For Kermit’s more “regular” moves, we have him flailing around, including his famous “YAYYYYYY!!!” for some of his upward attacks, and sometimes even ragdolling into foes. One strong attack on the ground seem to involve Kermit falling down for a light hit, but then a mysterious hand punching upward, (Credit for this idea goes to
Wario Wario Wario
), while another involves Kermit rapidly typing on a keyboard that suddenly appears in front of him. (Credit:
Yiptap
) Kermit's grab also involves the use of his frog tongue, though unlike Yoshi, he does not swallow his foes or put them in eggs. I don't think Kermit has ever done that.
Neutral Special: Paper Airplanes
From the Muppets on Game Boy Color, we have paper airplanes, a quick, fast projectile that can be angled in multiple directions. The only drawback to it seems to be that it’s not the strongest, but Kermit can basically send out multiple at once. You can get a bit ridiculous with it, but these projectiles can also be destroyed by fire or energy, so be careful.
Forward Special: Bicycle Ride (from
Tankman from Newgrounds
)
Kermit suddenly appears on his bicycle and dashes forward a short distance, bumping into his opponent for multiple potential hits as he travels along. You can charge this attack to go even further, faster, and stronger. You can also turn mid-ride, and hit into foes, though it will be a bit awkward to control. You can knock Kermit off the bike, and Kermit will fly backwards, but only your initial hit will do Kermit harm, and the bike will seem to disappear shortly after.
Up Special: The Disco Frog (added on from an idea from
Oddball
)
Kermit rapidly rockets upward for a decent length, sort of halfway between Luigi’s Green Missile and Super Jump Punch. This is indicated further by a strange, white, glowing outline around Kermit as he is performing the move. Afterwards, Kermit will fall limp in freefall. This can do damage to foes in Kermit’s path, though it can be tricky as a recovery after the initial big jump. This is pretty much inspired by another ability of his from the Muppets Game Boy Color game, as well as the strange, ghostly Kermit that appears in the Sesame Street musical segment of the same name.
Down Special: Special Report (from
Oddball
)
Kermit pulls out a microphone and produces a shockwave in short range, attempting to interview his foes but unfortunately getting caught up in the chaos of an attack instead, much like Kermit's own reporter segments on Sesame Street.
Shield Special: Door in a Jar
From Muppets from Space, this works a bit better than it did before. Kermit throws down goop from this jar and a door appears, which can absorb an oncoming projectile, block an attack, or spike a foe. If Kermit presses Shield Special again, he can open the door, which can smack into foes for a follow-up attack.
Supers
Level 1: Kermonster
From Muppet Monster Adventure, Kermit temporarily becomes a giant, buff Frankenstein/Hulk-like monster who gets a heavy increase in strength and durability, making him a fierce foe to deal with.
Level 2: The Studebaker
Basically a stronger version of the bike move, or something like the Kapp’n Assist Trophy, Kermit hops into this truck with Fozzie and rushes forward, hitting into and bringing up to two foes into the truck, then driving forward into the blast zones, after which, foes will be spiked away.
Level 3: It’s Time to Play the Music… (added on w/ideas from
Oddball
)
A “Muppet Show” sign comes down, smacking into a foe, and Kermit goes inside it. “It’s the Muppet Show, with our very special guest star, (insert foe here). Yayyyyyy!” Then the sign lifts up, bringing the foe along with it, putting them in a cut scene where a bunch of Muppets rush them from the left, then the right, then finishing off with Crazy Harry detonating a giant explosion that blows the foes away, while Gonzo pops up to play them off with a trumpet in the corner.