Witchking_of_Angmar
Smash Lord
Toon Link is a possibility, since he doesn't seem as popular anymore. DDD is also a possibility IMO. He was rated pretty broken because of CGs at first, but now fewer people seem to be using him.
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hes already been doneHas anyone said G&W yet?
G&W.
Hoorary for stupid posts by me.hes already been done
you sure its not falconIts, who knows.
Hahahaha....i think it might be pit his arrows can give constant offensive pressure i am not sure if he is being under used at this moment but i think he has potential to be very good
No your not. You only discuss the general idea of this topic and guessing here. Read the OP before you start giving us rules.Guys, please don't just post who you think that the new character will be. We're also supposed to be discussing Snake, here.
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if it were sonic, it would say something along the lines of " there is potential that no one but sonic mains can see" sonic can't really apply offensive pressure just because his attacks are horrible.There is a ton of potential that nearly everyone can see, but not many seem to be using it
snake was last weekOtherwise I think it is snake. Because snake is very easy to beat because hes slow and people with a shine and a sheild can just block his projectiles making him very easy to beat.
i can switch to wario, who i could not play if my life depended on it, and hit the b button every time sonic came to approach, and every time, i would eat sonic, i have seen this done, and i have done it to a friend, sonic has next to no priority, so the bite overrides every one of his attacks. the dashes does not have invincibility frames, they has whats known as decent priority, invincibility frames means that if they get hit during the move, you continue attacking, however, i just used the dash attack, the side b dash, and the downb dash on yoshis egg, and each time it either canceled the moves out, meaning it just has priority, or sonic got knocked away, meaning that not only does it not have invincibility, but its priority is not good at all. and as for the good sonic, ive played several sonics in socal tournaments, and depending on the brackets i may be playing lucky soon, maybe you just haven't played good people in general."if it were sonic, it would say something along the lines of " there is potential that no one but sonic mains can see" sonic can't really apply offensive pressure just because his attacks are horrible."
Call me biased, but ZOMGROFLOL.
Not te be rude, but Sonic can't apply offensive pressure? Perhaps you haven't played a good enough sonic.
There are basically 2 ways to play Sonic. Hit and Run, or my preferred way, a constant pressure game.
Fair is a prtty good approach, decent priority.
Play a good sonic that knows to use his or her dashes right, and you'll see they can actually be viable approaches(invincibility frames FTW).
Anyways my guess is for Olimar or Sonic.
sonic can combo decently with his sideb to an aerial, however after that everything can be air dodgedI think it's Sonic
This character is an unusual one for sure. Sonic is kind of unusual. For one, 2 of his specials are close to the same. Also, a lot of his potential is where he's not so fast, gimping off stage and fighting in the air.
There is a ton of potential that nearly everyone can see, but not many seem to be using it! His speed, I see a lot of people just running in and stay in the fray. His speed can be used to reset spacing and set up for an approach. It can also be used for avoiding and punishing big attacks. A lot of people don't go off the stage or even go into the air from what I see, and thats a big part of his game.
This character received much praise when the game was first released, but has recently dropped of everyone's radar. "Zomg Sonic's in Brawl." "Zomg Sonic can't kill."
But with this character's ability to put the pressure on opponents with a constant offensive game, will this character be overlooked for much longer? His speed let's him get close if he wants to be close, as well as backing off. He can combo pretty well out of his approaches. He can come off the stage pretty far and still remain safe to gimp recoveries. He can chase people into the air pretty well considering he's not a floaty character. He's got a lot of options for approaching, which is good for remaining upredictable.
That's my take on it... but like every other time, I'll probably be wrong again. My second guess is Zamus <.<
Edited: Spelling
and this is the exact reason people should actually bother to play JUST ONCE as a character before bagging them ffs.and he is not that good at gimping, all of his aerials hit diagonally upwards, allowing people to make it back to the stage with slightly more damage, but not putting them closer to death, and his strongest (bair) does not kill until 100. this leaves his upb gimps, and if someone gets gimped by that they deserve to die, unless you hit them with the top of the spring its about as good as snakes box gimp.
also, for the offensive pressure thing, the only effective sonic strategy that has actually won matches at a tournament is camping with his speed on a big stage like fd. he is bad at putting on pressure because when ever he attacks someone can use a tilt in whatever direction he comes from and knock him out of his momentum, which negates his speed and makes him very very hittable
my friend mained sonic for quite a long time, and every time he tried to gimp, he would hit me 1-2 times and then i would get back, this was with characters with crappy recovery like dk, c falcon, shiek, and falco. it sends them off at around a 30 to 70 degree angle, and most of the time i can just float myself back, depending on my percent i might have to use a second jump.and this is the exact reason people should actually bother to play JUST ONCE as a character before bagging them ffs.
Firstly (this is gonna take a while) His b-air sends enemies at around a 15* angle to the horizontal. thats seriously low, not many other characters even come close to getting that horizontal knocback. His fair isnt too different, comparable to wolfs b-air. His d-air however is a semi spike. it sends people BELOW the horizontal if you hit them right (not expected since barely anyone actualy plays sonic before giving an opinion). If an enemy is hit with that off the stage, they wont be coming back unless they are MK, kirby, Rob etc. whats wrong with his b-air killing at 100%? not many characters have aerials which kill lower except zelda.
and the CAMPING WITH HIS SPEED. wtf are you thinking. seriously
Then he must have been crap if he didn't kill you afte rhitting you 2 times while off the stage.my friend mained sonic for quite a long time, and every time he tried to gimp, he would hit me 1-2 times and then i would get back, this was with characters with crappy recovery like dk, c falcon, shiek, and falco. it sends them off at around a 30 to 70 degree angle, and most of the time i can just float myself back, depending on my percent i might have to use a second jump.
the fact that you think that sending them up at a15 degree angle and thinking that that is actually good shows you haven't touched half the roster, because most characters can send people downwards, either spiking, or using an attack that sends them straight back and or back at a 15-30 degree angle downwards, and the fact that it takes a nondiminished bair off the stage to kill at 100 is sad. i could name one attack for every character that can kill off stage before that. and i will do this if need be[/qote]
Could you also state the fact that those attacks only kill when they aren't DI'ed or stopped with a second jump?
Or the fact you have to be near the edge of the arena?
Not counting power characters of course.
Camping with his speed is not what Sonic should be doing. He only can do that against a few characters.and camping with his speed is what you call "hit and run" i played a sonic whos entire game plan was dash attack, then run away and stall with the homing attack whenever the tournament organizer looked away. his only major plus is that he can run away from people without projectiles forever.
His game relies on pressuring.
Don't need a tournament to know how you're supposed to play a character or how their moves work.,from the way youtalk i honestly doubt you have ever attended a tournament with people who actually knew what they were doing (the gamestop one on the release and tiny local gamestore tournies set to hyrule only single elimination don't really count)
Just nitpicking.
I am bored sadly T_T
Definitely not, Wolf is by no means as good as Snake, Meta or GDubs. This is probably done in order of popularity amongst the SBR, or it was done based on how complete they felt their analysis was of each character (as in the SBR is still discussing the rest of the characters).Anyone noticing how this could be the backrooms way of revealing the tier list?
Its too soon to tell but so far it seems pretty legit to me.
no, it doesnt. 30-70* is only a n-air or fair. the d-air DOES semi spike, you just have to sweet spot it. when you get hit by that off the stage as any one fo those characters, you die.my friend mained sonic for quite a long time, and every time he tried to gimp, he would hit me 1-2 times and then i would get back, this was with characters with crappy recovery like dk, c falcon, shiek, and falco. it sends them off at around a 30 to 70 degree angle, and most of the time i can just float myself back, depending on my percent i might have to use a second jump.