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On Reveal: I was excited for a new Smash game, so I feel Villager's hype carried over from that. Even though I did play Animal Crossing on the Gamecube as a kid, I think I was just happy that he looked like he had really strong moves but mostly neutral otherwise. Bowling ball was really cool at the time.
Now: Villager was my main late into Smash 4's lifespan, and I feel playing him competitively soured him for me. I think he is still a fun character, but something feels very off and it makes him frustrating to play as. He's really good in free-for-alls too, but I just don't like playing as him anymore. I feel like he's very similar in Ultimate, which is great for people who enjoy him. I'll always adore Villager for what he is and have a lot of attachment to him, but I feel he isn't that fun to play as anymore.
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On Reveal: I was just as hard for Mega Man's reveal as literally anyone who say that trailer when he was revealed. It was different than what I expected (I was used to Super Smash Flash 2 Mega Man) but I was super excited to play as him. Mega Man also had me play
Keitaro's reaction on repeat at least a dozen times after it came out. If you haven't seen it before, it's definitely worth checking out lmao
Now: And how that expectation was unfortunately crushed. Remember hearing the bad commentator go crazy about Mega Man at E3 2013 and seeing his down smash do Melee Peach down smash levels of damage? That is not what we got on reveal. See I don't hate the design
in theory, but once again I didn't enjoy his execution. It feels like he only relied on fishing for back air kills, getting the footstool combo (rip), or getting uair ceiling kills (rip) when it came to actually KO'ing an opponent. It's a shock to see almost everything outside lemons feel very stiff and now that up air is worse, I feel lemons are going to be more centralizing in Ultimate. Really comes to show how great marketing is.
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On Reveal: I'm going to be honest, I was disappointed with her reveal just like everyone else. I didn't really get it and was kinda new to speculation, so she felt like a waste of time. My opinion of her is a lot more positive nowadays.
Now: Wii Fit Trainer is like that super attractive and supportive person in your life that you kind of ignore when you're younger because you're stupid and dense. Despite her being a bad character, I really grew to like Wii Fit. Not to mention, she is the only girl I feel comfortable having a relationship with in real life out of the female Smash Bros. characters. Wii Fit Studio is still an incredibly boring stage though.
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On Reveal: Waking up at 5 am to see a character revealed for Smash Bros. and getting baited with Kirby Air Ride music and Mario Kart was a very fun time. Rosalina was actually spoiled to me because the Swedish (or another European country) had earlier footage of the trailer and posted it on Twitter, but I didn't believe it at the time. I genuinely curious if anyone remembers that, honestly. Rosalina looked like a cool character and everyone was excited to see SoRo (solo rosalina) be hype like SoPo is.
Now: Man I wish Rosalina and Luma were closer to Melee Ice Climbers in Smash 4's mechanics. These two are really strong and polarizing in Smash and Rosalina was pretty insane during the Smash 3DS days. Despite her losing to top tier characters like pre-patch Diddy and now Cloud, she is still a gatekeeper character keeping a lot of characters out of viability even before DLC.
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On Reveal: I watched Little Mac's trailer on that February 14th during a school spirit rally at my high school. I turned on Twitch with the shaky connection my school had and met myself with in game footage of Little Mac on Punch Out and I had to control my hype. Little Mac was an awesome idea and I was super excited for him. This was also around the time Game Grumps were playing Punch Out on the Wii and Danny even acknowledged it in an episode!
Now: Memes aside, I just wish Little Mac was adjusted a little for single player mode. A character that has really bad aerial options doesn't work too well in traversing large terrain like Smash Run. At least side b doesn't put him into freefall anymore. Also, I wish he used Star Punch instead of KO punch and wasn't so rewarded for getting hit. It really doesn't fit his character imo.
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On Reveal: I was one of many who believed Greninja was Mewtwo when he did the water shuriken, I have to admit. Greninja was kind of a suprise when he was revealed. The April Direct was incredibly hype, so I felt this addition was a good choice. I wasn't super invested in speculation, especially on the Pokemon side, so I don't thing I had too strong of an opinion either way.
Now: Greninja is actually one of the most enjoyable characters for me to play as now. I'm not super invested into Pokemon or Greninja (I picked Fennekin in X and Y), but he feels super clean to play as. I feel he is also pretty good in FFAs, since he can get KO's pretty well with up air, up smash, shadow sneak and even Shuriken or hydro pump. Everything works really well and I'll definitely keep playing him in Ultimate.
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On Reveal: It was incredibly strange seeing Iwata fight Reggie in that opening sequence. When I realized what was going on though, I knew what I was in for. At this point, I was super into speculation and both Miis and another character revealed today were heavily controversial at the time. People hated the idea of Miis and honestly...I kinda went with the crowd until they were revealed. After their reveal, I feel like I liked them though.
Now: The Miis were a thing I always liked using. I used them in Mario Kart Wii and 7 almost exclusively and Ultimate giving them voices again makes me super nostalgic for MKWii. I am so excited to play them again online in Ultimate.
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On Reveal: One of my most wanted newcomers in Smash 4 was revealed at E3. I was surprised when they gave her the Powers to use as her custom moves, but I would call it more of a pleasant surprise. Her model looked really off and honestly...most of the Smash 4 girl's models don't look too right. I'm happy Ultimate changed it (especially for Lucina <3).
Now: Palutena was a character I planned on maining on release until I actually played her. She is shockingly really bad at being able to actually do much of anything beside use her solid mobility to get grab follow-ups and use her invincible shield. Customs Palutena felt like a pretty fun character outside of the overcentralized (and borderline busted) Lightweight but, alas, most players don't use customs. I hope they fix a couple of her customs to make them more useful if they return. If not, please make her have a useful special kit. She is looking like a bottom ten character in Ultimate right now. Seeing her get bodied by Charizard's up smash in the Pokemon Trainer character trailer hurt a lot.
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On Reveal: I cannot believe he was revealed in a ****ing closed door press conference. Imagine getting the news of a playable Smash character over
Twitter after the E3 presentation. Pac-Man gave most of the speculation scene a complete 180, with a very large amount of people fearing the yellow pizza would sport his Amazing World design. Instead of an ugly character, they just gave us an ugly stage with Pac Land. Pac Man is such a likable character in Smash 4 and Ultimate though. I really pray he is a good character this time.
Now: Pac Man and Sonic will be forever worthy of the Smash Bros. Roster and I hope they never leave it. If Sakurai or Nintendo have to cut characters, I feel like these two should stay more than a lot of first party veterans. That being said, it is really wacky how Sakurai got this character to work. I don't think anyone expected the moveset he got (except bonus fruit and turning into a pizza in some of his moves).