I've said it countless times, but even with all the evidence that Dark Samus might be a playable character after the game was revealed at E3, I maintained that it wasn't confirmed, just that the possibility went from "Never going to happen" to "It might happen." Because I knew how much of a long shot it was even with the evidence, so I left a lot of room for doubt.
This is a very good post. So I am going to respond to individual parts to it.
You had the appropriate attitude in regards to the Dark Samus "crumbs". Look at what happened with Ashley and Shadow. People interpreted their Assist Trophies missing as being near confirmations for those characters to be playable.
I experienced the same thing when the Ridley rumors started happening in May with Vergeben. I was very skeptical about it happening due to the fact that the leaker in question had only about a 50/50 accuracy with his leaks, as well as the fact that Sakurai's statements on Ridley in November 2014 seemed to me that it was way too soon for Sakurai to have changed his mind on Ridley. I was on a "wait and see" attitude with it. There was also the fact that I had a skeptical attitude regarding "leaks" having Ridley on it since pre-Brawl. I certainly hopeful for Ridley, but I was not optimistic.
And when the Grinch hoax happened, I was surprised at how many people jumped on the "It's confirmed, it's legit" train so quickly, despite all the reasons to question its validity. It couldn't necessarily be disproven, so there was room for hope, but I heavily doubted it based on a number of issues (I laid out a whole friggin' essay about it the night before the Direct). It sucks that so many people got burned by it, which is exactly what the creator wanted to happen, but hopefully that incident will serve as a reminder from here-on-out for people to temper their expectations, so that this kind of thing won't happen again. Hopefully.
If you think that the Smash Bros. community will actually learn anything from the Grinch fiasco, you are unfortunately very mistaken. Even if there are those that do learn from it, a new generation of Smash Bros. fans will believe whatever well made hoax is crafted in the future even if it is picked apart by the community veterans.
However, its an important life lesson in general that I hope many learned from.
You're right, it really isn't that hard.
I've been playing Smash since 2002, and I've never had a character that I really loved be in any Smash game until now. I ended up growing attached to R.O.B., and he was my favorite Smash character for the duration of Brawl and Smash 4, but he wasn't a character that was shown off before Brawl where I went "YES! FINALLY!" or that I had much of a personal history or attachment to, outside of Mario Kart DS (though I do own an actual R.O.B. and Gyromite accessories, which I've played a handful of times over the years, but I can't remember if I got it before or after Brawl).
I started with Smash Bros. from the very beginning, getting the game only a few weeks after its launch in 1999. I was actually hyped for the game even before the game's release (due to Samus finally making her Nintendo 64 debut, and many of my other favorite Nintendo characters being there).
Your attachment to ROB actually reminds me of what happened to me with Roy. He was not a character I asked for, but I grew increasingly attached to Roy over the course of pre-Brawl, and helped me become interested in the Fire Emblem series. Playing FE6 was what got my interest in Fire Emblem to new heights (I ended up importing the Super Famicom Fire Emblem trilogy after I really enjoyed FE6 despite playing the game entirely in Japanese).
For many people, a character's appearance as a fighter in Smash Bros. is their first hands on experience regarding a particular character, and sometimes it even makes them fans of the character in general.
When Smash 4 came and went, and I didn't get any new characters I liked, I was still excited for them because they made other people happy. Seeing Maximilian and others lose their minds over Cloud and Bayonetta made their inclusions worth it. I like seeing other people's wishes come true, even if it means not all of mine will. When Daisy was announced, I didn't personally care, but I was still excited because I knew that it was a big deal for a lot of other people, so I thought it was awesome. I've never played or cared about Donkey Kong, but I knew K. Rool was a titan in terms of popularity for Smash, so I was hoping he'd get announced, too, if only for everyone else.
I felt this way regarding K. Rool (and now Isaac). I actually like Dixie Kong more, but I mentioned in the K. Rool topic (before he was confirmed) that if I was given the choice between only K. Rool or Dixie Kong being playable in Ultimate, I would choose the former because of how much "weight" (heh) the character had in general (main villain for the DK series, was up there with Ridley for the last ten years as the most wanted character for Smash Bros.). He also was on the cusp of being irrelevant, while Dixie Kong at least had Tropical Freeze. Sure I wish Dixie Kong had also ended up as a playable character, but at least K. Rool got resurrected.
It is also why I am very happy about Dark Samus being in even though I never requested her. She, along with K. Rool, was on the cusp of becoming irrelevant and possibly forgotten. The Prime trilogy was a masterpiece, and I feel Dark Samus was the thread for the entire trilogy (she was Metroid Prime in the first installment). Dark Samus fans had to wait behind Ridley fans, which came at the cost of her much of her fanbase dissipating. Earlier this year, it looked like neither character would be playable in the next game, while now we are in a situation where Metroid became the only series out of Kirby, Donkey Kong, Metroid, and Star Fox to reach four playable characters.
Part of that is just recognition of "Beggars can't be choosers." My top two are Dark Samus and Chibi-Robo. Both had little chance of anything. So if neither of them were confirmed, I could just go "Yeah, all right, whatever," because I'm not going to say "This character with little popularity, relevancy, or significance deserves to be in the game damn it, and if they don't get in over Incineroar, I'm not going to buy the game, and Sakurai's a ho." The only case that could've been made for either of them was that, since Ridley was said to not be viable, Dark Samus is the next in line for a Metroid character with plenty of potential and less issues, and Chibi-Robo had a 3DS game in 2015 that gave him a bit more relevancy and moveset potential, but that's it. I wasn't going to pretend that either of them were any more important than they actually were.
That is the right attitude to have. Even though Smash 4 hardly gave anything of what I wanted I still felt like between Smash 4 and Project M I had the "ultimate" Smash Bros. experience. Ultimate was simply a series of pleasant surprises for many of us.
Somehow... I got Dark Samus, and Chibi-Robo as a Mii costume. I can't tell you how that happened. I voted for Dark Samus in the ballot, but I didn't think it would work. I guess those 16 years of patience paid off, or something. Even if neither of them are full newcomers and compromises had to be made to include them, the fact that either of them made it in at all is huge. Some people complain that Dark Samus should've been a full character, but it was this or nothing. Echo Fighters are a sign that "We can't justify this character as a full newcomer, but we can at least get them in the game this way," which I can't necessarily disagree with.
Dark Samus's slot easily could have gone to the likes of Funky Kong, Impa, Octoling, Shadow, or Jeanne. She was really fortunate to have made it in, especially when you look at how the only two Assist Trophies to have ever been promoted are both icons (Little Mac and Isabelle).
When Brawl was released, it seemed Dark Samus lost her chance forever. When Smash 4 released, it seemed the same with Ridley. A year ago, if given a poll, and asked which of these series was the most likely to have four playable characters for the next game in the series:
- Donkey Kong
- Kirby
- Star Fox
- Metroid
Metroid would have by far the least votes. Yet somehow, Metroid ended up getting the playable representation that its fans wanted. Seeing Ridley and Dark Samus knock Samus back and forth between them during Dark Samus's unveil was an extremely hype moment because it showed one of the very charms with Smash Bros. which is simulating fantasy battles you always wanted to see.
The choices with the echoes in Ultimate also vindicated what I had said about clones ten years ago. That clones are not a problem so much as the characters that ended up being selected. I said clones could give characters that are both popular and important a means of getting into Smash Bros. but simply do not have "enough" of it to have a lot of time and resources to becoming a wholly unique fighter. It all culminated in the final newcomer trailer for Ultimate's base roster giving just as much spotlight to the clone as it did the newcomer.
Ridley, K. Rool, Simon, Inking, and Isabelle were all titans to be sure (probably the biggest Nintendo characters not yet in Smash Bros., with Simon having been the biggest "honorary" Nintendo character not yet in Smash Bros.). However, Daisy, Dark Samus, Richter, Chrom, and Ken also pleased a lot of people too, with all of them being iconic figures within their own franchises, and characters whom their fans thought would probably never be playable.
Sakurai said with Ultimate he wanted to make the impossible possible, and I think he succeeded in many regards. We have a game where the clone newcomers were just as much high notes for fans as the fully unique characters.