MrNintendo617 posted:
I don't get what your point is.
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Yeah, you really don't. So let me clarify myself. First off, you are most likely going to completely disagree with the inferences/implications of my point. But if you can get past that, you'll understand that what I'm saying, while disagreeable, is still true. Anyway, I'll show you what I mean by using quotes from either me, or you.
1. The kind of play style that arose from Melee is unappealing; therefore Smash has become less "accessible" (in Sakurai's words) to the masses. This style of play has now permeated the Smash series. Sakurai has stated that there should be less emphasis on pleasing that style because that style isn't appealing.
rickthestick2 posted:
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It was inaccessible because it's style was unappealing. It was a major barrier for the 'normal' Smash players. What do I mean? Melee's 'hardcore' style was the "only a few stages could be played, no items" match.
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2. The game isn't a fighter based on being 'fair'. It is based on being skilled enough to beat your opponent despite the random factors. It's what makes the game fun, and tests your skills to see if you can beat your opponent DESPITE the random challenges that may or may not come your way. This is what Smash 'represents'. This is the style of play that appeals to the masses. This is the style that is appealing. And this is what Sakurai believes is 'accessible'.
MrNintendo617 posted:
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How fair would it be to have a Bob-omb spawn right in front of you when you're charging a Smash attack? How about when a pokeball containing a legendary spawns right next you your opponent? Random, luck based factors have no place in a match that determines skill level, and again, nobody is forcing the hardcore style play on you, but it should be there for the people who actually like it and play the game at a professional level.[/b]
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See, you upset that it's not fair. But it's not that it's not fair. You just suck. (Like I said before). There is a way to play games in random stages with random items and gain enough skill to beat your opponents. And because that's the way that is most accessible, it is the way that Sakurai says he would put more emphasis on, rather than the less accessible style that was strengthened in Melee.
It's not about you, really. It's about people like me. People who don't play the game in Melee's presented style. Less focus on your style of play and more focus on mine. Because Mine is both the majority and therefore the most profitable. It would, then, be the most reasonable style for Nintendo to pursue. Face me in that style and see if you don't lose to me. Because I know how to play in that style and win near every time. It still requires skill, and can still be played hardcore. But unlike the 'hardcore' style that rose from Melee, it is appealing to MANY more gamers