Lukingordex
No Custom Titles Allowed
- Joined
- Mar 9, 2012
- Messages
- 3,056
- Switch FC
- SW-6444-7862-9014
What exactly are your guys talking about? video please
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Either way, most people's reactions are going to be to shield it if it doesn't fully connect, and we both know how that goes.Its worked for me a few times but I haven't done any real testing
I cannot record videos directly from 3DS so I have made two screenshots:What exactly are your guys talking about? video please
Gonna defend my boy Yoshi a lil bit.I don't believe dthrow / uthrow -> anything is guaranteed at any percent, at least not against anyone other than fast fallers. Pretty much everyone can just hold up and mash jump to escape any possible follow-up, and being above Yoshi really isn't very threatening because Uair's hitbox seems deceptively bad.
I agree that Yoshi actually hasn't changed as much as it might appear at first glance. While USmash and Dash attack seem way different, their usage is actually pretty similar to his old ones. Dash attack to jab jab is back to being super solid again, like it was in 64, so that's something.
Ftilt: Never said we used to kill with it, just saying even though its our strongest tilt, it can't kill and it doesn't combo into anything so theres not that much use for it aside from pivot tilts.-Stuff-
Also f**k this D: As if Samus needed to be hit harder D:Just canceled out a fully charged Samus charge shot with dash attack. This move is amazing.
I have no real idea how Samus would do this in all honesty.I haven't had the chance to read all the thread but I have to ask some advice to play vs. Yoshi instead of with him.
Why is a Dair that does 34% (yes it's 34 I've just checked the replay) a thing and how should I counter it? I mean, even the falcon punch doesn't do that much.
It has almost no landing lag since if I shield it I can't even roll away that he hits me with tilts not counting that I have to time the roll PERFECTLY otherwise he'll hitstun me since that move lasts forever. And shielding isn't even that appealing since it does a bazillion hits and it almost destroys it. What should I do other than try to predict it and roll away which can work but miss it one and you're 34% closer to death?
I play Samus mostly and I've had problems vs him (not as much as vs LM tho) so I'd love to know how to fight him other than throw him offstage and gimp him cause that's the only thing that's worked so far.
Also f**k this D: As if Samus needed to be hit harder D:
Even though Samus lost her missle cancelling, all hope isn't lost just yet; it just means that her game is likely going to center more so around her Zair, Charge Shot pressure, and overall movement. Still looking into Samus, but you can still pressure offstage opponents (Yoshi in this case) with consistent homing missles from the air. You can still use the heavy missles as well, as long as you keep in mind the distance that you'e shooting them from (preferably want to shoot them from long range since it has a lot of lag afterwards.I haven't had the chance to read all the thread but I have to ask some advice to play vs. Yoshi instead of with him.
Why is a Dair that does 34% (yes it's 34 I've just checked the replay) a thing and how should I counter it? I mean, even the falcon punch doesn't do that much.
It has almost no landing lag since if I shield it I can't even roll away that he hits me with tilts not counting that I have to time the roll PERFECTLY otherwise he'll hitstun me since that move lasts forever. And shielding isn't even that appealing since it does a bazillion hits and it almost destroys it. What should I do other than try to predict it and roll away which can work but miss it one and you're 34% closer to death?
I play Samus mostly and I've had problems vs him (not as much as vs LM tho) so I'd love to know how to fight him other than throw him offstage and gimp him cause that's the only thing that's worked so far.
Also f**k this D: As if Samus needed to be hit harder D:
F-smash isn't an anti-air. He meant to punish a badly timed air dodge, due to the recovery animation. Even then, lack luster at best. There's just too few scenarios where landing f-smash is the best possible route to go for.I still think Fsmash is too risky to use even as an anti-air move solely because of how often even the few times I played the 3DS version I missed with it.
Anyways for the 2nd bumper thing, it misses him the first time somehow, but the 2nd time it does indeed hit him. Not too sure why it missed him the first time but didn't the second time when he didn't move at all.
I said even as one.F-smash isn't an anti-air. H
But...it isn't one, and shouldn't be used as one either. It's not an anti-air period...I said even as one.
Not specifically used for one.
You're gonna need upper body invincibility for a proper anti-air. F-smash has none, so...An anti-air isn't just an Usmash y'know.
For example Snake's DA was a good example of being an anti-air to **** us whenever we were in the air about to land, or at least try too cause of the huge distance and hitbox it had.
For a recent (Smash 4) anti-air example I guess, Megaman's Uppercut.