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Finals are tonight.So, i'm guessing a direct wasn't announced this morning?
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Finals are tonight.So, i'm guessing a direct wasn't announced this morning?
The blog's getting an update tonight, so there might probably be something then.Today is the last day though. It started on the 5th, so if there was an announcement, it would have to be by the end of today. Anyway, I'm gonna watch the Melee and SSB4 streams.
Yeah no crap. But lyrics like “oh what the heck” and “look at this ****” are uncreative. At least TRY to come up with a somewhat rhyme scheme or something. You can use the internet to do research on song writing.1) Adding lyrics to songs that aren't meant to have them is difficult.
2) Most of the people who do this aren't professional lyricists.
Think it depends on if you use public transportation or travel long distances a lot.I've never seen a person even take their Switch with them outside. Maybe for travels from point A to point B but to actually use it in between?
Or the theory is wrong and we're all dumb.
Personally, I’ve carried my Switch around quite a bit, mainly for rides in the car, yes, but also for times like to have as something to do while waiting for food while eating out, ect.I've never seen a person even take their Switch with them outside. Maybe for travels from point A to point B but to actually use it in between?
My Switch has never even touched the dock since I got it.My switch has barely left the dock since I got it at launch haha
I want that feature so much. Nintendo has done it before with games like Excitetruck.All Smash needs is a custom music feature and bam, problem solved. Screw copyright issues.
You are correct. Wouldn't expect anything until at least tonightSo still no smashing news I take it?
My Switch has never even touched my hands because I don't have one.My Switch has never even touched the dock since I got it.
Mostly because of Japan's Youtube Playlist being updated for the characters last Monday. The past 2 times this has happened, we got a Direct (August) and Isabelle's trailer roughly 10 days after it was updated. The video(s) are hidden so we don't know if anything was added or if they added several videos with a timer. Additionally, the Smash website has removed the "new" label on the character tab, which usually happens a week or two before another reveal. It's all speculation though, but we are likely due for another news drop relatively soon, as we have gotten news every month or month and a half.Why is everyone so certain we’ll get something this week?
I'm going to say 10 Uniques. That will be hefty in itself and will take quite a long time to release them all, but I think the success of 4's DLC will cause them to support the game for years. We may get echoes as well, but 10 Uniques is what I'm thinking in the long run, and most of them will be for promotional purposes.Okay how many dlc characters could Ultimate have?? smash 4 had 7
Pretty sure you're safe there. Sonic Heroes theme has been in the series since Brawl. (Hell, they used it for when Sonic was announced to return in Smash 4. Even though I kinda wish they had either used Reach for the Stars or Endless Possibilities since those were more apt titles to reference since I usually picture most Smash games to be a sort of celebration of the previous Nintendo console)I just want the Sonic Heroes theme to be in Ultimate. It’s the only song from a video game I care about just because of nostalgia
*Laugh in Zelos and Yuri both characters forever banned from Tales of Characters poll in Japan.*Lloyd is by far the most popular tales character
Most iconic worldwide***Laugh in Zelos and Yuri both characters forever banned from Tales of Characters poll in Japan.*
My buddies took a Wii U to Knoxville for uni and they just play Smash 4 on it. I'm probably gonna bring my Switch with me to college, I don't trust anyone but myself with it.Personally, I’ve carried my Switch around quite a bit, mainly for rides in the car, yes, but also for times like to have as something to do while waiting for food while eating out, ect.
I’ve seen at least one other person take their Switch to college, ahaha, and I think I’ve seen someone else use one somewhere else, I haven’t seen anyone else use them outside other than those yet, though.
ftfyAll Smash needs is a custom music feature and bam, problem solved. *Even more copyright issues.
Are there legal issues with allowing users to play custom music in games? Its something many games have done in the past.ftfy
It's hard, to say, It's not his first rodeo... But he does seem to like ambition...Here is a topic: Do you think Sakurai planned a substantial list of unique newcomers for Ultimate's first project plan like he did for Brawl and Smash 4, creating moveset concepts for every newcomer (aside from the Pokemon newcomer that is decided later), cutting down as time goes on if work on the newcomer goes unifinished (like what nearly happened with Bowser Jr., or the forbidden 7 that got cut due to Sonic and Susbpace Emissary)? Obviously veterans took priority over newcomers this time, as stated by Sakurai with it being his primary goal. Do you think he would take a different approach and only design less than 10 unique newcomers with moveset concepts in favor of veterans?
I think Sakurai has a lot of newcomer ideas he would like to implement, and I think he will development in the same approach as the previous two games. How big would the priority list actually is? Since Sakurai re-used the engine for Smash 4 to Ultimate to get all 58 characters back, character development priority list may been just focused on cut veterans and unique newcomers, which could open opportunities to develop and finish more unique newcomers Sakurai wants to implement than expected. Do you think the development of cut veterans would stand a major way against developing more unique newcomers? Or would they not intrude much because they already have a moveset developed for them?
Like, a few may have already been fully or half-way implemented previously in Smash 4's base game like Pokemon Trainer and Ice Climbers to easily port over for future reference (Like Ultimate), possibly cutting down the remaining work to just Snake, Wolf, Young Link, and Pichu. Sakurai might consider these veterans big enough work as a unique newcomer to cut down the full amount he could implement, possibly limiting the newcomer count from being able to finish 15+ unique newcomers to a measly 9-11 unique newcomers for Ultimate. For my stance on the matter, I do not think getting the remaining veterans will be a major obstacle. I think Sakurai will get a 100+ staff huge development team that will get him to implement all of his unique newcomer ideas.
That is assuming, a Subspace-like mode does not happen (Or if development for a story mode goes smoothly, fixing the mistakes that halted character development in Brawl to a large degree). Personally, I think the idea of Sakurai not at least planning 10+ unique newcomers for the project plan, with only planning a few is very unlikely, unless DLC is part of the original project plan that allows him to develop the remaining unique newcomer ideas, should game balance and the new big mode be considered major enough obstacles to Sakurai (alongside possible character development cuts due to time). Unless, Sakurai isn't thinking about DLC focusing on base game development before anything else. But what do you think?
Yeah, because they modded the game, which Nintendo strictly doesn't like you doing.Are there legal issues with allowing users to play custom music in games? Its something many games have done in the past.
I mean, if a custom music compatibility is included in the game as a feature, whats the issue?Yeah, because they modded the game, which Nintendo strictly doesn't like you doing.
Here is a topic: Do you think Sakurai planned a substantial list of unique newcomers for Ultimate's first project plan like he did for Brawl and Smash 4, creating moveset concepts for every newcomer (aside from the Pokemon newcomer that is decided later), cutting down as time goes on if work on the newcomer goes unifinished (like what nearly happened with Bowser Jr., or the forbidden 7 that got cut due to Sonic and Susbpace Emissary)? Obviously veterans took priority over newcomers this time, as stated by Sakurai with it being his primary goal. Do you think he would take a different approach and only design less than 10 unique newcomers with moveset concepts in favor of veterans?
I think Sakurai has a lot of newcomer ideas he would like to implement, and I think he will development in the same approach as the previous two games. How big would the priority list actually is? Since Sakurai re-used the engine for Smash 4 to Ultimate to get all 58 characters back, character development priority list may been just focused on cut veterans and unique newcomers, which could open opportunities to develop and finish more unique newcomers Sakurai wants to implement than expected. Do you think the development of cut veterans would stand a major way against developing more unique newcomers? Or would they not intrude much because they already have a moveset developed for them?
Like, a few may have already been fully or half-way implemented previously in Smash 4's base game like Pokemon Trainer and Ice Climbers to easily port over for future reference (Like Ultimate), possibly cutting down the remaining work to just Snake, Wolf, Young Link, and Pichu. Sakurai might consider these veterans big enough work as a unique newcomer to cut down the full amount he could implement, possibly limiting the newcomer count from being able to finish 15+ unique newcomers to a measly 9-11 unique newcomers for Ultimate. For my stance on the matter, I do not think getting the remaining veterans will be a major obstacle. I think Sakurai will get a 100+ staff huge development team that will get him to implement all of his unique newcomer ideas.
That is assuming, a Subspace-like mode does not happen (Or if development for a story mode goes smoothly, fixing the mistakes that halted character development in Brawl to a large degree). Personally, I think the idea of Sakurai not at least planning 10+ unique newcomers for the project plan, with only planning a few is very unlikely, unless DLC is part of the original project plan that allows him to develop the remaining unique newcomer ideas, should game balance and the new big mode be considered major enough obstacles to Sakurai (alongside possible character development cuts due to time). Unless, Sakurai isn't thinking about DLC focusing on base game development before anything else. But what do you think?
I think it's entirely possible for him to save unfinished unique newcomer ideas for the DLC phase of development, but since he has a huge staff like you said, plus only working on a single console cuts down more on development time, it's just as likely that he can get all his newcomer ideas in the base, and be able to focus on straggler popular requests and other odds and ends on the DLC period.Here is a topic: Do you think Sakurai planned a substantial list of unique newcomers for Ultimate's first project plan like he did for Brawl and Smash 4, creating moveset concepts for every newcomer (aside from the Pokemon newcomer that is decided later), cutting down as time goes on if work on the newcomer goes unifinished (like what nearly happened with Bowser Jr., or the forbidden 7 that got cut due to Sonic and Susbpace Emissary)? Obviously veterans took priority over newcomers this time, as stated by Sakurai with it being his primary goal. Do you think he would take a different approach and only design less than 10 unique newcomers with moveset concepts in favor of veterans?
I think Sakurai has a lot of newcomer ideas he would like to implement, and I think he will development in the same approach as the previous two games. How big would the priority list actually is? Since Sakurai re-used the engine for Smash 4 to Ultimate to get all 58 characters back, character development priority list may been just focused on cut veterans and unique newcomers, which could open opportunities to develop and finish more unique newcomers Sakurai wants to implement than expected. Do you think the development of cut veterans would stand a major way against developing more unique newcomers? Or would they not intrude much because they already have a moveset developed for them?
Like, a few may have already been fully or half-way implemented previously in Smash 4's base game like Pokemon Trainer and Ice Climbers to easily port over for future reference (Like Ultimate), possibly cutting down the remaining work to just Snake, Wolf, Young Link, and Pichu. Sakurai might consider these veterans big enough work as a unique newcomer to cut down the full amount he could implement, possibly limiting the newcomer count from being able to finish 15+ unique newcomers to a measly 9-11 unique newcomers for Ultimate. For my stance on the matter, I do not think getting the remaining veterans will be a major obstacle. I think Sakurai will get a 100+ staff huge development team that will get him to implement all of his unique newcomer ideas.
That is assuming, a Subspace-like mode does not happen (Or if development for a story mode goes smoothly, fixing the mistakes that halted character development in Brawl to a large degree). Personally, I think the idea of Sakurai not at least planning 10+ unique newcomers for the project plan, with only planning a few is very unlikely, unless DLC is part of the original project plan that allows him to develop the remaining unique newcomer ideas, should game balance and the new big mode be considered major enough obstacles to Sakurai (alongside possible character development cuts due to time). Unless, Sakurai isn't thinking about DLC focusing on base game development before anything else. But what do you think?
Yeah that’s why I said $10 for 10 (and also cause I doubt music licensing is cheap), was basing it off of iTunes. Didn’t expect people to call me nuts for it. :/10 songs for $10 is essentially $0.99 a song.
Which is what you'd pay when buying them from iTunes/Amazon Music.
Really though, it should probably be more like $7.00 for 10 songs.
When online, many IP holders don't like their content being used without permission. It's only barely allowed if it falls under a parody factor(and that depends heavily if the Abridged series does enough to have their own content).I mean, if a custom music compatibility is included in the game as a feature, whats the issue?
Do you want to live in a world where a fighting game gets in major heat for a new form of piracy?I mean, if a custom music compatibility is included in the game as a feature, whats the issue?
Does it violate copyright laws to allow the player to import custom music? I don't see why it would.
I still feel like that was terribly mishandled. The simplest solution would've been to allow their default moveset and only allow the preset Miis to be used. I'm still not quite sure why the dev team didn't do that.When online, many IP holders don't like their content being used without permission. It's only barely allowed if it falls under a parody factor(and that depends heavily if the Abridged series does enough to have their own content).
Custom music is fine if offline. But once online, there's major legal issues. This is part of why Mii Fighters couldn't be used With Anyone as well. There was also balance factors, since they don't have a "set" moveset.
nope nonIs there any leaks today? Any news?
Excitetruck didn't cause any issues did it? You could also play music over a bunch of games on the original Xbox.Do you want to live in a world where a fighting game gets in major heat for a new form of piracy?
Well it was either that or let Hitler start showing up in online matches. I mean, it already happens in Mario Party, but I believe that was an additional concern with Miis. But the Switch's Mii creation seems to be a bit more primitive than before, so I don't think it'd be as much of an issueI still feel like that was terribly mishandled. The simplest solution would've been to allow their default moveset and only allow the preset Miis to be used. I'm still not quite sure why the dev team didn't do that.
Historically, Miis based on third party IP’s haven’t been an issue, so I’m going to go with it being based on the balance.Custom music is fine if offline. But once online, there's major legal issues. This is part of why Mii Fighters couldn't be used With Anyone as well. There was also balance factors, since they don't have a "set" moveset.
Nope, Nothing reallyForgive me for asking as I've been away for a few weeks but, has any credible rumors popped up recently?