phi1ny3
Not the Mama
Zelda and Mario are up for discussion!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
sorry but your on drugs pal.I Dont Come IN here Much So Im Just Gonna leve my thoght on Lucario mach ups (Hope you dont flame me 4 it, im just trying to help out some..)
LUCARIO Mach up List By IceDX
Meta Knight : 35/65
Falco : 45/55
Marth : 40/60
King Dedede : 40/60
Pit : 50/50
Snake: 40/60
Wario :45/55
:shiek:Zelda/Sheik : 45/55
Diddy Kong : 55/45
Mr. Game & Watch: 40/60
Fox: 40/60
Olimar: 45/55
Zero Suit Samus : 50/50
Wolf : 50/50
Peach : 60/40
Ice Climbers : 40/60
Pikachu : 60/40
R.O.B.: 55/45
Toon Link : 60/40
Lucario : ?
Ike : 45/55
Pokémon Trainer : 60/40
Kirby : 60/40
Mario : 65/35
Luigi : 60/40
Lucas 50/50
Donkey Kong : 45/55
Yoshi : 65/35
Sonic : 70/30
Link : 60/40
Ness : 60/40
Bowser : 60/40
Samus : 60/40
Captain Falcon : 60/40
Jigglypuff : 65/35
Ganondorf 65/35
BTW: I vote for Zelda To be discussed Next...........
I've seen some Falcons get insanely good at predicting recoveries and timing knees. I've seen a Falcon that can consistantly knee pikachus out of Quick Attacks, spacies out of illusions/phantasms, and hell I've been kneed out of ES once or twice. 'Twas awesome.If he has wtfhax timing and spacing he can get a sweetspot knee on us out of UpB though, in theory.
Extremespeed is actually quite excellent in height for recovery specials.Dude are you kidding? Lucario's jumps are enormous and extreme speed is decent in height.
Fsmash is only "laggy" upon startup. It has very little cooldown. Dsmash is very bad with cooldown iirc, with quite a bit of startup, and Usmash is somewhat laggy on startup, and extremely bad with cooldown. Also, Falcon's smashes are both high in priority(damage and range), and other than usmash, are FASTER than our smashes, as well! (And on a funnier note, Ganon's Fsmash, Dsmash, and ftilt are all faster than our versions, just like Falcon!) Meanwhile, Falcon's smashes only have moderate to slightly above average kill power. They're not that strong anymore. :<Your description of lucario's smashes are also a bit exaggerated. Only Fsmash has very very distasteful lag and even then it is made up for with great power, range, Transcendant priority and IASA frames. stuff CF unfortunately doesnt have in his smashes. (except for power of course)
Everything Ganon has kills at like 50. If Ganon does start to land hits, it's sure as hell possible to die early. Even his SPIKE kills at 90.Also Lucario really wont be dying at low percents against ganon unless he got directly hit by a warlock punch. Aura sphere also gains power and priority with damage and Ganon cant plow through it when lucario is at mid percent. His weight is just another reason for us to smile, If Ganon misses an attack, he is going to get combo'd until he weeps.
Can't argue with facts, at least.and one last thing. nearly all our attacks have disjointed hitboxes. all with transcendant priority on aura bursts. Not particularly as gay as MK but still pretty good for us :D
Falcon Dive goes slightly lower than ExtremeSpeed iirc, either that or they're the same range. Falcon may get more distance out of it with that amazing angle when he's moving forwards, though. Too lazy to check.I said 'smaller' jumps, not small. By no means are his jumps poor. CF jumps higher, but his faster falling speed means he doesn't go much higher anyway. And ExtremeSpeed can't hit ledgehoggers, which is more what I was getting at. Falcon Dive goes higher vertically than ExtremeSpeed and can hit them, though.
Lag doesn't decrease with aura.His smashes have below average knockback and higher lag time, unless he's at higher percents. Same with Aura Sphere. Obviously CF's going to have a hard time then, but with Ganondorf's powerful attacks, you aren't really going to get that power very early. You can gimp them both incredibly easily all the same.
Please stop responding with that method. Use multiquotes instead. Your method makes it difficult to respond to because quotes don't show up more than once, so I have to constantly look back at your post in another tab. :\Small corrections good sir. i have the replies in green.
You can outprioritize the body box. In fact, it's usually rather easy, since Lucario has crap damage output at low % + staling.Aurasphere is an energy projectile my friend. Im talking about those bursts that come out of lucario whenever he attacks. A good example will be Fsmash. If you attack the aura blast with even the strongest attack, the aura blast just passes straight through. However, if you clank with the body hitbox before getting hit by the aura hitbox, you wont get hurt see? There is no thread that says so, you just have to see for yourself.
I wouldn't be surprised if we lost that badly to MK, honestly. It's a pretty hell matchup.Stopped reading after MK.
Of course. We're worse than ROB (in most other categories).fruck no dude... MK is NOT that bad. we arent R.O.B after all.
Meh, doubt it, honestly. Lucas is probably the hardest character we have left. I wouldn't be surprised if he beat us slightly with his fsmash that just so happens to be even more broken than ours.My vote would be for Zelda. I think she would probably give Lucario the most difficulty out of those 5.
DDD is more threatening than MK.I wouldn't be surprised if we lost that badly to MK, honestly. It's a pretty hell matchup.
Oh, it goes way further than that. Go here to see all the things from Lucario Zelda actually can cancel with Dtilt.her dtilt can cancel out non charged aura spears and i think that goes until lucario gets to <70%.
Absolutely true, that's also part of the reason why it completely stops working when his damage rises as his aura range increases as well.Chances are most of those clanked with his body hitbox, there is no way dtilt cancels the actual aura hitboxes, they are transcendent.
I hope you aren't serious about this. Its 55:45 Lucario. I'm on lunch break at school and it's gonna end soon so I'll put a few things.Mario : 65/35
Fireball isn't going to make Lucario approach.We outcamp you. Our fireballs are a much better projectile to spam,
Cape is something to watchout for.edgeguard and possibly gimp you.
Then we don't spam it, we shouldn't in most MU's anyways.Your AS probably won't work on us because we have the cape and we can simply reflect it.
Lucario is floaty and light, what are you smoking?You are heavy so we can kinda juggle you.
It's his faster aerial with good range.I'm not sure if your dair will stop our juggling at low percents.
It is possible both ways.Gimping for us won't be easy, but it is possible.
His tier list was opinionated, so it should be taken with a grain of salt.I hope you aren't serious about this. Its 55:45 Lucario. I'm on lunch break at school and it's gonna end soon so I'll put a few things.
We outcamp you. Our fireballs are a much better projectile to spam, edgeguard and possibly gimp you. Your AS probably won't work on us because we have the cape and we can simply reflect it. You are heavy so we can kinda juggle you. I'm not sure if your dair will stop our juggling at low percents. Gimping for us won't be easy, but it is possible. My first kill on a professional level was a gimp on Zucco. I lost to him though. Good player.
More to come later.
It will. Welcome to Brawl.I'm not sure if your dair will stop our juggling at low percents.
lol i forgot about that thread, but i was just focusing on the camping since thats mostly what i've delt w/ against lucarios.Oh, it goes way further than that. Go here to see all the things from Lucario Zelda actually can cancel with Dtilt.
if you jump at her Zelda will probably attempt to Usmash or jab you. as for nayrus, yes it does have invincibility frames, i forget where they start, but i'd use it only if you have AS charged in attempts to reflect, or you get rolly.Against Zelda you want to play wisely on the ground, don't be too hasty to jump at her when she's on the ground because she will hit ya easily (one of her smashes, her neutral B, or SH lightning kicks). Her Neutral B is a pretty good GTFO move and I think it has invincibility frames, but I'm not sure. Just don't spam Aura Spheres mindlessly.
thats why i wouldn't really attempt a SHFair/Bair often. zelda can only really win air combat if your above her.Your air attacks > her air attacks.
naw upB proably won't be used to hit unless you were hanging on the edge or something and not invincible, or ledgewarping, Zelda can space around better just by running/walking.If she is using her Up B she might try to hit you out of it, but if you're in the air it'll be pretty hard for her to hit you when doing that. She might also try to use it to space, but it is somewhat laggy, so you can Aura Sphere her out of it.
oh so she can Usmash OoS his Dair? last few lucaros i played were on wifi so idk if that was just lag assisted or not.Don't get too DAir happy if she's grounded because she can easily punish you for it with her USmash, Utilt, or Uair.
It has invincibility frames and is good for punishing rolls/spotdodges + can also be used for momentum canceling, but otherwise you shouldn't be too afraid of this move. It won't kill or cause too much damage and can't be used to approach. It also is highly punishable by virtually anything if you shield it or if she uses it at a wrong time.Her Neutral B is a pretty good GTFO move and I think it has invincibility frames, but I'm not sure.
If Dtilt trips at low percents, Zelda'll probably follow with grab as that's her most damaging option. If you know she's going to use Dsmash instead (happens mostly when you're at the higher percents) DI down and tech it. SDI away to escape her Dtilt lock.Watch out for her Dtilt (causes tripping) to DSmash (SDI away when hit by her Dtilt).
Also watch out for jab => Dtilt near the edge. It's quaranteed and might spike you/make you open for punishment.Stay away from the edge if she's trying to kill you with her FSmash, since its multi-hit you can get pushed off and hit without much of a chance to SDI at all..
Any good Zelda'll never try to hit you with Farore's Wind, especially if you're in the air. The move has half a second lag both on startup and cooldown, so whenever she's forced to use it get ready to punish. She can cancel the ending lag by teleporting to the ledge from a correct distance away (the ledgewarping Jiggly was referring to) but that's not a huge concern. It's mostly used for landing a surprise power aerial.If she is using her Up B she might try to hit you out of it, but if you're in the air it'll be pretty hard for her to hit you when doing that. She might also try to use it to space, but it is somewhat laggy, so you can Aura Sphere her out of it.
Lucario's Fsmash isn't too big of a problem. It's highly unpunishable, but the slow-ish startup prevents it from being too dangerous. Zelda's Fsmash also has farely good range and is quicker on startup than yours, so in to successively hold her off with your Fsmash alone your spacing would have to be perfect.Overall though as far as CQC goes your FSmash outranges her and gives her a really hard time. Don't get too DAir happy if she's grounded because she can easily punish you for it with her USmash, Utilt, or Uair.
If it's legal, ban Luigi's. It's clearly her best stage.Also ban/strike BF and other stages that let her harass you with her utilt, usmash, etc.
Probably not, but it makes his approaches hell to deal with. Even when we can beat it out later on with Aura Sphere, if he uses it wisely it'll always be a great annoyance imo. :< To me it seems more like a super awesome offensive approaching frame-trapping projectile than a camping tool. Maybe I need to fight a campy Mario. I haven't fought one of those yet. <<Fireball isn't going to make Lucario approach.
I usually don't see myself being edgeguarded by Mario all that much. Mario's edgeguard games didn't seem to effect me last time I fought a good Mario, as all I had to do was DI properly, recover high, and he wouldn't be able to do much to abuse my recovery. I honestly forget if our fair beats his bair, so I don't really remember much about how I stifled his gimping attempts when I was vulnerable. It wasn't THAT hard, though.Cape is something to watchout for.
debatable imo.Then we don't spam it, we shouldn't in most MU's anyways.
Lucario is the spot heavier than Mario both vertically and horizontally iirc.Lucario is floaty and light, what are you smoking?
Imo, Lucario can gimp Mario easier than Mario can gimp Lucario, but that may just be bias speaking. Both recoveries are vulnerable in their own way. Mario has few, but not necessarily bad, protection options, and his mix-up options are in a way more limited on recovery due to his lack of sheer distance and less natural floatiness. This means that his recovery is in general easy to predict, as if he tries recovering in any complex fashion, such as moving away and then moving forwards, airdodging too much, etc., he may miss or not even reach the ledge entirely. However, he has the tools to make himself extremely aggravating to edge-guard.It is possible both ways.
I don't think you guys outcamp us. You have an annoying projectile at mid-close range, and it gives you a nice approach, but you'll most likely lose in a game of pure defense. Fireballs are great, but they can't really gimp us unless we recover disturbingly low. Mario's cape isn't exactly the best reflector. It may make us more careful with our spheres, but it doesn't outright shut them down in the least. Your juggles work at low %. It's gay. We can get out past like 30% though with dair and stuff, though. Gimping on Mario's part seems to be quite difficult, although not impossible, as it entirely depends on Lucario DI'ing very badly, as well as screwing up or just plain being outplayed.I hope you aren't serious about this. Its 55:45 Lucario. I'm on lunch break at school and it's gonna end soon so I'll put a few things.
We outcamp you. Our fireballs are a much better projectile to spam, edgeguard and possibly gimp you. Your AS probably won't work on us because we have the cape and we can simply reflect it. You are heavy so we can kinda juggle you. I'm not sure if your dair will stop our juggling at low percents. Gimping for us won't be easy, but it is possible. My first kill on a professional level was a gimp on Zucco. I lost to him though. Good player.
More to come later.
That works? Interesting. I didn't know Mario had jab-combos like his brother. I thought Mario's jab had poor hitstun and the sakurai angle, giving him jab locks with bad frame disadvantage. I need to look into that.Lucario is pretty floaty, so as I recall, he's one of those characters who Mario can easily Jab D-smash (in that it's unblockable).
It's also really deceptive. I forget quite often just how long it is. It's really irritating if you don't remember the range.In general though you'll want to keep in mind Mario's F-smash range because it's one of the longest ranged F-smashes in the entire game, and it KOs pretty decently even when not sweetspotted.
Aura doesn't increase range.Absolutely true, that's also part of the reason why it completely stops working when his damage rises as his aura range increases as well.
It doesn't? I'm sure I read somewhere it does.Aura doesn't increase range.
I'm sorry. It's just 65:35 is just insanely wrong. Maybe there's some stuff he doesn't know and that's fine.His tier list was opinionated, so it should be taken with a grain of salt.
Honestly I think it's in the 55:45-60:40 range, I forgot about the "lucario super jump" with mario's cape though, but now that I think about it, it would actually be a plausible trick against cape when recovering from below.
If done for long enough it can. Also, it can be used to zone. I zone with them quite a bit when I need to. I just think Mario can force an approach on Lucario than the other way around.Fireball isn't going to make Lucario approach.
My point is that you really don't have a spammable projectile to keep us at bay.Then we don't spam it, we shouldn't in most MU's anyways.
There's no way he's light. Mario is around the average weight and Lucario is heavier. Actually since your dair is a good combo breaker, that can help you when surviving.Lucario is floaty and light, what are you smoking?
That's what I thought.It's his faster aerial with good range.
Agreed. I'm just saying it's possible for Mario to gimp you. And it's not almost impossible like Sonic, Wario, and Jiggz. My point is that we can gimp you and it's not like it will only happen once in a blue moon.It is possible both ways.
Mario's Jab1 isn't bad. From landing the optimal hit, it's 1 frame worse than Luigi's in terms of advantage (tested on another Mario). Luigi's Jab has a 5 frame advantage on Mario, while respectively, Mario's Jab has a 4 frame advantage.That works? Interesting. I didn't know Mario had jab-combos like his brother. I thought Mario's jab had poor hitstun and the sakurai angle, giving him jab locks with bad frame disadvantage. I need to look into that.
Just to give you a clearer idea how much range it has, the stutter step is only outranged by Wolf, Falco, and DDD's F-smash (not by all that much anyway). The leanback on the charge stance is also massive enough for Mario to dodge something like Ike's F-smash and punish.It's also really deceptive. I forget quite often just how long it is. It's really irritating if you don't remember the range.
No, Lucario is a lot lighter than Mario. He just has very good momentum breaking.There's no way he's light. Mario is around the average weight and Lucario is heavier. Actually since your dair is a good combo breaker, that can help you when surviving.
Bolded are the ones to look for.Weight:
This one was pretty simple to figure out since it’s the same as it was in Melee. The base knock back of a move is not affected by weight. So this only leaves the incremental knock back with damage. By calculating this incremental knock back against different characters and comparing it to the value I found for Mario I made the following weight table:
Bowser 1.111
Donkey Kong 1.091
Snake 1.076
Dedede 1.071
Charizard 1.061
Ganondorf 1.056
Samus 1.051
Yoshi 1.045
Wario 1.045
R.O.B. 1.040
Ike 1.035
Captain Falcon 1.030
Link 1.030
Wolf 1.020
Lucario 1.010
Ivysaur 1.010
Mario 1
The numbers in this table show the weight of a character compared to Mario, so Bowser is 1.111 times as heavy as Mario, Jigglypuff is 0.849 times as heavy as Mario. This table has proved to be 100% consistent with all moves I’ve tested.
Fall speed:
As I already said, base knock back is not affected by the weight of a character. However, different characters still have different base knock back for the same move. Upon further testing I found that this seemed to be related to the fall speed of characters. With characters like Jiggly and Samus having a low base knock back and characters like Fox and Wolf having a high base knock back. My theory is that this was added to account for the increased susceptibility that fast falling characters have to combos. I also found that the amount by which the base knock back for characters differs is not the same for all moves. For weaker moves it’s the same, but for stronger moves it seems to differ a lot. To account for this I took Ike’s fully charged forward Smash as a bench mark and assigned it a value of 100 for the deviation of its base knock back per character. This number is purely arbitrary but it does allow me to make a list to compare fall speed. This gave me the following list. Again I took Mario as a benchmark, hence he has a value of “0”.
Jigglypuff -0.78
Samus -0.54
Olimar -0.47
Kirby -0.44
Lucario -0.40
Peach -0.37
Luigi -0.32
R.O.B. -0.32
Zelda -0.26
Marth -0.25
Toon Link -0.16
Ivysaur -0.16
Ness -0.12
Yoshi -0.05
Pit 0.00
Mario 0
It should be noted that these numbers shouldn’t be takes as absolute values. They show how much a character deviates from Mario. So you can’t say “Fox falls 3 times as fast as Squirtle” but you can say “The difference between Fox and Mario is 3 times larger then the difference between Squirtle and Mario”.
Oh Ok. I see. He's a tad heavier than Mario. It's been a while since I've seen the list. Also, I mentioned how Lucario lives longer than mario in my post.Bolded are the ones to look for.
The fact that lucario has a better momentum cancel can also arguably extend how much lucario lives.
So we're basically the 5th floatiest character? Wow. Weird. I knew we were floaty, but I didn't realize we were THAT floaty! Moon physics ftw!Bolded are the ones to look for.
The fact that lucario has a better momentum cancel can also arguably extend how much lucario lives.
http://www.youtube.com/watch?v=hB1kaL01_cw, but not Falcon's Knee (lol at how much you can SDI the knee. Poor Falcon).
It was more of a geyser than a shower imo.Mario (smash blue)
Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way. (Up & B: Super Jump Punch, Down & B: Mario Tornado)