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- Mar 14, 2011
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What did I do now?Shoutouts to shroudedone cuz he's a *****.
<3 jaiye
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What did I do now?Shoutouts to shroudedone cuz he's a *****.
<3 jaiye
During the rare occasions where I do play friendlies anymore it's against the ICs main Choknater (AKA "I have way too many posts on smashboards"). It's really interesting how the matchups developed though. I really like the methods he comes up with to deal with matchups because it's so different from what most other people do. Honestly it's just more effective, and so I feel like if I can figure out how to beat the stuff he throws at me that I can handle other players much more easily.
For the zelda/ICs matchup he usually camps under a platform and does blizzard with nana while a desynced popo does short-hop ice blocks. Zelda is slow and doesn't have a good way of approaching from above, but the blizzard and ice block wall makes it nearly impossible for her to approach horizontally either. Essentially he'll just get the % lead and then start camping at which point I'm forced to approach. Getting caught in blizzard pretty much guarantees him a grab though, and if I try to approach from above by dropping through the platform he'll either attack (which is pretty safe) or just move to the other end of the stage and start camping there.
In general though, as with many matchups ICs can do some pretty crazy stuff with handoffs and whatnot. You definitely don't want to get grabbed. As long as you target nana and gimp her early with a kick though the matchup isn't too terrible.
Also, when ICs use upB nana will ALWAYS land right by the edge of the stage. You can just wait for her to land and punish her with a kick to the face. At that point popo may try to save her again. If he uses upB again you can wait for her to land by the edge and kick her another time, so it's not a very good idea from the ICs perspective. If SideB is used then you don't need to worry about nana being invincible and you can just try to kick them both out of the air.
Why did this turn into a matchup discussion :s
Fighting ICs with zelda: do zelda things, don't get grabbed, use multihitting smash attacks.
The IC's that I play try to either force me above them (because **** their uair), or zone and go for grabs and handoffs
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That would be because that is how ICs play.
At the same time, if you get them above you, what are they gonna do?
So yea. ****.
I prefer playing Zelda v. IC's than Sheik v. IC's.
¯\_(シ)_/¯
i namesearched and found this little discussionthats probably because ICs beat sheik, whereas Zelda goes about even with them.
Zelda is really good at separating them and killing nana.
Sheik struggles to separate them a little more, but once she does, nana is dead.
but Sopo still chaingrabs her to high percent.
The ICs silly things also hurt sheik a lot more in general.
But the ICs/Sheik MU is still pretty close, tbh. its just kind of awkward for sheik.
You should FO SHO post some videos in the video thread when you can.I've been planning on playing more Zelda in tournament recently. (And actually I already started last Sunday.) Next time I have some tournament matches that are being recorded I'll come back here with some new footage.
In the meantime I found this: http://m.teefury.com/galleryDetail.php?pid=1591&bl=/gallery.php?a=1&page=8
i haven't had any problems with it so far?honestly i have no idea what zelda can do to ic defense
Lol, yeah pretty much.If nana isn't blizzarding, you can jump right over the ice blocks and kick them as the move is finishing.
And here's the link to Cosmo's old thread (which should have been stickied):Good **** Cosmo xD
Also, some u-throw stuff on FFers...
U-Throw (11 dmg)
Throw Lag
Falco .16
Fox .. 16
CF ... 21
Things like regrab or sweetspot dash attack on behind DI and u-smash on away DI for Falco/Fox often require you to react by that 17th or 18th frame in order to be able to reach them in time. A lot of the upper range of other stuff does as well. It's... difficult. CF's are less demanding on reaction time since you couldn't act that soon if you wanted to anyway, but the stuff that still works does have tight timing.
[collapse="Hitstun Chart"]-These are all the damage AFTER the throw
Stun .Damage
--------------------------
34 ... 0-2 (if it were possible)
35 ... 3-7 (if it were possible)
36 ... 8-13
37 .. 14-18
38 .. 19-24
39 .. 25-29
40 .. 30-35
41 .. 36-40
42 .. 41-46
43 .. 47-51
44 .. 52-57
45 .. 58-62
46 .. 63-68
47 .. 69-73
48 .. 74-79
49 .. 80-84
50 .. 85-90
51 .. 91-95
52 .. 96-101
53 . 102-106
54 . 107-112
55 . 113-117
56 . 118-123
57 . 124-128
58 . 129-134
59 . 135-139
60 . 140-145
etc...
[/collapse]
-These are all the damage BEFORE the throw. U-throw does 11% when fresh and is what the ranges are based on. Knockback is based on the damage afterwards, so if it's staled like when you're CGing the ranges will be like 1-4% higher than what's listed.
U-Throw to Regrab
-Falco-
Neutral 0-64
Away .. 0-82
Behind .0-66 [Dash Grab]
-Fox-
Neutral 0-53
Away .. 0-67
Behind .0-60 [Dash Grab]
-CF-
Neutral 0-34
Away .. 0-50
Behind 14-23; 25-33 [Dash Grab]
U-Throw to Dash Attack (sweetspot)
-Falco-
Neutral 0-65
Away .. 0-82
Behind .0-82
-Fox-
Neutral 0-54
Away .. 0-71
Behind .0-71
-CF-
Neutral 0-43
Away .. 0-67
Behind .0-59
U-Throw to U-Smash
-Falco-
Neutral 0-77
Away .. 0-94
Behind .N/A
-Fox-
Neutral 0-66
Away .. 0-82
Behind .N/A
-CF-
Neutral 0-49
Away .. 0-60
Behind .N/A
U-Throw to F-Tilt (sweetspot)
-Falco-
Neutral 0-72 [(0-40 Pivot); (41-72 Pivot or WD); (54-72 Up-Angled)]
Away .. 0-94 [(26-40 Walk); (41-81 Walk or WD); (82-94 WD); (78-94 Up-Angled)]
Behind .N/A
-Fox-
Neutral 0-64 [(0-40 Pivot); (41-64 Pivot or WD); (49-64 Up-Angled)]
Away .. 0-81 [(26-40 Walk); (41-76 Walk or WD); (77-81 WD); (66-81 Up-Angled)]
Behind .N/A
-CF-
Neutral 0-54 [(0-54 Pivot); (45-54 Up-Angled)]
Away .. 0-54 [(34-54 Walk); (45-54 Up-Angled)]
Behind .N/A
U-Throw to Kick
-Falco-
Neutral 0-140+
Away .. 0-140+
Behind .0-140
-Fox-
Neutral 0-140+
Away .. 0-140+
Behind .0-129
-CF-
Neutral 0-140
Away .. 0-134
Behind .0-113
CGs halt the opponents momentum and can usually do a little mental damage, especially from a character like ZeldaHmmmm...
Does zelda actually benefit from the CG though?
It seems like she has better, easier options.
It seems kind of pointless to learn.
ohhhh, someone gets it!Guaranteed damage is always the best option. CG is as guaranteed as you can get.