions is greatly appreciated.
The only way you can pull out a nade is if pikachu does not buffer grabs perfectly.Sometimes when Pikachu Fthrow CGs me to the end of the stage at a low percent, I'm able to pull nades between throws, but sometimes the nades just don't come out. Am I mistiming them when they don't come out, or can Pikachu buffer a running grab to prevent Snake from pulling a nade?
brawl's engine allows for you to input commands before the previous one is finished, meaning that you can "buffer" a grab, while the previous one is still happening.What is buffering exactly?
so pikachu's new cg is a little difficult to do perfectly?brawl's engine allows for you to input commands before the previous one is finished, meaning that you can "buffer" a grab, while the previous one is still happening.
sorry for the double postbrawl's engine allows for you to input commands before the previous one is finished, meaning that you can "buffer" a grab, while the previous one is still happening.
nades, shield grabs, punishing lag...What's the best way to deal with ather I have an ike friend who spams the hell out of it and the super armor on it makes it really hard to punish.