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Social *sigh* oh the life of a Zelda main [A new zelda discussion zone]

Soloist

Smash Ace
Joined
Nov 15, 2010
Messages
712
Location
Rochester Hills, MI
Melee and I have a cyclical relationship. I always get sucked back into it no matter how hard I try to stay away.

But more importantly: there is a spider that looks like a scorpion crawling on my wall.
 
D

Deleted member

Guest
yesterday i was bored so i was practicing zelda's and link's moonwalk off > edge grab, where you up B cancel before the edge grab. anyway one of them led to an edge guard with it, which was moonwalk > up B hit > ledge jump zelda bair and it combod. it looked pretty alien but kinda cool.

i also did it into link's up B hit > edge grab as an edge guard, and when the fox dropped slightly below the edge, i hit him with invincible drop > grapple hit > regrab edge > waveland up B spike. it didn't look nearly as cool as zelda's though

take that, level 1 computers
 

cannedbread

Smash Lord
Joined
Jul 19, 2012
Messages
1,042
Location
long island
doesn't game and watch have the smallest moonwalk? i wonder what factors in moonwalk length. it probably has something to do with dash dance length or running speed or initial dash speed mized in with some other mumbo jumbo
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
Well, that's what I thought, but the Roy MU thread from 2010 most Roys or others said mostly 50:50 to 60:40 Zelda. So I just wondered if either side's opinion had changed.
 
D

Deleted member

Guest
i played chu long enough to 4 stock him 4 games in a row. i haven't seen his roy since lol
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
I'm going to challenge that, BJN39.

In Melee classic it's amazing to be below Zelda because she has nothing there. She's floaty and has no real threat.

In SD Remix in addition to better physics (her aerial momentum control looks better - not sure if this is a byproduct of other buffs or if they actually buffed that specifically), faster jump speed, and quicker ground mobility she also has Ganon's dair.

This Zelda basically looks like if you combined Ganon with Puff and tossed in Peach's dash attack for posterity's sake. This looks NOTHING like Melee Zelda.

I mean, she looks like a fun character to play and all. But she doesn't look anything like her Melee counterpart. The fact that she's jumping (full jumping, for that matter) as her primary means to approach, defend, etc. is indicative enough. Modern Zelda is primarily a ground character (unless you're Cosmo basically [and even then I kind of think his air style was the byproduct of living vs so many defensive players]). Even then, Cosmo still understood the merits of ground and played somewhat close to it for the most part with SHs. FJ viability and massive mobility enhancements and the presence of a threat underneath her are big changes.

That said, she looks sort of fun to play.


edit: I also think I saw Nayru's knock down at 0. Not sure if it does that in Melee classic but it looked odd. Tempted to check but kind of lazy too.
 

BJN39

Smash Data Ranger
Moderator
Joined
Aug 14, 2012
Messages
5,047
Location
The Zelda Boards
I'm going to challenge that, BJN39.

In Melee classic it's amazing to be below Zelda because she has nothing there. She's floaty and has no real threat.

In SD Remix in addition to better physics (her aerial momentum control looks better - not sure if this is a byproduct of other buffs or if they actually buffed that specifically), faster jump speed, and quicker ground mobility she also has Ganon's dair.

This Zelda basically looks like if you combined Ganon with Puff and tossed in Peach's dash attack for posterity's sake. This looks NOTHING like Melee Zelda.

I mean, she looks like a fun character to play and all. But she doesn't look anything like her Melee counterpart. The fact that she's jumping (full jumping, for that matter) as her primary means to approach, defend, etc. is indicative enough. Modern Zelda is primarily a ground character (unless you're Cosmo basically [and even then I kind of think his air style was the byproduct of living vs so many defensive players]). Even then, Cosmo still understood the merits of ground and played somewhat close to it for the most part with SHs. FJ viability and massive mobility enhancements and the presence of a threat underneath her are big changes.

That said, she looks sort of fun to play.


edit: I also think I saw Nayru's knock down at 0. Not sure if it does that in Melee classic but it looked odd. Tempted to check but kind of lazy too.
You make a lot of good points, and SDR goals were:
1. Increase character viability by emphasizing already existing character strengths,
2. Increase character mobility,
3. Keep the characters' original style

Of course it's likely difficult to keep the third one with most characters who needed total overhauls, but they're trying, doing great at making them viable, so some weaknesses (Ex: being under zelda, running away from her) might get lost in that. Isn't that natural? ...right?

but yeah that Dair looks crazy fun.

Also, SD remix has released a preview video for Demo 1:
http://www.youtube.com/watch?v=GRNU8CHevf0

You should visit the thread to learn more.
 

DerfMidWest

Fresh ******
Joined
Mar 31, 2011
Messages
4,063
Location
Cleveland, OH
Slippi.gg
SOFA#941
Did pichu's bair just... waht <.<

ok i may take the 1 billion hours it takes to set this stupid piece of **** up just for pichu.
 

GKInfinity

Smash Champion
Joined
Mar 14, 2007
Messages
2,131
Location
Modesto CA
It looks like all of Roy's changes just made him more like marth. I mean at that point, why not just play marth?

Idk though, zelda looks like she'd be pretty fun to use. I'll probably try it out
 

TheLake

Smash Master
Joined
Aug 8, 2007
Messages
3,057
Location
Butler PA
Make it melee zelda

but give her an actual grab speed

and give her brawls UP B

and like

a machine gun

and ill die a happy man

:D
 
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