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SmashBoards Creates: A more fleshed-out SSBM (Job #22: Event Matches 1-10)

How much more dev time should Melee get?

  • 6 months

    Votes: 2 14.3%
  • A year

    Votes: 12 85.7%

  • Total voters
    14
  • Poll closed .

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,418
Location
The perpetual trash fire known as Planet Earth(tm)
After seeing this video, I wanted to do my own take on a Melee with another year of development time.

Retained fighters
:mariomelee::dkmelee::linkmelee::samusmelee::yoshimelee::kirbymelee::foxmelee::pikachumelee::luigimelee::nessmelee::falconmelee::jigglypuffmelee::peachmelee::bowsermelee::icsmelee::zeldamelee::marthmelee::ganondorfmelee::roymelee::gawmelee:

New Fighters
Wario (Overalls).png
Wario
  • Neutral Special: Wario Throw
    • While Wario would have a normal throw, he would also have a command grab like Mewtwo's Confusion. After grabbing an opponent, he lifts them over his head ala the Wario Land games and is able to walk and jump once. He can then chuck them forwards to regain his normal moveset.
  • Side Special: Shoulder Bash
    • Wario begins charging the move up in a similar vein to the Green Missile (an aspect partially inspired by Wario's ability to "hold" a Shoulder Bash in Virtual Boy Wario Land). Once the special button is released, Wario dashes forwards with the attack, with its power and range depending on the charge, although he would for sure stop when he hits something.
    • If used in mid-air, it's just a standard boost of forward momentum.
  • Up Special: Bouncy Wario
    • Wario coils up and bounces upwards, with a charge determining how high he'll go.
  • Down Special: Ground Pound
    • Pretty much the Yoshi Bomb, but exchanging some vertical distance for raw power and a shockwave.
800px-King_K._Rool_SSBU.png

King K. Rool
  • Neutral Special: Blunderbuss
    • K. Rool fires a cannonball, with the ability to suck it up (or an opponent) and shoot it in a different direction.
  • Side Special: Crownerang
    • K. Rool uses his crown as a boomerang. However, it would act much more like Link's Boomerang, with the crown always returning to K. Rool, but with the ability for somebody to catch it.
  • Up Special: Kremling Slam
    • K. Rool leaps into the air before coming down with a mighty stomp, creating a small shockwave.
  • Down Special: Klaptrap
    • K. Rool pulls out a Klaptrap and leaves it to patrol whatever platform it was placed on. It won't stay around for too long, but it'll repeatedly bite any opponent who happens to cross its path, leaving them open for K. Rool to attack.
King K. Rool's golden belly acts as super armor protecting him from the front. When it breaks, however, he takes 1.5x more damage and knockback
Scizor.png
Scizor
  • Neutral Special: Fury Cutter
    • Scizor performs an uppercut motion with its claw, launching opponents upwards. However, the special thing about this move is that it grows in power each time it is successfully landed. It can't be used recklessly, though; should Scizor whiff the move or be KO'd, Fury Cutter will revert to its weakest state.
  • Side Special: Metal Claw
    • Scizor leaps forwards with a claw slash, launching opponents in its path.
  • Up Special: Agility
    • Scizor rushes forwards in one of eight directions. It does have a few frames of invincibility, but the move lacks a hitbox.
  • Down Special: Swords Dance
    • Scizor tenses up as energy eminates from it. If this animation goes uninterrupted, it will gain a temporary boost in attack power.
SSBU_spirit_Pit_(Original).png
Pit
  • Neutral Special: Arrow of Strength
    • Pit charges a powerful bow shot that he can aim in any direction.
  • Side Special: Mallet
    • Pit flies forwards with a hefty hammer swing - Does pretty good damage, but doesn't cover too much range. It also has some endlag as Pit recovers from the swing.
  • Up Special: Angel's Feather
    • Pit slowly flutters up with both his wings for a few seconds.
  • Down Special: Protective Crystal
    • Pit holds out a Protective Crystal on each side of his body, being able to reflect projectiles and block attacks.
Pit has two additional midair jumps
7909761611819927.png

Wolf
  • Neutral Special: Blaster
    • Wolf fires a slow projectile that compensates for it by having his blaster also be a melee weapon
  • Side Special: Wolf Flash
    • Wolf flashes forward at about 30 degrees, leaving himself helpless afterwards. This move can potentially meteor smash and can be angled up or down.
  • Up Special: Wolf Shoot
    • Wolf kicks in the pointed direction, flying immediately instead of covering himself in flames.
  • Down Special: Reflector
    • Wolf pulls out a Reflector that trades power for added speed and close-range knockback.
Blaziken.png
Blaziken
  • Neutral Special: Thunder Punch
    • A clone of Falcon Punch that trades damage and knockback for a paralyzed opponent.
  • Side Special: Reversal
    • A clone of Raptor Boost, but the damage increases when Blaziken is badly damaged.
  • Up Special: Sky Uppercut
    • A clone of Falcon Dive that trades the grabbing for a multi-hit slash attack.
  • Down Special: Blaze Kick
    • A clone of Falcon Kick that can spike opponents in the air.
Ganondorf_SSBM.jpg
  • Neutral Special: Dark Wave
    • Ganondorf's left backhand shines, displaying the Triforce of Power, as darkness surrounds it. Ganondorf then punches the opponent, with a large front-facing crescent shockwave pushing back any opponents in its vicinity. Basically Warlock Punch, but with added "stay away" elements and endlag.
  • Side Special: Flame Choke
    • Ganondorf dashes forward and grabs the opponent, choking them and then dropping them onto the ground.
  • Up Special: Dark Dive
    • Ganondorf leaps up to grab on opponent. Anyone grabbed gets subjected to electrocution before Ganondorf meteor smashes them with his two feet, giving him a footstool jump in the process.
  • Down Special: Dead Man's Volley
    • Ganondorf charges an orb of light and tosses it at the opponent. If it gets reflected, Ganondorf can then reflect it back at them. The more it's reflected, the faster it moves and the longer the target is paralyzed should they get hit, although the power is never multiplied.
  • Other reworked factors
    • Wizard's Foot would be Ganondorf's dash attack and down air, respectively
    • Ganondorf's smash attacks would use his sword, just like in Ultimate
  1. Mario
  2. Donkey Kong
  3. Link
  4. Samus
  5. Yoshi
  6. Kirby
  7. Fox
  8. Pikachu
  9. Luigi
  10. Ness
  11. Captain Falcon
  12. Jigglypuff
  13. Peach
  14. Bowser
  15. Ice Climbers
  16. Zelda / Sheik
  17. Wario
  18. King K. Rool
  19. Scizor
  20. Marth
  21. Pit
  22. Ganondorf
  23. Mr. Game & Watch
  24. Roy
  25. Wolf
  26. Blaziken

  1. Mario
    1. Default
    2. Fire Mario (white)
    3. NES Open Tournament Golf outfit
    4. Foreman Spike (black)
    5. Mario Bros. (blue)
    6. Jinbe (green)
  2. Donkey Kong
    1. Default
    2. Gorilla (black)
    3. Classic Donkey Kong (red)
    4. Mario Golf right (blue)
    5. Green DK
    6. Yeti DK (white)
  3. Link
    1. Default
    2. Goron Tunic (red)
    3. Zora Tunic (blue)
    4. Blue Ring (lavender)
    5. Yellow Tunic
    6. Dark Link (black)
  4. Samus
    1. Default
    2. Fusion Suit (blue)
    3. Gravity Suit (purple)
    4. Gravity Suit sprite (pink)
    5. Power Suit (yellow)
    6. Mass-produced Suit (green)
  5. Yoshi
    1. Default
    2. Red Yoshi
    3. Blue Yoshi
    4. Yellow Yoshi
    5. Pink Yoshi
    6. Cyan Yoshi
  6. Kirby
    1. Default
    2. Yellow Kirby
    3. Blue Kirby
    4. Red Kirby
    5. Green Kirby
    6. White Kirby
  7. Fox
    1. Default
    2. Dark Fox (black)
    3. Orange jacket
    4. Green jacket
    5. Blue jacket
    6. Yellow jacket
  8. Pikachu
    1. Default
    2. Red's cap (red)
    3. Ethan's cap (yellow)
    4. Blue wizrd hat
    5. Ash's cap (white)
    6. Team Rocket cap (black)
  9. Luigi
    1. Default
    2. Player 2 Luigi (white)
    3. Pinball box art (orange)
    4. Mario Bros. box art (blue)
    5. Strawberry Luigi (red)
    6. Waluigi (purple)
  10. Ness
    1. Default
    2. Hanshin Tigers (yellow)
    3. Young Ness (blue)
    4. Everdred (green)
    5. File select (purple)
    6. Mr. Saturn (black)
  11. Captain Falcon
    1. Default
    2. F-ZERO X commercial (black)
    3. Blood Falcon (red)
    4. Jody Summer (white)
    5. Wild Goose (green)
    6. Dr. Stewart (blue/yellow)
  12. Jigglypuff
    1. Default
    2. Flower (red)
    3. Bug Catcher (blue)
    4. Sleep cap (green)
    5. Bow (pink)
    6. Nurse Joy (white)
  13. Peach
    1. Default
    2. Pauline (red)
    3. Daisy (yellow)
    4. Mario Golf right (blue)
    5. Mario Golf left (green)
    6. Wedding gown (white)
  14. Bowser
    1. Default
    2. Mario Golf right (red)
    3. Original SMB design (blue)
    4. Super Mario World sprite (green)
    5. Black Bowser
    6. Brown Bowser
  15. Ice Climbers
    1. Default (the player can swtich between Popo and Nana using the X button)
    2. Green / yellow
    3. Orange / blue
    4. Red / white
    5. Grey / black
    6. White / cyan
  16. Zelda / Sheik
    1. Default
    2. Red ring (red)
    3. Blue ring (blue)
    4. No ring equipped (green)
    5. Link to the Past (white
    6. Dark princess (black)
  17. Wario
    1. Classic yellow & purple w/green shoes
    2. Purple hat & shirt, dark blue overalls, orange shoes [Waluigi]
    3. White hat & shirt, black overalls, black shoes [Wario Land 3]
    4. Red hat & shirt, blue overalls, brown shoes [Mario]
    5. Pink hat, white shirt, pink overalls, black shoes [Wario's Woods]
    6. Light blue hat, pink shirt, light blue overalls, pink shoes, yellow gloves [WarioWare-ish]
  18. King K. Rool
    1. Default
    2. Kerozene (orange)
    3. Krusha (blue)
    4. Kutlass (yellow)
    5. Skidda (pink)
    6. Black Kritters (black)
  19. Scizor
    1. Red, black, and white, orange dot on claws
    2. Yellow-green, green, and white, yellow dot on claws [Shiny Scizor]
    3. Blue, dark blue, and light blue, light blue dot on claws
    4. Orange, white, and yellow, white dot on claws
    5. Grey, white, and black, black dot on claws
    6. Purple, dark purple, and yellow, dark purple dot on the claws
  20. Marth
    1. Default
    2. Enemy unit (red)
    3. Ally unit (green)
    4. Camus (black)
    5. Leif (white)
    6. Classic Marth (purple)
  21. Pit
    1. Default
    2. Yellow Pit
    3. Gold Arrow (red)
    4. Bronze Arrow (green)
    5. Sacred Arrow (blue)
    6. Fallen angel (black)
  22. Ganondorf
    1. Default
    2. Ganon (blue)
    3. White Ganondorf
    4. Red Ganondorf
    5. Green Ganondorf
    6. Purple Ganondorf
  23. Mr. Game & Watch
    1. Default
    2. Virtual Boy (red)
    3. Game Boy (yellow)
    4. Game Boy Light (cyan)
    5. White G&W
    6. Blue G&W
  24. Roy
    1. Default
    2. Link Arena (red)
    3. Eliwood (cyan)
    4. Cecilia (pink)
    5. Zephiel (purple)
    6. Bors (yellow)
  25. Wolf
    1. Default
    2. David V. Kimball mockup (beige)
    3. Pigma (pink)
    4. Leon (green)
    5. Krystal (blue)
    6. Fay (white)
  26. Blaziken
    1. Default
    2. Shiny Blaziken (red)
    3. Sceptile (green)
    4. Shiny Sceptile (turquoise)
    5. Swampert (blue)
    6. Shiny Swampert (purple)

Stages
  1. Battlefield
  2. Final Destination
  3. Princess Peach's Castle
  4. Rainbow Cruise
  5. Kongo Falls
  6. Jungle Japes
  7. Great Bay
  8. Temple
  9. Brinstar
  10. Yoshi's Island
  11. Yoshi's Story
  12. Fountain of Dreams
  13. Green Greens
  14. Corneria
  15. Venom
  16. Pokémon Stadium
  17. Onett
  18. Mute City
  19. Mushroom Kingdom II
  20. Brinstar Depths
  21. Fourside
  22. Big Blue
  23. Flat Zone
  1. Peach's Castle
  2. Kongo Jungle
  3. Hyrule Castle
  4. Dream Land
  5. Saffron City
  6. Meta Crystal
  1. Battlefield
  2. Final Destination
  3. Princess Peach's Castle
  4. Rainbow Cruise
  5. Kongo Falls
  6. Jungle Japes
  7. Great Bay
  8. Temple
  9. Brinstar
  10. Yoshi's Island
  11. Yoshi's Story
  12. Fountain of Dreams
  13. Green Greens
  14. Corneria
  15. Venom
  16. Pokémon Stadium
  17. Onett
  18. Mute City
  19. Condor's Peak
  20. Mushroom Kingdom II
  21. Brinstar Depths
  22. Sprout Tower
  23. Fourside
  24. Big Blue
  25. Archanea
  26. Flat Zone
  27. Peach's Castle
  28. Kongo Jungle
  29. Hyrule Castle
  30. Dream Land
  31. Saffron City
  32. Meta Crystal

Modes
  • Arcade​
    • Classic​
    • Adventure​
    • All-Star​
  • Events
  • Stadium
    • Home-Run Contest
    • Targets
    • Multi-Man Melee
      • 100-Man
      • 3-Minute
      • Endless
      • Cruel
  • Training
Stages
  • Stage 1: Mushroom Kingdom
    • Side-scrolling platforming stage where you fight Goombas, Koopas and Paratroopas, as well as a group of Yoshi halfway through
    • Vs. Mario and Peach (free-for-all) on Princess Peach’s Castle
      • If you reach the flagpole in a time with X:X2:XX, you fight Luigi in a 1v1 instead
  • Stage 2: Kongo Jungle
    • Minecart level where you fight Kremlings and Klaptraps while avoiding Zingers and the occasional barrels; Barrel Cannons also appear in this stage
    • Vs. Donkey Kong on Kongo Falls
    • Vs. King K. Rool on Jungle Japes
  • Stage 3: Underground Maze
    • Finding the Triforce in one of six rooms, where it could be located at random; if you enter the wrong room, you’ll end up fighting an illusion of Ganondorf, which is signified by the Triforce being purple
      • It’s possible to fight Wario in the Triforce room if you successfully avoid Ganondorf’s illusions
    • Vs. Link and Zelda/Sheik (free-for-all) on Temple
      • If you avoid Ganondorf's illusions, you instead fight Marth and/or Roy on Archanea if you've unlocked them
  • Stage 4: Brinstar
    • Vs. Samus on Brinstar Depths
    • Boss battle against Ridley on Brinstar Ω
    • Escaping Brinstar shortly after with a 3:00 time limit, avoiding Metroids
  • Stage 5: Green Greens
    • Traveling through Green Greens (as it appears in Kirby’s Dream Land) and fighting different enemies
    • Vs. Kirby x15 on Green Greens
      • If the player defeats the horde in less than 2:30, they then fight a giant Kirby on the stage
    • Boss battle against King Dedede on Fountain of Dreams Ω
  • Stage 6: Lylat System
    • Vs. Fox on Corneria
    • Vs. Wolf on Venom, while protecting the Great Fox from taking too much damage
  • Stage 7: Sprout Tower
    • An ascension to the top of Sprout Tower, where you occasionally get interrupted by fights against Pikachu and Jigglypuff
    • Boss battle against Ho-Oh on Sprout Tower Ω
    • Vs. Scizor on Pokémon Stadium
      • If you beat Ho-Oh on Hard or higher w/o losing a life, you fight Blaziken instead
  • Stage 8: F-ZERO Grand Prix
    • Reaching the finish line while avoiding F-ZERO racers along the way
    • Vs. Captain Falcon on either Mute City or Big Blue
  • Stage 9: Onett
    • Vs. Ness on Onett
    • Fighting off Starmen on Fourside with Ness’s help
  • Stage 10: Icicle Mountain
    • Fighting off Topi and Polar Bears while the screen scrolls vertically to the top
    • Vs. Ice Climbers on Condor’s Peak
  • Stage 11: Battlefield
    • Vs. Fighting Wire Frames x15
    • Vs. Metal Mario Bros.
  • Stage 12: Final Destination
    • Vs. Bowser, King K. Rool and Ganondorf
      • If you went through Adventure in less than 20 minutes w/o using a continue, you fight Giga Bowser afterwards
Enemies
  • Goomba
  • Koopa Troopa
  • Paratroopa
  • Kritter
  • Klaptrap
  • Zinger
  • ReDead
  • Octorok
  • Like Like
  • Metroid
  • Waddle Dee
  • Waddle Doo
  • Bronto Burt
  • Gordo
  • Bellsprout
  • Gastly
  • Rattata
  • Starman
  • Topi
  • Polar Bear
Bosses
  • Ridley
  • King Dedede
  • Ho-Oh
  • Giga Bowser
  • Regular Melee
    • Time
    • Stock
    • Stamina
    • Coin
  • Special Melee
    • Tag
    • Turbo
    • Volleyball
    • Silly Melee
  • Tournament
  • Custom Rules
  • Name Entry
  • Barrel
  • Barrel Cannon
  • Beam Sword
  • Bob-omb
  • Bunny Hood
  • Capsule
  • Cloaking Device
  • Crate
  • Deku Nut
  • Fan
  • Fire Flower
  • Flipper
  • Food
  • Franklin Badge
  • Freezie
  • Green Shell
  • Hammer
  • Heart Container
  • Home-Run Bat
  • Lip's Stick
  • Maxim Tomato
  • Metal Box
  • Motion-Sensor Bomb
  • Mr. Saturn
  • Parasol
  • Party Ball
  • Poison Mushroom
  • Poké Ball
  • Ray Gun
  • Red Shell
  • Screw Attack
  • Star Rod
  • Super Mushroom
  • Super Scope
  • Super Star
  • Warp Star
Job #22: Event Matches 1-10
 
Last edited:

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,418
Location
The perpetual trash fire known as Planet Earth(tm)
Alright, it seems we'll be doing a full other year of development! SSBM is now set to release in late 2002! With that, we can now submit characters! Just keep in mind to not submit any characters that debuted in games that were released after Melee or closer to its finalization.

Job #1: Submit a character from the Mario universe
 

YoshiandToad

Smash Hero
Joined
Dec 24, 2001
Messages
7,123
Location
Still up Peach's dress.
Ah, screw it.

Toad

SMR_Toad.png


A reoccurring Mario character, the third most playable protagonist after Mario & Luigi in Super Mario Bros. titles, and with as strong a connection to turnip throwing(if not stronger) as Peach ever had, Toad back in the day was rumoured to be unlockable if you hit every single name in Melee's credits sequence.

Let's make that world a reality(although maybe lower the unlock difficulty) and include a speedier, stronger but less floaty and jump capable fusion of Mario and Peach. Heck, we can even get some Wario's Woods bomb throwing, kicking and monster stacks involved.
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,237
Location
the building from smash mouth's astro lounge
Given Wario counts, I'm gonna go out on a limb and suggest this guy. Feel free to tell me if he'd be defined as a Yoshi character though!

Character Name: Kamek.
Character Origin: Super Mario World 2: Yoshi's Island.




At this point, I think it's a weird but fun pick to have here. I originally considered Bowser Jr. as a sort of promo pick for Sunshine, or maybe going full in on Luigi's Mansion and as much as a character like King Boo could be really cool, I'm not sure the team would, at the time, have had too many ideas on how to make him work with his stubby lil arms. Looking backward, though, Kamek seemed to fit!

Though, why him? Well, looking at other characters we have as of now - the two major choices kinda already got picked, huh? Kamek brings to the table something interesting - being a sort of secondary antagonistic force at the side of Bowser, he'd bring in a little of that villainous representation to Melee. Not only this, but his appearances had been already quite numerous - as have his species, the Magikoopa, who have appeared in various games since Super Mario World. Despite a lot of his more prominent appearances taking place after his inclusion in Melee, I think this would fit the circumstance pretty well.

Another thing in his favour is his mage-like moveset. The conceptual archetype of "magic user" really only applies to one character as of now - Zelda - and Kamek could take it in a very different direction, being more of a trickster! Some might say, "do we really need non-clone characters in similar archetypes?" to which I suggest, there are four characters who primarily use a sword for most of their normal attacks.

So yeah, a bit of a weirder pick (and almost certainly a dark horse at best, because if we're honest, Wario and Toad are obvious choices) but I think he could be fun!
 

ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,760
Diddy Kong?

Not sure if he counts as I am not sure if Diddy made his debut yet in a Mario spinoff but as the video that inspired this stated rare was big at the time & under consideration. Diddy would be the best feasible option & give us our 1st western fighter a little earlier.
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,418
Location
The perpetual trash fire known as Planet Earth(tm)
Diddy Kong?

Not sure if he counts as I am not sure if Diddy made his debut yet in a Mario spinoff but as the video that inspired this stated rare was big at the time & under consideration. Diddy would be the best feasible option & give us our 1st western fighter a little earlier.
Diddy would count more as a Rare character at the time, which we’ll get to at a later time.
 

ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,760
Diddy would count more as a Rare character at the time, which we’ll get to at a later time.
Fair enough
Will Submit Lakitu instead

Kind of out there pick but he did have a decent presence on N64 Mario games & would give us another villain. Could also be a unique interesting fighter, maybe similar to Bowser Jr. & the clown cart.
 

Butters Stotch

Smash Ace
Joined
Sep 17, 2021
Messages
599
Location
South Park, Colorado
Job 1:

Goomba, one of the biggest joke characters possible. I planned on submitting Bowser Jr. initially, but Sunshine's release was too close to make an impact.

That being said, I think the Goomba would make for a genuinely funny, yet unique character that could borrow from its many brethren and act as a rep for mob characters. It's basically the most iconic enemy in gaming and has played many roles in the Mario series since it's debut.
 
Last edited:

Speed Weed

Smash Master
Joined
May 16, 2020
Messages
3,740
Location
Portugal
Switch FC
SW-1814-1029-3514
So, er.....yeah, I got nothing for this job.

THAT SAID, I still want to contribute somehow!

So one thing I find interesting about the extension in development time is how it affects what games we can pull from for content. Now that we're doing this in late 2002 instead of late 2001, we basically have a whole nother year's worth of Nintendo stuff to pull from.

But I don't think it's that simple, cause I do think it's not just a matter of "did it come out before Melee" but rather a matter of how much content it can feasibly get based on just how far out it is from the game's release date. We probably don't have much business adding a character from a game that came out like a month before our game for example, even if they technically existed at the time, cause it just doesn't track development-wise.

So I was thinking "well, at which point is the line drawn?" At which point is a game either far enough from or too close to release to get any major content? And I think I'd draw the line at one year. When it comes to Smash, the more notable content tends to come from games that are at least a year old at that time, while games that are less than a year old at the time can get content, but it's usually limited to minor stuff like music tracks and collectibles. This applies to Melee too! For example, we do get to have a stage from Majora's Mask, but stuff like Luigi's Mansion is still limited to trophies. So I think that's a fair enough estimation. More than one year = can get substantial content, less than one year = limited to stuff like trophies. Are there exceptions? Of course! Games that are less than a year old have gotten more significant content in Smash games before, but it's not that common and I think it's worth drawing a line to better establish what might be on the table even if it's by no means a perfect science. I think one year is a good line to draw if we're establishing that there is such a thing as being too close to release to get any content.

Is this all a big dumb nerd overthink? Yeah it kinda is, but I think it's important to get a clearer idea of what would probably be feasible or not.

So! With that in mind, I've put together a list of notable games that, with the move to late 2002 in mind, if we're setting the limit as one year, could now either get more substantial content or can manage to get something like a trophy in.

Notable games that could theoretically have gotten something like a trophy in the original Melee, but we could now theoretically give more substantial content to in our alternate timeline (21/11/2000-21/11/2001):
  • Kakurenbo Battle: Monster Tactics
  • The Legend of Zelda: Oracle games
  • Mario Party 3
  • Pokémon Stadium 2
  • Animal Crossing (more specifically, the original N64 "Dobutsu no Mori")
  • Kuru Kuru Kururin
  • Napoleon
  • Mario Kart: Super Circuit
  • Wario Land 4
  • Golden Sun
  • Luigi's Mansion
  • Wave Race: Blue Storm
  • Pikmin
  • OH YEAH ADVANCE WARS I FORGOT ADVANCE WARS
Games that literally did not exist at the time the original Melee released, but in our alternate timeline, could probably sneak a trophy or something in (22/11/2001-somewhere around 21/11/2002):
  • Magical Vacation
  • Tomato Adventure
  • Korokoro Puzzle: Happy Panechu!
  • technically Fire Emblem: The Binding Blade would go in here but that's kind of a special case as we have seen lol
  • Golden Sun: The Lost Age
  • Dentetsu no Stafy
  • Kirby: Nightmare in Dream Land
  • Cubivore would technically go here but once again, Melee did pull some game-that's-not-even-out-yet shenanigans here and there
  • Super Mario Sunshine
  • The GCN version of Animal Crossing
  • Star Fox Adventures
  • Eternal Darkness: Sanity's Requiem
  • Mario Party 4
So yeah, I think it'd be helpful to have a post sort of compiling what would now be on the table thanks to us jumping a year ahead. I think it's interesting to look at the new possibilities that this gives us!
 
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Perkilator

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So, er.....yeah, I got nothing for this job.

THAT SAID, I still want to contribute somehow!

So one thing I find interesting about the extension in development time is how it affects what games we can pull from for content. Now that we're doing this in late 2002 instead of late 2001, we basically have a whole nother year's worth of Nintendo stuff to pull from.

But I don't think it's that simple, cause I do think it's not just a matter of "did it come out before Melee" but rather a matter of how much content it can feasibly get based on just how far out it is from the game's release date. We probably don't have much business adding a character from a game that came out like a month before our game for example, even if they technically existed at the time, cause it just doesn't track development-wise.

So I was thinking "well, at which point is the line drawn?" At which point is a game either far enough from or too close to release to get any major content? And I think I'd draw the line at one year. When it comes to Smash, the more notable content tends to come from games that are at least a year old at that time, while games that are less than a year old at the time can get content, but it's usually limited to minor stuff like music tracks and collectibles. This applies to Melee too! For example, we do get to have a stage from Majora's Mask, but stuff like Luigi's Mansion is still limited to trophies. So I think that's a fair enough estimation. More than one year = can get substantial content, less than one year = limited to stuff like trophies. It's obviously not perfect, but I think it's a good line to draw if we're establishing that there is such a thing as being too close to release to get any content.

Is this all a big dumb nerd overthink? Yeah it kinda is, but I think it's important to get a clearer idea of what would probably be feasible or not.

So! With that in mind, I've put together a list of notable games that, with the move to late 2002 in mind, if we're setting the limit as one year, could now either get more substantial content or can manage to get something like a trophy in.

Notable games that could theoretically have gotten something like a trophy in the original Melee, but we could now theoretically give more substantial content to in our alternate timeline (21/11/2000-21/11/2001):
  • Kakurenbo Battle: Monster Tactics
  • The Legend of Zelda: Oracle games
  • Mario Party 3
  • Pokémon Stadium 2
  • Animal Crossing (more specifically, the original N64 "Dobutsu no Mori")
  • Kuru Kuru Kururin
  • Napoleon
  • Mario Kart: Super Circuit
  • Wario Land 4
  • Golden Sun
  • Luigi's Mansion
  • Wave Race: Blue Storm
  • Pikmin
  • OH YEAH ADVANCE WARS I FORGOT ADVANCE WARS
Games that literally did not exist at the time the original Melee released, but in our alternate timeline, could probably sneak a trophy or something in (22/11/2001-somewhere around 21/11/2002):
  • Magical Vacation
  • Tomato Adventure
  • Korokoro Puzzle: Happy Panechu!
  • technically Fire Emblem: The Binding Blade would go in here but that's kind of a special case as we have seen lol
  • Golden Sun: The Lost Age
  • Dentetsu no Stafy
  • Kirby: Nightmare in Dream Land
  • Cubivore would technically go here but once again, Melee did pull some game-that's-not-even-out-yet shenanigans here and there
  • Super Mario Sunshine
  • The GCN version of Animal Crossing
  • Star Fox Adventures
  • Eternal Darkness: Sanity's Requiem
  • Mario Party 4
So yeah, I think it'd be helpful to have a post sort of compiling what would now be on the table thanks to us jumping a year ahead. I think it's interesting to look at the new possibilities that this gives us!
I think your post sums this up pretty nicely! We won't throw 2002 completely under the bus; we just wanna make sure it's not too close to Melee's release
 

92MilesPrower

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Seeing as how Pokémon Ruby and Sapphire released literally one year after Melee in Japan (November 21, 2002), and with Melee releasing on likely that same date with a full second year of development, I do think it could make a very interesting situation. I honestly think there’d be a case similar to Greninja and Incineroar, where GameFreak would show designs and information for 3rd generation Pokémon to Sakurai to implement as a fighter in Melee. Thoughts?
 

Perkilator

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Seeing as how Pokémon Ruby and Sapphire released literally one year after Melee in Japan (November 21, 2002), and with Melee releasing on likely that same date with a full second year of development, I do think it could make a very interesting situation. I honestly think there’d be a case similar to Greninja and Incineroar, where GameFreak would show designs and information for 3rd generation Pokémon to Sakurai to implement as a fighter in Melee. Thoughts?
We'll cross the Pokémon bridge when we get there. I think at the very least, we'd acknowledge Ruby & Sapphire with some trophies.
 
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YoshiandToad

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  1. Wario: Very much needed. Wario was (and still is) a very major Nintendo character during Melee's development.
  2. Toad: I also think Toad is very much needed, but it's hard to argue him over Wario during the Gamecube period when his role was far more reduced than it is today.
  3. Goomba: If we're doing a gag mook, Goomba seems like the obvious one.
Interestingly all three of these appeared on the 'If there was a Smash 2' poll, with Wario and Toad even breaking the top ten most wanted.
 

Perkilator

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Wario
38​
Toad
25​
Kamek
7​
Lakitu
1​
Goomba
7​

Perhaps Wario winning in a landslide was unsurprising, but I at least wanted to humor the idea of other Mario characters at the time. So, without further ado:
Job #2: Submit a moveset for Wario

It can either be a pre-WarioWare interpretation of his current moveset or it can be a different one altogether (just try not to make it too complex).
 

Butters Stotch

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I know I did a self-vote for Goomba, but, wow, I genuinely didn't expect anyone else to vote for it.

Job 2:

The first two moves are based on ones from this Twitter thread. I recommend checking it out if you get the chance.

Neutral Special: Enemy Throw
Wario pulls out a random enemy out of hammerspace and can throw them left, right, or upwards. This move is chargeable. All enemies function the same and he will rarely pull out and throw Mad Scienstein.

Side Special: Jet Pot
Works almost identically to how it does in the first Wario Land game. I chose this for his Side instead of the Shoulder Bash, as it's function wouldn't need to change when used midair. That attack can be implemented somewhere else in his moveset.

Up Special: Bouncy Wario
Wario's body coils up like a spring and propels itself upwards. This is also a chargeable attack, where the longer you hold down, the higher you'll go.

Down Special: Frozen Wario
Wario's body freezes and he slides back in the opposite direction before his body thaws out. Basically a slower, stronger version of :foxmelee::falcomelee:'s Neutrals that can travel a tiny bit more distance.

While not necessarily related to his moveset, an idea I had was for his alts to feature his different hats, similar to the alts of :pikachumelee::jigglypuffmelee::pichumelee:. Maybe he could have an extra jump or two by turning into Puffy Wario?
 
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FazDude

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Wherever good books are sold.
  • Neutral Special: Wario Throw
    • While Wario would have a normal throw, he would also have a command grab like Mewtwo's Confusion. After grabbing an opponent, he lifts them over his head ala the Wario Land games and be able to walk and jump once. He can then chuck them forwards to regain his normal moveset.
  • Side Special: Shoulder Bash
    • I honestly think the Side Special is the best place for Shoulder Bash. When used, Wario begins charging the move up in a similar vein to the Green Missile (an aspect partially inspired by Wario's ability to "hold" a Shoulder Bash in Virtual Boy Wario Land). Once the special button is released, Wario dashes forwards with the attack, with its power and range depending on the charge.
    • If used in mid-air, it's just a standard boost of forward momentum with the Jet Pot. I'd argue this is fine, since the real-world Melee had specials which differed in the air anyway (Falcon Kick, for example).
  • Up Special: Bouncy Wario
    • Pretty much the same thing Butters Stotch suggested; Wario coils up and bounces upwards, with a charge determining how high he'll go.
  • Down Special: Ground Pound
    • Pretty much the Yoshi Bomb, but exchanging some vertical distance for raw power.
I love Butter Stotch's idea for Wario's hats being incorporated in his costumes, but I assume those'll be handled in future jobs.
 

Perkilator

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Normal Attacks
Jab: Wario performs a left hook (6%, small knockback) and then a right hook (5%, small knockback)
Forward+A: Wario bumps his butt at the opponent (9%, OK knockback)
Down+A: Wario stabs his index finger at the ground in front of him (7%, small knockback)
Up+A: Wario raises the roof (8%, OK knockback)

Aerial Attacks
Air+A: Wario extends his hands and fingers, then spins in place (9%, OK knockback)
Air Forward+A: Wario sticks his foot a short distance forward (7%, small knockback)
Air Back+A: Wario thrusts his head backwards (10%, OK knockback)
Air Up+A: Wario claps above his head with both his hands and feet (13%, OK knockback)
Air Down+A: Wario turns upside down and spins, drilling with his head (15%, OK knockback)

Dash Attack: Wario trips and falls flat on his face, sliding a small bit (12%, OK knockback)
Edge Attack: Wario crawls up the ledge and flips onto his back, attacking with his fists (10%, OK knockback)
Get-Up Attack: Wario thrusts his fists in front of him, then kicks his legs behind him (7%, small knockback)

Smash Attacks
Forward+A: Wario winds back greatly with his fist, and delivers an enormous, backhanded punch (22%, medium knockback)
Up+A: Wario delivers a hard-hitting, arcing headbutt (17%, OK knockback)
Down+A: Wario spins on the ground thrice, bashing foes with his head (13% each side, OK knockback)

Grab Game
Grab: Wario grabs the opponent by the torso with one hand
Pummel: Wario pokes the opponent in the gut with his index finger (1%)
Forwards+Throw: Wario launches the opponent forward with his rear-end (8%, OK knockback)
Down+Throw: Wario slams the opponent with his rear end (12%, OK knockback)
Back+Throw: Wild Swing Ding; Wario grabs the opponent by the legs, spins them around three times and launches them behind himself (11%, OK knockback), damaging those who come in contact with the spin (4%, small knockback)
Up+Throw: Wario tosses the opponent up and punches them upwards with enlarged fists (9%, OK knockback)

Special Moves
B : Chomp
; Wario bites an opponent six times (2% each) and them throws them out of his mouth (5%, OK knockback); he can also heal himself by 2% for each bite taken
B + Forwards : Shoulder Bash; Wario charges forward with his shoulder until he hit something (15%, OK knockback)
B + Up : Flaming Corkscrew; Wario spins around with his rear end on fire, dealing a single fiery hit (12%, OK knockback) but going up a high distance)
B + Down : Ground Pound; Wario slams hard on the ground with his rear end (23% with a meteor effect, medium knockback), trading recovery height for a shockwave that pushes away opponents around him (11%, OK knockback)

Taunt: Wario faces the screen, holds up three fingers with his left hand that seem to form a "W" for Wario and then does the same with his right hand after putting away his left hand. Then, he holds them both out at the same time. Wario utters "Wah!" three times for each time he holds up a hand.

Winposes
1: Wario laughs gloatingly and then falls over, rolling on his back
2: Wario's hole-in-one animation from Mario Golf
3: Wario's victory animation from Mario Tennis

Applause: Wario claps in between shouting out at the victor
Icon: Wario's W
K.O.: "D'oh I missed!"
Star K.O.: "Waaaah...!"
Victory Music: Level Goal - Wario Land II
Kirby Hat: Wario's hat and nose
 

Butters Stotch

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I love Butter Stotch's idea for Wario's hats being incorporated in his costumes, but I assume those'll be handled in future jobs.
That’s what I thought too. I have quite a few ideas in mind, but yeah, we’ll likely have to wait a while for something like this.

I’m not sure if third parties will be allowed, but, to compensate for Sega not allowing for Sonic’s colors to be changed, I had a similar idea for him, except they’d mostly be clothing changes.
 
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