*sees someone who also loved Twilight Princess* It's been 80 years...
The irony is that I got Twilight Princess as a Christmas gift with my Wii, but didn't ask for it and almost returned it. The only other Zelda game I'd played was Wind Waker, but I never finished it, so I wasn't really a fan of the franchise yet. I'd seen trailers and promotional material for Twilight Princess in Nintendo Power and stuff for a year or two as well, but I actively disliked the game's aesthetic and wolf transformation. I would have never touched the game had I not been gifted it, and if I could have easily returned it sooner, I would have.
But I took a gamble one day, opened the shrinkwrap on the game, popped it in, and it completely blew me away. I liked Wind Waker and it still holds a special place in my heart as my first Zelda game, but Twilight Princess is what completely sucked me into the franchise, and nothing has truly lived up to it for me since. You know how a lot of people were blown away by Skyrim when it came out? That's how I felt with Twilight Princess. I'd never played a game like it before: the world felt huge and connected and full of secrets to uncover, the story and characters were compelling, and the dungeons were all exciting and interesting. And here I thought it was a game I probably wouldn't like!
After that, I got really into the franchise, and after hearing constantly about how Ocarina of Time was the best in the series and one of the best games of all time, I thought "Damn, if this game is better than Twilight Princess, it must be incredible!" And then I got it less than a year later on the GameCube, and was really confused. The gameplay wasn't as good as Twilight Princess, the story wasn't nearly as compelling, it felt janky at 20 frames per second, and the world wasn't as interesting to explore. I got the Master Sword, but after that I lost interest and didn't progress much farther. It wouldn't be until 2015 when I got a 3DS that I played the remake and completed it. I really like it now, have beaten it a couple more times since then, and can definitely see why it's so acclaimed, but I feel like, for the mostpart, Twilight Princess does things better.
It hurt when I'd later find people talk crap about the game in recent years for really stupid reasons. The comment that sticks with me the most is something along the lines of "Twilight Princess is like the Christopher Nolan Batman movies, compared to Majora's Mask, which balances the darkness with some lightheartedness." I guess that person never actually played Twilight Princess and saw the part where you fight a midboss monkey by slashing its huge red butt, snowboard and cook soup with yetis, help a toddler become the dominant businessman in Hyrule, talk to frogs, or any of the other silly Zelda moments that fill the game. The only people who complain about the game being "too dark" are people who are either never played the game and thus never saw those parts, or people who either forget or choose to omit those parts of the games from their judgment.
Or "The art style doesn't hold up as well as Wind Waker, because it's trying to be realistic." While the game is more realistic than other Zelda games, it's most definitely not trying to be fully realistic, and still maintains a unique art style just like any other Zelda game. Metal Gear Solid 3 came out the same year, and that's what a realistic game looks like. Crysis came out the following year--looks a lot different from Twilight Princess. And the argument about the graphics "not holding up" is silly because Gamecube games generally hold up way better than N64 games like Ocarina of Time and Majora's Mask, yet no one gripes about their graphics. If Wind Waker didn't exist, no one would be complaining about Twilight Princess's graphics. Instead people feel the need to say that Wind Waker is better because its graphics hold up more, which is a really confusing argument to me. Does that mean that no game should attempt to have a realistic style, and every game should have cartoonish graphics, simply because it will inevitably not hold up as well in the future?
The game is definitely not perfect. No game is. Some of the dungeon items could have had a bit more application outside of their dungeons, Wolf Link could have been developed further, and the story could have done one or two things better. But I consider it to be the best of the classic 3D Zelda games because it builds on the foundation of Ocarina of Time, an already great game, and fulfills it in the same way that Link to the Past is a fulfillment of the first Legend of Zelda.
Which is what I hope the next Zelda game will do for Breath of the Wild. BotW sets up an amazing foundation, so if the next game can build off of that with a better story, more diverse enemies to fight, better dungeons, and no freaking weapon durability, I might end up liking it more than Twilight Princess. We'll have to see. I'm not close-minded with an attitude of "Nothing will ever be as good," but rather I'd love to see a game do better, because that's the point of sequels after all!
And that's my Twilight Princess rant for the night.
To wind back around to the topic of Smash, obviously I'm sad to see the Twilight Princess designs for Link, Zelda, and Ganondorf go. Though to be fair, the way Link and Ganondorf were rendered in Smash 4 was terrible. They were rendered much better in Brawl. Though hopefully we'll get either mods or post-launch alternate costume DLC for some of these fighters.
Samus needs alternate costumes, too. Give us her Prime design for once. Or the Light Suit.