Calzum!
LC | Team Heir
teeheehee.Professor Poo here laying the smackdown.
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teeheehee.Professor Poo here laying the smackdown.
I thought MK on the edge was proven to be 100% invincible or something? That's the only reason I banned it.I'm personally against the ledge grab limit, people always try and add little gimmicky rules to fix what they think is a problem.
Not really. Perfect planking is nigh on impossible to perform. Frame wise yes it's possible, but it's probably harder to pull off than powershielding every move in a match.I thought MK on the edge was proven to be 100% invincible or something? That's the only reason I banned it.
Well that's the only reason I banned it (due to frame invincibility), otherwise I don't think a low risk/high reward situation should be banned.Not really. Perfect planking is nigh on impossible to perform. Frame wise yes it's possible, but it's probably harder to pull off than powershielding every move in a match.
That's the other thing I was planning on doing, but the whole "if you win by stocks/time out" thing does the job I think.If I do it as a non mk char, I think it should be allowed infinitely![]()
The whole point is that it is humanly impossible. You'd have more luck trying to powershield every attack your opponent throws.That's the other thing I was planning on doing, but the whole "if you win by stocks/time out" thing does the job I think.
We were having a perfectly good time playing melee, then you d!cks came along and almost ruined our community for a while with that trashy game of yours, sorry for feeling a little bitter about it![]()
No need for love, they just need to stfu for once lol.there needs to be more love between brawl and melee, its getting pathetic arguing
Brawl Community:We were having a perfectly good time playing melee, then you d!cks came along and almost ruined our community for a while with that trashy game of yours, sorry for feeling a little bitter about it![]()
there needs to be more love between brawl and melee, its getting pathetic arguing
Although I'd normally never enter this kind of discussion, the general failure to recognise this particular distinction has been annoying me for a while. The difference is, we (Melee and players) have reasons for knocking Brawl coming from an 'informed perspective' - i.e. one where we have played the previous installment in the series competitively and see the competitive merits of Melee (hence why we play it in the first place). This perspective allows us to make an informed judgement when we play Brawl about its own competitive merits, which the vast majority of Melee players deem to be significantly lacking compared to its predecessor. We are not bashing Brawl for the sake of bashing Brawl or from a position of ignorance.
On the other hand, those people in the general fighting community who look down on Melee invariably come from just such a position of ignorance. They either have only briefly seen it played (whether competitively or in the '4v4 items on' way that the game was presumably originally intended to be played) or, even worse, have tried it themselves and either played against someone who knows what they're doing, got ***** and said 'this is bs, I'm not playing this crappy game, etc, etc', or have only played it in the '4v4 itens on' fashion with others who don't know what they're doing, and come to the reasonable conclusion that 'this game can't possibly have competitive merits', because they have never seen the game played in that light. Often the reasons other fighting communities look down on Melee are frankly laughable: 'It looks so childish with the cartoony graphics and bright colours'; 'Any game that works with a percentage damage system and KOs by falling off the stage can't possibly be taken seriously'. I repeat - this is a position of ignorance.
All in all, the two cases are entirely distinct. Melee players who hate Brawl as a competitive fighting game have, in general, unbiased and informed reasons for doing so. The lack of depth compared to Melee simply cannot be disputed by anyone who has a sound knowledge of both games played at the highest competitive level. You can try, but you will fail. This is not even to say that Brawl is a 'bad' competitive game. Compared to some games it might be considered well above average. However, when up against one of the deepest and skillful competitive games ever produced (no, this is not an exaggeration, and I have played most of the other games that could be considered in or near this catagory to a reasonable standard, hence having an informed opinion) it simply doesn't stand a chance.
This is the last time I will post on this subject - I just had to get that off my chest. I would do the usual admonishing of trolls and flamers in the 'Melee vs Brawl' thing, saying that it does no good and everyone should get along, etc, but ultimately the trolling and flaming will continue as long as people have differences over which they think is the better game. I can only hope that one day every Brawler will give Melee a proper go (and no, this does not include just entering one monthly for a laugh and then never playing it again) and realise that as a competitive game, there really is no contest.
i dont know you so i didnt know if you were joking or if it was serious :/LOOOOOL <3 Teran
But yeah, I was bull****ting outta my ***, figured an Oct 08 joiner wouldn't notice ;D
what i also dont understand is why wouldnt melee players play brawl for the money once in a while for the money? if its so less technical and easy o play then why would they not just enter and prove everyone wrong? i dont see that happening.
i dont know any brawl player that would go "melee is easy we would **** you all" where as most melee players think they would get top 3 in brawl in a few weekscloudrain: Ok, that's fair enough, there are a lot of melee players out there that make blanket statements about brawl without having really experienced it, or without proper knowledge of it, case in point, professor pro. But that is not true for all melee players. I bet you didn't know I was technically ranked 2nd in london when I first joined the scene, and joined the scene through brawl rather than melee. I have knowledge, or at least had sufficient knowledge at the time of brawl mechanics and kept up to date with it. And yet it was obvious the vast competetive difference there was between brawl and melee. I literally turned up to my first event with equal knowledge of brawl and melee, and placed much higher in my first few events for brawl than i could even dream of attaining in melee. It's things like this that skew the opinions of sooo many players into thinking that competetively, brawl is just not on par with the likes of melee.
I honestly think that if I concentrated all my time into learning brawl, I would have advanced so much further in the brawl community than I currently have in the melee community.
Obviously, I understand that the only person that can give a comprehensive opinion on such a matter is someone that has experienced top level play in both games within the last year or so, and correct me if im wrong but i believe fuzzy prefers melee?
And as tristan said, melee players don't play melee for the money, it's because we believe it's the best god **** game out there, so why would we ever waste our time on brawl. No one's going to debate that we would have to take some time out to learn the game, you can't just pick up and play, but if you are going to debate that the learning curves are anything like that of melee, i would encourage YOU to do the reverse and pick up melee and 'play it for the money' or whatever you like doing with your videogames and 'proving all of us wrong' which as of yet, no brawler has really been able to do, kira came close, but he gave up in the end
^^ this is an example of a time when brawlers should not rise to the bait. just be confident in what you like, do you really care what prof thinks about it?
I know I do...
Mêlée.Im saying if he thinks it's comparable, put as much time into melée as he has brawl and see where that gets him
only the truly ignorant or truly trolling will say that they can place top three in a couple of weeks in brawl.
Also FYI, same for melée!!!
This is clearly an over-exaggeration. Mêlée and Brawl are clearly share far more characteristics than with something like SF4, Tekken or BB.It's not a comparison people should even be making. We may as well be comparing SSF4 and Melee. Melee and Brawl are very different.
Player preference is essentially what it comes down to . So let's just leave it at that yah?
no, high level melee is about as campy as brawl is (some matchups exempt I guess), the only big difference between the 3 games are the defensive options and punishment, but it doesn't actually make any game anymore campy than the other when you look at sayings such as "don't get hit".Mêlée.
This is clearly an over-exaggeration. Mêlée and Brawl are clearly share far more characteristics than with something like SF4, Tekken or BB.
Player preference is quite obviously what it would come down to when choosing between the games, what other factor could there possibly be? :S
What we are disputing here, is that the Brawl players' preferences are misguided, and that they're rubbish people who shouldn't be playing videogames.
I'd say the most basic way to distinguish between the 3 smash games is the punishment that can be dealt off of a combo starter, with SSB64 allowing the most punishment, and Brawl the least. Both ends of the spectrum results in very boring play: if you can punish too hard, then players are reluctant to allow any openings that could lead to very heavy damage; if the level of punishment is not very much, then the game is eternally stuck in a neutral phase where neither side has an advantage.
I don't really know what the SSB64 metagame is like, but I don't think punishment is so harsh that the game is particularly defensive overall. The Brawl metagame has, as far as I can tell, developed over who can get the hits during the neutral phase where neither side has the advantage - very defensive play, it seems to me.
Defensive play, of course, is widely regarded as noobish; it reduces the need for the tech skill required to pull off heavily damaging combos (as forces much of the game to be played in the neutral phase), and prolongs the game to unnecessary lengths. Even in other genres this is the case: in RTS, turtling your base with defensive structures without ever attacking is a noobtell; in FPS, camping in a corner, or on a roof, waiting for people to come to you is considered bad manners and noobish behaviour.
Essentially, Brawl players prefer brawl because it promotes more noobish behaviour.
SRSLY? I'll admit that a lot of my post is just bull**** (I know jack all about ssb64, brawl or fps games), but I do feel that Brawl tends towards more get-a-single-hit-in-if-you-can-but-otherwise-try-to-avoid-being-hit-lol play, whereas campy melee play tends towards trying to manouvre you're opponent into allowing you to get that hit which will get you a high return.no, high level melee is about as campy as brawl is (some matchups exempt I guess), the only big difference between the 3 games are the defensive options and punishment, but it doesn't actually make any game anymore campy than the other when you look at sayings such as "don't get hit".
also the last paragraph sounds really scrubbish, what's classified as "unnecesasary lengths"? if your actions provide you from not getting hit then they are 100% necessary. why is camping/turtling considered nooby? as far as I know it's a very valid strat in most FPS games which makes it quite the opposite.