But whatever, as far as the actual question goes, Side-B does leave you in free fall in all scenarios. I got 3 games in with Wolf and tested some things.
Shine and Melee Blaster don’t have good gimping angles, which is something I wanted to test.
Falling U-Air is pretty good, it also combos into U-Tilt, I am assuming this could lead into a longer combo but I didn’t have another game to test it.
F-Tilt can be angled up and down.
Up-B sideways seems horrible in terms of recovery, doing it upwards seemed decent. I theorized after I finished playing that it might be because the actual Up-B length is pretty short, but Wolf gets a small “push” in the direction he is moving when the move ends. If you’re moving sideways, this small “push” isn’t much faster than Wolf’s already pretty fast aerial speed and you start falling immediately (due to gravity) so the only real help in recovery is the length of the Up-B. Whereas, if you’re doing the Up-B upwards Wolf get’s pushed farther upwards, which not only gives you more vertical distance but also stalls the effect of gravity for a little bit longer. This is my theory why it seemed that way.
It also seemed to me that Wolf’s Up-B had many more angles than Fox’s Up-B. I did a very minor angle at one point (like -15 or something like that).
Wolf’s aerial speed and aerial drift seemed amazing but I haven’t played many other chars so IDK how it compares to the rest of the cast.
I’ll keep going regularly to play the game since the mall is 10-15 mins away and I’ll keep writting down whatever I find.