Tankman from Newgrounds
Smash Hero
1. Fulgore!
2. Scorpion!
3. Orcane!
2. Scorpion!
3. Orcane!
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2. Sub-Zero (We gonna get a MK rep sometime, why not now... Plus, the entire reason we're getting two fighters this time is just because one is probably going to a MK kharacter, so that's also why I'm voting one)Also, Cyborgs are rad, every character ever should be a cyborg.
Apologies for not making it clear: you can submit either a Capcom boss, an SNK boss, or both if you would likeAre we submitting one for each or just one over all?
Fatal Fury/King of Fighters Boss - Geese HowardView attachment 247564
Boss: Gill (VA: Liam O'Brien)
Game of Origin: Street Fighter III: New Generation (1997)
What does the boss do?
-Impact Claw: Gill chokes the player with either hand (16%, OK knockback). With his left hand, Gill can freeze the player. With his right, Gill can Meteor Smash the player.
-Pyro-kinesis (left side only): Gill shoots a fireball from his right hand that goes wherever the players is (17%, OK knockback)
-Cryo-kinesis (right side only): Gill shoots an ice ball from his left hand (17%, OK knockback) that has a chance to freeze the player.
-Flames of Ruination: Gill creates a pool of lava on the floor, and several small pellets of lava spurt out of the ground (9% each, small knockback)
-Primal Hail: Gill sends out six hail blocks (6%, small knockback) that move around in different patterns; every odd one moves clockwise, and every even one moved counterclockwise.
-Moonsault Knee Drop: Gill jumps up doing a moonsault, and then drops down attacking with his knees (19%, OK knockback)
-Divine Comet: Five small icicles rain down one at a time at Gill's command, leaving a giant stalagmite that can freeze the player (6% each, small knockback)
-Primal Fire: Gill creates a fireball that shoots three streams of fire (11% each, OK knockback)
-Ice of Doom: Gill can either create an icicle with his left hand, going out horizontally (16%, OK knockback with a chance to freeze the player) or step on the ground with his left foot and create a row of stalagmites (17%, OK knockback)
Super Arts: Gill has a gauge below his health bar (about ⅕ the length of his health) that gives him access to one of three Super Arts (along with a secret one) once full.
Meteor Strike: Gill sends down a rain of pyrokinetic and cryokinetic meteors (7% each, OK knockback) in the space in front of him.
Seraphic Wing: Gill jumps up and lets out six wings, and then summons an attack similar to Tabuu's Off Waves (39%, far knockback)
Primal Tornado: Gill surrounds himself in a tornado of fire and ice, and launches it in the direction he's facing (44%, far knockback)
Resurrection: When defeated with a full Super meter, Gill comes back to life and his health is restored to ¾ the length of his Super meter, pushing back the player with a brief shockwave (15%, OK knockback)
Setting/Intro: The Egypt stage from Street Fighter III: 2nd Impact. Gill gives his book to his assistant, and raises his right hand up.
"The mark of my dignity shall scar thy DNA."
Defeat: When defeated with normal attacks, Gill's knees collapse and he falls to the ground. When defeated by special moves, Gill is launched into the air and falls on the ground.
Music: Nile
These aren’t eligible sorry. For this job specifically they have to be from Street Fighter or King of Fighters, and they can also be from Fatal Fury and Art of Fighting due to those series’s heavy connections to KoF. Bosses from other Capcom and SNK series will be eligible for future boss jobs though.Since Champion of Hyrule mentioned that the bosses can be from Capcom and SNK in general: then for each side i choose:
Capcom: Pyron (DarkStalkers)
SNK: Neo Dio (World Heroes) [Note: ADK's franchises are now fully owned by SNK]
Job 2:
Heihachi Mishima
Heihachi is a Villain of Tekken Series. He is Kazuya's father and Kasumi's Husband and Jinpachi's Son. He threw Kazuya to volcano while Kazuya was 5 year old and later he was thrown by Kazuya in Tekken 1 & 7. Heihachi is the most Iconic Tekken Character and he is considered to be Tekken's Mascot.
If he was Added into Fighting Game Platform Fighter, he could have the Same moveset from Tekken Series and Playstation Allstars. He could be Rushdown Character, where he focuses more attacking Enemies while going towards them. His Final Smahs could be where he throws opponents into Volcano like in Tekken Series.
Nightmare is a giant character with a great range. He can quickly rack up damage with Soul Edge. He has great knock back force. However, his size makes him an easy target and if he misses an attack he is left wide open. His jumping and speed leave much to be desired, and he has little defense against fast and long range attacks.
Special Gimmick - Soul Charge:
Executing combos correctly will cause Soul Edge to glow red, activating Nightmare's special form. His attacks will be more powerful. Missing attacks will cause this to disappear.
Neutral Special - Soul Wave:
Nightmare unleashes a burst of dark energy that deals damage to anyone who gets too close. This can be charged up. If someone tries to attack Nightmare during this, it will turn into a counter, dealing more damage.
Side Special - Grim Stride
Nightmare dashes towards the opponent and. But if the player inputs a command during the dash, they will preform a special attack:
Forward + A will allow players to preform Grim Fang: Nightmare will swat forwards with his claw. This can be used to reflect incoming attacks.
Back + A will allow them to preform Grim Launcher: Nightmare slams Soul Edge unless, flinging an opponent up into the air.
Pressing B during the Stride will activate Grim Wave: Nightmare unleashes a mini Soul Wave.
Grabbing during Grim Stride will activate Death Strike: A powerful command grab that if pulled off will grant Soul Charge.
Up Special - Canonball Splitter:
Nightmare does a front flip with Soul Edge pointing out. Will keep dealing damage untill he lands.
Down Special: Soul Smasher:
Nightmare stabs Soul Edge into the ground in front of him. If this move lands a direct hit on an opponent. Nightmare will then channel dark energy and release it into his pinned opponent, sending them flying. Pulling this off grants Soul Charge.
Final Smash - Dark Reconquista Triumph:
Nightmare uses Soul Edge’s power to create a horse out of its dark energy. He then rides forward on his steed, delivering a powerful slash to anyone who gets in his way.