Yeah, and pointing it out definitely isn't a sign that you think you're "better" than us in that aspect.Fine, think whatever you guys want about it, but I certainly haven’t “blocked” a user just because I don’t agree with them so far over something as silly as this debate (hell, if I was going to block a user I also wouldn't announce it for various reasons), or resorted to direct in thread name calling like some other people have.
The only person who has dragged on the "in few seconds" argument is you. We all know Samus can't cover entire lands in seconds, we've played her games. It takes very long for her to get from one side of the planet to the other in any game.It’s the same for Samus, Samus will get through a place fast, just not in a few seconds like some of you guys are thinking as well by comparison. The speed booster has got some clear high maintenance issues that come with that supersonic speed as far as the games do show with it. Samus hitting something that causes her speed to be affected in pretty much any negative way no matter how small such an effect would really be if you think about it means she has to start over for one thing.
Yeah, that this is a game we're talking about and we don't have to explain how stuff works. *facepalm*Of course, in regards to Mario’s speed again, I have to wonder how fast you’d actually have to be moving in order to fly with things such as the cape power up from Mario World? I mean said cape power-up really doesn’t do much for Mario, it only really allows him to glide if anything/have something to smack you with. Mario is human, don’t forget that affects things when it comes to build you’d need. I mean, Mario’s arms don’t really look like the perfect thing to gather lift with, and Mario’s legs certainly have some large disadvantages to grabbing speed in comparison to something like just a machine to do it.
Man, thankfully Mario can fly these days just by using star power it seems (SMG has an example), instead of having to do it naturally (but the fact that he could do it naturally with really nothing more than a “cape” says something IMO)
Where's the proof in Ness' ice immunity?You are aware that things in both these series we are talking about have been shown to resist ice effects, and Ness clearly based off what is in the game’s canon isn’t going to be bugged by ice that much.
Color charge. Who's to say her "charge shots" aren't blasts of some different type of elementary/composite particle? Neither you nor I can, so your assumption of a "charge" being electricity-based because it's the only answer isn't true...So what else would they mean by the idea of firing a “charge” then if it isn’t an electric charge? I’m pretty sure I’ve never seen the wave beam blow stuff up.
Plus, it's a game. If the game says Samus can create matter by farting, I'll believe it and not question it, because it's canon.
Plasma isn't even fire-based. If anything, the only thing it shares with fire is that it can be hot. And if you say that "oh well Franklin Badge could protect him from plasma" then you should totally agree that Franklin Badge reflects the electrons out of the attacks' atomic compositions, totally.So if you don’t think it isn’t super heated plasma like the other games including some of the 2D games say it is, than what is it?
Subjective, I don't think a fire-based attack with very short range (MP1) compares to a fourth state of matter that has nothing to do with fire and an attack that reaches as far as every other attack in the game: the other side of the screen (SM).Fine and I’m saying that overall the Metroid Prime representations of the weapons are the same in their 2D appearances.
http://en.wikipedia.org/wiki/FallacySo, how does that work out? Just because I’m saying one type for a game series does a better job doesn’t mean I feel all of them do, all you are doing is showing something from this:
You induced the fallacy by being nonspecific with your bias-derived argument, so you're the one at fault here. I personally think the MP and SM weapons can't be compared due to inherent differences when comparing the few things that have been in both games (like Screw Attack, Space Jump, Grapple Beam, Plasma Beam, Wave beam...).
Me too.I’m pretty sure things like Pichu and Pikachu are pretty helpless vs. Samus’ plasma/wave beams.
Who cares? It's a game. If your character can squirt gold out of its nipples then good for you! We don't need no explanation about the elements involved and temperature differences inside the body... That's what "The Deadliest Brawler" thread is for.So, why does PK Fire work again? We have the oxygen of course, but where is the heat and fuel source for it?
*ahem* Plasma? (and if you're about to say that Plasma is practically electricity, get ready to explain why the sun isn't a giant thunderbolt)I wasn’t bringing up a smash representation, I was bringing up the Super Metroid and Prime 3 representation of it.
I'm linked to the universe... Hell, I live in it!So I like how you think I’m BSing. The game is saying Ness is directly linked to the universe,
Just wanted to point that out how completely unimportant that statement is, even if it's a part of the game.
He didn't make it. Magicant already existed before Mother 2. Ninten's grandmother was the queen there... She had amnesia, remember? So, I'm guessing none of the psychic boys created it.(Ness’ world for starters, where he unlocks is powers is not a dream, he made a world indirectly from his powers that were not his yet fully).
Who knows? Let's not assume and let's wait for a game that shows us what happens appears.Is Invulnerable Samus invulnerable to her own speed booster? So what will happen again if something like that meets?
But Samus can run through Ness' shields unharmed, since the shields return half the damage done to Ness. Let's see...
Samus is invincible while in Speed Booster, meaning that she has ∞ defense. Her damage is "n [n =/= ∞]" because it doesn't kill every enemy in one hit (as seen when you can use Speed Booster to hit a boss). So, Ness is returning half of what Samus deals to him "n/2", and Samus still has ∞ defense. What happens now? Does Samus get hurt? Or does Samus protect herself like it should do, according to her invincibility?
Have you used Ness' attacks on invincible opponents? Can they be hurt? If so, then I guess it sucks for Samus... But if not, then you have to stop your assumptions right there. It's common sense that any attack done to an invincible character in any game will result in absolutely no damage... So let's go with this.So if we are going to go with this idea, how come Ness’ psychic powers won’t work on an “invulnerable” Samus again? The things have clearly been shown to work on everything as far as their stories canon goes. How is Samus going to be invulnerable in general when comparing other things that aren’t in her series?
They could be different types of nukes. Remember, Samus is set in a futuristic sci-fi universe and has already shown some unrealistic matter (Phazon), who's to say her "nuke" isn't some other "unrealistic element's nuclear fission"?How is Samus’ nuke so different from the nukes Ness has been hit with from normal foes? God the stuff clearly seems to have a lot of things in common with each other (the idea of what a nuclear energy is for one thing).
Oh wait, I'm playing your card... My bad... Assumptions aren't and shouldn't be welcome here... Apparently until the one who assumes believes it to be true and subliminally calls us "less than him".
Then, how about this: Who here brought up using the Omega Cannon on Ness besides you, _clinton? I still have no idea.Fine, think whatever you guys want about it, but I certainly haven’t “blocked” a user just because I don’t agree with them so far over something as silly as this debate (hell, if I was going to block a user I also wouldn't announce it for various reasons), or resorted to direct in thread name calling like some other people have.
Prove to me what can destroy Phazon then, that isn't Phazon itself. As far as I can remember, nothing Samus has done has been able to completely destroy Dark Samus, until MP:3 where she was in Hypermode during the entire fightand Dark Samus finally died... In MP:2 Dark Samus lost the fight, but as you could see she survived and came back as the last boss in the sequel.Yes, because phazon is unable to be destroyed at all.
Can you prove that something, besides Phazon, can destroy Phazon?
Okay I'm getting tired of this. Poo never really got his hands, legs, eyes, mouth and mind removed. He was meditating, and the only thing the spirit was taking from him were mentally-based, as in, it was all in his mind... Kinda like crack addicts swear to you they have ants crawling all over them but in reality don't? Kinda like how hypnosis can make you believe something is happening to you when it's actually NOT happening? Why ELSE would poo wake up afterwards, with no aid at all of hospitals or healers, and have everything where it's supposed to be, working how it's supposed to work? And why does Poo not gain the levels until he talks to his advisor, AFTER he walks all the way from hsi meditation area back into his palace?I mean the stuff that effects how much “damage” Poo took from those events (and pain in general) I was talking about are based off how much they hurt him from looking at his HP at the time.
"The mind is a powerful tool" was what the storywriter of the game wanted to show us.
It's still a turn missed for whoever got held/solidified/whatever. There are snake enemies who "bind" themselves to any character, and the character still misses the turn! It was no ice-based solidification... And how ghosts can send chills down the characters' spines, and they'd be "solidified with fear"? What stat in Ness's specs, hell WHERE in the game does it say Ness is immune to all of these? So far, it seems very plausible that Samus can shoot entanglers and hold him down for a Darkburst shot at least.There are holds like it in EB though, (as in things that consume you/tie you up in some way) and Ness can deal with them w/o any struggle.
If the game doesn't let you use PP when you have less of what you need, then I think it means that you can't use all of the attacks you want to ue, whenever you want. If you come into this thread saying "Ness can use infinite PSI Rockin'", and the game doesn't let you infinite PSI Rockin's, then you can't use infinite PSI Rockin'. It's as simple as that.Also, as far as psychic powers go, PP remaining, PP max, and the psychic power cost for one thing is a measure of just how much your psychic powers take a strain on you. Oh and how strong the things overall are, more expensive ones are generally better than cheap ones.
Overall though I think Ness vs. his foes is at a larger disadvantage than what Samus has vs. hers. Don’t get me wrong, she still has “impossible” odds, it’s just that Ness’ foes are more impressive IMO, and how Ness can still **** them despite having more disadvantages than what Samus has she at least has more advanced gear, and the moral support from her 2nd family most of the time, and training from childhood and up, Ness was thrown into a fire.
Now your argument is destroyed.
Assumption! What actually happened was a story mechanic. How can the party use Life-up when they're dead? If they COULD and the body is "just there" like you say, then shouldn't they be able to revive themselves after each defeat in a battle, instead of appearing at the last telephone used?So, Ness and his team give up their bodies by the end of EB, and you are aware of a little skill called life-up right?
Tank exploding = story mechanic to show the players that she has PSI powers.This is scripted stuff actually, Ness’ foes have clearly been shown to teleport, and Lucas foes ****ing strike him from the skies, god even before then though Lucas having characters like Kumatora (who blew up a tank with her powers before you even started playing as Lucas in the game, and had 3 years to get better after that).
Enemies striking from the sky, teleporting...? Too bad ness' games is a TURN-BASED GAME. How in the world would you hit a lightning-fast enemy with a BAT? Only way you can do this is if the game gives each side a turn, and the other side can't do anything but sit still and eat the hits until his turn happens... Which is why I'm skeptical of Ness' actual "GOD" powers.
But "super speed and invincible" = invincibility... And that's what it says. Don't question it, the game has something that points it out, don't try to figure out why sonicbooms would make someone invincible... Once again, this isn't "The Deadliest Brawler".Super speed =/= invulnerability,
A meteor shower in the case with Mario and a few others isn’t a good long range tactic? Hell, Bowser’s black magic has summoned lightning before as well, and black magic his is specialty as well, despite how games like SSB show him off as only a physical fighter, a good chuck of the games don’t, hell the idea of Mario being an average 3/5 in things doesn’t make sense as well from looking at his games.
Darkburst only sounds like a small little mini version of what Giygas was going to end up doing after a while, and Ness clearly encountered it. What makes you think Giygas’ (or for that matter Ness’, guess where “his world” is located?) control over things like that is weaker than Samus’?
You DO know that what you used there is a small phrase that shows a comparison? And that the phrase is based on one's subjective opinion?sounds like
"Boy, that beehive sounds like a monster truck" "No it doesn't! It sounds like a motorcycle!"
And with that, argument destroyed.
Well, this definitely explains how Ness & co can see the monkeys and stare at the monkey while he performs the teleportation techniques.You are aware that when they leave the area, they leave “tracks” right (like for example, not being there, or if crashing you can see them covered in the results of it just fine), and Psychics in Mother can sense psychic energy as well I might add, hell even normal people seem to be able to sense large amounts of it even (various NPCs talking about the special power spots in the game). I mean compare the teleports from starmen at the start of the game to the ones at Winters as well, I mean Ness can actually watch what is happening with it now.
"In an instant" could mean lots of things, but I'm going to narrow it to two:I still love how the script says it happens in an instant with mastery of it
1) In comparison to the distance traveled while walking. "5 seconds" compared to "hours of playing the game" is an 'instant' in my eyes.
2) When you've done the start-up running for enough time and just entered the part where you lose control and appear in the town. That could very well be the "in an instant" the info talks about.