Baysha
Smash Ace
- Joined
- Nov 13, 2021
- Messages
- 832
You've all seen the creation threads where people submit characters that they think would be fun to play, would have unique movesets, or they're just their personal favorites. This is not that thread. Instead, this is a thread where you submit the characters that would make the most people mad, would be completely broken, or would just be ridiculous. The only rule is that they have to originate from a video game.
Also there are only four slots cause I don't think this thread will last that long.
Anyway...
Job #1: Submit a CP1 Candidate.
Anyway...
Job #1: Submit a CP1 Candidate.
Classic Marth
Stage: Classic Castle Siege
Finally! A larger blast zoned, foreground distractionless-version of hazardless Castle Siege!...
...'s second form.
Moveset:
"My idea to agitate the most people is also probably very lazy. Classic Marth just has Marth's moveset, but jankier and less precise, because he's based off of older sprites and a younger, less skilled Marth, you see. Maybe I'll actually write this up if I can think of how to do it." -AlRex
Classic Mode:
The Same as the normal Marth, but everyone has a blue-themed color palette and having sword items
Mii Costumes:
Stage: Classic Castle Siege
Finally! A larger blast zoned, foreground distractionless-version of hazardless Castle Siege!...
...'s second form.
Moveset:
"My idea to agitate the most people is also probably very lazy. Classic Marth just has Marth's moveset, but jankier and less precise, because he's based off of older sprites and a younger, less skilled Marth, you see. Maybe I'll actually write this up if I can think of how to do it." -AlRex
Classic Mode:
The Same as the normal Marth, but everyone has a blue-themed color palette and having sword items
Mii Costumes:
- Claude (Three Houses; Gunner)
- Dimitri (Three Houses; the only non-gunner here to really make it apparent Edelgard isn't here despite also having Claude [Sword])
- Anna (Fire Emblem; only uses the Bow which isn't even her signature weapon [Gunner])
- Tharja (Fire Emblem Awakening; Gunner)
- Akira Howard (Astral Chain; you already know they are only using the X-Baton in the Blaster Mode [Gunner])
Big the Cat
Stage: Icecap
What better way to greatly annoy Sonic fans than to give them their beloved Ice Cap Zone, but not Ice Cap Zone. No, this is Icecap, the stage from Sonic Adventure. Not the one from Sonic 3. No Sonic 3 references here. It's not even the most recognisable stage from Sonic Adventure but this is kind of the point.
Moveset:
Classic Mode:
Fight 1: Small (alt 6) [Green Hill Zone]
Fight 2: Small (alt 6) [Super Happy Tree]
Fight 3: Small (alt 6) [Moray Towers]
Fight 4: Small (alt 6) [New Pork City]
Fight 5: Small (alt 6) [75 m]
Fight 6: Small (alt 6) [Great Cave Offensive]
Bonus Round
Boss Fight: 3 Small (alt 6)
Mii Costumes:
Stage: Icecap
What better way to greatly annoy Sonic fans than to give them their beloved Ice Cap Zone, but not Ice Cap Zone. No, this is Icecap, the stage from Sonic Adventure. Not the one from Sonic 3. No Sonic 3 references here. It's not even the most recognisable stage from Sonic Adventure but this is kind of the point.
Moveset:
Inputs | Move Name | Move Description |
---|---|---|
Neutral B | Big Fishing | In reference to Sonic Heroes, Big turns his wonderful Fishing Rod into a weapon. However, the weapon in question will depend on the charge level - you can charge it up, and similar to Thoron, it can remain at a certain charge level. These are as follows:
|
Side B | Fishing Rod | Upon inputting Side B, depending on if you have a flick input or a hold input, will depend on how far Big casts out his line (similar to Isabelle's, but with longer range, and slower.) If a character is grabbed by the Fishing Rod, they are automatically thrown with large knockback in the direction you choose. |
Up B | Fishing Umbrella | Upon inputting Up B, Big will turn his Fishing Rod into a Fishing Umbrella, in reference to Sonic Heroes. He'll leap upward about as far as King Dedede, and then be able to glide like Peach or Daisy. Unlike Peach or Daisy, he is able to open the Fishing Umbrella even after closing it, but can't leap upward until he's touched the ground again, or dies. |
Down B | Spin Dash | Upon inputting Down B, Big will roll into a ball and charge up a Spin Dash attack. The more you press the button, the more it charges, but unlike Sonic, Big doesn't have an upper limit to how high he can charge. Some say it's a glitch, but it's purely intentional. If you can press the button 60 times a second, you can use the attack at that level, but you'll move so quickly across the screen that the game will probably break. TASers will abuse this. As will Melee fans. |
Classic Mode:
Fight 1: Small (alt 6) [Green Hill Zone]
Fight 2: Small (alt 6) [Super Happy Tree]
Fight 3: Small (alt 6) [Moray Towers]
Fight 4: Small (alt 6) [New Pork City]
Fight 5: Small (alt 6) [75 m]
Fight 6: Small (alt 6) [Great Cave Offensive]
Bonus Round
Boss Fight: 3 Small (alt 6)
Mii Costumes:
- Waluigi (Swordfighter, with a baseball bat as the sword)
- Master Chief (Gunner)
- Bandana Dee (Swordfighter, uses his spear)
- Lyn (Gunner, uses her crossbow and is based on a previous submission)
- Crash Bandicoot (Brawler)
- Rayman (Brawler)
Act Zero Bomberman
Stage: Photorealistic Edgy Late 2000s Reboot Burning City
Not based on any specific game, this stage actually has no ground to fight on because it's all burning.
Every character is given Brawl textures when fighting on this stage, as well as unusally detailed teeth - regardless of if they had teeth before or not - and a prosthetic arm. Each voice actor has done special lines for being hit on this stage, depicting their character in unending agony. There's also green blood - gotta stay E10+.
Classic Mode: Rebooted and Ruined
Fight 1: Sonic [Green Hill Zone] (Omega Form) - Reference to Sonic 06
Fight 2: Giant Sonic [Kongo Jungle] (Omega Form) - Reference to Sonic Boom: Rise of the Lyric
Fight 3: Orange Pacman [75M] (Battlefield Form) - Q*Bert: Rebooted
Fight 4: Another Sonic [Mushroomy Kingdom] - Sonic Forces
Fight 5: Green Greninja [Big Blue] - References Frogger 3D
Fight 6: Cloud [Midgar] (Omega Form] - Dissidia FF
Bonus Round:
Boss Fight: Giant Act Zero Bomberman [Edgy late-2000's Burning City] - Bomberman: Act Zero
Mii Costumes:
Shiro (Bombergirl) (Brawler)
Kuro (Bombergirl) (Brawler)
Grey (Bombergirl) (Brawler)
Silver the Hedgehog (Sonic the Hedgehog) (Gunner, uses his hands to imitate a psychic blast)
Boom Knuckles (Sonic the Hedgehog) (Brawler)
DmC Dante (DmC: Devil May Cry) (Swordfighter) (Comes with a new remix of Noisia, as seen on this post)
Stage: Photorealistic Edgy Late 2000s Reboot Burning City
Not based on any specific game, this stage actually has no ground to fight on because it's all burning.
Every character is given Brawl textures when fighting on this stage, as well as unusally detailed teeth - regardless of if they had teeth before or not - and a prosthetic arm. Each voice actor has done special lines for being hit on this stage, depicting their character in unending agony. There's also green blood - gotta stay E10+.
Classic Mode: Rebooted and Ruined
Fight 1: Sonic [Green Hill Zone] (Omega Form) - Reference to Sonic 06
Fight 2: Giant Sonic [Kongo Jungle] (Omega Form) - Reference to Sonic Boom: Rise of the Lyric
Fight 3: Orange Pacman [75M] (Battlefield Form) - Q*Bert: Rebooted
Fight 4: Another Sonic [Mushroomy Kingdom] - Sonic Forces
Fight 5: Green Greninja [Big Blue] - References Frogger 3D
Fight 6: Cloud [Midgar] (Omega Form] - Dissidia FF
Bonus Round:
Boss Fight: Giant Act Zero Bomberman [Edgy late-2000's Burning City] - Bomberman: Act Zero
Mii Costumes:
Shiro (Bombergirl) (Brawler)
Kuro (Bombergirl) (Brawler)
Grey (Bombergirl) (Brawler)
Silver the Hedgehog (Sonic the Hedgehog) (Gunner, uses his hands to imitate a psychic blast)
Boom Knuckles (Sonic the Hedgehog) (Brawler)
DmC Dante (DmC: Devil May Cry) (Swordfighter) (Comes with a new remix of Noisia, as seen on this post)
Goomba in a Hat
Stage: Goomba Floats
Everyone loves Poke Floats, however it wasn't brought back due to something something. Now, we can have it's spiritual successor with Goomba Floats. Except it's terrible. There is only one Goomba type that flies, it flies way too fast, there's no pattern it just spawns and goes wherever it wishes, if you're caught between two Goombas like the Joker and Roy will be (not apart of stage, used there for size reference) you're instant KO'd, The Goomba Eyebrows are not walk through they are solid (meaning you have to jump over it), and the Goombas and stage are huge making it hard to get any satisfying KO's (you have to rely on the Goomba flying away with the opponent or the Instant kill).
Moveset:
Jab and Tilts: Pirate hat swinging
Smashes: Goomba attacks (They look pathetic)
Aerials: Hat swinging
Grabs and throws: Biting and throwing
Special: Goomba throws it's hat like Mario throws Cappy. It spins briefly in place before returning.
Forward Special: Goomba does a short hop forward and slips upside down hitting you with it's hat
Down Special: Goomba pulls out a spear and spins it in front of him
Up Special: Goomba's hat in flates like a balloon (works similiar to Villagers Balloon Fight special)
Final Smash: a small Crazy Cap shop appears and Goomba stands in front of the mirror trying on over a dozen different hats. All opponents fall asleep waiting for it to do something.
Classic route: Festival of Recolours
Mii Costumes:
1. Waluigi (Brawler)
2. Default Mii Clothing (Any) (Not the default Smash Mii clothing. The default regular Mii clothing)
3. Papyrus (Undertale) (Swordfighter) (Isn't deluxe. It's like Isabelle's costume where you can see the head in the mouth)
4. Geno. Again. (Gunner)
5. RTX On (Hat) (Makes your Miis face look disturbingly realistic)
Stage: Goomba Floats
Everyone loves Poke Floats, however it wasn't brought back due to something something. Now, we can have it's spiritual successor with Goomba Floats. Except it's terrible. There is only one Goomba type that flies, it flies way too fast, there's no pattern it just spawns and goes wherever it wishes, if you're caught between two Goombas like the Joker and Roy will be (not apart of stage, used there for size reference) you're instant KO'd, The Goomba Eyebrows are not walk through they are solid (meaning you have to jump over it), and the Goombas and stage are huge making it hard to get any satisfying KO's (you have to rely on the Goomba flying away with the opponent or the Instant kill).
Moveset:
Jab and Tilts: Pirate hat swinging
Smashes: Goomba attacks (They look pathetic)
Aerials: Hat swinging
Grabs and throws: Biting and throwing
Special: Goomba throws it's hat like Mario throws Cappy. It spins briefly in place before returning.
Forward Special: Goomba does a short hop forward and slips upside down hitting you with it's hat
Down Special: Goomba pulls out a spear and spins it in front of him
Up Special: Goomba's hat in flates like a balloon (works similiar to Villagers Balloon Fight special)
Final Smash: a small Crazy Cap shop appears and Goomba stands in front of the mirror trying on over a dozen different hats. All opponents fall asleep waiting for it to do something.
Classic route: Festival of Recolours
- Vs. black Sonic and white Sonic on Windy Hill Zone. Song: Wonder World
- Vs. Pink Meta Knight and Orange Kirby (Bowser Jr. hat) on Battlefield Green Greens Melee. Song: Kirby Boss Theme Medley
- Vs. Ness x2 and Pichu on Pokémon Stadium 2. Song: Route 1
- Vs. Pink Diddy Kong, Daisy, and Purple Luigi on Paper Mario. Song: Title - Tipping Stars
- Vs. Dark Link, Dark Toon Link and Dark Young Link on Palutena's Temple. Song: The Legend of Zelda theme (NES)
- Vs. Mii Team (uses costume parts based on playable fighters) on Omega Pilotwings. Song: Wii Sports Resort Ver. 2
- Bonus
- Vs. Crazy Hand on Big Battlefield. Song: Giga Bowser
Mii Costumes:
1. Waluigi (Brawler)
2. Default Mii Clothing (Any) (Not the default Smash Mii clothing. The default regular Mii clothing)
3. Papyrus (Undertale) (Swordfighter) (Isn't deluxe. It's like Isabelle's costume where you can see the head in the mouth)
4. Geno. Again. (Gunner)
5. RTX On (Hat) (Makes your Miis face look disturbingly realistic)
King Harkinian
Stage:
Rather than a new Zelda stage, you're getting yet another Mario stage. This is an obscure one, Morton's Wood Door Hysteria Hotel! It's an exact recreation of the original Hotel Mario, a classic just as iconic as the Zelda CD-I games, stage. Making this stage evenworse better is that doors and elevators are the only way to go to and from floors, as none of the platforms, despite how thin they are, are drop-downs.
Moveset:
Neutral Special: Triforce of Courage
A reference to "I'll take the Triforce of Courage to protect me." The King pulls out the Triforce piece and uses it to create a barrier to protect him.
Side Special: Morshu Summon
Upon its first usage, Morshu will appear and offer one of three items (Rupees, Rope, and a Bomb) to The King, which can be switched between in the same manner as Shulk's Monado Arts. These items mimic other fighters' attacks because why come up with something creative?
The Rupees have the same effect as Fox's Blaster, but are thrown at opponents instead of being shot out of another weapon, the Bomb works like the ones used by Young/Toon Link, and the Rope is effectively a weaker version of Simon's Whip (because metal > string, am I right?).
Up Special: Squadalah
Gwonam appears out of thin air and gives The King a lift on his magic carpet. Of course, he says his catchphrase whenever he appears. Getting hit or pressing a button ejects The King and prevents him from recovering if he doesn't have the Rope on hand.
Down Special: Wine Spill/Lamp Oil
The King spills some wine, creating a slippery puddle that trip up opponents. He can only spill twice at a time and has to wait for someone to inevitably slip over. On rare occasions, he spills Lamp Oil instead, which basically just a flammable wine puddle.
Final Smash: The Book of Koridai
The King calls for CD-I Link ("MY BOY!"), who throws The Book of Koridai onto the stage, prompting it to open and suck in opponents before trapping them inside and rapidly dealing damage. He can increase said damage by attacking the book before it explodes and releases the opponents.
Entrance: Ship
The King's jumps off his ship, which sails past the stage.
Taunts
Up: The King takes a sip from his wine glass, healing 1% of damage.
Side: "Enough!" (reflects projectiles launched at him and stuns opponents close to him)
Down: "You've saved me!"
Victory Animations
Classic Mode: What All True Warriors Strive For (based on YTPs)
Mii Costumes:
Stage:
Rather than a new Zelda stage, you're getting yet another Mario stage. This is an obscure one, Morton's Wood Door Hysteria Hotel! It's an exact recreation of the original Hotel Mario, a classic just as iconic as the Zelda CD-I games, stage. Making this stage even
Moveset:
Neutral Special: Triforce of Courage
A reference to "I'll take the Triforce of Courage to protect me." The King pulls out the Triforce piece and uses it to create a barrier to protect him.
Side Special: Morshu Summon
Upon its first usage, Morshu will appear and offer one of three items (Rupees, Rope, and a Bomb) to The King, which can be switched between in the same manner as Shulk's Monado Arts. These items mimic other fighters' attacks because why come up with something creative?
The Rupees have the same effect as Fox's Blaster, but are thrown at opponents instead of being shot out of another weapon, the Bomb works like the ones used by Young/Toon Link, and the Rope is effectively a weaker version of Simon's Whip (because metal > string, am I right?).
Up Special: Squadalah
Gwonam appears out of thin air and gives The King a lift on his magic carpet. Of course, he says his catchphrase whenever he appears. Getting hit or pressing a button ejects The King and prevents him from recovering if he doesn't have the Rope on hand.
Down Special: Wine Spill/Lamp Oil
The King spills some wine, creating a slippery puddle that trip up opponents. He can only spill twice at a time and has to wait for someone to inevitably slip over. On rare occasions, he spills Lamp Oil instead, which basically just a flammable wine puddle.
Final Smash: The Book of Koridai
The King calls for CD-I Link ("MY BOY!"), who throws The Book of Koridai onto the stage, prompting it to open and suck in opponents before trapping them inside and rapidly dealing damage. He can increase said damage by attacking the book before it explodes and releases the opponents.
Entrance: Ship
The King's jumps off his ship, which sails past the stage.
Taunts
Up: The King takes a sip from his wine glass, healing 1% of damage.
Side: "Enough!" (reflects projectiles launched at him and stuns opponents close to him)
Down: "You've saved me!"
Victory Animations
- "After you scrub all the floors in Hyrule, then we can talk about mercy."
- Laughs with CD-I Zelda.
- "I wonder what's for dinner?" CD-I Link, who is standing with him, says, "Oh, boy! I'm so hungry, I could eat an Octorok!"
- Morshu appears next to him and says, "Sorry, Link. I can't give credit! Come back when you're a little, MMMM… richer!" (only plays if he defeats one of the Links)
- CD-I Link appears next to him and says, "That old Ganon is no match for The King." (only plays if he defeats Ganondorf)
Classic Mode: What All True Warriors Strive For (based on YTPs)
Round | Opponent(s) | Stage (songs in parenthesis) | Notes/references |
1 | Yoshi's Island Melee (Looking for You) | A reference to Mama Luigi and the Super Mario World cartoon | |
2 | (red alt) (white alt) | ( Dr. Robotnik’s Theme AOSTH) | Based on AOSTH Dr. Robotnik and his two sidekicks, Scratch and Grounder |
3 | (yellow alt) (red alt) (cyan alt) | (3D Land Beach Theme) | References the YTP trio of SpingeBill, Moar Krabs, and Skodwarde |
4 | (green alt)(blue alt) | (Final Destination Ver. 2) | Blue Kazuya is a reference to Vegeta and green Ganondorf and Plant are a homage to Perfect Cell and Shoop Da Whoop |
5 | (blue alt) (wears cat hat) | Pac-Land (I.M. Meen Theme Song) | Three individual YTP icons, I.M Meen, Ronald McDonald (hence the Clown Car), and Nyan Cat |
6 | Morton's Wood Door Hysteria Hotel (Hotel 1-1) | For the last two rounds, we're getting into CD-I territory, starting with the infamous Hotel Mario | |
Bonus Game | |||
Final Round | (Tunic of the Wild) (blue alt), followed by Ganon | Ganon's Castle (Showdown with Ganon) | Link and Zelda starred in their own CD-I games, both ending with a final boss battle against Ganon |
Mii Costumes:
- I.M. Meen (Brawler)
- I.M. Meen (Swordfighter) (Uses a pencil)
- I.M. Meen (Gunner) (Uses lighting hands)
- Red I.M. Meen (Brawler)
- Green I.M. Meen (Gunner)
- Yellow I.M. Meen (Swordfighter) (pencil is not properly textured)
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