Cause that's what Mewtwo will need here.
K, here are some reasons:
A. None of the other pokemon medians show such limitations in the move pool
B. A lot of the moves are overall just the same thing but with different effects, and the basic moves are things such as just “scratch” (the moves start off simple for battle and get more “advanced” is my point)
C. It’s clearly put in to limit on purpose, because a lot of pokemon could clearly be uber if it was not limited, and despite what some people think, the people who do make pokemon clearly do try to limit things so there not THAT broken for the most part when it comes to the metagame (granted there are exceptions, things like Mewtwo are made to be broken, but overall they do try some form of balance).
Your allegations of what "game mechs" are are true to your arguments, but not true to ours...
Oh I’m sorry, but last I checked I unlike you guys for Samus I haven’t tried to say some BS like Ness’ PP is unlimited because PP is just a game mech.
The only time I disregard the game mechs. really is when they clearly don’t agree with established canon from other games of the area (such as Mario’s representation in Mario vs. Donkey Kong).
Which on such a note as that is really the only time you should disregard them because game mechs. do have a purpose for this; and that purpose is to be as close of a representation of the character’s skills, traits, and so on as possible.
You guys saying nothing can stop Samus speed booster because it makes her invulnerable when in use is not accurate according to the game mechs. in the metroid games; in which things clearly do stop her (walls, spikes, various foes)
If Samus was truly invulnerable to physical harm she wouldn’t be stopped at all like YOU GUYS have said, so the only thing left is to determine if the phrase from Super Metroid’s manual is truly correct would be to look at what stops her and if that stuff is invulnerable as well. Because the only way to stop something that is truly invulnerable would be to counter it with something else that is invulnerable as well so they can cancel each other out; so tell me are the walls and such on Zebes and the BSL station that Samus uses the speed booster in invulnerable as well? Because last I checked they aren’t really (what with how they blow up and such, oh and how the games clearly show Samus busting through the areas in several ways such as "bomb blocks").
(the thing here is that we can't 'imagine', we have to do things the way the game shows us we can do them. Lucas never uses his powers as far as we've seen, what happens is the world gets destroyed and done)...
Itoi has clearly said that Lucas used his powers to renew the world actually in case you haven’t been paying attention to some of the early point. So despite what you think the fact is clear that Lucas destroyed the world, then he remade it.
Here is the interview again proving that:
http://mother3.fobby.net/interview/m3int_08.html
What I'm doing is repeating the same thing over and over again, and you still refuse to understand when everyone else knows what truly happened in the Samus vs Lucas MU.
Um excuse me but last I checked when you’ve "repeated the same thing over and over again," I’ve commented on how that stuff is pretty bad in general IMO and given points about how your argument is packing holes; such as this stuff:
1. Speed booster-I’m pretty sure you know what I think about it, the funny thing with it is that I don't have any issue with the supersonic speed, but apparently you guys like to think that Samus is invulnerable with it just because of a badly written sentence in an instruction booklet, despite how something like supersonic speeds that is packing at least 198 pounds of force behind it (oh and that is just an estimate, I have no idea how much weight the armor really adds, but Samus is 198 w/o it) is a by far more logical reason for why she busts through foes/various objects.
2. Power Shield-You’re saying that Samus’ beams pass through the thing, but you don't get that Lucas/Ness’ shields aren’t armor, they are a "part of them" when put up.
3. You guys are acting like Samus is some foe that Lucas has never fought before as far as "fire power" goes, and that she would just simply outperform him (like get 5 turns for his 1 or something BS like that) but as Mother 3’s foes clearly show there are a ton of foes packing serious fire power as well (Claus is Lucas' twin for starters) as very high moving speeds and having things such as teleporting abilities.
The response for those things pretty much for these points has been really nothing more than as far as I can tell (and said reasons is why I'm not "happy" with the results that went into this match):
1. **** you the instruction booklet is right no matter what you say.
2. The game says the beams pass through stuff (even though the games have plenty of examples of it not being a perfect piercing ability in that there are plenty of things that they don't go through in the games, which is completely missing my point about the shields being "them" on top of that, but whatever).
3. Samus is "faster" because we say she is, and Lucas just sits there and lets his foes hit him, or his foes sit there and let him hit them no matter how illogical that sounds or how the foes move outside of battle, that is what happens because "we say so" despite how stupid it sounds from looking at things such as outside the battles.
Also it seems you weren’t even paying attention to the point at hand for this it seems for right now because the thing I was replying to mainly was that Lucas = Ness with PK Nintendo, not the match up you are talking about (granted it affects it "I guess," but on that note I like how you think Lucas vs. Samus is the ONLY match up I have issues with when it comes to Samus, it's not like the Mario Brothers aren't on there as well).
Oh and another thing, when "everyone"
in this thread is equal to like at best "5 other people" that commented about it (and for the "original talk" they talked about Ness/older match ups more really than Lucas vs. Samus to be fair) I hardly see that as a significant number to argue against.
Game mechanic or not, THAT'S how the game works, and that's how they should work here. Never in the history of Pokemon have they been able to learn 5 moves or more, so keep it at 4.
I still want to know why you don’t think “breathing” counts as a move, or going to the bathroom.
Oh and how you are so Black/White accepting of Pokemon’s game mechs.
but not Metroid’s when it comes to saying that is how they work (good job with showing double standards) such as with the speed booster/phazon.
**** pokemon’s game mechs. clearly don’t make sense, so a lot of them shouldn’t count besides just “4 moves,” such as overall “level” of the pokemon even, because finding level 1-50 Pidgey is really ****ing blowing that notion away, but especially when the idea of “training” can be explained with another way (EVs) overall. Oh and the pokedex doesn’t really support the idea of “leveling up” as well, because things like Magikarp’s entry can be explained a lot easier with the idea of IVs and how the newer ones live in a ****y environment, not level.
According to one of the original Sonic games (1-3?), the transformation is almost instantaneous
No it isn’t, you need 50 rings and rings are a symbol of Chaos energy when it comes to the transformations at least, when you use Sonic 2 and 3.
So why couldn't the rock move just cuz asking nicely makes it move?
Why must an alterior explaination that seemingly "makes more sense" be made?
You know your point almost makes sense when I remember that there are talking rocks in the Mother games, but that rock is clearly not alive like the ones in Mother 2 were, so it is clear that Lucas moved it with his mind when the time came.
You do realize that video games never follow " RL logic" or "realism" to a T
Yeah I’m aware of that, but I’m also aware that broken bridges are stupid in general and almost never given a good reason for their use other than to be annoying to you.
I really don't see why you gotta add "logic" to have things make sense when they plainly aren't meant to in the first place
I’m doing it because the games do it in the 1st place believe it or not with a lot of things.
This same imagination can lead the player to think these kids are doing DBZ speed and flight when attacking flying condors/teleporting spacedudes wherelse others see them standing taking turns taking hits on each other
I hate DBZ, just thought I’d point that out really fast.
Them taking turns and hitting each other is BS no matter how you look at it, please review your facts about Mother. Your foes are trying to take over the world/destroy the world, they do things like kidnap a large population, and take over entire areas in said process, they have been shown to make other beings into slaves (Mr. Saturn), they have revived the dead to terrorize an entire community, and have been shown to brain wash entire areas as well. I could go on, but I think I’ve proven that it sounds stupid that the foes are the type to just let their foe hit them.
However, going on what makes you think they just “take turns” hitting each other especially when like you said OUTSIDE of the battle they clearly have your party in “stand by” mode and the foes in said mode as well until you enter there “area.” In said case they want you dead after they see you.
So I’m sorry if you think that Ness/Lucas’ teams being able to match foes that are teleporting/flying is wrong, but the foes clearly do it outside of a fight, and the foes even
clearly point out that Ness/Lucas’ team is more than a even match for them still in several areas. So it shouldn’t take much “imagination” to see Ness/Lucas’ teams doing that stuff as well when their foes are doing it and saying that these kids are more than a match for them.
The graphics and battle layout of the Mother games really allows for a lot of leeway when it comes to how it'd play out in 3D, free roaming environment
It’s called an action RPG. Notice how the people who made FF did it (and that series is the KING of just making things “stand around and take turns”) just fine when it comes to other characters?
And I seriously can’t believe that I have to explain why it is stupid to assume that in a real situation the foes/characters aren’t just taking turns hitting each other, I mean WOW WTF people!
**** you don’t see me pointing out how stupid Samus or Mario must be to drop all of their power ups after each game is just a way to limit them for you right (except in the few cases where they have explained it with some reason)?
Simple. The Darkburst. Wario would least expect it, I'm sure. After all, he isn't quite sure what Samus is going to fire. Not to mention, it sucks things in within the vicinity.
I think you missed the point where I brought up that Wario has a habit of entering different dimensions and leaving them quite freely as far as his games go (Wario Land 3 is sort of an exception, but canon wise Wario has a pocket size dimensional teleporter lying around) after all, he is in the same universe with Mario, a guy who already takes saving the planet/universe/existence as a job, so of course he’ll have to find “work” elsewhere.
Of course Wario also has bad luck when it comes to things breaking down on him as well I guess:
http://www.youtube.com/watch?v=bjZifs3zQxk
Naturally said foe that sucked him into the world and turned out to be the bad guy in the end:
http://www.youtube.com/watch?v=w9In9ni5n5M&feature=related
So, what does Wario beating a foe like that (who can polymorph the entire world and become the “god” of it on top of that) say?
And you don't see her blasting down hatches with her Super Missiles in Metroid Fusion, but SA-X has no problem doing that. Perhaps it's a game mechanic for the player? After all, a lot of hatches are destroyed in Metroid Fusion by SA-X, and you have to find another way around.
So, why didn’t the SA-X just enter the higher security areas again right from the start if it was hunting Metroids is my 1st question for you in response to this? I’m pretty sure the SA-X/X in general (as in "mainly," because I’m aware that it breaks a container at the start of the game and flees the area) just destroying locks that have been open already is not that impressive.
As said locks that are being busted
do not have high level security clearance on them at the time for more reasons than just game mechs. (and it is proven when Adam says that activation of higher locks may have been a mistake, because of what happens to the areas that weren’t infected before).
I mean if you think that the speed booster is the way it really works, than how come the SA-X didn’t just launch herself in Samus’ direction with shinespark at the start of the game? (after all, the thing is mimicking Samus at full power according to the game, and the X have been shown to be able to mimic “intelligence” as well after a certain point).
Of course I do hope you really don't think that the SA-X busting up the area hasn't been shown with Samus, because she has been seen busting up things: bomb blocks, screw attack blocks, speed booster blocks, power bomb blocks, ect. and she has also been seen blowing open doors in general in the games as well when you look at the number of hatches you have to bust up in Metroid/SM.
And all those things show us is that Samus can bust up areas, as long as there are
"flaws in the designs" of it at the time (such as a door w/o anything
locking it up like in MF after the locks are turned off with the SA-X).
Still, stuff like "power bomb blocks" proves my point about how the space station isn't invulnerable and as such the speed booster isn't invulnerable as well because the stuff can stop it once it starts (not like I had to prove it wasn't invulnerable, the thing blows up you know).
Oh and before you say how it doesn't make sense that the game has things like "blocks" in general, let me remind you that games like MP backs it up for why they work in their definition of what they are made out of and such, and also remind you that things like the normal "bomb blocks" don't hold up at all when things like the speed booster/screw attack go through them in games like SM/ZM/MF, thus showing "resistance in the structures" can be different for the things (as in some stuff does break easier than other stuff).
Apparently you're in denial about the entire thing.
Or maybe it’s just that I have different data from my own testing as well and prefer to round up when explaining them; Metroid Fusion and Zero Mission are both beyond 2 seconds and in fact closer to 3, they aren’t
just two seconds like you are saying (in fact both games use the same mechs. for the speed booster at least when it comes to turning the thing on), and Super Metroid is closer to 2 seconds as well, in fact it is right under it, it isn’t just 1 second like you’ve said before.
Of course you’re free to have someone else time this as well if you still think MF and ZM are flat on 2 seconds instead of being closer to 3 (I don’t give a **** about SM’s when two other games have the same stats for it). MF even has an easy spot where you can time it w/o a risk of any interruptions at all with that hallway leading back to the main deck. Personally I think saying “at least 2.5” would be easier though.
Also in regards to the current match up, why can’t Mewtwo just "trick" a burn orb onto Sonic and take an emerald at the same time or something like that
and set him on fire at the same time until Sonic throws it away? No offense but I’m pretty sure a “burn” would suck for Sonic, what with him not having any way to heal (oh wait he could just wipe up a tornado and blow it off never mind that point in case it comes up) and also being a physical character and such.
Trick isn’t a direct assault according to the game’s stats (RPG part that is), so Mewtwo doesn’t have to be close (snatch isn’t either btw so for those people saying that Mewtwo has to be close to steal a positive helper move, you’re wrong).