Semmick
Smash Journeyman
no not reallyso i heard this wasnt the matchup thread
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no not reallyso i heard this wasnt the matchup thread
How to dodge Lucario's Fsmash: Press Y! VOILA!its laggy, but its unpunishable. no character in the game has a roll-dodge longer than the fsmash range, if its countered, it doesnt hit lucario, and it lingers for such a long time if anyone slower than MK tries to run up and dash attack after the attack is over lucario can put up his shield, it has very little ending lag
I guess you could say that, but due to his crazy range with most attacks, even if the hitboxes arent disjointed they dont need to be, you are too far away for them to grab to begin with, not to mention that if you are playing DK, your opponent should be the ones worried about getting shield grabbed because DK has a great grab range.I haven't played DK too much, but can't you shield grab a good portion of his attacks because of his lack of disjointed hitboxes?
That would seem to take away the shield pressure hint.
Now I'm thinking ZSS, requires a lot of spacing, decent shield pressure game.
The extent of this move's range in front of and behind Samus is two weak hitboxes which are so weak your opponent can punish you before you're done with the Smash, and charging has no effect on them. Next hitbox in is moderately strong, but its strength and damage are unaffected by charging, thus is only useful without charging, and in every situation, Plasma Whip is better. The only useful part of the move has horrible range, and takes forever to charge. It's just a bad move. It just is.
Ok got it. Thanks guys.its laggy, but its unpunishable. no character in the game has a roll-dodge longer than the fsmash range, if its countered, it doesnt hit lucario, and it lingers for such a long time if anyone slower than MK tries to run up and dash attack after the attack is over lucario can put up his shield, it has very little ending lag
I'm not sure either. But I think it could very likely be him. Lots of his moves are great for spacing, and others, though they can be punished due to lag, are powerful. With quick and effective aerials he's capable of unusual combos.DK sounds pretty close, but I'm not sure about how good his shield-pressuring game is.
I don't think its wario...he's not too great at spacing and not many of his moves are that punishable. But I agree that he's unusal altogether haha.i really don't think it's marth because none of his combos are unusual. Wario unusual altogether i'd go with wario on this one
Are you kidding? Which of his ground moves AREN'T punishable? As for his spacing game... it's important, but in the complete opposite way as most characters. He needs to stay away until there's an opening for him to get close and reap the benefits.I don't think its wario...he's not too great at spacing and not many of his moves are that punishable.
>_>One reason why i think its Marth is because EL keeps on posting...but then again he might have done so to fool people.
DK's shield pressure game is good, his ftilt, down tilt and down b are very good at it. Plus a bair and a side b from DK will break your shield regardless of character.DK sounds pretty close, but I'm not sure about how good his shield-pressuring game is.
Well, I was mostly thinking about Wario's aerial game. But what moves of his are you refering to? His smashes? And can he pull off 'unusual combos?' (if he can, I'm assuming his aerials are involved).Are you kidding? Which of his ground moves AREN'T punishable? As for his spacing game... it's important, but in the complete opposite way as most characters. He needs to stay away until there's an opening for him to get close and reap the benefits.
Ya, I agree with you 100% sheep from the ghetto! but seriously, the discussion at this point is useless, it's obviously Marth!Finally its going to be marth. If you ever try to play marth competitively then you know, all he is, is spacing and punishing, breaking shields and reading your opponent. Very hard to play but deadly in a skilled player's hand.
It's also not just that marth has "good" spacing. Spacing defines marth because you need to have absolutely perfect spacing while playing him. Tipping = Perfect Spacing
There's really no way this cannot be marth